pmd-red/include/dungeon_menu_team.h
2025-03-02 13:33:28 +01:00

17 lines
544 B
C

#ifndef GUARD_DUNGEON_MENU_TEAM_H
#define GUARD_DUNGEON_MENU_TEAM_H
#include "structs/dungeon_entity.h"
#include "structs/subStruct_203B240.h"
bool8 ShowDungeonTeamMenu(Entity *a0);
void ShowDungeonTacticsMenu(ActionContainer *a0);
void ShowDungeonSummaryOrIQMenu(ActionContainer *a0, bool8 a1);
void ShowStatusDescriptionMenuArrow(void);
void ShowStatusesDescriptionMenu(s32 count, struct subStruct_203B240 **strings);
#define WHICH_MENU_MOVES 1
#define WHICH_MENU_ITEMS 2
Entity *ShowDungeonToWhichMonMenu(s32 *teamId, s32 caseId);
#endif