pmd-red/include/m4a.h
2020-11-18 00:44:35 -06:00

27 lines
856 B
C

#ifndef GUARD_M4A_H
#define GUARD_M4A_H
#include "gba/m4a_internal.h"
void m4aSoundVSyncOn(void);
void m4aSoundVSyncOff(void);
void m4aSoundInit(void);
void m4aSoundMain(void);
void m4aSongNumStart(u16 n);
void m4aSongNumStartOrChange(u16 n);
void m4aSongNumStop(u16 n);
void m4aMPlayAllStop(void);
void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
extern struct MusicPlayerInfo gUnknown_20008F0; // BGM??
#endif //GUARD_M4A_H