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15 lines
515 B
C
15 lines
515 B
C
#ifndef GUARD_GROUND_BG_H
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#define GUARD_GROUND_BG_H
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#include "structs/str_ground_bg.h"
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#include "structs/str_dungeon_location.h"
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void GroundBg_Init(GroundBg *groundBg, const SubStruct_52C *a1);
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void GroundBg_FreeAll(GroundBg *groundBg);
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void sub_80A2FBC(GroundBg *groundBg, s32 mapFileId_);
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void sub_80A3440(GroundBg *groundBg, s32 mapFileId_, const DungeonLocation *dungLoc, s32 a3);
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void sub_80A3B80(GroundBg *groundBg, u8 a1, u8 a2);
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void sub_80A3BB0(GroundBg *groundBg, s32 a0_);
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#endif // GUARD_GROUND_BG_H
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