pmd-red/src/debug_field_map.c
2025-10-29 12:31:33 +01:00

159 lines
4.6 KiB
C

#include "global.h"
#include "globaldata.h"
#include "debug_field_map_window.h"
#include "music_util.h"
#include "code_800558C.h"
#include "code_8099360.h"
#include "code_800C9CC.h"
#include "graphics_memory.h"
#include "text_1.h"
#include "text_2.h"
#include "text_3.h"
#include "ground_map.h"
#include "palette_util.h"
#include "string_format.h"
#include "sprite.h"
#include "game_options.h"
#include "ground_lives_helper.h"
#include "input.h"
#include "structs/str_position.h"
#include "code_809D148.h"
#include "direction_util.h"
#include "menu_input.h"
#include "constants/input.h"
UNUSED static void DebugMapViewer(void)
{
PixelPos currPos;
s32 mapId = 0;
ResetSoundEffectCounters();
FadeOutAllMusic(16);
gUnknown_2026E4E = 0x808;
UpdateFadeInTile(0);
sub_80095CC(0, 0x14);
ShowWindows(NULL, TRUE, TRUE);
sub_8009408(0, 20);
sub_8099648();
sub_809975C();
sub_809D0AC();
ResetDialogueBox();
sub_8005838(NULL, 0);
AllocGroundMapAction();
while (1) {
bool8 quitMapView;
PixelPos pixPos1, pixPos2;
PixelPos boundary;
if (DebugFieldMapWindow_Init()) {
DebugFieldMapWindow_MoveMenuTo(mapId);
while (1) {
sub_8005838(NULL, 0);
sub_8012A18(0);
switch (DebugFieldMapWindow_GetInput()) {
case MENU_INPUT_A_PRESS:
mapId = DebugFieldMapWindow_GetCurrentIndex();
break;
case MENU_INPUT_B_PRESS:
mapId = -1;
break;
default:
continue;
}
break;
}
}
else {
mapId = -1;
}
DebugFieldMapWindow_Free();
if (mapId == -1)
break;
ShowWindows(NULL, TRUE, TRUE);
GroundMap_Reset();
sub_809D0BC();
GroundMap_Select(mapId);
sub_80A579C(&pixPos1, &pixPos2);
pixPos1.y += 0xC00;
pixPos2.y += 0xC00;
pixPos1.x -= 0x400;
pixPos1.y -= 0x400;
pixPos2.x += 0x400;
pixPos2.y += 0x400;
boundary.x = pixPos2.x - pixPos1.x;
boundary.y = pixPos2.y - pixPos1.y;
currPos.x = 0;
currPos.y = 0;
sub_80999E8(4);
quitMapView = FALSE;
while (1) {
xxx_call_update_bg_sound_input();
ResetSprites(FALSE);
if (quitMapView && !sub_8099B94())
break;
if (!quitMapView) {
u32 pressed = gRealInputs.pressed;
u32 held = gRealInputs.held;
if (pressed & SELECT_BUTTON) {
sub_80999FC(4);
quitMapView = TRUE;
}
else {
PixelPos pixPos4;
s8 dir = DpadToDirection(held);
if (dir != -1) {
PixelPos vecPos = SetVecFromDirectionSpeed(dir, 256);
s32 spdMultiplier = (held & B_BUTTON) ? 4 : 2;
currPos.x += vecPos.x * spdMultiplier;
currPos.y += vecPos.y * spdMultiplier;
if (currPos.x < 0) {
currPos.x = 0;
}
else if (currPos.x >= boundary.x) {
currPos.x = boundary.x - 1;
}
if (currPos.y < 0) {
currPos.y = 0;
}
else if (currPos.y >= boundary.y) {
currPos.y = boundary.y - 1;
}
}
pixPos4.x = pixPos1.x + currPos.x;
pixPos4.y = pixPos1.y + currPos.y;
sub_809D158(0, &pixPos4);
}
}
sub_809D25C();
sub_80A59DC();
DrawDialogueBoxString();
sub_8005838(NULL, 0);
sub_80060EC();
nullsub_8(gGameOptionsRef->touchScreen);
sub_8005180();
sub_8099BE4();
sub_8099744();
UpdateSoundEffectCounters();
WaitForNextFrameAndAdvanceRNG();
LoadBufferedInputs();
nullsub_120();
sub_80A5E70();
xxx_call_update_bg_vram();
CopySpritesToOam();
sub_8005304();
sub_8099750();
DoScheduledMemCopies();
}
}
FadeOutAllMusic(16);
FreeGroundMapAction();
sub_8099768();
nullsub_103();
}