pmd-red/src/code_8002774.c
2025-07-02 12:28:16 +02:00

455 lines
10 KiB
C

#include "global.h"
#include "globaldata.h"
#include "code_8002774.h"
#include "constants/direction.h"
#include "structs/str_position.h"
#include "other_random.h"
const u8 sUnknown_8002774[] = {0, 0, 0, 0, 0, 0, 0, 0};
const PixelPos gVectorDirections[NUM_DIRECTIONS] = {
{0, 1}, // N
{1, 1}, // NE
{1, 0}, // E
{1, -1}, // SE
{0, -1}, // S
{-1, -1}, // SW
{-1, 0}, // W
{-1, 1}, // NW
};
static s8 VecDirection4Radial(PixelPos *pixelPos);
// TODO: File split here
// arm9.bin::02010314
void sub_800290C(PixelPos *param_1, s32 param_2)
{
if (param_1->x > param_2)
param_1->x = param_2;
else if (param_1->x < -param_2)
param_1->x = -param_2;
if (param_1->y > param_2)
param_1->y = param_2;
else if(param_1->y < -param_2)
param_1->y = -param_2;
}
// arm9.bin::020102B8
void sub_8002934(PixelPos *param_1, PixelPos *param_2, PixelPos *param_3, s32 param_4, s32 param_5)
{
s32 r9 = (param_4 + param_5);
param_1->x = (param_4 * param_2->x + param_5 * param_3->x) / r9;
param_1->y = (param_4 * param_2->y + param_5 * param_3->y) / r9;
}
// TODO: File split here
static inline s8 sub_8002984_sub(s32 direction1, s32 rand, s32 add, s32 multi)
{
return (s8)(((direction1 + add) + OtherRandInt(rand) * multi) % NUM_DIRECTIONS);
}
// arm9.bin::020109F4
s32 sub_8002984(s32 _direction1, u32 caseID)
{
s32 direction1;
direction1 = (s8)_direction1;
switch((u8)caseID) {
case 1:
if (direction1 >= 0) {
direction1 += 7;
direction1 &= DIRECTION_MASK;
}
break;
case 2:
if (direction1 >= 0) {
direction1 += 1;
direction1 &= DIRECTION_MASK;
}
break;
case 3:
if (direction1 >= 0) {
direction1 += 6;
direction1 &= DIRECTION_MASK;
}
break;
case 4:
if (direction1 >= 0) {
direction1 += 2;
direction1 &= DIRECTION_MASK;
}
break;
case 5:
if (direction1 >= 0) {
direction1 += 4;
direction1 &= DIRECTION_MASK;
}
break;
case 6:
if ((direction1 & 1) != 0) {
direction1 = sub_8002984_sub(direction1, 2, 7, 2);
}
else
{
direction1 = sub_8002984_sub(direction1, 3, 6, 2);
}
break;
case 7:
direction1 = sub_8002984_sub(direction1, 3, 7, 1);
break;
case 8:
direction1 = (s8)(OtherRandInt(NUM_DIRECTIONS) & 0xfe);
break;
case 9:
direction1 = (s8)OtherRandInt(NUM_DIRECTIONS);
break;
default:
break;
}
return direction1;
}
// arm9.bin::020108EC
s32 sub_8002A70(s32 _direction1, s32 _direction2, s32 _caseId)
{
s32 direction1 = (s8)(_direction1);
s32 direction2 = (s8)(_direction2);
s32 caseId = (u8)(_caseId);
if (direction1 == direction2)
return direction1;
switch (caseId) {
case 1:
if (direction1 >= 0) {
direction1 += 7;
direction1 &= DIRECTION_MASK;
}
break;
case 2:
if (direction1 >= 0) {
direction1 += 1;
direction1 &= DIRECTION_MASK;
}
break;
case 3:
if (direction1 >= 0) {
direction1 += 6;
direction1 &= DIRECTION_MASK;
}
break;
case 4:
if (direction1 >= 0) {
direction1 += 2;
direction1 &= DIRECTION_MASK;
}
break;
case 11:
direction1 = sub_8002B04(direction1, direction2);
// Fallthrough
case 10:
direction1 = sub_8002B04(direction1, direction2);
break;
}
return direction1;
}
// arm9.bin::02010824
s32 sub_8002B04(s32 _direction1, s32 _direction2)
{
s32 direction1 = (s8)(_direction1);
s32 direction2 = (s8)(_direction2);
if (direction2 != -1)
{
s32 newDirection = ((direction2 + NUM_DIRECTIONS) - direction1) % NUM_DIRECTIONS;
if (newDirection != 0) {
if (newDirection < 4)
newDirection = (direction1 + 1) % NUM_DIRECTIONS;
else
newDirection = (direction1 + 7) % NUM_DIRECTIONS;
direction1 = (s8)newDirection;
}
}
return direction1;
}
#if (GAME_VERSION == VERSION_RED)
UNUSED static s32 sub_8002B5C(s32 _direction1, s32 _direction2)
{
s32 newDirection;
s32 direction1;
s32 direction2;
direction1 = (s8)_direction1;
direction2 = (s8)_direction2;
if (direction2 != -1) {
newDirection = ((direction2 + NUM_DIRECTIONS) - direction1) % NUM_DIRECTIONS;
if (newDirection != 0) {
if (newDirection < 4) {
newDirection = (direction1 + 2) % NUM_DIRECTIONS;
}
else {
newDirection = (direction1 + 6) % NUM_DIRECTIONS;
}
direction1 = (s8)(newDirection);
}
}
return direction1 & DIRECTION_MASK_CARDINAL;
}
#endif
// arm9.bin::02010790
PixelPos SetVecFromDirectionSpeed(s8 r1, u32 r2)
{
const PixelPos *vec = &gVectorDirections[r1];
return (PixelPos){ .x = vec->x * r2, .y = vec->y * r2 };
}
UNUSED static s32 VecDirection8Sign(PixelPos *param_1)
{
if (param_1->x < 0) {
if (param_1->y < 0)
return DIRECTION_NORTHWEST;
else if (param_1->y > 0)
return DIRECTION_SOUTHWEST;
else
return DIRECTION_WEST;
}
else if (param_1->x > 0) {
if (param_1->y < 0)
return DIRECTION_NORTHEAST;
else if (param_1->y > 0)
return DIRECTION_SOUTHEAST;
else
return DIRECTION_EAST;
}
else if (param_1->y < 0)
return DIRECTION_NORTH;
else if (param_1->y > 0)
return DIRECTION_SOUTH;
else
return -1;
}
UNUSED static s32 VecDirection4SignYX(PixelPos *param_1)
{
if (param_1->y < 0) {
return DIRECTION_NORTH;
}
else if (param_1->y > 0) {
return DIRECTION_SOUTH;
}
else if (param_1->x < 0) {
return DIRECTION_WEST;
}
else if (param_1->x > 0) {
return DIRECTION_EAST;
}
else {
return -1;
}
}
// arm9.bin::02010680
s32 VecDirection8Radial(PixelPos *pixelPos)
{
PixelPos absPos = {abs(pixelPos->x), abs(pixelPos->y)};
if (pixelPos->x < 0) {
if (pixelPos->y < 0) {
if (absPos.y > absPos.x * 2) {
return DIRECTION_NORTH;
}
if (absPos.x <= absPos.y * 2) {
return DIRECTION_NORTHWEST;
}
return DIRECTION_WEST;
}
if (absPos.y <= absPos.x * 2) {
if (absPos.x > absPos.y * 2) {
return DIRECTION_WEST;
}
return DIRECTION_SOUTHWEST;
}
}
else if (pixelPos->x > 0) {
if (pixelPos->y < 0) {
if (absPos.y > absPos.x * 2) {
return DIRECTION_NORTH;
}
if (absPos.x <= absPos.y * 2) {
return DIRECTION_NORTHEAST;
}
return DIRECTION_EAST;
}
else {
if (absPos.y > absPos.x * 2) {
return DIRECTION_SOUTH;
}
if (absPos.x > absPos.y * 2) {
return DIRECTION_EAST;
}
return DIRECTION_SOUTHEAST;
}
}
else {
if (pixelPos->y < 0) {
return DIRECTION_NORTH;
}
if (pixelPos->y < 1) {
return -1;
}
}
return DIRECTION_SOUTH;
}
// arm9.bin::020105A0
static s8 VecDirection4Radial(PixelPos *pixelPos)
{
PixelPos absPos = {abs(pixelPos->x), abs(pixelPos->y)};
if (pixelPos->x < 0) {
if (pixelPos->y < 0) {
if (absPos.y > absPos.x) {
return DIRECTION_NORTH;
}
return DIRECTION_WEST;
}
if (absPos.y <= absPos.x) {
return DIRECTION_WEST;
}
}
else if (pixelPos->x > 0) {
if (pixelPos->y < 0) {
if (absPos.y > absPos.x) {
return DIRECTION_NORTH;
}
return DIRECTION_EAST;
}
else {
if (absPos.y > absPos.x) {
return DIRECTION_SOUTH;
}
return DIRECTION_EAST;
}
}
else {
if (pixelPos->y < 0) {
return DIRECTION_NORTH;
}
if (pixelPos->y < 1) {
return -1;
}
}
return DIRECTION_SOUTH;
}
// arm9.bin::02010478
s8 SizedDeltaDirection4(const PixelPos *r0, const PixelPos *r1, const PixelPos *r2, const PixelPos *r3)
{
PixelPos stack;
s32 iVar1;
s32 iVar2;
s32 iVar3;
stack.x = r2->x - r0->x;
stack.y = r2->y - r0->y;
if(stack.x >= 0)
{
iVar3 = (stack.x + 1);
iVar3 -= ((r1->x + r3->x) / 2);
stack.x = iVar3;
if(stack.x < 0) stack.x = 0;
}
else
{
iVar1 = (stack.x - 1);
iVar1 += ((r1->x + r3->x) / 2);
stack.x = iVar1;
if(stack.x > 0) stack.x = 0;
}
if(stack.y >= 0)
{
iVar2 = (stack.y + 1);
iVar2 -= ((r1->y + r3->y) / 2);
stack.y = iVar2;
if(stack.y < 0) stack.y = 0;
}
else
{
iVar1 = (stack.y - 1);
iVar1 += ((r1->y + r3->y) / 2);
stack.y = iVar1;
if(stack.y > 0) stack.y = 0;
}
return VecDirection4Radial(&stack);
}
// arm9.bin::02010350
s8 SizedDeltaDirection8(const PixelPos *r0, const PixelPos *r1, const PixelPos *r2, const PixelPos *r3)
{
PixelPos stack;
s32 iVar1;
s32 iVar2;
s32 iVar3;
stack.x = r2->x - r0->x;
stack.y = r2->y - r0->y;
if (stack.x >= 0) {
iVar3 = stack.x + 1;
iVar3 -= (r1->x + r3->x) / 2;
stack.x = iVar3;
if (stack.x < 0)
stack.x = 0;
}
else {
iVar1 = stack.x - 1;
iVar1 += (r1->x + r3->x) / 2;
stack.x = iVar1;
if (stack.x > 0)
stack.x = 0;
}
if (stack.y >= 0) {
iVar2 = stack.y + 1;
iVar2 -= (r1->y + r3->y) / 2;
stack.y = iVar2;
if (stack.y < 0)
stack.y = 0;
}
else {
iVar1 = stack.y - 1;
iVar1 += (r1->y + r3->y) / 2;
stack.y = iVar1;
if (stack.y > 0)
stack.y = 0;
}
return (s8) VecDirection8Radial(&stack);
}