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56 lines
1.3 KiB
C
56 lines
1.3 KiB
C
#include "global.h"
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#include "dungeon_range.h"
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#include "dungeon_global_data.h"
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#include "dungeon_map_access.h"
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#include "map.h"
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extern void sub_8082FE0(u32, u32, u32);
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void sub_8083288(u32 r0, u32 r1, u32 r2)
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{
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sub_8082FE0(r0, r1, r2);
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}
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bool8 InSameRoom_2(struct Position *pos1, struct Position *pos2)
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{
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u8 pos1RoomIndex;
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u8 visibility = gDungeonGlobalData->visibility;
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struct MapTile *tile1;
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if (visibility == 0)
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{
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visibility = 2;
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}
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tile1 = GetMapTileAtPosition(pos1->x, pos1->y);
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pos1RoomIndex = tile1->roomIndex;
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if (pos1RoomIndex == CORRIDOR_ROOM_INDEX)
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{
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s32 xDiff = pos1->x - pos2->x;
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s32 yDiff;
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xDiff = xDiff < 0 ? -xDiff : xDiff;
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if (xDiff > visibility)
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{
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return FALSE;
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}
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yDiff = pos1->y - pos2->y;
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yDiff = yDiff < 0 ? -yDiff : yDiff;
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if (yDiff > visibility)
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{
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return FALSE;
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}
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returnTrue:
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return TRUE;
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}
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else
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{
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struct MapRoom *pos1Room = &gDungeonGlobalData->roomData[pos1RoomIndex];
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if (pos1Room->startX - 1 > pos2->x || pos1Room->startY - 1 > pos2->y ||
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pos1Room->endX + 1 <= pos2->x || pos1Room->endY + 1 <= pos2->y)
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{
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return FALSE;
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}
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goto returnTrue;
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}
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}
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