pmd-red/include/m4a.h
Seth Barberee 3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00

28 lines
927 B
C

#ifndef GUARD_M4A_H
#define GUARD_M4A_H
#include "gba/m4a_internal.h"
void m4aSoundVSyncOn(void);
void m4aSoundVSyncOff(void);
void m4aSoundInit(void);
void m4aSoundMain(void);
void m4aSongNumStart(u16 n);
void m4aSongNumStartOrChange(u16 n);
void m4aSongNumStop(u16 n);
void m4aMPlayAllStop(void);
void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u32 speed);
void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
void m4aSoundVSync(void);
extern struct MusicPlayerInfo gMPlayInfo_BGM; // BGM??
extern struct MusicPlayerInfo gUnknown_2000970;
#endif //GUARD_M4A_H