pmd-red/include/dungeon.h
2022-11-02 22:05:20 -07:00

36 lines
793 B
C

#ifndef GUARD_DUNGEON_H
#define GUARD_DUNGEON_H
struct DungeonName
{
const u8 *name1;
const u8 *name2;
};
struct Dungeon
{
u8 stairDirection;
u8 unk1;
bool8 isRecruitable;
s8 unk3;
u8 maxItemCount;
u8 maxPartySize;
u8 levelCondition;
u8 moneyCondition;
u8 unk8;
u8 unk9;
bool8 saveBeforeEntering; //whether to quicksave or not before entering
u8 unkB; // Apparently is a HM mask (Fly, Dive, Waterfall, Surf, Water)
s16 timer;
s16 unkE;
};
extern struct Dungeon gDungeons[];
extern struct DungeonName gDungeonNames[];
const u8 *GetDungeonName1(u8 dungeon);
u32 sub_80908D8(struct DungeonLocation *dungeon);
u8 sub_8090910(struct DungeonLocation *dungeon, u32 param_2);
bool8 sub_809095C(u8 dungeon);
#endif //GUARD_DUNGEON_H