pmd-red/src/dungeon_items.c
2024-11-16 19:42:40 +01:00

309 lines
7.1 KiB
C

#include "global.h"
#include "dungeon_items.h"
#include "code_803E668.h"
#include "code_8041AD0.h"
#include "code_8045A00.h"
#include "code_80861A8.h"
#include "code_80869E4.h"
#include "dungeon_capabilities.h"
#include "dungeon_leader.h"
#include "dungeon_random.h"
#include "dungeon_util.h"
#include "pokemon.h"
#include "structs/str_dungeon.h"
extern s32 gUnknown_810A3F0[];
extern u8 *gUnknown_80FA408[];
extern u8 *gUnknown_810531C[];
extern u8 *gUnknown_8105360[];
extern u8 *gUnknown_81053A8[];
extern u8 *gUnknown_8105434[];
extern void sub_80416E0(PixelPos *r0, u32, bool8);
extern void sub_80855E4(void *);
extern void PlaySoundEffect(u32);
extern void sub_804178C(u32);
extern void sub_8040A84(void);
static void MusicBoxCreation(void);
static u8 sub_8046D70(void);
bool8 HasHeldItem(Entity *pokemon, u8 id)
{
// Weird assignment to fix a regswap.
EntityInfo *pokemonInfo = pokemonInfo = GetEntInfo(pokemon);
if (!(pokemonInfo->heldItem.flags & ITEM_FLAG_EXISTS))
{
return FALSE;
}
if (pokemonInfo->heldItem.flags & ITEM_FLAG_STICKY)
{
return FALSE;
}
if (pokemonInfo->heldItem.id != id)
{
return FALSE;
}
return TRUE;
}
void sub_8046CE4(Item *item,s32 param_2)
{
s32 iVar1;
s32 iVar2;
iVar1 = DungeonRandInt(100);
for(iVar2 = 0; iVar2 < 200; iVar2++)
{
if (gUnknown_810A3F0[iVar1] <= param_2) {
item->quantity = iVar1;
return;
}
iVar1 = iVar1 / 2;
}
item->quantity = 1;
}
void sub_8046D20(void)
{
u8 cVar1;
cVar1 = gDungeon->unk8;
gDungeon->unk8 = sub_8046D70();
if (((gDungeon->unk8 == 1) && (cVar1 == 0)) &&
(DisplayDungeonYesNoMessage(0, *gUnknown_80FA408, 1) == 1)) {
gDungeon->unk4 = 1;
gDungeon->unk11 = 2;
}
else {
MusicBoxCreation();
}
}
u8 sub_8046D70(void)
{
if(gDungeon->unk644.unk46)
return 0;
else
return 0;
}
void MusicBoxCreation(void)
{
bool8 musicBoxOnce;
bool8 createMusicBox;
Item *pbVar3; // r2
s32 iVar4;
Entity *entity;
s32 indexes[3];
createMusicBox = FALSE;
do {
musicBoxOnce = FALSE;
indexes[0] = -1;
indexes[1] = -1;
indexes[2] = -1;
for(iVar4 = 0, pbVar3 = &gTeamInventoryRef->teamItems[iVar4]; iVar4 < 20; pbVar3++, iVar4++)
{
if (pbVar3->flags & ITEM_FLAG_EXISTS) {
if (pbVar3->id == ITEM_ROCK_PART) {
indexes[0] = iVar4;
}
if (pbVar3->id == ITEM_ICE_PART) {
indexes[1] = iVar4;
}
if (pbVar3->id == ITEM_STEEL_PART) {
indexes[2] = iVar4;
}
}
}
if ((indexes[0] >= 0) && (indexes[1] >= 0) && (indexes[2] >= 0)) {
musicBoxOnce = TRUE;
createMusicBox = TRUE;
// clear out each of the parts
ZeroOutItem(&gTeamInventoryRef->teamItems[indexes[0]]);
ZeroOutItem(&gTeamInventoryRef->teamItems[indexes[1]]);
ZeroOutItem(&gTeamInventoryRef->teamItems[indexes[2]]);
// init the music box
xxx_init_itemslot_8090A8C(&gTeamInventoryRef->teamItems[indexes[0]], ITEM_MUSIC_BOX, 0);
}
} while (musicBoxOnce);
FillInventoryGaps();
if (createMusicBox) {
entity = GetLeader();
sub_80855E4(sub_80861A8);
gDungeon->unk1356C = 1;
DisplayDungeonMessage(0,*gUnknown_810531C,1);
sub_803E708(0x3c,0x41);
DisplayDungeonMessage(0,*gUnknown_8105360,1);
sub_80869E4(entity,4,10,0);
sub_80416E0(&entity->pixelPos,0x10c,FALSE);
sub_80421C0(entity,0xd7);
sub_803E708(0x3c,0x41);
SubstitutePlaceholderStringTags(gFormatBuffer_Monsters[0],entity,0);
DisplayDungeonMessage(0,*gUnknown_81053A8,1);
sub_803E708(10,0x41);
PlaySoundEffect(0xd4);
DisplayDungeonMessage(0,*gUnknown_8105434,1);
sub_803E708(10,0x41);
sub_804178C(1);
gDungeon->unk1356C = 0;
sub_8040A84();
}
}
bool8 sub_8046F00(Item *item)
{
bool8 canLearnMove;
bool8 cannotMove;
u16 moveID;
Entity *entity;
s32 index;
if (GetItemCategory(item->id) == CATEGORY_TMS_HMS) {
moveID = GetItemMoveID(item->id);
if (!IsHMItem(item->id)) {
for(index = 0; index < MAX_TEAM_MEMBERS; index++)
{
entity = gDungeon->teamPokemon[index];
if (EntityExists(entity)) {
canLearnMove = CanMonLearnMove(moveID, GetEntInfo(entity)->id);
cannotMove = CheckVariousStatuses2(entity, FALSE);
if (cannotMove) {
canLearnMove = FALSE;
}
if (canLearnMove) return TRUE;
}
}
}
return FALSE;
}
else
return TRUE;
}
void sub_8046F84(s32 itemFlag)
{
Item *item;
Entity *entity;
EntityInfo *entityInfo;
s32 index;
for(index = 0; index < INVENTORY_SIZE; index++)
{
item = &gTeamInventoryRef->teamItems[index];
if ((item->flags & ITEM_FLAG_EXISTS) && (item->flags & itemFlag)) {
item->id = 0;
item->quantity = 0;
item->flags = 0;
}
}
FillInventoryGaps();
for(index = 0; index < 4; index++)
{
entity = gDungeon->teamPokemon[index];
if (EntityExists(entity)) {
entityInfo = GetEntInfo(entity);
item = &entityInfo->heldItem;
if ((item->flags & ITEM_FLAG_EXISTS) && (item->flags & itemFlag)) {
item->id = 0;
item->quantity = 0;
item->flags = 0;
}
}
}
}
void sub_804700C(void)
{
Item *item;
Entity *entity;
EntityInfo *entityInfo;
s32 index;
for(index = 0; index < INVENTORY_SIZE; index++)
{
item = &gTeamInventoryRef->teamItems[index];
if ((item->flags & ITEM_FLAG_EXISTS)) {
xxx_init_itemslot_8090A8C(item, ITEM_PLAIN_SEED, 0);
}
}
FillInventoryGaps();
for(index = 0; index < MAX_TEAM_MEMBERS; index++)
{
entity = gDungeon->teamPokemon[index];
if (EntityExists(entity)) {
entityInfo = GetEntInfo(entity);
item = &entityInfo->heldItem;
if ((item->flags & ITEM_FLAG_EXISTS)) {
xxx_init_itemslot_8090A8C(item, ITEM_PLAIN_SEED, 0);
}
}
}
}
bool8 sub_8047084(s32 itemFlag)
{
s32 i;
for (i = 0; i < INVENTORY_SIZE; i++)
{
if ((ItemExists(&gTeamInventoryRef->teamItems[i])) && (gTeamInventoryRef->teamItems[i].flags & itemFlag)) {
return TRUE;
}
}
FillInventoryGaps();
for (i = 0; i < MAX_TEAM_MEMBERS; i++)
{
Entity *entity = gDungeon->teamPokemon[i];
if (EntityExists(entity)) {
EntityInfo *entityInfo = GetEntInfo(entity);
Item *item = &entityInfo->heldItem;
if ((ItemExists(item) & ITEM_FLAG_EXISTS) && (item->flags & itemFlag)) {
return TRUE;
}
}
}
return FALSE;
}
void sub_8047104(void)
{
Item *item;
s32 index;
for(index = 0; index < INVENTORY_SIZE; index++)
{
item = &gTeamInventoryRef->teamItems[index];
if (item->flags & ITEM_FLAG_EXISTS)
{
if(item->id == ITEM_POKE)
{
AddToTeamMoney(GetMoneyValue(item));
item->id = 0;
item->quantity = 0;
item->flags = 0;
}
if(item->flags & ITEM_FLAG_IN_SHOP)
{
item->id = 0;
item->quantity = 0;
item->flags = 0;
}
}
}
FillInventoryGaps();
}