pmd-red/include/ground_script.h
2024-07-22 21:11:52 +02:00

144 lines
3.6 KiB
C

#ifndef GUARD_GROUND_SCRIPT_H
#define GUARD_GROUND_SCRIPT_H
#include "structs/str_position.h"
typedef struct ScriptCommand {
// size: 0x10
/* 0x0 */ u8 op;
/* 0x1 */ u8 argByte;
/* 0x2 */ s16 argShort;
/* 0x4 */ s32 arg1;
/* 0x8 */ s32 arg2;
/* 0xC */ u8* argPtr;
} ScriptCommand;
typedef struct ScriptInfoSmall
{
// size: 0xC (3 padding)
/* 0x0 */ ScriptCommand *ptr;
/* 0x4 */ s16 state;
/* 0x6 */ s16 group;
/* 0x8 */ s8 sector;
} ScriptInfoSmall;
typedef struct ScriptInfo
{
// size: 0xC (1 padding)
/* 0x0 */ ScriptCommand *ptr;
/* 0x4 */ ScriptCommand *ptr2;
/* 0x8 */ s16 group;
/* 0xA */ s8 sector;
} ScriptInfo;
typedef union ScriptUnion832 {
s32 raw;
s8 arr[4];
} ScriptUnion832;
typedef union ScriptUnion1632 {
s32 raw;
s16 arr[2];
} ScriptUnion1632;
typedef struct ScriptData
{
// size: 0x60
/* 0x00 */ s16 state;
/* 0x02 */ s16 savedState;
/* 0x04 */ ScriptInfo script;
// padding
/* 0x10 */ ScriptInfo savedScript;
// padding
/* 0x1C */ ScriptCommand *curPtr;
/* 0x20 */ u8 curScriptOp;
// padding
/* 0x22 */ u16 unk22;
/* 0x24 */ u16 unk24;
/* 0x26 */ s8 unk26;
// padding
/* 0x28 */ s16 branchDiscriminant;
/* 0x2A */ s16 unk2A;
/* 0x2C */ s16 unk2C;
// padding
/* 0x30 */ s32 unk30;
/* 0x34 */ Position32 pos1;
/* 0x3C */ Position32 pos2;
/* 0x44 */ u8 unk44[4];
/* 0x48 */ s32 unk48;
/* 0x4C */ u8 unk4C;
/* 0x4D */ u8 unk4D;
// padding
// ultimately accessed as ldrb, doesn't work as array of u32-sized structs, needs union
/* 0x50 */ ScriptUnion832 unk50[4];
} ScriptData;
typedef struct CallbackData
{
// size: 0x54
/* 0x00 */ u16 maybeId;
// padding
// (almost?) all callbacks take the parentObject as first parameter
/* 0x04 */ s16 (*func04)(void*); // id related
/* 0x08 */ u32 (*func08)();
/* 0x0C */ u32 (*func0C)();
/* 0x10 */ u32 (*func10)();
/* 0x14 */ u32 (*func14)();
/* 0x18 */ u32 (*func18)();
/* 0x1C */ u32 (*func1C)();
/* 0x20 */ u32 (*func20)();
/* 0x24 */ u32 (*func24)();
/* 0x28 */ u32 (*func28)();
/* 0x2C */ u32 (*func2C)();
/* 0x30 */ u32 (*func30)();
/* 0x34 */ u32 (*func34)();
/* 0x38 */ u32 (*func38)();
/* 0x3C */ u32 (*func3C)();
/* 0x40 */ u32 (*func40)();
/* 0x44 */ u32 (*func44)();
/* 0x48 */ u32 (*func48)();
/* 0x4C */ u32 (*func4C)();
/* 0x50 */ u32 (*func50)();
} CallbackData;
typedef struct Action
{
// size: 0xE4
/* 0x00 */ struct CallbackData *callbacks;
/* 0x04 */ void *parentObject; // struct GroundObject *
/* 0x08 */ s16 unk8[2]; // id?
/* 0x0C */ ScriptUnion1632 unkC;
/* 0x10 */ u16 group;
/* 0x12 */ u8 sector;
// padding
/* 0x14 */ ScriptCommand *predefinedScripts[4];
/* 0x24 */ ScriptData scriptData;
/* 0x84 */ ScriptData scriptData2;
} Action;
// Only used when accessing gGroundMapAction (3001B6C), basically everything else just uses Action
// probably worth moving to ground_map.h together with the main GroundMap struct
// oh well, TODO later I guess
typedef struct GroundMapAction
{
// size: 0x110
/* 0x00 */ Action action;
/* 0xE4 */ u16 groundMapId;
/* .... */ u8 fillE8[0x110 - 0xE6];
} GroundMapAction;
typedef struct FunctionScript
{
u32 unk0;
u8 *funcName;
ScriptCommand *script;
} FunctionScript;
extern FunctionScript gFunctionScriptTable[];
#include "debug.h"
bool8 GroundScript_ExecutePP(Action *, s32 *, ScriptInfoSmall *, const DebugLocation *unused);
#endif // GUARD_GROUND_SCRIPT_H