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https://github.com/pret/pmd-red.git
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170 lines
5.6 KiB
C
170 lines
5.6 KiB
C
#include "global.h"
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#include "dungeon_capabilities.h"
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#include "constants/dungeon.h"
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#include "constants/iq_skill.h"
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#include "constants/status.h"
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#include "charge_move.h"
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#include "dungeon_ai_targeting.h"
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#include "dungeon_capabilities.h"
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#include "dungeon_engine.h"
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#include "dungeon_items.h"
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#include "dungeon_map_access.h"
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#include "dungeon_movement.h"
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#include "dungeon_pokemon_attributes.h"
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#include "dungeon_util.h"
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#include "map.h"
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const u8 gDirectionBitMasks_1[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80};
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bool8 CannotMove(struct Entity *pokemon, bool8 checkBlinker)
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{
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struct EntityInfo *pokemonInfo = pokemon->info;
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if ((checkBlinker && pokemonInfo->eyesightStatus == STATUS_BLINKER)
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|| pokemonInfo->sleep == STATUS_SLEEP
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|| pokemonInfo->sleep == STATUS_NAPPING
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|| pokemonInfo->sleep == STATUS_NIGHTMARE
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|| pokemonInfo->volatileStatus == STATUS_PAUSED
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|| pokemonInfo->volatileStatus == STATUS_INFATUATED
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|| pokemonInfo->immobilizeStatus == STATUS_PETRIFIED)
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return TRUE;
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if (pokemonInfo->terrifiedTurns != 0)
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return TRUE;
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return FALSE;
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}
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bool8 sub_8070BC0(struct Entity* entity)
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{
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struct EntityInfo *entityInfo = entity->info;
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if (IsCharging(entity, FALSE)
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|| entityInfo->sleep == STATUS_YAWNING
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|| entityInfo->sleep == STATUS_NIGHTMARE
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|| ShouldMonsterRunAway(entity)
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|| entityInfo->muzzled == TRUE
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|| entityInfo->immobilizeStatus == STATUS_PETRIFIED
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|| entityInfo->immobilizeStatus == STATUS_FROZEN)
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return FALSE;
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if (entityInfo->volatileStatus == STATUS_CONFUSED)
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return FALSE;
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if (entityInfo->sleep == STATUS_SLEEP)
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return FALSE;
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if (entityInfo->transformStatus == STATUS_INVISIBLE
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|| entityInfo->sleep == STATUS_NAPPING)
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return FALSE;
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if (entityInfo->volatileStatus == STATUS_CRINGE)
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return FALSE;
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if (entityInfo->immobilizeStatus == STATUS_WRAP)
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return FALSE;
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if (entityInfo->immobilizeStatus == STATUS_WRAPPED
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|| entityInfo->eyesightStatus == STATUS_CROSS_EYED)
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return FALSE;
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if (entityInfo->waitingStatus == STATUS_DECOY)
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return FALSE;
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if (entityInfo->eyesightStatus == STATUS_BLINKER)
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return FALSE;
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if (entityInfo->volatileStatus != STATUS_INFATUATED
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&& entityInfo->volatileStatus != STATUS_PAUSED)
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return TRUE;
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return FALSE;
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}
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static inline bool8 JoinLocationCannotUseItems(struct EntityInfo *pokemonInfo)
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{
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if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
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return TRUE;
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if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
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return TRUE;
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return FALSE;
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}
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bool8 CannotUseItems(struct Entity *pokemon)
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{
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struct EntityInfo *pokemonInfo = pokemon->info;
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if (pokemonInfo->clientType == CLIENT_TYPE_CLIENT
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|| JoinLocationCannotUseItems(pokemonInfo)
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|| (!pokemonInfo->isTeamLeader && ShouldMonsterRunAway(pokemon))
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|| CannotMove(pokemon, FALSE)
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|| HasStatusThatPreventsActing(pokemon))
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return TRUE;
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if (IsCharging(pokemon, FALSE))
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return TRUE;
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return FALSE;
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}
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bool8 HasStatusThatPreventsActing(struct Entity *pokemon)
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{
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struct EntityInfo *pokemonInfo = pokemon->info;
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if ((pokemonInfo->sleep != STATUS_SLEEPLESS
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&& pokemonInfo->sleep != STATUS_NONE)
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|| pokemonInfo->immobilizeStatus == STATUS_FROZEN
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|| pokemonInfo->immobilizeStatus == STATUS_PETRIFIED)
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return TRUE;
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if (pokemonInfo->chargingStatus == STATUS_BIDE)
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return TRUE;
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return FALSE;
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}
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bool8 CannotAttack(struct Entity *pokemon, bool8 skipSleep)
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{
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struct EntityInfo *pokemonInfo = pokemon->info;
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if ((skipSleep ||
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pokemonInfo->sleep == STATUS_SLEEPLESS ||
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pokemonInfo->sleep == STATUS_YAWNING ||
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pokemonInfo->sleep == STATUS_NONE) &&
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pokemonInfo->immobilizeStatus != STATUS_FROZEN &&
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pokemonInfo->immobilizeStatus != STATUS_WRAP &&
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pokemonInfo->immobilizeStatus != STATUS_WRAPPED &&
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pokemonInfo->immobilizeStatus != STATUS_PETRIFIED &&
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pokemonInfo->volatileStatus != STATUS_CRINGE &&
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pokemonInfo->volatileStatus != STATUS_PAUSED &&
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pokemonInfo->volatileStatus != STATUS_INFATUATED &&
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pokemonInfo->nonVolatileStatus != STATUS_PARALYSIS &&
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!ShouldMonsterRunAway(pokemon))
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return FALSE;
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return TRUE;
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}
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bool8 CanMoveInDirection(struct Entity *pokemon, u32 direction)
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{
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u8 crossableTerrain = GetCrossableTerrain(pokemon->info->id);
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struct Tile *currentMapTile = GetTile(pokemon->pos.x + gAdjacentTileOffsets[direction].x,
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pokemon->pos.y + gAdjacentTileOffsets[direction].y);
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if (currentMapTile->terrainType & TERRAIN_TYPE_IMPASSABLE_WALL || currentMapTile->monster != NULL)
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return FALSE;
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if (!IsCurrentFixedRoomBossFight())
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{
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if (pokemon->info->transformStatus == STATUS_MOBILE || HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
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crossableTerrain = CROSSABLE_TERRAIN_WALL;
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else if (IQSkillIsEnabled(pokemon, IQ_ALL_TERRAIN_HIKER))
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crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
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else if (IQSkillIsEnabled(pokemon, IQ_SUPER_MOBILE)) {
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if (direction & 1)
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// Super Mobile can't break walls diagonally.
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crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
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else
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crossableTerrain = CROSSABLE_TERRAIN_WALL;
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}
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}
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currentMapTile = GetTile(pokemon->pos.x, pokemon->pos.y);
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if (!(currentMapTile->walkableNeighborFlags[crossableTerrain] & gDirectionBitMasks_1[direction & DIRECTION_MASK]))
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return FALSE;
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return TRUE;
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} |