pmd-red/asm/code_807C4A0.s
2022-02-13 22:02:17 -05:00

742 lines
11 KiB
ArmAsm

#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start IsTargetInLineRange
IsTargetInLineRange:
push {r4-r7,lr}
adds r4, r0, 0
adds r5, r1, 0
movs r0, 0x4
ldrsh r1, [r4, r0]
movs r3, 0x4
ldrsh r0, [r5, r3]
subs r3, r1, r0
cmp r3, 0
bge _0807C4B6
negs r3, r3
_0807C4B6:
movs r6, 0x6
ldrsh r1, [r4, r6]
movs r7, 0x6
ldrsh r0, [r5, r7]
subs r1, r0
cmp r1, 0
bge _0807C4C6
negs r1, r1
_0807C4C6:
adds r0, r1, 0
cmp r1, r3
bge _0807C4CE
adds r0, r3, 0
_0807C4CE:
cmp r0, 0xA
bgt _0807C578
cmp r0, r2
bgt _0807C578
movs r6, 0x1
negs r6, r6
cmp r3, r1
bne _0807C516
movs r0, 0x4
ldrsh r1, [r4, r0]
movs r2, 0x4
ldrsh r0, [r5, r2]
ldrh r2, [r4, 0x4]
ldrh r3, [r5, 0x4]
cmp r1, r0
bge _0807C4FE
movs r6, 0x6
ldrsh r1, [r4, r6]
movs r7, 0x6
ldrsh r0, [r5, r7]
cmp r1, r0
blt _0807C574
cmp r1, r0
bgt _0807C574
_0807C4FE:
lsls r1, r2, 16
lsls r0, r3, 16
movs r6, 0x7
cmp r1, r0
ble _0807C570
movs r0, 0x6
ldrsh r1, [r4, r0]
movs r2, 0x6
ldrsh r0, [r5, r2]
cmp r1, r0
ble _0807C570
b _0807C574
_0807C516:
movs r3, 0x4
ldrsh r1, [r4, r3]
movs r7, 0x4
ldrsh r0, [r5, r7]
ldrh r2, [r4, 0x4]
ldrh r3, [r5, 0x4]
cmp r1, r0
bne _0807C532
movs r0, 0x6
ldrsh r1, [r4, r0]
movs r7, 0x6
ldrsh r0, [r5, r7]
cmp r1, r0
blt _0807C574
_0807C532:
lsls r1, r2, 16
lsls r0, r3, 16
cmp r1, r0
bge _0807C546
movs r0, 0x6
ldrsh r1, [r4, r0]
movs r7, 0x6
ldrsh r0, [r5, r7]
cmp r1, r0
beq _0807C574
_0807C546:
lsls r1, r2, 16
lsls r0, r3, 16
cmp r1, r0
bne _0807C55A
movs r0, 0x6
ldrsh r1, [r4, r0]
movs r7, 0x6
ldrsh r0, [r5, r7]
cmp r1, r0
bgt _0807C574
_0807C55A:
lsls r1, r2, 16
lsls r0, r3, 16
cmp r1, r0
ble _0807C570
movs r0, 0x6
ldrsh r1, [r4, r0]
movs r2, 0x6
ldrsh r0, [r5, r2]
cmp r1, r0
bne _0807C570
movs r6, 0x6
_0807C570:
cmp r6, 0
blt _0807C578
_0807C574:
movs r0, 0x1
b _0807C57A
_0807C578:
movs r0, 0
_0807C57A:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end IsTargetInLineRange
thumb_func_start WeightMoveIfUsable
WeightMoveIfUsable:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r6, r0, 0
adds r5, r2, 0
adds r7, r3, 0
ldr r0, [sp, 0x28]
lsls r1, 16
asrs r1, 16
mov r9, r1
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldr r2, [r5, 0x70]
ldr r1, [r5, 0x4]
ldr r0, [r7, 0x4]
cmp r1, r0
beq _0807C5BC
movs r0, 0xF0
mov r1, r9
ands r0, r1
cmp r0, 0x30
beq _0807C5BC
cmp r0, 0x60
beq _0807C5BC
cmp r0, 0x70
bne _0807C5C4
_0807C5BC:
adds r0, r2, 0
adds r0, 0x46
ldrb r4, [r0]
b _0807C5CE
_0807C5C4:
adds r0, r5, 0x4
adds r1, r7, 0x4
bl CalculateFacingDir
adds r4, r0, 0
_0807C5CE:
ldr r0, _0807C638
adds r0, r4
mov r8, r0
ldrb r0, [r0]
cmp r0, 0
bne _0807C624
mov r0, r10
str r0, [sp]
mov r0, r9
adds r1, r5, 0
adds r2, r7, 0
ldr r3, [sp, 0x24]
bl CanUseStatusMove
lsls r0, 24
cmp r0, 0
beq _0807C624
movs r0, 0x1
mov r1, r8
strb r0, [r1]
ldr r0, _0807C63C
adds r0, r6, r0
strb r4, [r0]
adds r0, r5, 0
ldr r1, [sp, 0x24]
bl GetMoveTypeForPokemon
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
mov r1, r9
adds r2, r7, 0
bl WeightMove
ldr r1, _0807C640
lsls r2, r6, 2
adds r1, r2, r1
str r0, [r1]
ldr r0, _0807C644
adds r2, r0
str r7, [r2]
adds r6, 0x1
_0807C624:
adds r0, r6, 0
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0807C638: .4byte gCanAttackInDirection
_0807C63C: .4byte gPotentialAttackTargetDirections
_0807C640: .4byte gPotentialTargetWeights_2
_0807C644: .4byte gPotentialTargets
thumb_func_end WeightMoveIfUsable
thumb_func_start CanUseStatusMove
CanUseStatusMove:
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
adds r5, r1, 0
adds r4, r2, 0
mov r8, r3
ldr r1, [sp, 0x1C]
lsls r0, 16
asrs r6, r0, 16
lsls r1, 24
lsrs r1, 24
mov r9, r1
movs r7, 0
movs r0, 0xF
ands r0, r6
adds r1, r0, 0
cmp r1, 0
bne _0807C686
adds r0, r5, 0
adds r1, r4, 0
movs r2, 0
movs r3, 0x1
bl CanTarget
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0807C6E0
movs r7, 0x1
b _0807C6E4
_0807C686:
cmp r1, 0x1
beq _0807C6BE
cmp r1, 0x2
bne _0807C692
ldr r1, [r4, 0x70]
b _0807C69C
_0807C692:
cmp r1, 0x5
bne _0807C6B6
ldr r1, [r4, 0x70]
cmp r5, r4
beq _0807C6B2
_0807C69C:
movs r7, 0x1
ldrb r0, [r1, 0x8]
cmp r0, 0x1
beq _0807C6B2
adds r0, r1, 0
adds r0, 0xA4
ldrb r0, [r0]
cmp r0, 0x4
beq _0807C6B2
cmp r0, 0x1
bne _0807C6E0
_0807C6B2:
movs r0, 0
b _0807C7A0
_0807C6B6:
cmp r1, 0x6
bne _0807C6D4
cmp r5, r4
beq _0807C6B2
_0807C6BE:
adds r0, r5, 0
adds r1, r4, 0
movs r2, 0
movs r3, 0x1
bl CanTarget
lsls r0, 24
cmp r0, 0
bne _0807C6E0
movs r7, 0x1
b _0807C6E4
_0807C6D4:
subs r0, 0x3
lsls r0, 16
lsrs r0, 16
cmp r0, 0x1
bhi _0807C6E0
movs r7, 0x1
_0807C6E0:
cmp r7, 0
beq _0807C79E
_0807C6E4:
mov r0, r9
cmp r0, 0
beq _0807C77C
adds r0, r5, 0
adds r1, r4, 0
mov r2, r8
bl CanUseWithStatusChecker_2
lsls r0, 24
cmp r0, 0
beq _0807C6B2
movs r1, 0xF0
lsls r1, 4
ands r1, r6
movs r0, 0x80
lsls r0, 1
cmp r1, r0
beq _0807C78A
movs r0, 0x80
lsls r0, 2
cmp r1, r0
beq _0807C76E
movs r0, 0xC0
lsls r0, 2
cmp r1, r0
bne _0807C720
adds r0, r4, 0
bl HasNegativeStatus
b _0807C774
_0807C720:
movs r0, 0x80
lsls r0, 3
cmp r1, r0
bne _0807C730
adds r0, r4, 0
bl IsSleeping
b _0807C774
_0807C730:
movs r0, 0xC0
lsls r0, 3
cmp r1, r0
bne _0807C75A
ldr r1, [r4, 0x70]
adds r0, r1, 0
adds r0, 0x5C
ldrb r0, [r0]
cmp r0, 0xE
beq _0807C74E
adds r0, r1, 0
adds r0, 0x5D
ldrb r0, [r0]
cmp r0, 0xE
bne _0807C6B2
_0807C74E:
adds r0, r1, 0
adds r0, 0xF5
ldrb r0, [r0]
cmp r0, 0
beq _0807C79E
b _0807C6B2
_0807C75A:
movs r0, 0xA0
lsls r0, 3
cmp r1, r0
bne _0807C79E
adds r0, r4, 0
bl HasNegativeStatus
lsls r0, 24
cmp r0, 0
bne _0807C79E
_0807C76E:
adds r0, r4, 0
bl HasQuarterHPOrLess
_0807C774:
lsls r0, 24
cmp r0, 0
bne _0807C79E
b _0807C6B2
_0807C77C:
movs r0, 0xF0
lsls r0, 4
ands r0, r6
movs r1, 0x80
lsls r1, 1
cmp r0, r1
bne _0807C79E
_0807C78A:
mov r0, r8
movs r1, 0x2
bl GetMoveAccuracy
adds r4, r0, 0
movs r0, 0x64
bl DungeonRandomCapped
cmp r0, r4
bge _0807C6B2
_0807C79E:
adds r0, r7, 0
_0807C7A0:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end CanUseStatusMove
thumb_func_start WeightMove
WeightMove:
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
adds r5, r0, 0
mov r8, r2
lsls r1, 16
asrs r1, 16
lsls r3, 24
lsrs r3, 24
mov r9, r3
movs r6, 0x1
ldr r4, [r2, 0x70]
adds r7, r4, 0
ldrb r0, [r4, 0x6]
cmp r0, 0
beq _0807C7D6
movs r0, 0xF
ands r0, r1
cmp r0, 0
beq _0807C7DA
_0807C7D6:
movs r0, 0x1
b _0807C848
_0807C7DA:
adds r0, r5, 0
movs r1, 0x9
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807C804
ldr r0, _0807C7FC
ldr r0, [r0]
movs r2, 0x2
ldrsh r1, [r4, r2]
ldr r2, _0807C800
adds r0, r2
adds r0, r1
ldrb r6, [r0]
b _0807C846
.align 2, 0
_0807C7FC: .4byte gDungeonGlobalData
_0807C800: .4byte 0x0000363c
_0807C804:
adds r0, r5, 0
movs r1, 0xA
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807C828
ldrb r1, [r7, 0xE]
movs r2, 0xC
negs r2, r2
adds r0, r2, 0
subs r0, r1
lsls r0, 24
lsrs r6, r0, 24
cmp r6, 0
bne _0807C846
movs r6, 0x1
b _0807C846
_0807C828:
adds r0, r5, 0
movs r1, 0xB
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807C846
adds r0, r5, 0
mov r1, r8
mov r2, r9
bl WeightWeakTypePicker
adds r0, 0x1
lsls r0, 24
lsrs r6, r0, 24
_0807C846:
adds r0, r6, 0
_0807C848:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end WeightMove
thumb_func_start TargetRegularAttack
TargetRegularAttack:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x50
adds r7, r0, 0
str r1, [sp, 0x40]
lsls r2, 24
lsrs r2, 24
str r2, [sp, 0x44]
ldr r0, [r7, 0x70]
movs r1, 0
mov r8, r1
adds r1, r0, 0
adds r1, 0x46
ldrb r6, [r1]
adds r0, 0xE8
ldrb r0, [r0]
movs r3, 0x8
mov r10, r3
cmp r0, 0x1
bne _0807C886
movs r0, 0x1
mov r10, r0
_0807C886:
movs r4, 0
adds r0, r7, 0
movs r1, 0x9
bl HasIQSkill
lsls r0, 24
cmp r0, 0
bne _0807C8A4
adds r0, r7, 0
movs r1, 0xA
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807C8A6
_0807C8A4:
movs r4, 0x1
_0807C8A6:
str r4, [sp, 0x48]
adds r0, r7, 0
movs r1, 0x8
bl HasIQSkill
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4C]
movs r1, 0
mov r9, r1
cmp r9, r10
bge _0807C952
_0807C8BE:
movs r0, 0x7
ands r6, r0
movs r3, 0x4
ldrsh r0, [r7, r3]
ldr r1, _0807C95C
lsls r2, r6, 2
adds r2, r1
movs r3, 0
ldrsh r1, [r2, r3]
adds r0, r1
movs r3, 0x6
ldrsh r1, [r7, r3]
movs r3, 0x2
ldrsh r2, [r2, r3]
adds r1, r2
bl GetMapTileAtPosition
ldr r5, [r0, 0x10]
cmp r5, 0
beq _0807C948
adds r0, r5, 0
bl GetEntityType
cmp r0, 0x1
bne _0807C948
adds r0, r7, 0
adds r1, r6, 0
bl CanAttackInFront
lsls r0, 24
cmp r0, 0
beq _0807C948
adds r0, r7, 0
adds r1, r5, 0
movs r2, 0
ldr r3, [sp, 0x44]
bl CanTarget
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0807C948
ldr r0, [sp, 0x4C]
cmp r0, 0
beq _0807C922
ldr r0, [r5, 0x70]
adds r0, 0xB0
ldrb r0, [r0]
cmp r0, 0x1
beq _0807C948
_0807C922:
mov r1, r8
lsls r4, r1, 2
mov r3, sp
adds r0, r3, r4
str r6, [r0]
adds r0, r7, 0
movs r1, 0
adds r2, r5, 0
movs r3, 0
bl WeightMove
add r1, sp, 0x20
adds r1, r4
str r0, [r1]
ldr r0, [sp, 0x48]
cmp r0, 0
beq _0807C960
movs r1, 0x1
add r8, r1
_0807C948:
movs r3, 0x1
add r9, r3
adds r6, 0x1
cmp r9, r10
blt _0807C8BE
_0807C952:
mov r0, r8
cmp r0, 0
bne _0807C966
movs r0, 0
b _0807C9E8
.align 2, 0
_0807C95C: .4byte gAdjacentTileOffsets
_0807C960:
ldr r1, [sp, 0x40]
str r6, [r1]
b _0807C9E6
_0807C966:
movs r4, 0
movs r3, 0
mov r0, r8
cmp r0, 0
ble _0807C984
add r1, sp, 0x20
mov r2, r8
_0807C974:
ldr r0, [r1]
cmp r3, r0
bge _0807C97C
adds r3, r0, 0
_0807C97C:
adds r1, 0x4
subs r2, 0x1
cmp r2, 0
bne _0807C974
_0807C984:
mov r1, r8
cmp r1, 0
ble _0807C9A0
movs r5, 0
add r1, sp, 0x20
mov r2, r8
_0807C990:
ldr r0, [r1]
cmp r3, r0
beq _0807C998
str r5, [r1]
_0807C998:
adds r1, 0x4
subs r2, 0x1
cmp r2, 0
bne _0807C990
_0807C9A0:
mov r3, r8
cmp r3, 0
ble _0807C9B4
add r1, sp, 0x20
mov r2, r8
_0807C9AA:
ldm r1!, {r0}
adds r4, r0
subs r2, 0x1
cmp r2, 0
bne _0807C9AA
_0807C9B4:
adds r0, r4, 0
bl DungeonRandomCapped
adds r1, r0, 0
movs r2, 0
cmp r2, r8
bge _0807C9DC
ldr r0, [sp, 0x20]
subs r1, r0
cmp r1, 0
blt _0807C9DC
add r3, sp, 0x20
_0807C9CC:
adds r3, 0x4
adds r2, 0x1
cmp r2, r8
bge _0807C9DC
ldr r0, [r3]
subs r1, r0
cmp r1, 0
bge _0807C9CC
_0807C9DC:
lsls r0, r2, 2
add r0, sp
ldr r0, [r0]
ldr r1, [sp, 0x40]
str r0, [r1]
_0807C9E6:
movs r0, 0x1
_0807C9E8:
add sp, 0x50
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end TargetRegularAttack
.align 2, 0