pmd-red/src/menu_input.c
2025-06-13 17:47:38 +02:00

1204 lines
31 KiB
C

#include "global.h"
#include "globaldata.h"
#include "menu_input.h"
#include "text_3.h"
#include "code_800D090.h"
#include "music_util.h"
#include "constants/colors.h"
#include "constants/input.h"
#include "input.h"
#include "sprite.h"
#include "string_format.h"
#include "text_2.h"
#include "text_1.h"
#include "text_util.h"
#include "util.h"
const u32 gDefaultMenuTextColors[3] = { COLOR_WHITE_2, COLOR_RED, COLOR_RED };
const WindowHeader UnkData_80D47C4 = {0x01, 0x00, 0x10, 0x00};
const WindowTemplate gUnknown_80D47C8[MAX_WINDOWS] = {
0,
0x06,
0x02, 0x02,
0x1a, 0x0c,
0x0c, 0x00,
&UnkData_80D47C4,
0,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL,
0,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL,
0,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL,
};
static void sub_8013134(MenuInputStruct *, u32, u32);
static void ShowDarkerArrow(DungeonPos *a0);
static void ShowLeftRightArrows(MenuInputStruct *);
static bool8 sub_8013DD0(unkStructFor8013AA0 *);
static void MenuScrollLeft(MenuInputStruct *menuInput);
static void MenuScrollRight(MenuInputStruct *menuInput);
static s32 GetCurrMenuIndex(MenuInputStruct *menuInput);
u32 sub_8012A64(TouchScreenMenuInput *touchScreen, s32 r1)
{
if (touchScreen == NULL)
return GetMenuInput();
if (r1 != -1)
GetTouchScreenMenuInput(touchScreen, r1);
if (touchScreen->a_button != 0) {
touchScreen->a_button = 0;
return INPUT_A_BUTTON;
}
if (touchScreen->b_button == 0)
return GetMenuInput();
touchScreen->b_button = 0;
return INPUT_B_BUTTON;
}
s32 GetKeyPress(MenuInputStruct *menuInput)
{
if (menuInput != NULL) {
if (menuInput->touchScreen.a_button != 0)
return INPUT_A_BUTTON;
if (menuInput->touchScreen.b_button != 0)
return INPUT_B_BUTTON;
if (menuInput->touchScreen.dpad_left != 0)
return INPUT_DPAD_LEFT;
if (menuInput->touchScreen.dpad_right != 0)
return INPUT_DPAD_RIGHT;
}
return GetMenuInput();
}
s32 GetMenuInput(void)
{
if (gRealInputs.held & R_BUTTON) {
if (gRealInputs.pressed & A_BUTTON)
return INPUT_R_A_BUTTONS;
if (gRealInputs.repeated & DPAD_UP)
return INPUT_R_DPAD_UP_BUTTONS;
if (gRealInputs.repeated & DPAD_DOWN)
return INPUT_R_DPAD_DOWN_BUTTONS;
if (gRealInputs.repeated & DPAD_LEFT)
return INPUT_R_DPAD_LEFT_BUTTONS;
if (gRealInputs.repeated & DPAD_RIGHT)
return INPUT_R_DPAD_RIGHT_BUTTONS;
if (gRealInputs.repeated & R_BUTTON)
return INPUT_R_BUTTON;
}
else {
if (gRealInputs.pressed & A_BUTTON)
return INPUT_A_BUTTON;
if (gRealInputs.pressed & B_BUTTON)
return INPUT_B_BUTTON;
if (gRealInputs.pressed & SELECT_BUTTON)
return INPUT_SELECT_BUTTON;
if (gRealInputs.pressed & START_BUTTON)
return INPUT_START_BUTTON;
if (gRealInputs.repeated & DPAD_UP)
return INPUT_DPAD_UP;
if (gRealInputs.repeated & DPAD_DOWN)
return INPUT_DPAD_DOWN;
if (gRealInputs.repeated & DPAD_LEFT)
return INPUT_DPAD_LEFT;
if (gRealInputs.repeated & DPAD_RIGHT)
return INPUT_DPAD_RIGHT;
if (gRealInputs.repeated & L_BUTTON)
return INPUT_L_BUTTON;
}
return INPUT_NONE;
}
// arm9.bin::0201C4A0
void PrintNumOnWindow(s32 x, s32 y, s32 num, s32 len, u32 color, u32 windowId)
{
s32 decimal[8];
s32 i;
s32 totalX = 0;
ConvertToDecimal(decimal, num, len);
for (i = len - 1; i > 0 && decimal[i] == 0; i--) {
decimal[i] = 0xFF;
}
for (i = 0; i < len && decimal[i] != 0xFF; i++) {
u32 digitChr = GetCharId(decimal[i] + '0');
const unkChar *chrInfo = GetCharacter(digitChr);
totalX += chrInfo->width;
DrawCharOnWindow(x - totalX, y, digitChr, color, windowId);
}
}
void DrawCharOnWindowWidth12(u32 x, u32 y, u32 chr, u32 color, u32 windowId)
{
u32 add_x;
u32 chrId = GetCharId(chr);
const unkChar *chrInfo = GetCharacter(chrId);
if (chrInfo->width < 12)
add_x = ((12 - chrInfo->width) / 2);
else
add_x = 0;
DrawCharOnWindow(x + add_x, y, chrId, color, windowId);
}
void sub_8012CAC(WindowTemplate *a0, const MenuItem *a1)
{
s32 length;
s32 maxLength;
s32 count;
count = 0;
maxLength = 0;
for (; a1->text != NULL; a1++) {
count = (s16)(count + 1); // Because a simple `count++;` wasn't enough.
length = (s16) GetStringLineWidth(a1->text);
if (length > maxLength) {
maxLength = length;
}
}
a0->width = (maxLength / 8) + 2;
sub_8012D08(a0, count);
}
void sub_8012D08(WindowTemplate *winTemplate, s32 entriesCount)
{
s32 sVar2;
s16 sVar3;
sVar2 = (s16) CalcEntriesTotalHeight(entriesCount, DEFAULT_MENU_ENTRY_HEIGHT);
if (winTemplate->type == WINDOW_TYPE_WITH_HEADER)
sVar2 = (s16)(sVar2 + 2);
sVar3 = sVar2;
winTemplate->height = sVar3;
winTemplate->unk10 = sVar3;
}
void sub_8012D34(WindowTemplate *winTemplate, s32 entriesCount)
{
s32 sVar2;
s16 sVar3;
sVar2 = (s16) CalcTwoLinesEntriesTotalHeight(entriesCount, TWO_LINES_MENU_ENTRY_HEIGHT);
if (winTemplate->type == WINDOW_TYPE_WITH_HEADER)
sVar2 = (s16)(sVar2 + 2);
sVar3 = sVar2;
winTemplate->height = sVar3;
winTemplate->unk10 = sVar3;
}
// arm9.bin::0201C26C
void sub_8012D60(MenuStruct *menu, const MenuItem *menuItems, const u32 *colorArray, u16 *param_4, s32 menuAction, s32 index)
{
const u8 *textPtr;
s32 counter;
s32 menuIndex;
s32 iVar1;
counter = 0;
menuIndex = -1;
iVar1 = 0;
menu->index = index;
menu->menuItems = menuItems;
menu->menuTextColorArray = colorArray;
if (colorArray == NULL)
menu->menuTextColorArray = gDefaultMenuTextColors;
menu->unkC = param_4;
textPtr = menuItems->text;
if (textPtr) {
while (textPtr != 0) {
if (menuAction >= 0 && menuAction == menuItems->menuAction)
menuIndex = counter;
if (*menuItems->text == '*')
iVar1 = counter;
menuItems++;
counter++;
textPtr = menuItems->text;
}
}
if (menuIndex < 0)
menuIndex = iVar1;
sub_8013134(&menu->input, counter, index);
menu->input.menuIndex = menuIndex;
sub_80137B0(&menu->input, 0);
menu->unk4C = TRUE;
menu->unk4D = TRUE;
menu->unk4E = TRUE;
menu->menuAction = -1;
}
void sub_8012E04(MenuStruct *menu, const MenuItem *menuItems, const u32 *colorArray, u16 *param_4, s32 menuAction, s32 index)
{
const u8 *textPtr;
s32 counter;
const MenuItem *menuItemPtr;
s32 iVar1;
s32 menuIndex;
counter = 0;
menuIndex = -1;
iVar1 = 0;
textPtr = menuItems->text;
if (textPtr) {
menuItemPtr = menuItems;
while (textPtr != NULL) {
if (menuAction >= 0 && menuAction == menuItemPtr->menuAction)
menuIndex = counter;
if (*menuItemPtr->text == '*')
iVar1 = counter;
menuItemPtr++;
counter++;
textPtr = menuItemPtr->text;
}
}
if (menuIndex < 0)
menuIndex = iVar1;
sub_8013134(&menu->input, counter, index);
menu->input.menuIndex = menuIndex;
sub_80137B0(&menu->input, 0);
menu->index = index;
menu->menuTextColorArray = colorArray;
if (colorArray == NULL)
menu->menuTextColorArray = gDefaultMenuTextColors;
menu->unkC = param_4;
menu->menuItems = menuItems;
menu->unk4E = FALSE;
menu->unk4C = TRUE;
menu->unk4D = TRUE;
menu->menuAction = -1;
}
void sub_8012EA4(MenuStruct *menu, bool8 r1)
{
menu->unk4C = r1;
menu->unk4D = TRUE;
sub_8012EBC(menu);
}
void sub_8012EBC(MenuStruct *menu)
{
s32 x;
s32 y;
u32 color;
const u8 *textPtr;
const MenuItem *menuItemsPtr;
u16 *_puVar2;
const u32 *colorArray;
s32 counter;
s32 index;
WindowTemplates winTemplates;
u8 buffer[256];
Window *window;
if (menu->unk4D) {
sub_80073B8(menu->index);
index = menu->index;
window = &gWindows[index];
if (window->type == WINDOW_TYPE_WITH_HEADER) {
WindowTemplate *windowTemplate = &winTemplates.id[index];
RestoreSavedWindows(&winTemplates);
x = GetStringLineWidth(menu->unk0);
PrintFormattedStringOnWindow(((windowTemplate->header->width * 8 - x) / 2) + 8, 0, menu->unk0, menu->index, 0);
}
colorArray = menu->menuTextColorArray;
menuItemsPtr = menu->menuItems;
_puVar2 = menu->unkC;
counter = 0;
if (menuItemsPtr->text != NULL) {
do {
textPtr = menuItemsPtr->text;
if (*textPtr == '*')
textPtr++;
if (_puVar2 != NULL) {
color = colorArray[*_puVar2];
_puVar2++;
}
else if (menuItemsPtr->menuAction < 0)
color = colorArray[1]; // Color the action red
else
color = colorArray[0]; // Use the default white
sprintfStatic(buffer,_("{COLOR}%c%s"), color, textPtr);
y = GetMenuEntryYCoord(&menu->input, counter);
PrintFormattedStringOnWindow(8, y, buffer, menu->index, 0);
menuItemsPtr++;
counter++;
} while (menuItemsPtr->text != NULL);
}
sub_80073E0(menu->index);
menu->unk4D = FALSE;
}
if (menu->unk4E) {
if (menu->unk4C)
AddMenuCursorSprite(&menu->input);
else
sub_8013660(&menu->input);
}
}
bool8 sub_8012FD8(MenuStruct *menu)
{
u32 prevMenuIndex;
s32 index;
const MenuItem *item;
prevMenuIndex = menu->input.menuIndex;
if (menu->unk4C) {
switch (GetKeyPress(&menu->input)) {
case INPUT_DPAD_DOWN:
MoveMenuCursorDown(&menu->input);
if (prevMenuIndex != menu->input.menuIndex)
PlayMenuSoundEffect(3);
break;
case INPUT_DPAD_UP:
MoveMenuCursorUp(&menu->input);
if (prevMenuIndex != menu->input.menuIndex)
PlayMenuSoundEffect(3);
break;
case INPUT_A_BUTTON:
index = GetCurrMenuIndex(&menu->input);
item = &menu->menuItems[index];
if (item->menuAction > -1 && (menu->unkC == NULL || menu->unkC[index] != 1)) {
menu->menuAction = item->menuAction;
++menu; --menu;
menu->unk4C = FALSE;
menu->input.unk24 = 0;
}
else {
PlayMenuSoundEffect(2);
break;
}
if (menu->unkC != NULL && menu->unkC[index] == 2)
PlayMenuSoundEffect(2);
else
PlayMenuSoundEffect(0);
break;
case INPUT_B_BUTTON:
if (menu->menuItems[menu->input.currPageEntries].menuAction > -1) {
menu->menuAction = menu->menuItems[menu->input.currPageEntries].menuAction;
menu->unk4C = FALSE;
PlayMenuSoundEffect(1);
}
break;
}
}
sub_8012EBC(menu);
return menu->unk4C;
}
bool8 sub_80130A8(MenuStruct *menu)
{
s32 index;
const MenuItem *menuItem;
if (menu->unk4C) {
switch (GetKeyPress(&menu->input))
{
case INPUT_A_BUTTON:
index = GetCurrMenuIndex(&menu->input);
menuItem = &menu->menuItems[index];
menu->menuAction = menuItem->menuAction;
menu->unk4C = FALSE;
menu->input.unk24 = 0;
PlayMenuSoundEffect(0);
break;
case INPUT_B_BUTTON:
if (menu->menuItems[menu->input.currPageEntries].menuAction > -1) {
menu->menuAction = menu->menuItems[menu->input.currPageEntries].menuAction;
menu->unk4C = FALSE;
PlayMenuSoundEffect(0);
}
break;
}
}
sub_8012EBC(menu);
return menu->unk4C;
}
bool8 sub_8013114(MenuStruct *menu, s32 *menuAction)
{
if (menu->unk4C)
return TRUE;
if (menuAction != NULL)
*menuAction = menu->menuAction;
return FALSE;
}
static void sub_8013134(MenuInputStruct *menuInput, u32 menuItemCounter, u32 windowId)
{
Window *window = &gWindows[windowId];
menuInput->windowId = windowId;
menuInput->menuIndex = 0;
menuInput->currPageEntries = menuItemCounter;
menuInput->entriesPerPage = menuItemCounter;
menuInput->currPage = 0;
menuInput->unk4 = 0;
if (window->type == WINDOW_TYPE_WITH_HEADER)
menuInput->firstEntryY = 16;
else
menuInput->firstEntryY = 2;
menuInput->leftRightArrowsPos.x = 0;
menuInput->leftRightArrowsPos.y = 0;
menuInput->unk14.x = 0;
menuInput->unk24 = 0;
ResetTouchScreenMenuInput(&menuInput->touchScreen);
}
// arm9.bin::0201BD28
void ResetTouchScreenMenuInput(TouchScreenMenuInput *param_1)
{
param_1->unk0 = 0;
param_1->a_button = 0;
param_1->b_button = 0;
param_1->dpad_left = 0;
param_1->dpad_right = 0;
param_1->unk8.x = -1;
param_1->unk8.y = -1;
nullsub_7(&param_1->unk8);
ResetUnusedInputStruct();
}
// arm9.bin::0201BD18
void AddMenuCursorSprite(MenuInputStruct *menuInput)
{
AddMenuCursorSprite_(menuInput, NULL);
}
// arm9.bin::0201B978
void AddMenuCursorSprite_(MenuInputStruct *menuInput, u8 *a1)
{
struct SpriteOAM sp = {0};
if (menuInput->currPageEntries > 0) {
UpdateMenuCursorSpriteCoords(menuInput);
if (!(menuInput->unk24 & 8)) {
SpriteSetAffine1(&sp, 0);
SpriteSetAffine2(&sp, 0);
SpriteSetObjMode(&sp, 0);
SpriteSetMosaic(&sp, 0);
SpriteSetBpp(&sp, 0);
SpriteSetShape(&sp, 0);
SpriteSetMatrixNum(&sp, 0);
SpriteSetSize(&sp, 0);
SpriteSetTileNum(&sp, 0x3F4);
SpriteSetPriority(&sp, 0);
SpriteSetPalNum(&sp, 15);
SpriteSetUnk6_0(&sp, 0);
SpriteSetUnk6_1(&sp, 0);
SpriteSetX(&sp, menuInput->cursorArrowPos.x);
SpriteSetY(&sp, menuInput->cursorArrowPos.y + 1);
AddSprite(&sp, 0xFF, 0, 0);
}
}
ShowLeftRightArrows(menuInput);
if (menuInput->unk14.x != 0)
ShowDarkerArrow(&menuInput->unk14);
menuInput->unk24++;
// More here in NDS
}
void GetTouchScreenMenuInput(TouchScreenMenuInput *touchScreen, s32 a1)
{
}
// arm9.bin::0201B490
static void ShowDarkerArrow(DungeonPos *pos)
{
struct SpriteOAM sp = {0};
SpriteSetAffine1(&sp, 0);
SpriteSetAffine2(&sp, 0);
SpriteSetObjMode(&sp, 1);
SpriteSetMosaic(&sp, 0);
SpriteSetBpp(&sp, 0);
SpriteSetShape(&sp, 0);
SpriteSetMatrixNum(&sp, 0);
SpriteSetSize(&sp, 0);
SpriteSetTileNum(&sp, 0x3F5);
SpriteSetPriority(&sp, 0);
SpriteSetPalNum(&sp, 15);
SpriteSetUnk6_0(&sp, 0);
SpriteSetUnk6_1(&sp, 0);
SpriteSetX(&sp, pos->x);
SpriteSetY(&sp, pos->y + 1);
AddSprite(&sp, 0xFF, NULL, NULL);
}
// arm9.bin::0201B1C0
static void ShowLeftRightArrows(MenuInputStruct *menuInput)
{
struct SpriteOAM sp = {0};
if (menuInput->leftRightArrowsPos.x != 0) {
if (menuInput->currPage != 0) { // Left arrow
SpriteSetAffine1(&sp, 0);
SpriteSetAffine2(&sp, 0);
SpriteSetObjMode(&sp, 0);
SpriteSetMosaic(&sp, 0);
SpriteSetBpp(&sp, 0);
SpriteSetShape(&sp, 0);
SpriteSetMatrixNum(&sp, 0);
SpriteSetSize(&sp, 0);
SpriteSetTileNum(&sp, 0x3F2);
SpriteSetPriority(&sp, 0);
SpriteSetPalNum(&sp, 15);
SpriteSetUnk6_0(&sp, 0);
SpriteSetUnk6_1(&sp, 0);
SpriteSetX(&sp, menuInput->leftRightArrowsPos.x);
SpriteSetY(&sp, menuInput->leftRightArrowsPos.y);
AddSprite(&sp, 0xFF, NULL, NULL);
}
if (menuInput->pagesCount != 0 && menuInput->pagesCount != menuInput->currPage + 1) { // Right arrow
SpriteSetAffine1(&sp, 0);
SpriteSetAffine2(&sp, 0);
SpriteSetObjMode(&sp, 0);
SpriteSetMosaic(&sp, 0);
SpriteSetBpp(&sp, 0);
SpriteSetShape(&sp, 0);
SpriteSetMatrixNum(&sp, 0);
SpriteSetSize(&sp, 0);
SpriteSetTileNum(&sp, 0x3F3);
SpriteSetPriority(&sp, 0);
SpriteSetPalNum(&sp, 15);
SpriteSetUnk6_0(&sp, 0);
SpriteSetUnk6_1(&sp, 0);
SpriteSetX(&sp, menuInput->leftRightArrowsPos.x + 10);
SpriteSetY(&sp, menuInput->leftRightArrowsPos.y);
AddSprite(&sp, 0xFF, NULL, NULL);
}
}
}
void sub_8013660(MenuInputStruct *menuInput)
{
if (menuInput->currPageEntries > 0) {
UpdateMenuCursorSpriteCoords(menuInput);
ShowDarkerArrow(&menuInput->cursorArrowPos);
}
}
// arm9.bin::0201B14C
void UpdateMenuCursorSpriteCoords(MenuInputStruct *menuInput)
{
Window *window = &gWindows[menuInput->windowId];
menuInput->cursorArrowPos.x = window->x * 8 + menuInput->unk4;
menuInput->cursorArrowPos.y = window->y * 8 + GetMenuEntryYCoord(menuInput, menuInput->menuIndex);
}
void MoveMenuCursorDown(MenuInputStruct *menuInput)
{
menuInput->unk24 = 0;
if (menuInput->currPageEntries < 1)
menuInput->menuIndex = 0;
else {
menuInput->menuIndex++;
if (menuInput->menuIndex >= menuInput->currPageEntries)
menuInput->menuIndex = 0;
}
}
void MoveMenuCursorDownWrapAround(MenuInputStruct *menuInput, u8 param_2)
{
menuInput->unk24 = 0;
if (menuInput->currPageEntries < 1)
menuInput->menuIndex = 0;
else {
menuInput->menuIndex++;
if (menuInput->menuIndex >= menuInput->currPageEntries) {
if (param_2 != 0)
menuInput->menuIndex = 0;
else
menuInput->menuIndex = menuInput->currPageEntries - 1;
}
}
}
void MoveMenuCursorUp(MenuInputStruct *menuInput)
{
menuInput->unk24 = 0;
if (menuInput->currPageEntries < 1)
menuInput->menuIndex = 0;
else {
menuInput->menuIndex--;
if (menuInput->menuIndex < 0)
menuInput->menuIndex = menuInput->currPageEntries - 1;
}
}
void MoveMenuCursorUpWrapAround(MenuInputStruct *menuInput, u8 param_2)
{
menuInput->unk24 = 0;
if (menuInput->currPageEntries < 1)
menuInput->menuIndex = 0;
else {
menuInput->menuIndex--;
if (menuInput->menuIndex < 0) {
if (param_2 != 0)
menuInput->menuIndex = menuInput->currPageEntries - 1;
else
menuInput->menuIndex = 0;
}
}
}
void sub_8013780(MenuInputStruct *menuInput, s32 param_2)
{
if (param_2 < 0)
menuInput->menuIndex = 0;
else if (param_2 >= menuInput->currPageEntries)
menuInput->menuIndex = menuInput->currPageEntries - 1;
else
menuInput->menuIndex = param_2;
menuInput->unk24 = 0;
}
static s32 GetCurrMenuIndex(MenuInputStruct *menuInput)
{
return menuInput->menuIndex;
}
void sub_80137B0(MenuInputStruct *menuInput, s32 param_2)
{
s32 iVar1;
s32 iVar2;
if (param_2 >= 1) {
iVar2 = param_2 << 8;
}
else {
if (gWindows[menuInput->windowId].type == WINDOW_TYPE_WITH_HEADER)
iVar1 = 16;
else
iVar1 = 0;
iVar2 = (gWindows[menuInput->windowId].height * 8 - iVar1) << 8;
}
menuInput->entryHeight = iVar2 / menuInput->entriesPerPage;
}
static void SetEntryHeight(MenuInputStruct *menuInput, s32 height)
{
menuInput->entryHeight = height * 256;
}
// arm9.bin::0201AF70
s32 GetMenuEntryYCoord(MenuInputStruct *menuInput, s32 entryId)
{
s32 firstY = menuInput->firstEntryY;
s32 height = entryId * menuInput->entryHeight;
return firstY + (height / 256);
}
static inline void CreateMenuOnWindowInternal(MenuInputStruct *menuInput, s32 totalCount, u32 perPageCount, s32 windowId, s32 entryHeight)
{
menuInput->windowId = windowId;
menuInput->totalEntriesCount = totalCount;
menuInput->entriesPerPage = perPageCount;
menuInput->unk14.x = 0;
menuInput->unk24 = 0;
menuInput->menuIndex = 0;
menuInput->currPage = 0;
ResetTouchScreenMenuInput(&menuInput->touchScreen);
MenuUpdatePagesData(menuInput);
SetEntryHeight(menuInput, entryHeight);
}
void CreateMenuOnWindow(MenuInputStruct *menuInput, s32 totalCount, u32 perPageCount, s32 windowId)
{
CreateMenuOnWindowInternal(menuInput, totalCount, perPageCount, windowId, DEFAULT_MENU_ENTRY_HEIGHT);
}
void CreateMenuOnWindowTwoLinesEntry(MenuInputStruct *menuInput, s32 totalCount, u32 perPageCount, s32 windowId)
{
CreateMenuOnWindowInternal(menuInput, totalCount, perPageCount, windowId, TWO_LINES_MENU_ENTRY_HEIGHT);
}
void MoveMenuToEntryId(MenuInputStruct *menuInput, s32 entryId)
{
if (entryId < 0)
entryId = 0;
else if (entryId >= menuInput->totalEntriesCount)
entryId = menuInput->totalEntriesCount - 1;
menuInput->currPage = entryId / menuInput->entriesPerPage;
menuInput->menuIndex = entryId % menuInput->entriesPerPage;
menuInput->unk24 = 0;
MenuUpdatePagesData(menuInput);
}
bool8 MenuCursorUpdate(MenuInputStruct *menuInput, bool8 allowDpadPress)
{
s32 pageBefore = menuInput->currPage;
s32 oldIndex = menuInput->menuIndex;
AddMenuCursorSprite(menuInput);
if (allowDpadPress) {
switch (GetKeyPress(menuInput)) {
case INPUT_DPAD_UP:
MoveMenuCursorUp(menuInput);
if (oldIndex != menuInput->menuIndex)
PlayMenuSoundEffect(3);
break;
case INPUT_DPAD_DOWN:
MoveMenuCursorDown(menuInput);
if (oldIndex != menuInput->menuIndex)
PlayMenuSoundEffect(3);
break;
case INPUT_DPAD_LEFT:
MenuScrollLeft(menuInput);
break;
case INPUT_DPAD_RIGHT:
MenuScrollRight(menuInput);
break;
}
}
if (pageBefore != menuInput->currPage) {
PlayMenuSoundEffect(4);
return TRUE;
}
return FALSE;
}
bool8 MenuCursorUpdateOnlyLeftRight(MenuInputStruct *menuInput)
{
s32 pageBefore = menuInput->currPage;
menuInput->currPageEntries = 0;
menuInput->unk14.x = 0;
AddMenuCursorSprite(menuInput);
switch (GetKeyPress(menuInput)) {
case INPUT_DPAD_LEFT:
MenuScrollLeft(menuInput);
break;
case INPUT_DPAD_RIGHT:
MenuScrollRight(menuInput);
break;
}
if (pageBefore != menuInput->currPage) {
PlayMenuSoundEffect(4);
return TRUE;
}
return FALSE;
}
void MenuUpdatePagesData(MenuInputStruct *menuInput)
{
Window *window = &gWindows[menuInput->windowId];
if (menuInput->entriesPerPage == 0)
menuInput->entriesPerPage++;
menuInput->pagesCount = menuInput->totalEntriesCount / menuInput->entriesPerPage;
if (menuInput->totalEntriesCount % menuInput->entriesPerPage != 0)
menuInput->pagesCount++;
if (menuInput->currPage > menuInput->pagesCount - 1)
menuInput->currPage = menuInput->pagesCount - 1;
// Only last page can have less entries than all the other pages.
if (menuInput->currPage == menuInput->pagesCount - 1 && menuInput->totalEntriesCount % menuInput->entriesPerPage)
menuInput->currPageEntries = menuInput->totalEntriesCount % menuInput->entriesPerPage;
else
menuInput->currPageEntries = menuInput->entriesPerPage;
if (menuInput->menuIndex > menuInput->currPageEntries - 1)
menuInput->menuIndex = menuInput->currPageEntries - 1;
menuInput->unk4 = 0;
if (window->type== WINDOW_TYPE_WITH_HEADER)
menuInput->firstEntryY = 16;
else
menuInput->firstEntryY = 0;
if (menuInput->pagesCount < 2)
menuInput->leftRightArrowsPos.x = 0;
else
menuInput->leftRightArrowsPos.x = (window->x + window->width - 2) * 8;
menuInput->leftRightArrowsPos.y = (window->y + 1) * 8 - 2;
}
void MenuScrollRight(MenuInputStruct *menuInput)
{
if (menuInput->currPage < menuInput->pagesCount - 1)
menuInput->currPage++;
else
menuInput->currPage = 0;
MenuUpdatePagesData(menuInput);
}
static void MenuScrollLeft(MenuInputStruct *menuInput)
{
if (menuInput->currPage < 1)
menuInput->currPage = menuInput->pagesCount - 1;
else
menuInput->currPage--;
MenuUpdatePagesData(menuInput);
}
void sub_8013AA0(unkStructFor8013AA0 *a0)
{
s32 sp[10];
SpriteSetAffine1(&a0->unk28, 0);
SpriteSetAffine2(&a0->unk28, 0);
SpriteSetObjMode(&a0->unk28, 0);
SpriteSetMosaic(&a0->unk28, 0);
SpriteSetBpp(&a0->unk28, 0);
SpriteSetShape(&a0->unk28, 1);
SpriteSetMatrixNum(&a0->unk28, 16);
SpriteSetSize(&a0->unk28, 0);
SpriteSetTileNum(&a0->unk28, 0x3F0);
SpriteSetPriority(&a0->unk28, 0);
SpriteSetPalNum(&a0->unk28, 15);
SpriteSetX(&a0->unk28, DISPLAY_WIDTH);
SpriteSetY(&a0->unk28, DISPLAY_WIDTH);
a0->unk26 = 0;
ConvertToDecimal(sp, a0->unkC, a0->unk10);
a0->unk25 = a0->unk10;
while (sp[a0->unk25 - 1] == 0 && a0->unk25 > 1)
a0->unk25--;
a0->unk0 = a0->unk4;
ConvertToDecimal(sp, a0->unk4, a0->unk10);
a0->unk24 = a0->unk25 - 1;
while (sp[a0->unk24] == 0 && a0->unk24 != 0)
a0->unk24--;
}
u32 sub_8013BBC(unkStructFor8013AA0 *a0)
{
a0->unk26++;
sub_8013D10(a0);
if (a0->unk26 & 8) {
SpriteSetMatrixNum(&a0->unk28, 16);
AddSprite(&a0->unk28, 0x100, NULL, NULL);
SpriteSetMatrixNum(&a0->unk28, 0);
SpriteAddY(&a0->unk28, 16);
AddSprite(&a0->unk28, 0x100, NULL, NULL);
}
if (sub_8013DD0(a0))
return 1;
switch (GetMenuInput()) {
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
}
return 0;
}
void sub_8013C68(unkStructFor8013AA0 *a0)
{
u8 ch;
s32 i;
s32 sp[10];
ConvertToDecimal(sp, a0->unk0, a0->unk10);
for (i = a0->unk10 - 1; i > 0 && sp[i] == 0; i--)
sp[i] = 0xFF;
for (i = 0; i < a0->unk25; i++) {
if (sp[i] == 0xFF)
ch = '*';
else
ch = '0' + sp[i];
DrawCharOnWindowWidth12(a0->unk1C - ((i + 1) * 12), a0->unk20, ch, 7, a0->unk14);
}
for (i = 0; i < a0->unk10; i++)
AddUnderScoreHighlight(a0->unk14, a0->unk1C - ((i + 1) * 12) - 1, a0->unk20 + 10, 11, 5);
}
void sub_8013D10(unkStructFor8013AA0 *a0)
{
s32 x, y;
u8 uVar4;
Window *window;
window = &gWindows[a0->unk14];
uVar4 = a0->unk24;
switch (GetMenuInput()) {
case INPUT_DPAD_LEFT:
uVar4 = a0->unk24 < a0->unk25 - 1 ? a0->unk24 + 1 : 0;
break;
case INPUT_DPAD_RIGHT:
uVar4 = a0->unk24 == 0 ? a0->unk25 - 1 : a0->unk24 - 1;
break;
}
if (uVar4 != a0->unk24) {
a0->unk24 = uVar4;
PlayMenuSoundEffect(3);
a0->unk26 = 8;
}
x = (a0->unk1C - ((a0->unk24 + 1) * 12) + (window->x * 8)) - 3;
SpriteSetX(&a0->unk28, x);
y = a0->unk20 + (window->y * 8) - 7;
SpriteSetY(&a0->unk28, y);
}
static const s32 sTenPowers[9] = {
1,
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000
};
static bool8 sub_8013DD0(unkStructFor8013AA0 *a0)
{
s32 iVar2;
switch (GetMenuInput()) {
case INPUT_DPAD_UP:
if (a0->unk0 == a0->unkC) {
PlayMenuSoundEffect(2);
return FALSE;
}
iVar2 = a0->unk0 + sTenPowers[a0->unk24];
PlayMenuSoundEffect(3);
if (iVar2 > a0->unkC)
a0->unk0 = a0->unkC;
else
a0->unk0 = iVar2;
return TRUE;
case INPUT_DPAD_DOWN:
if (a0->unk0 == a0->unk8) {
PlayMenuSoundEffect(2);
return FALSE;
}
iVar2 = a0->unk0 - sTenPowers[a0->unk24];
PlayMenuSoundEffect(3);
if (iVar2 < a0->unk8)
a0->unk0 = a0->unk8;
else
a0->unk0 = iVar2;
return TRUE;
default:
return FALSE;
}
}
void sub_8013E54(void)
{
Window *window = &gWindows[0];
SpriteOAM SStack_18 = {0};
SpriteSetAffine1(&SStack_18, 0);
SpriteSetAffine2(&SStack_18, 0);
SpriteSetObjMode(&SStack_18, 0);
SpriteSetMosaic(&SStack_18, 0);
SpriteSetBpp(&SStack_18, 0);
SpriteSetShape(&SStack_18, 1);
SpriteSetMatrixNum(&SStack_18, 0);
SpriteSetSize(&SStack_18, 0);
SpriteSetTileNum(&SStack_18, 0x3F0);
SpriteSetPriority(&SStack_18, 0);
SpriteSetPalNum(&SStack_18, 15);
SpriteSetY(&SStack_18, (window->y * 8) + 0x80);
SpriteSetX(&SStack_18, 112);
AddSprite(&SStack_18,0x100,0,0x0);
}
void sub_8013F84(void)
{
Window *window = &gWindows[0];
SpriteOAM SStack_18 = {0};
SpriteSetAffine1(&SStack_18, 0);
SpriteSetAffine2(&SStack_18, 0);
SpriteSetObjMode(&SStack_18, 0);
SpriteSetMosaic(&SStack_18, 0);
SpriteSetBpp(&SStack_18, 0);
SpriteSetShape(&SStack_18, 1);
SpriteSetMatrixNum(&SStack_18, 0);
SpriteSetSize(&SStack_18, 0);
SpriteSetTileNum(&SStack_18, 0x3F0);
SpriteSetPriority(&SStack_18, 0);
SpriteSetPalNum(&SStack_18, 15);
SpriteSetY(&SStack_18, (window->y * 8) + 0x60);
SpriteSetX(&SStack_18, 112);
AddSprite(&SStack_18,0x100,0,0x0);
}
// arm9.bin::0201A100
void sub_80140B4(WindowTemplates *a0)
{
s32 i;
for (i = 0; i < MAX_WINDOWS; i++)
a0->id[i] = gUnknown_80D47C8[i];
}
void sub_80140DC(void)
{
DungeonPos pos = {200, 128};
SetSavingIconCoords(&pos);
StopBGMResetSoundEffectCounters();
}
void sub_80140F8(void)
{
DungeonPos pos = {188, 64};
SetSavingIconCoords(&pos);
StopBGMResetSoundEffectCounters();
}
void sub_8014114(void)
{
StartBGMusic();
SetSavingIconCoords(NULL);
}
UNUSED static void nullsub_201(void) {}
UNUSED static bool8 sub_8014128(void)
{
if (GetMenuInput() == INPUT_B_BUTTON) return FALSE;
else return TRUE;
}
UNUSED static u32 sub_801413C(void)
{
return 0;
}
u32 GetTouchScreenArrowPress(s32 a0, const void *a1)
{
return 0;
}