pmd-red/include/ground_bg.h
2025-07-15 11:51:35 +02:00

15 lines
515 B
C

#ifndef GUARD_GROUND_BG_H
#define GUARD_GROUND_BG_H
#include "structs/str_ground_bg.h"
#include "structs/str_dungeon_location.h"
void GroundBg_Init(GroundBg *groundBg, const SubStruct_52C *a1);
void GroundBg_FreeAll(GroundBg *groundBg);
void sub_80A2FBC(GroundBg *groundBg, s32 mapFileId_);
void sub_80A3440(GroundBg *groundBg, s32 mapFileId_, const DungeonLocation *dungLoc, s32 a3);
void sub_80A3B80(GroundBg *groundBg, u8 a1, u8 a2);
void sub_80A3BB0(GroundBg *groundBg, s32 a0_);
#endif // GUARD_GROUND_BG_H