pmd-red/include/dungeon_turn_effects.h
2025-08-28 19:21:56 +02:00

10 lines
211 B
C

#ifndef GUARD_DUNGEON_TURN_EFFECTS_H
#define GUARD_DUNGEON_TURN_EFFECTS_H
#include "structs/dungeon_entity.h"
void ApplyEndOfTurnEffects(Entity *entity);
void TickStatusAndHealthRegen(Entity *entity);
#endif