pmd-red/include/team_inventory.h
Seth Barberee 3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00

18 lines
414 B
C

#ifndef GUARD_TEAM_INVENTORY_H
#define GUARD_TEAM_INVENTORY_H
struct TeamInventory
{
struct ItemSlot teamItems[INVENTORY_SIZE];
u16 teamStorage[NUMBER_OF_ITEM_IDS];
// same type (initialized by same function):
struct HeldItem unk230[8];
struct HeldItem unk250[4];
/* 0x260 */ s32 teamMoney;
/* 0x264 */ u32 teamSavings;
};
extern struct TeamInventory *gTeamInventory_203B460;
#endif