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* Decomped IsMovingClient() * Fixed typos in boss dialogue * Fixed spelling of Pelipper * Decomped CannotUseItems * Decomped ShouldAvoidEnemies() * Decomped HasAbility() * Decomped HasTactic() * Decomped CannotMove * Decomped CannotAct() and IsCharging()
10 lines
173 B
C
10 lines
173 B
C
#ifndef GUARD_CHARGE_MOVE_H
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#define GUARD_CHARGE_MOVE_H
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#include "dungeon_entity.h"
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// 0x570F4
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bool8 IsCharging(struct DungeonEntity *pokemon, bool8 checkCharge);
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#endif
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