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* Decomped SetAction() * Changed MapTile.tileType to u16 bit field * Decomped FindStraightThrowableTargets() * Cleaned up CannotAttack() * Cleaned up some externs * Converted dungeon action to substruct
10 lines
185 B
C
10 lines
185 B
C
#ifndef GUARD_DUNGEON_ACTION_H
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#define GUARD_DUNGEON_ACTION_H
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#include "dungeon_entity.h"
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// 0x44C94
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void SetAction(struct DungeonActionContainer *actionPointer, u16 action);
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#endif
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