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82 lines
2.2 KiB
C
82 lines
2.2 KiB
C
#include "global.h"
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#include "dungeon_visibility.h"
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#include "constants/status.h"
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#include "dungeon_pokemon_attributes.h"
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#include "dungeon_range.h"
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#include "dungeon_util.h"
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bool8 CanSeeTarget(struct Entity *entity, struct Entity *targetEntity)
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{
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if (!EntityExists(entity) || !EntityExists(targetEntity) || !targetEntity->isVisible)
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{
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return FALSE;
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}
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if (targetEntity->type == ENTITY_MONSTER)
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{
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if (entity->type == ENTITY_MONSTER)
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{
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if (!CanSeeInvisibleMonsters(entity) && targetEntity->info->transformStatus == STATUS_INVISIBLE)
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{
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return FALSE;
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}
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if (entity->info->eyesightStatus == STATUS_BLINKER)
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{
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return FALSE;
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}
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}
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else if (targetEntity->info->transformStatus == STATUS_INVISIBLE)
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{
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return FALSE;
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}
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}
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return IsPositionActuallyInSight(&entity->pos, &targetEntity->pos);
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}
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bool8 CanTargetEntity(struct Entity *entity, struct Entity *targetEntity)
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{
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if (!EntityExists(entity) || !EntityExists(targetEntity) || !targetEntity->isVisible)
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{
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return FALSE;
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}
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if (targetEntity->type == ENTITY_MONSTER)
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{
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if (entity->type == ENTITY_MONSTER)
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{
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if (!CanSeeInvisibleMonsters(entity) && targetEntity->info->transformStatus == STATUS_INVISIBLE)
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{
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return FALSE;
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}
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if (entity->info->eyesightStatus == STATUS_BLINKER)
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{
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return FALSE;
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}
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}
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else if (targetEntity->info->transformStatus == STATUS_INVISIBLE)
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{
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return FALSE;
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}
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}
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return IsPositionInSight(&entity->pos, &targetEntity->pos);
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}
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bool8 sub_8045A70(struct Entity *entity, struct Entity *targetEntity)
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{
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if (EntityExists(entity) && EntityExists(targetEntity) && targetEntity->isVisible)
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{
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return IsPositionActuallyInSight(&entity->pos, &targetEntity->pos);
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}
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return FALSE;
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}
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bool8 sub_8045AAC(struct Entity *entity, struct Position *pos)
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{
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return IsPositionActuallyInSight(&entity->pos, pos);
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}
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bool8 CanTargetPosition(struct Entity *entity, struct Position *pos)
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{
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return IsPositionInSight(&entity->pos, pos);
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}
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