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47 lines
2.9 KiB
C
47 lines
2.9 KiB
C
#ifndef GUARD_MOVE_ORB_EFFECTS_1_H
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#define GUARD_MOVE_ORB_EFFECTS_1_H
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#include "structs/dungeon_entity.h"
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#include "number_util.h"
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#define FLASH_FIRE_STATUS_NONE 0
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#define FLASH_FIRE_STATUS_MAXED 1
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#define FLASH_FIRE_STATUS_NOT_MAXED 2
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u8 sub_8075BF4(Entity * pokemon, s32 sleepClassStatusTurns);
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void SleepStatusTarget(Entity * pokemon, Entity * target, s32 turns, bool8 displayMessage);
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bool8 CannotSleep(Entity * pokemon, Entity * target, u8 param_3, bool8 displayMessage);
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void NightmareStatusTarget(Entity * pokemon, Entity * target, s32 turns);
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void NappingStatusTarget(Entity * pokemon, Entity * target, s32 turns);
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void YawnedStatusTarget(Entity * pokemon, Entity * target, s32 turns);
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void SleeplessStatusTarget(Entity * pokemon, Entity * target);
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void PausedStatusTarget(Entity * pokemon, Entity * target, u8 param_3, s32 turns, bool8 displayMessage);
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void InfatuateStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage);
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void BurnedStatusTarget(Entity * pokemon, Entity * target, u8 param_3, bool8 displayMessage);
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void PoisonedStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage);
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void BadlyPoisonedStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage);
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void FrozenStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage);
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void SqueezedStatusTarget(Entity * pokemon, Entity * target, s32 param_3, bool32 displayMessage);
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void ImmobilizedStatusTarget(Entity * pokemon, Entity * target);
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void IngrainedStatusTarget(Entity * pokemon, Entity * target);
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void WrapTarget(Entity * pokemon, Entity * target);
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void sub_8076CB4(s32 param_1);
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void PetrifiedStatusTarget(Entity * pokemon, Entity * target);
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void LowerAttackStageTarget(Entity * pokemon, Entity * target, s32 index, s32 decrement, u8 param_5, bool8 displayMessage);
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void LowerDefenseStageTarget(Entity * pokemon, Entity * target, s32 index, s32 decrement, u8 param_5, bool8 displayMessage);
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void RaiseAttackStageTarget(Entity * pokemon, Entity * target, s32 index, s32 increment);
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void RaiseDefenseStageTarget(Entity * pokemon, Entity * target, s32 index, s32 increment);
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u8 GetFlashFireStatus(Entity *pokemon);
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void UpdateFlashFireBoost(Entity * pokemon, Entity *target);
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void ChangeAttackMultiplierTarget(Entity *pokemon, Entity *target, u32 statStage, s24_8 param_4, bool8 displayMessage);
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void ChangeDefenseMultiplierTarget(Entity *pokemon, Entity *target, u32 statStage, s24_8 param_4, bool8 displayMessage);
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void RaiseAccuracyStageTarget(Entity * pokemon, Entity * target, s32 statStage);
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void LowerAccuracyStageTarget(Entity * pokemon, Entity * target, s32 statStage, bool8 displayMessage);
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void CringeStatusTarget(Entity * pokemon,Entity * target, bool8 displayMessage);
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void ParalyzeStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage);
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void RaiseMovementSpeedTarget(Entity * pokemon, Entity * target, s32 turns, bool8 diplayMessage);
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void LowerMovementSpeedTarget(Entity * pokemon, Entity * target, s32 levels, bool8 displayMessage);
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#endif
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