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10 lines
257 B
C
10 lines
257 B
C
#ifndef GUARD_MOVE_UTIL_H
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#define GUARD_MOVE_UTIL_H
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#include "dungeon_entity.h"
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bool8 CanAIUseMove(struct Entity *pokemon, s32 moveIndex, bool8 hasPPChecker);
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bool8 CanMonsterUseMove(struct Entity *pokemon, struct Move *move, bool8 hasPPChecker);
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#endif
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