pmd-red/include/dungeon_ai.h
2022-02-04 23:13:01 -05:00

12 lines
266 B
C

#ifndef GUARD_DUNGEON_AI_H
#define GUARD_DUNGEON_AI_H
#include "dungeon_entity.h"
// 0x71494
bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon);
// 0x71518
bool8 ShouldAvoidEnemiesAndShowEffect(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
#endif