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https://github.com/pret/pmd-red.git
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309 lines
7.1 KiB
C
309 lines
7.1 KiB
C
#include "global.h"
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#include "dungeon_items.h"
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#include "code_803E668.h"
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#include "code_8041AD0.h"
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#include "code_8045A00.h"
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#include "code_80861A8.h"
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#include "code_80869E4.h"
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#include "dungeon_capabilities.h"
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#include "dungeon_leader.h"
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#include "dungeon_random.h"
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#include "dungeon_util.h"
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#include "pokemon.h"
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#include "structs/str_dungeon.h"
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extern s32 gUnknown_810A3F0[];
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extern u8 *gUnknown_80FA408[];
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extern u8 *gUnknown_810531C[];
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extern u8 *gUnknown_8105360[];
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extern u8 *gUnknown_81053A8[];
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extern u8 *gUnknown_8105434[];
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extern void sub_80416E0(PixelPos *r0, u32, bool8);
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extern void sub_80855E4(void *);
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extern void PlaySoundEffect(u32);
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extern void sub_804178C(u32);
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extern void sub_8040A84(void);
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static void MusicBoxCreation(void);
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static u8 sub_8046D70(void);
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bool8 HasHeldItem(Entity *pokemon, u8 id)
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{
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// Weird assignment to fix a regswap.
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EntityInfo *pokemonInfo = pokemonInfo = GetEntInfo(pokemon);
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if (!(pokemonInfo->heldItem.flags & ITEM_FLAG_EXISTS))
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{
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return FALSE;
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}
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if (pokemonInfo->heldItem.flags & ITEM_FLAG_STICKY)
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{
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return FALSE;
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}
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if (pokemonInfo->heldItem.id != id)
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{
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return FALSE;
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}
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return TRUE;
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}
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void sub_8046CE4(Item *item,s32 param_2)
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{
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s32 iVar1;
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s32 iVar2;
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iVar1 = DungeonRandInt(100);
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for(iVar2 = 0; iVar2 < 200; iVar2++)
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{
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if (gUnknown_810A3F0[iVar1] <= param_2) {
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item->quantity = iVar1;
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return;
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}
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iVar1 = iVar1 / 2;
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}
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item->quantity = 1;
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}
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void sub_8046D20(void)
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{
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u8 cVar1;
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cVar1 = gDungeon->unk8;
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gDungeon->unk8 = sub_8046D70();
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if (((gDungeon->unk8 == 1) && (cVar1 == 0)) &&
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(DisplayDungeonYesNoMessage(0, *gUnknown_80FA408, 1) == 1)) {
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gDungeon->unk4 = 1;
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gDungeon->unk11 = 2;
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}
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else {
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MusicBoxCreation();
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}
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}
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u8 sub_8046D70(void)
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{
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if(gDungeon->unk644.unk46)
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return 0;
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else
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return 0;
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}
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void MusicBoxCreation(void)
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{
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bool8 musicBoxOnce;
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bool8 createMusicBox;
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Item *pbVar3; // r2
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s32 iVar4;
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Entity *entity;
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s32 indexes[3];
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createMusicBox = FALSE;
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do {
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musicBoxOnce = FALSE;
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indexes[0] = -1;
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indexes[1] = -1;
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indexes[2] = -1;
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for(iVar4 = 0, pbVar3 = &gTeamInventoryRef->teamItems[iVar4]; iVar4 < 20; pbVar3++, iVar4++)
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{
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if (pbVar3->flags & ITEM_FLAG_EXISTS) {
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if (pbVar3->id == ITEM_ROCK_PART) {
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indexes[0] = iVar4;
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}
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if (pbVar3->id == ITEM_ICE_PART) {
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indexes[1] = iVar4;
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}
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if (pbVar3->id == ITEM_STEEL_PART) {
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indexes[2] = iVar4;
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}
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}
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}
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if ((indexes[0] >= 0) && (indexes[1] >= 0) && (indexes[2] >= 0)) {
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musicBoxOnce = TRUE;
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createMusicBox = TRUE;
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// clear out each of the parts
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ZeroOutItem(&gTeamInventoryRef->teamItems[indexes[0]]);
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ZeroOutItem(&gTeamInventoryRef->teamItems[indexes[1]]);
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ZeroOutItem(&gTeamInventoryRef->teamItems[indexes[2]]);
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// init the music box
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xxx_init_itemslot_8090A8C(&gTeamInventoryRef->teamItems[indexes[0]], ITEM_MUSIC_BOX, 0);
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}
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} while (musicBoxOnce);
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FillInventoryGaps();
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if (createMusicBox) {
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entity = GetLeader();
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sub_80855E4(sub_80861A8);
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gDungeon->unk1356C = 1;
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DisplayDungeonMessage(0,*gUnknown_810531C,1);
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sub_803E708(0x3c,0x41);
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DisplayDungeonMessage(0,*gUnknown_8105360,1);
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sub_80869E4(entity,4,10,0);
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sub_80416E0(&entity->pixelPos,0x10c,FALSE);
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sub_80421C0(entity,0xd7);
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sub_803E708(0x3c,0x41);
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SubstitutePlaceholderStringTags(gFormatBuffer_Monsters[0],entity,0);
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DisplayDungeonMessage(0,*gUnknown_81053A8,1);
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sub_803E708(10,0x41);
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PlaySoundEffect(0xd4);
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DisplayDungeonMessage(0,*gUnknown_8105434,1);
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sub_803E708(10,0x41);
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sub_804178C(1);
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gDungeon->unk1356C = 0;
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sub_8040A84();
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}
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}
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bool8 sub_8046F00(Item *item)
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{
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bool8 canLearnMove;
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bool8 cannotMove;
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u16 moveID;
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Entity *entity;
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s32 index;
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if (GetItemCategory(item->id) == CATEGORY_TMS_HMS) {
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moveID = GetItemMoveID(item->id);
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if (!IsHMItem(item->id)) {
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for(index = 0; index < MAX_TEAM_MEMBERS; index++)
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{
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entity = gDungeon->teamPokemon[index];
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if (EntityExists(entity)) {
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canLearnMove = CanMonLearnMove(moveID, GetEntInfo(entity)->id);
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cannotMove = CheckVariousStatuses2(entity, FALSE);
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if (cannotMove) {
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canLearnMove = FALSE;
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}
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if (canLearnMove) return TRUE;
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}
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}
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}
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return FALSE;
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}
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else
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return TRUE;
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}
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void sub_8046F84(s32 itemFlag)
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{
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Item *item;
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Entity *entity;
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EntityInfo *entityInfo;
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s32 index;
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for(index = 0; index < INVENTORY_SIZE; index++)
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{
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item = &gTeamInventoryRef->teamItems[index];
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if ((item->flags & ITEM_FLAG_EXISTS) && (item->flags & itemFlag)) {
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item->id = 0;
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item->quantity = 0;
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item->flags = 0;
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}
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}
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FillInventoryGaps();
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for(index = 0; index < 4; index++)
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{
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entity = gDungeon->teamPokemon[index];
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if (EntityExists(entity)) {
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entityInfo = GetEntInfo(entity);
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item = &entityInfo->heldItem;
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if ((item->flags & ITEM_FLAG_EXISTS) && (item->flags & itemFlag)) {
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item->id = 0;
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item->quantity = 0;
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item->flags = 0;
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}
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}
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}
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}
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void sub_804700C(void)
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{
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Item *item;
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Entity *entity;
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EntityInfo *entityInfo;
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s32 index;
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for(index = 0; index < INVENTORY_SIZE; index++)
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{
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item = &gTeamInventoryRef->teamItems[index];
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if ((item->flags & ITEM_FLAG_EXISTS)) {
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xxx_init_itemslot_8090A8C(item, ITEM_PLAIN_SEED, 0);
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}
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}
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FillInventoryGaps();
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for(index = 0; index < MAX_TEAM_MEMBERS; index++)
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{
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entity = gDungeon->teamPokemon[index];
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if (EntityExists(entity)) {
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entityInfo = GetEntInfo(entity);
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item = &entityInfo->heldItem;
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if ((item->flags & ITEM_FLAG_EXISTS)) {
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xxx_init_itemslot_8090A8C(item, ITEM_PLAIN_SEED, 0);
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}
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}
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}
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}
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bool8 sub_8047084(s32 itemFlag)
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{
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s32 i;
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for (i = 0; i < INVENTORY_SIZE; i++)
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{
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if ((ItemExists(&gTeamInventoryRef->teamItems[i])) && (gTeamInventoryRef->teamItems[i].flags & itemFlag)) {
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return TRUE;
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}
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}
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FillInventoryGaps();
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for (i = 0; i < MAX_TEAM_MEMBERS; i++)
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{
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Entity *entity = gDungeon->teamPokemon[i];
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if (EntityExists(entity)) {
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EntityInfo *entityInfo = GetEntInfo(entity);
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Item *item = &entityInfo->heldItem;
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if ((ItemExists(item) & ITEM_FLAG_EXISTS) && (item->flags & itemFlag)) {
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return TRUE;
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}
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}
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}
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return FALSE;
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}
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void sub_8047104(void)
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{
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Item *item;
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s32 index;
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for(index = 0; index < INVENTORY_SIZE; index++)
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{
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item = &gTeamInventoryRef->teamItems[index];
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if (item->flags & ITEM_FLAG_EXISTS)
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{
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if(item->id == ITEM_POKE)
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{
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AddToTeamMoney(GetMoneyValue(item));
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item->id = 0;
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item->quantity = 0;
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item->flags = 0;
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}
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if(item->flags & ITEM_FLAG_IN_SHOP)
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{
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item->id = 0;
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item->quantity = 0;
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item->flags = 0;
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}
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}
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}
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FillInventoryGaps();
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}
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