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10 lines
263 B
C
10 lines
263 B
C
#ifndef GUARD_EXPLOSION_H
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#define GUARD_EXPLOSION_H
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#include "structs/str_position.h"
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#include "structs/dungeon_entity.h"
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void HandleExplosion(Entity *pokemon,Entity *target,DungeonPos *param_3,s32 param_4,u8 moveType,s16 param_6);
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#endif // GUARD_EXPLOSION_H
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