pmd-red/include/status_checks_1.h
2025-03-18 00:32:36 -04:00

14 lines
435 B
C

#ifndef GUARD_STATUS_CHECKS_1_H
#define GUARD_STATUS_CHECKS_1_H
#include "structs/dungeon_entity.h"
void SetMessageArgument_2(u8 *buffer, EntityInfo *param_2, s32 colorNum);
bool8 HasNegativeStatus(Entity *pokemon);
bool8 IsSleeping(Entity *pokemon);
bool8 HasLowHealth(Entity *pokemon);
s32 sub_8070828(Entity *pokemon, bool8 displayMessage);
void sub_80709C8(u8 *buffer, EntityInfo *entityInfo);
#endif // GUARD_STATUS_CHECKS_1_H