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19 lines
391 B
C
19 lines
391 B
C
#ifndef GUARD_DUNGEON_AI_ATTACK_H
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#define GUARD_DUNGEON_AI_ATTACK_H
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#include "dungeon_entity.h"
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struct MoveTargetResults
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{
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bool8 moveUsable;
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u8 targetDir;
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s32 moveWeight;
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};
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// 0x7BB94
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void DecideAttack(struct DungeonEntity *pokemon);
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// 0x7C04C
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s32 FindMoveTarget(struct MoveTargetResults *moveTargetResults, struct DungeonEntity *pokemon, struct PokemonMove *move);
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#endif
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