pmd-red/include/dungeon_ai_movement.h
2022-03-26 22:47:38 -04:00

9 lines
187 B
C

#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
#define GUARD_DUNGEON_AI_MOVEMENT_H
#include "dungeon_entity.h"
void MoveIfPossible(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
#endif