pmd-red/include/explosion.h

10 lines
273 B
C

#ifndef GUARD_EXPLOSION_H
#define GUARD_EXPLOSION_H
#include "structs/str_position.h"
#include "structs/dungeon_entity.h"
void HandleExplosion(Entity *pokemon,Entity *target,DungeonPos *param_3,s32 param_4,u8 moveType,s16 dungeonExitReason);
#endif // GUARD_EXPLOSION_H