pmd-red/include/dungeon_action.h

11 lines
311 B
C

#ifndef GUARD_DUNGEON_ACTION_H
#define GUARD_DUNGEON_ACTION_H
#include "dungeon_entity.h"
void ClearMonsterActionFields(ActionContainer *actionPointer);
void SetMonsterActionFields(ActionContainer *actionPointer, u16 action);
void SetActionPassTurnOrWalk(ActionContainer *actionPointer, s16 species);
#endif