pmd-red/include/dungeon_action.h
Cheng Hann Gan a34c9ab91b
AI decomp + type cleanup (#82)
* Decomped SetAction()

* Changed MapTile.tileType to u16 bit field

* Decomped FindStraightThrowableTargets()

* Cleaned up CannotAttack()

* Cleaned up some externs

* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00

10 lines
185 B
C

#ifndef GUARD_DUNGEON_ACTION_H
#define GUARD_DUNGEON_ACTION_H
#include "dungeon_entity.h"
// 0x44C94
void SetAction(struct DungeonActionContainer *actionPointer, u16 action);
#endif