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19 lines
589 B
C
19 lines
589 B
C
#ifndef GUARD_DUNGEON_MENU_TEAM_H
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#define GUARD_DUNGEON_MENU_TEAM_H
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#include "structs/dungeon_entity.h"
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#include "structs/str_status_text.h"
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bool8 ShowDungeonTeamMenu(Entity *a0);
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void ShowDungeonTacticsMenu(ActionContainer *a0);
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void ShowDungeonSummaryOrIQMenu(ActionContainer *a0, bool8 a1);
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void ShowStatusDescriptionMenuArrow(void);
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void ShowStatusesDescriptionMenu(s32 count, STATUSTEXTS(statuses));
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#define WHICH_MENU_MOVES 1
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#define WHICH_MENU_ITEMS 2
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Entity *ShowDungeonToWhichMonMenu(s32 *teamId, s32 caseId);
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extern s32 gTeamMenuChosenId;
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#endif // GUARD_DUNGEON_MENU_TEAM_H
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