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44 lines
2.2 KiB
C
44 lines
2.2 KiB
C
#ifndef GUARD_CODE_8077274_1_H
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#define GUARD_CODE_8077274_1_H
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#include "structs/dungeon_entity.h"
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// TODO: Remove this file
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void SetChargeStatusTarget(Entity *pokemon, Entity *target, u8 newStatus, Move *move, const u8 *message);
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void sub_8079764(Entity * pokemon);
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void CounterStatusTarget(Entity * pokemon, Entity * target, u8 newStatus);
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void SafeguardStatusTarget(Entity * pokemon, Entity * target);
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void MistStatusTarget(Entity * pokemon, Entity * target);
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void WishStatusTarget(Entity * pokemon, Entity * target);
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void MagicCoatStatusTarget(Entity * pokemon, Entity * target);
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void LightScreenStatusTarget(Entity * pokemon, Entity * target);
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void ReflectStatusTarget(Entity * pokemon, Entity * target);
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void ProtectStatusTarget(Entity * pokemon, Entity * target);
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void MirrorCoatStatusTarget(Entity * pokemon, Entity * target);
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void EndureStatusTarget(Entity * pokemon, Entity * target);
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void MirrorMoveStatusTarget(Entity * pokemon, Entity * target);
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void Conversion2StatusTarget(Entity * pokemon, Entity * target);
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void VitalThrowStatusTarget(Entity * pokemon, Entity * target);
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void sub_8079F20(Entity * pokemon, Entity * target, u8 param_3, u8 param_4);
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void sub_807A0CC(Entity * pokemon, Entity * target);
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void EndSleepClassStatus(Entity * pokemon, Entity * target, bool8 param_3, bool8 param_4);
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void EndBurnClassStatus(Entity * pokemon, Entity * target);
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void EndFrozenClassStatus(Entity * pokemon, Entity *target);
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void EndCringeClassStatus(Entity * pokemon, Entity *target);
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void EndReflectClassStatus(Entity * pokemon, Entity *target);
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void EndCurseClassStatus(Entity * pokemon, Entity * target, u8 curseClassStatus);
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void EndLeechSeedClassStatus(Entity * pokemon, Entity * target);
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void SendMoveEndMessage(Entity * pokemon, Entity * target);
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void SendTransformEndMessage(Entity * pokemon, Entity *target);
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void SendEyesightEndMessage(Entity * pokemon,Entity * target);
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void SendMuzzledEndMessage(Entity * pokemon, Entity * target);
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bool8 TrySendImmobilizeSleepEndMsg(Entity *pokemon, Entity *target);
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void WakeUpPokemon(Entity * pokemon);
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void SendThawedMessage(Entity *pokemon, Entity *target);
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void sub_8079E34(Entity * pokemon, Entity * target, bool8 param_3);
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#endif // !GUARD_CODE_8077274_1_H
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