pmd-red/include/dungeon_ai_attack.h
2022-02-13 22:02:17 -05:00

19 lines
391 B
C

#ifndef GUARD_DUNGEON_AI_ATTACK_H
#define GUARD_DUNGEON_AI_ATTACK_H
#include "dungeon_entity.h"
struct MoveTargetResults
{
bool8 moveUsable;
u8 targetDir;
s32 moveWeight;
};
// 0x7BB94
void DecideAttack(struct DungeonEntity *pokemon);
// 0x7C04C
s32 FindMoveTarget(struct MoveTargetResults *moveTargetResults, struct DungeonEntity *pokemon, struct PokemonMove *move);
#endif