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12 lines
266 B
C
12 lines
266 B
C
#ifndef GUARD_DUNGEON_AI_H
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#define GUARD_DUNGEON_AI_H
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#include "dungeon_entity.h"
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// 0x71494
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bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon);
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// 0x71518
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bool8 ShouldAvoidEnemiesAndShowEffect(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
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#endif
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