pmd-red/asm/code_8086A3C.s
2023-01-08 04:23:00 -05:00

707 lines
12 KiB
ArmAsm

#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_8086F54
sub_8086F54:
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
lsls r1, 24
movs r0, 0xFC
lsls r0, 24
adds r1, r0
lsrs r1, 24
cmp r1, 0x1
bhi _08086FA8
movs r5, 0
_08086F6A:
ldr r0, _08086FB0
ldr r0, [r0]
lsls r1, r5, 2
ldr r2, _08086FB4
adds r0, r2
adds r0, r1
ldr r4, [r0]
adds r0, r4, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _08086F8E
ldr r0, [r4, 0x70]
adds r0, 0xA4
ldrb r0, [r0]
cmp r0, r6
bne _08086FA8
_08086F8E:
adds r5, 0x1
cmp r5, 0xF
ble _08086F6A
movs r0, 0
cmp r0, 0
bne _08086FA8
movs r0, 0x3
bl sub_8097FA8
ldr r0, _08086FB0
ldr r1, [r0]
movs r0, 0x1
strb r0, [r1, 0x2]
_08086FA8:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08086FB0: .4byte gDungeon
_08086FB4: .4byte 0x0001358c
thumb_func_end sub_8086F54
thumb_func_start TeamMeaniesPreFightDialogue
TeamMeaniesPreFightDialogue:
push {r4,lr}
bl xxx_call_GetLeader
adds r4, r0, 0
bl sub_8086448
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _08087048
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _0808704C
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
bl sub_8087144
movs r0, 0xA
bl DungeonStartNewBGM
ldr r0, _08087050
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _08087054
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _08087058
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _0808705C
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _08087060
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
adds r4, 0xC
adds r0, r4, 0
movs r1, 0x10
bl ShiftCameraToPosition
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08087048: .4byte gTeamMeaniesPreFightDialogue_1
_0808704C: .4byte gTeamMeaniesPreFightDialogue_2
_08087050: .4byte gTeamMeaniesPreFightDialogue_3
_08087054: .4byte gTeamMeaniesPreFightDialogue_4
_08087058: .4byte gTeamMeaniesPreFightDialogue_5
_0808705C: .4byte gTeamMeaniesPreFightDialogue_6
_08087060: .4byte gTeamMeaniesPreFightDialogue_7
thumb_func_end TeamMeaniesPreFightDialogue
thumb_func_start TeamMeaniesReFightDialogue
TeamMeaniesReFightDialogue:
push {r4,r5,lr}
bl xxx_call_GetLeader
adds r4, r0, 0
bl GetPartnerEntity
adds r5, r0, 0
bl sub_8086448
ldr r0, _08087118
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _0808711C
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
bl sub_8087144
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _08087120
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _08087124
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
adds r0, r4, 0
movs r1, 0x6
movs r2, 0x4
bl sub_806CDD4
adds r0, r5, 0
movs r1, 0x6
movs r2, 0x4
bl sub_806CDD4
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
adds r0, r4, 0
movs r1, 0x7
movs r2, 0x4
bl sub_806CDD4
adds r0, r5, 0
movs r1, 0x7
movs r2, 0x4
bl sub_806CDD4
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, _08087128
bl DisplayDungeonDialogue
ldr r0, _0808712C
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
adds r4, 0xC
adds r0, r4, 0
movs r1, 0x10
bl ShiftCameraToPosition
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08087118: .4byte gTeamMeaniesReFightDialogue_1
_0808711C: .4byte gTeamMeaniesPreFightDialogue_2
_08087120: .4byte gTeamMeaniesReFightDialogue_2
_08087124: .4byte gTeamMeaniesReFightDialogue_3
_08087128: .4byte gTeamMeaniesReFightDialogue_4
_0808712C: .4byte gTeamMeaniesReFightDialogue_5
thumb_func_end TeamMeaniesReFightDialogue
thumb_func_start sub_8087130
sub_8087130:
push {lr}
bl sub_8086448
ldr r0, _08087140
bl sub_80866C4
pop {r0}
bx r0
.align 2, 0
_08087140: .4byte gUnknown_8101440
thumb_func_end sub_8087130
thumb_func_start sub_8087144
sub_8087144:
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
sub sp, 0xF0
movs r0, 0x5
bl GetEntityFromClientType
adds r7, r0, 0
movs r0, 0x6
bl GetEntityFromClientType
mov r8, r0
movs r0, 0x7
bl GetEntityFromClientType
mov r9, r0
ldr r1, _080871E0
mov r0, sp
movs r2, 0x38
bl memcpy
add r6, sp, 0x38
ldr r1, _080871E4
adds r0, r6, 0
movs r2, 0x38
bl memcpy
add r4, sp, 0x70
ldr r1, _080871E8
adds r0, r4, 0
movs r2, 0x38
bl memcpy
add r5, sp, 0xA8
mov r0, sp
str r0, [r5]
str r6, [r5, 0x4]
str r4, [r5, 0x8]
add r4, sp, 0xB4
str r7, [r4]
mov r3, r8
str r3, [r4, 0x4]
mov r0, r9
str r0, [r4, 0x8]
movs r0, 0xA
bl DungeonStartNewBGM
adds r0, r7, 0
bl sub_8086A54
mov r0, r8
bl sub_8086A54
mov r0, r9
bl sub_8086A54
add r6, sp, 0xC0
adds r0, r6, 0
adds r1, r5, 0
adds r2, r4, 0
movs r3, 0x3
bl sub_8085B4C
ldr r0, [r7, 0x70]
ldr r2, _080871EC
adds r0, r2
movs r1, 0x1
strb r1, [r0]
mov r3, r8
ldr r0, [r3, 0x70]
adds r0, r2
strb r1, [r0]
mov r3, r9
ldr r0, [r3, 0x70]
adds r0, r2
strb r1, [r0]
b _080871F6
.align 2, 0
_080871E0: .4byte gUnknown_810739C
_080871E4: .4byte gUnknown_81073D4
_080871E8: .4byte gUnknown_810740C
_080871EC: .4byte 0x0000015f
_080871F0:
movs r0, 0x46
bl sub_803E46C
_080871F6:
adds r0, r6, 0
bl sub_8085B80
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0
bne _080871F0
ldr r0, [r7, 0x70]
ldr r1, _0808722C
adds r0, r1
strb r2, [r0]
mov r3, r8
ldr r0, [r3, 0x70]
adds r0, r1
strb r2, [r0]
mov r3, r9
ldr r0, [r3, 0x70]
adds r0, r1
strb r2, [r0]
add sp, 0xF0
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0808722C: .4byte 0x0000015f
thumb_func_end sub_8087144
thumb_func_start sub_8087230
sub_8087230:
push {r4-r6,lr}
bl xxx_call_GetLeader
adds r6, r0, 0
movs r0, 0x8
bl GetEntityFromClientType
adds r5, r0, 0
movs r0, 0x72
bl DungeonStartNewBGM
bl sub_8085374
bl sub_80854D4
movs r0, 0x4
bl sub_8085930
ldr r4, _08087294
adds r0, r4, 0
bl sub_80855E4
adds r0, r5, 0
movs r1, 0
bl SetFacingDirection
adds r0, r5, 0
bl _call_via_r4
movs r1, 0x4
ldrsh r0, [r6, r1]
movs r2, 0x6
ldrsh r1, [r6, r2]
subs r1, 0x3
bl sub_8085860
ldr r4, _08087298
movs r1, 0x96
lsls r1, 1
adds r0, r4, 0
bl CopyMonsterNametoBuffer
adds r4, 0x50
adds r0, r4, 0
movs r1, 0x91
bl CopyMonsterNametoBuffer
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08087294: .4byte sub_8086A3C
_08087298: .4byte gUnknown_202E038
thumb_func_end sub_8087230
thumb_func_start sub_808729C
sub_808729C:
push {r4-r6,lr}
sub sp, 0x4
bl xxx_call_GetLeader
adds r5, r0, 0
movs r0, 0x8
bl GetEntityFromClientType
adds r4, r0, 0
bl sub_80854D4
movs r0, 0x4
bl sub_8085930
ldr r6, _080872DC
adds r0, r6, 0
bl sub_80855E4
movs r0, 0x91
bl sub_8086AE4
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
beq _080872E0
movs r1, 0x87
lsls r1, 2
adds r0, r4, 0
movs r2, 0
bl sub_8068FE0
b _08087300
.align 2, 0
_080872DC: .4byte sub_8086A3C
_080872E0:
ldr r0, _0808732C
movs r3, 0
ldrsh r2, [r0, r3]
str r1, [sp]
adds r0, r4, 0
adds r1, r4, 0
movs r3, 0
bl sub_8072008
adds r0, r4, 0
movs r1, 0
bl SetFacingDirection
adds r0, r4, 0
bl _call_via_r6
_08087300:
movs r1, 0x4
ldrsh r0, [r5, r1]
movs r2, 0x6
ldrsh r1, [r5, r2]
subs r1, 0x3
bl sub_8085860
ldr r4, _08087330
movs r1, 0x96
lsls r1, 1
adds r0, r4, 0
bl CopyMonsterNametoBuffer
adds r4, 0x50
adds r0, r4, 0
movs r1, 0x91
bl CopyMonsterNametoBuffer
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0808732C: .4byte gUnknown_80F57CC
_08087330: .4byte gUnknown_202E038
thumb_func_end sub_808729C
thumb_func_start sub_8087334
sub_8087334:
push {lr}
lsls r0, 24
lsrs r0, 24
lsls r1, 24
movs r2, 0xF9
lsls r2, 24
adds r1, r2
lsrs r1, 24
cmp r1, 0x2
bhi _0808735A
cmp r0, 0x8
bne _0808735A
movs r0, 0x5
bl sub_8097FA8
ldr r0, _08087360
ldr r1, [r0]
movs r0, 0x1
strb r0, [r1, 0x2]
_0808735A:
pop {r0}
bx r0
.align 2, 0
_08087360: .4byte gDungeon
thumb_func_end sub_8087334
thumb_func_start ZapdosPreFightDialogue
ZapdosPreFightDialogue:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x70
bl xxx_call_GetLeader
mov r9, r0
bl GetPartnerEntity
adds r6, r0, 0
movs r0, 0x8
bl GetEntityFromClientType
str r0, [sp, 0x68]
bl sub_8086448
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
adds r0, r6, 0
bl SpriteLookAroundEffect
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
adds r0, r6, 0
movs r1, 0x4
movs r2, 0x1
movs r3, 0x2
bl sub_80869E4
mov r0, r9
movs r1, 0x4
movs r2, 0x2
movs r3, 0x6
bl sub_80869E4
ldr r0, _08087470
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
adds r0, r6, 0
movs r1, 0x4
movs r2, 0x2
movs r3, 0x4
bl sub_80869E4
mov r0, r9
movs r1, 0x4
movs r2, 0x1
movs r3, 0x4
bl sub_80869E4
ldr r0, _08087474
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
movs r0, 0x3
bl ZapdosScreenFlash
bl DungeonStopBGM
movs r0, 0xED
lsls r0, 1
bl PlaySoundEffect
ldr r0, _08087478
bl DisplayDungeonDialogue
ldr r0, [sp, 0x68]
bl ZapdosDropInEffect
movs r0, 0x9
bl DungeonStartNewBGM
adds r0, r6, 0
movs r1, 0x6
movs r2, 0x4
bl sub_806CDD4
ldr r0, _0808747C
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
adds r0, r6, 0
movs r1, 0x2
movs r2, 0x1
movs r3, 0x1
bl sub_80869E4
mov r1, sp
ldr r0, _08087480
ldm r0!, {r2-r4}
stm r1!, {r2-r4}
ldm r0!, {r2-r4}
stm r1!, {r2-r4}
mov r0, sp
str r0, [sp, 0x58]
str r6, [sp, 0x5C]
add r4, sp, 0x18
add r1, sp, 0x58
add r2, sp, 0x5C
adds r0, r4, 0
movs r3, 0x1
bl sub_8085B4C
ldr r0, [r6, 0x70]
ldr r2, _08087484
adds r1, r0, r2
movs r0, 0x1
strb r0, [r1]
add r7, sp, 0x28
add r3, sp, 0x48
mov r8, r3
add r0, sp, 0x60
mov r10, r0
mov r1, sp
adds r1, 0x64
str r1, [sp, 0x6C]
b _0808748E
.align 2, 0
_08087470: .4byte gUnknown_81014B0
_08087474: .4byte gUnknown_8101504
_08087478: .4byte gUnknown_81015A0
_0808747C: .4byte gUnknown_81015D4
_08087480: .4byte gUnknown_810744C
_08087484: .4byte 0x0000015f
_08087488:
movs r0, 0x46
bl sub_803E46C
_0808748E:
adds r0, r4, 0
bl sub_8085B80
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
bne _08087488
ldr r0, [r6, 0x70]
ldr r2, _08087510
adds r0, r2
strb r5, [r0]
ldr r0, [r6, 0x70]
ldr r4, _08087514
adds r0, r4
movs r1, 0x1
strb r1, [r0]
adds r0, r6, 0
movs r1, 0x2
movs r2, 0x2
movs r3, 0x4
bl sub_80869E4
ldr r0, _08087518
bl DisplayDungeonDialogue
movs r0, 0x3C
movs r1, 0x46
bl sub_803E708
ldr r0, _0808751C
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
ldr r0, [r6, 0x70]
adds r0, r4
strb r5, [r0]
adds r0, r6, 0
movs r1, 0x2
movs r2, 0x2
movs r3, 0x5
bl sub_80869E4
adds r1, r7, 0
ldr r0, _08087520
ldm r0!, {r2-r4}
stm r1!, {r2-r4}
ldm r0!, {r2-r4}
stm r1!, {r2-r4}
ldm r0!, {r3,r4}
stm r1!, {r3,r4}
str r7, [sp, 0x60]
str r6, [sp, 0x64]
mov r0, r8
mov r1, r10
ldr r2, [sp, 0x6C]
movs r3, 0x1
bl sub_8085B4C
mov r4, r9
adds r4, 0xC
b _0808752A
.align 2, 0
_08087510: .4byte 0x0000015f
_08087514: .4byte 0x0000015d
_08087518: .4byte gUnknown_81015E8
_0808751C: .4byte gUnknown_8101624
_08087520: .4byte gUnknown_8107464
_08087524:
movs r0, 0x46
bl sub_803E46C
_0808752A:
mov r0, r8
bl sub_8085B80
lsls r0, 24
cmp r0, 0
bne _08087524
adds r0, r6, 0
movs r1, 0x2
movs r2, 0x1
movs r3, 0x3
bl sub_80869E4
ldr r0, _080875B0
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
movs r0, 0x3
bl ZapdosScreenFlash
ldr r0, _080875B4
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
movs r0, 0x1
bl ZapdosScreenFlash
ldr r0, _080875B8
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
movs r0, 0x2
bl ZapdosScreenFlash
ldr r0, _080875BC
bl DisplayDungeonDialogue
movs r0, 0xA
movs r1, 0x46
bl sub_803E708
movs r1, 0x96
lsls r1, 1
ldr r0, [sp, 0x68]
movs r2, 0xB
bl SetupBossFightHP
adds r0, r4, 0
movs r1, 0x10
bl ShiftCameraToPosition
add sp, 0x70
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080875B0: .4byte gUnknown_810165C
_080875B4: .4byte gUnknown_8101750
_080875B8: .4byte gUnknown_810178C
_080875BC: .4byte gUnknown_81017B4
thumb_func_end ZapdosPreFightDialogue
.align 2,0