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* death by 74 files * 20% reached * doc move stuff in pokemon * fix undef reference * doc more and plumb a few more constanst for num party members and num moves * that struct is def PokemonMove.. clean up all code with it
28 lines
927 B
C
28 lines
927 B
C
#ifndef GUARD_M4A_H
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#define GUARD_M4A_H
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#include "gba/m4a_internal.h"
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void m4aSoundVSyncOn(void);
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void m4aSoundVSyncOff(void);
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void m4aSoundInit(void);
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void m4aSoundMain(void);
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void m4aSongNumStart(u16 n);
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void m4aSongNumStartOrChange(u16 n);
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void m4aSongNumStop(u16 n);
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void m4aMPlayAllStop(void);
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void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
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void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u32 speed);
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void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
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void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo);
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void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
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void m4aSoundVSync(void);
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extern struct MusicPlayerInfo gMPlayInfo_BGM; // BGM??
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extern struct MusicPlayerInfo gUnknown_2000970;
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#endif //GUARD_M4A_H
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