pmd-red/include/dungeon_pokemon_attributes_1.h
2021-12-24 17:45:49 -06:00

22 lines
673 B
C

#ifndef GUARD_DUNGEON_POKEMON_ATTRIBUTES_1_H
#define GUARD_DUNGEON_POKEMON_ATTRIBUTES_1_H
#include "dungeon_entity.h"
// 0x71884
bool8 CanSeeInvisible(struct DungeonEntity *pokemon);
// 0x718AC
bool8 HasTactic(struct DungeonEntity *pokemon, u8 tactic);
// 0x718D8
bool8 HasIQSkill(struct DungeonEntity *pokemon, u8 IQSkill);
void LoadIQSkills(struct DungeonEntity *pokemon);
bool8 CanSeeTeammate(struct DungeonEntity * pokemon);
u8 GetMoveType_2(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove);
// 0x71A44
s32 CalculateMovePower(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove);
bool8 ToolboxEnabled(struct DungeonEntityData *pokemon);
#endif