pmd-red/include/pokemon_3.h

33 lines
999 B
C

#ifndef GUARD_POKEMON_3_H
#define GUARD_POKEMON_3_H
#include "pokemon.h"
typedef struct EvolveStatus
{
u8 evoItem1;
u8 evoItem2;
u8 unk6;
u16 evolutionConditionStatus;
s16 targetEvolveSpecies;
} EvolveStatus;
bool8 HasRecruitedMon(s16 species);
s16 GetBaseSpecies(s16 index);
s16 GetBaseSpeciesNoUnown(s16 index);
bool8 TacticsTargetLeader(u8 tactic);
bool8 HasIQForSkill(s32 pokeIQ, u8 IQSkillIndex);
s32 GetNumAvailableIQSkills(u8 *iqSkillBuffer, s32 pokeIQ);
void CopyTacticsNameToBuffer(char *buffer, u8 tactic);
u8 *GetIQSkillName(u8 skill);
u8 *GetIQSkillDescription(u8 skill);
u8 *GetTacticsDescription(u8 tactic);
void ToggleIQSkill(u8 *param_1, u32 skillIndex);
void SetIQSkill(u8 *param_1, u32 skillIndex);
bool8 IsIQSkillSet(u8 *IQSkillFlags, u32 IQSkill);
void SetDefaultIQSkills(u8 *param_1, bool8 enableSelfCurer);
void sub_808F468(PokemonStruct1 *param_1, EvolveStatus *evolveStatus, u8 param_3);
u32 sub_808F734(PokemonStruct1 *pokemon, s16 _species);
#endif