pmd-red/include/file_system.h
Dennis 645c45431b
Pokemon related decomp (#47)
* decompile last function in pokemon_1.s

* some pokemon related decomp

* more decomp

* decomp another function

* decompile function

* another one

* decompile GetPokemonLevelData

* decompile more

* more decomp

* more structure and decomp

* decomp another function (need to do some renaming)

* rename some stuff

* I cant do anything without committing these 2 files
2021-07-25 21:11:01 -07:00

43 lines
885 B
C

#ifndef GUARD_FILE_SYSTEM_H
#define GUARD_FILE_SYSTEM_H
struct File
{
char *name;
u8 *data;
};
struct OpenedFile
{
struct File *file;
u8 *data;
};
struct FileArchive
{
char magic[8];
s32 count;
struct File *entries;
};
struct SiroArchive
{
u32 magic;
u8 *data;
};
struct UnkFileStruct1
{
/* 0x0 */ u32 unk0;
/* 0x4 */ u32 unk4;
};
struct OpenedFile *OpenFile(const char *filename, const struct FileArchive *arc);
u8 *GetFileDataPtr(struct OpenedFile *openedFile, int unused);
struct OpenedFile *OpenFileAndGetFileDataPtr(const char *filename, const struct FileArchive *arc);
struct OpenedFile *Call_OpenFileAndGetFileDataPtr(const char *filename, const struct FileArchive *arc);
u32 DecompressATFile(char *result, s32 resultLength, struct OpenedFile *file);
void CloseFile(struct OpenedFile *openedFile);
#endif //GUARD_FILE_SYSTEM_H