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162 lines
4.4 KiB
C
162 lines
4.4 KiB
C
#ifndef GUARD_ITEMS_H
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#define GUARD_ITEMS_H
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#include "constants/item.h"
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#include "code_8092334.h"
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#include "subStruct_203B240.h"
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// size: 0x20
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typedef struct ItemDataEntry
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{
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/* 0x0 */ u8 *name;
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/* 0x4 */ u32 buyPrice;
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/* 0x8 */ u32 sellPrice;
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/* 0xC */ u8 category;
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/* 0xD */ u8 icon;
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/* 0x10 */ u8 *description;
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// Determines how the AI can use the item.
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// Index 0: Item can be used on self.
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// Index 1: Item can be thrown at allies.
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// Index 2: Item can be thrown at enemies.
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/* 0x14 */ bool8 aiFlags[3];
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/* 0x18 */ s16 moveID;
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/* 0x1A */ u8 order; // Numbered order they are in storage
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/* 0x1B */ u8 spawnAmountRange[2];
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/* 0x1D */ u8 palette;
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/* 0x1E */ u8 actionType;
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} ItemDataEntry;
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// size: 0x4
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typedef struct Item
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{
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/* 0x0 */ u8 flags;
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/* 0x1 */ u8 quantity;
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/* 0x2 */ u8 id;
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} Item;
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// size: 0x4
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typedef struct BulkItem
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{
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/* 0x0 */ u8 id;
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/* 0x1 */ u8 quantity;
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} BulkItem;
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// size: 0x4
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typedef struct Gummi
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{
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/* 0x0 */ s16 boostAmount;
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/* 0x2 */ u16 flags;
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} Gummi;
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// size: 0xC
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typedef struct unkStruct_8090F58
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{
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u32 unk0;
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u8 unk4;
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u8 unk5;
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s16 unk6;
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u8 unk8;
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} unkStruct_8090F58;
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// size: 0x268
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typedef struct TeamInventory
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{
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/* 0x0 */ Item teamItems[INVENTORY_SIZE];
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/* 0x50 */ u16 teamStorage[STORAGE_SIZE];
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/* 0x230 */ BulkItem kecleonShopItems[MAX_KECLEON_ITEM_SHOP_ITEMS];
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/* 0x250 */ BulkItem kecleonWareItems[MAX_KECLEON_WARE_SHOP_ITEMS];
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/* 0x260 */ s32 teamMoney;
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/* 0x264 */ s32 teamSavings;
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} TeamInventory;
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enum ItemFlag
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{
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ITEM_FLAG_EXISTS = 1 << 0,
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ITEM_FLAG_IN_SHOP = 1 << 1, // in a Kecleon shop
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ITEM_FLAG_UNPAID = 1 << 2, // Picked up in Kecleon shop but not paid for yet
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ITEM_FLAG_STICKY = 1 << 3,
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ITEM_FLAG_SET = 1 << 4 // This item can be thrown by pressing L+R instead of having to go to the bag menu.
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};
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enum ItemAIFlag
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{
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ITEM_AI_FLAG_TARGET_SELF,
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ITEM_AI_FLAG_TARGET_ALLY,
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ITEM_AI_FLAG_TARGET_ENEMY
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};
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extern TeamInventory *gTeamInventoryRef;
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void LoadItemParameters(void);
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TeamInventory *GetMoneyItemsInfo(void);
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void InitializeMoneyItems(void);
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s32 GetNumberOfFilledInventorySlots(void);
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bool8 IsThrowableItem(u8 id);
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void xxx_init_itemslot_8090A8C(Item *param_1,u8 id,u8 param_3);
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void xxx_init_helditem_8090B08(BulkItem *param_1,u8 id);
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void HeldItemToSlot(Item *param_1, BulkItem *param_2);
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void SlotToHeldItem(BulkItem *held, Item *slot);
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u8 GetItemCategory(u8 index);
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s32 GetStackBuyValue(Item *param_1);
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s32 GetStackSellValue(Item *param_1);
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s32 GetStackBuyPrice(Item *param_1);
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s32 GetStackSellPrice(Item *param_1);
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s32 GetItemBuyPrice(u8 id);
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s32 GetItemSellPrice(u8 id);
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s32 GetItemOrder(u8 id);
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u8 GetItemPalette(u8 id);
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u32 GetItemActionType(u8 id);
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u32 GetSpawnAmountRange(u8 id, u32 r1);
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u8 *GetItemDescription(u8 id);
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bool8 GetItemAIFlag(u8 id, u32 r1);
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void BufferItemName(u8 *, u8 id, unkStruct_8090F58 *);
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void sub_8090E14(u8 *ext_buffer, Item *slot, unkStruct_8090F58 *);
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bool8 AddItemToInventory(const Item* slot);
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void ConvertMoneyItemToMoney();
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void AddToTeamMoney(s32 amount);
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u32 GetMoneyValue(Item* slot);
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u16 GetItemMoveID(u8 index);
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bool8 CanSellItem(u32 id);
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bool8 IsGummiItem(u8);
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void ShiftItemsDownFrom(s32 start);
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void ClearItemSlotAt(u32 index);
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void MoveToStorage(Item *slot);
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s32 CountKecleonShopItems(void);
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void InitKecleonShopItem(u8 index);
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BulkItem *GetKecleonShopItem(u8 index);
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void FillKecleonShopGaps(void);
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void SortKecleonShopInventory(void);
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void ChooseKecleonShopInventory(u8 index);
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bool8 AddKecleonShopItem(u8 itemIndex);
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u32 CountKecleonWareItems(void);
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void InitKecleonWareItem(u8 index);
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BulkItem* GetKecleonWareItem(u8 index);
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void FillKecleonWareGaps(void);
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void SortKecleonWareInventory(void);
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void ChooseKecleonWareInventory(u8 index);
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bool8 AddKecleonWareItem(u8 itemIndex);
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void FillInventoryGaps();
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bool8 AddHeldItemToInventory(BulkItem* slot);
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bool8 IsNotMoneyOrUsedTMItem(u8 id);
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s32 FindItemInInventory(u8 id);
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bool8 IsHMItem(u8 id);
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bool8 IsEdibleItem(u8 id);
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u8 xxx_bit_lut_lookup_8091E50(u8 i0, u8 i1);
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bool8 IsInvalidItemReward(u8 itemID);
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void RestoreHeldItem(unkStruct_8094924 *, BulkItem *);
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void SaveHeldItem(unkStruct_8094924 *, BulkItem *);
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void RestoreItemSlot(unkStruct_8094924 *, Item *);
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void SaveItemSlot(unkStruct_8094924 *, Item *);
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s32 RestoreTeamInventory(u8 *, u32 size);
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s32 SaveTeamInventory(u8 *, u32 size);
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s32 sub_8090FEC(s32, u8 *strbuf, u8);
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u32 sub_80913E0(Item *slot, u32, struct subStruct_203B240 **);
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#endif // GUARD_ITEMS_H
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