pmd-red/include/move_util.h
2023-01-08 04:23:00 -05:00

10 lines
257 B
C

#ifndef GUARD_MOVE_UTIL_H
#define GUARD_MOVE_UTIL_H
#include "dungeon_entity.h"
bool8 CanAIUseMove(struct Entity *pokemon, s32 moveIndex, bool8 hasPPChecker);
bool8 CanMonsterUseMove(struct Entity *pokemon, struct Move *move, bool8 hasPPChecker);
#endif