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1180 lines
88 KiB
C
1180 lines
88 KiB
C
#include "global.h"
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#include "strings.h"
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#include "constants/friend_area.h"
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#include "constants/tactic.h"
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#include "constants/iq_skill.h"
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#include "constants/dungeon.h"
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#include "constants/ability.h"
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#include "constants/type.h"
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#include "constants/move_range.h"
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#include "structs/str_status_text.h"
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// NDS=020C81F0
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const char * const gUnformattedTypeStrings[NUM_TYPES] =
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{
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[TYPE_NONE] = _("None"),
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[TYPE_NORMAL] = _("Normal"),
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[TYPE_FIRE] = _("Fire"),
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[TYPE_WATER] = _("Water"),
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[TYPE_GRASS] = _("Grass"),
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[TYPE_ELECTRIC] = _("Electric"),
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[TYPE_ICE] = _("Ice"),
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[TYPE_FIGHTING] = _("Fighting"),
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[TYPE_POISON] = _("Poison"),
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[TYPE_GROUND] = _("Ground"),
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[TYPE_FLYING] = _("Flying"),
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[TYPE_PSYCHIC] = _("Psychic"),
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[TYPE_BUG] = _("Bug"),
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[TYPE_ROCK] = _("Rock"),
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[TYPE_GHOST] = _("Ghost"),
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[TYPE_DRAGON] = _("Dragon"),
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[TYPE_DARK] = _("Dark"),
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[TYPE_STEEL] = _("Steel"),
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};
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const char * const gFormattedTypeStrings[NUM_TYPES] =
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{
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[TYPE_NONE] = _("{color YELLOW}None{reset}"),
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[TYPE_NORMAL] = _("{color YELLOW}Normal{reset}"),
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[TYPE_FIRE] = _("{color YELLOW}Fire{reset} "),
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[TYPE_WATER] = _("{color YELLOW}Water{reset}"),
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[TYPE_GRASS] = _("{color YELLOW}Grass{reset}"),
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[TYPE_ELECTRIC] = _("{color YELLOW}Electric{reset}"),
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[TYPE_ICE] = _("{color YELLOW}Ice{reset} "),
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[TYPE_FIGHTING] = _("{color YELLOW}Fighting{reset}"),
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[TYPE_POISON] = _("{color YELLOW}Poison{reset}"),
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[TYPE_GROUND] = _("{color YELLOW}Ground{reset}"),
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[TYPE_FLYING] = _("{color YELLOW}Flying{reset}"),
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[TYPE_PSYCHIC] = _("{color YELLOW}Psychic{reset}"),
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[TYPE_BUG] = _("{color YELLOW}Bug{reset}"),
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[TYPE_ROCK] = _("{color YELLOW}Rock{reset}"),
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[TYPE_GHOST] = _("{color YELLOW}Ghost{reset}"),
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[TYPE_DRAGON] = _("{color YELLOW}Dragon{reset}"),
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[TYPE_DARK] = _("{color YELLOW}Dark{reset}"),
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[TYPE_STEEL] = _("{color YELLOW}Steel{reset}"),
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};
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const u8 *const gUnknown_810AF50[20] = {
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[0] = _("Arrows"),
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[1] = _("Rocks"),
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[2] = _("Grass"),
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[3] = _("Bread"),
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[4] = _("Rings"),
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[5] = _("Machine A"),
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[6] = _("Money"),
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[7] = _("Others"),
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[8] = _("Original"),
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[9] = _("Machine B"),
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[10] = _("WG Machine"),
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[11] = _("Used TM"),
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[12] = _("Event A"),
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[13] = _("Event B"),
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[14] = _("Event C"),
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[15] = _("Event D"),
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[16] = _("Keys"),
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[17] = _("Event E"),
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[18] = _("Favorites"),
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[19] = _("Drinks"),
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};
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const u8 *const gAdventureLogText[32] = {
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[0] = _("Reached the Hill of the Ancients."),
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[1] = _("Took to the road as fugitives."),
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[2] = _("Prevented the meteor's collision."),
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[3] = _("Broke the curse on Gardevoir."),
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[4] = _("The rescue team base was completed."),
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[5] = _("Rescued Smeargle."),
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[6] = _("Spotted Munchlax."),
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[7] = _("{VALUE_0} moves were learned."),
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[8] = _("{VALUE_0} Friend Rescues were successful."),
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[9] = _("{VALUE_0} Pokémon evolved."),
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[10] = _("{VALUE_0} Pokémon joined the team."),
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[11] = _("{VALUE_0} thieving attempts succeeded."),
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[12] = _("{VALUE_0} floors were explored."),
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[13] = _("All Friend Areas were obtained."),
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[14] = _("All Pokémon were made leaders."),
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[15] = _("All Pokémon joined the team."),
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[16] = _("Moltres joined the team."),
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[17] = _("Zapdos joined the team."),
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[18] = _("Articuno joined the team."),
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[19] = _("Deoxys joined the team."),
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[20] = _("Entei joined the team."),
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[21] = _("Raikou joined the team."),
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[22] = _("Suicune joined the team."),
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[23] = _("Ho-Oh joined the team."),
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[24] = _("Kyogre joined the team."),
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[25] = _("Groudon joined the team."),
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[26] = _("Rayquaza joined the team."),
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[27] = _("Lugia joined the team."),
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[28] = _("Celebi joined the team."),
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[29] = _("Mew joined the team."),
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[30] = _("Mewtwo joined the team."),
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[31] = _("Jirachi joined the team."),
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};
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const u8 *const gRescueTeamRanks[MAX_TEAM_RANKS] = {
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[NORMAL_RANK] = _("Normal Rank"),
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[BRONZE_RANK] = _("Bronze Rank"),
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[SILVER_RANK] = _("Silver Rank"),
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[GOLD_RANK] = _("Gold Rank"),
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[PLATINUM_RANK] = _("Platinum Rank"),
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[DIAMOND_RANK] = _("Diamond Rank"),
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[LUCARIO_RANK] = _("Lucario Rank"),
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};
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const u8 *const gAbilityNames[NUM_ABILITIES] = {
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[ABILITY_UNKNOWN] = _("Unknown"),
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[ABILITY_STENCH] = _("Stench"),
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[ABILITY_THICK_FAT] = _("Thick Fat"),
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[ABILITY_RAIN_DISH] = _("Rain Dish"),
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[ABILITY_DRIZZLE] = _("Drizzle"),
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[ABILITY_ARENA_TRAP] = _("Arena Trap"),
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[ABILITY_INTIMIDATE] = _("Intimidate"),
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[ABILITY_ROCK_HEAD] = _("Rock Head"),
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[ABILITY_AIR_LOCK] = _("Air Lock"),
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[ABILITY_HYPER_CUTTER] = _("Hyper Cutter"),
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[ABILITY_SHADOW_TAG] = _("Shadow Tag"),
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[ABILITY_SPEED_BOOST] = _("Speed Boost"),
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[ABILITY_BATTLE_ARMOR] = _("Battle Armor"),
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[ABILITY_STURDY] = _("Sturdy"),
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[ABILITY_SUCTION_CUPS] = _("Suction Cups"),
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[ABILITY_CLEAR_BODY] = _("Clear Body"),
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[ABILITY_TORRENT] = _("Torrent"),
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[ABILITY_GUTS] = _("Guts"),
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[ABILITY_ROUGH_SKIN] = _("Rough Skin"),
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[ABILITY_SHELL_ARMOR] = _("Shell Armor"),
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[ABILITY_NATURAL_CURE] = _("Natural Cure"),
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[ABILITY_DAMP] = _("Damp"),
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[ABILITY_LIMBER] = _("Limber"),
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[ABILITY_MAGNET_PULL] = _("Magnet Pull"),
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[ABILITY_WHITE_SMOKE] = _("White Smoke"),
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[ABILITY_SYNCHRONIZE] = _("Synchronize"),
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[ABILITY_OVERGROW] = _("Overgrow"),
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[ABILITY_SWIFT_SWIM] = _("Swift Swim"),
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[ABILITY_SAND_STREAM] = _("Sand Stream"),
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[ABILITY_SAND_VEIL] = _("Sand Veil"),
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[ABILITY_KEEN_EYE] = _("Keen Eye"),
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[ABILITY_INNER_FOCUS] = _("Inner Focus"),
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[ABILITY_STATIC] = _("Static"),
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[ABILITY_SHED_SKIN] = _("Shed Skin"),
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[ABILITY_HUGE_POWER] = _("Huge Power"),
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[ABILITY_VOLT_ABSORB] = _("Volt Absorb"),
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[ABILITY_WATER_ABSORB] = _("Water Absorb"),
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[ABILITY_FORECAST] = _("Forecast"),
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[ABILITY_SERENE_GRACE] = _("Serene Grace"),
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[ABILITY_POISON_POINT] = _("Poison Point"),
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[ABILITY_TRACE] = _("Trace"),
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[ABILITY_OBLIVIOUS] = _("Oblivious"),
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[ABILITY_TRUANT] = _("Truant"),
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[ABILITY_RUN_AWAY] = _("Run Away"),
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[ABILITY_STICKY_HOLD] = _("Sticky Hold"),
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[ABILITY_CLOUD_NINE] = _("Cloud Nine"),
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[ABILITY_ILLUMINATE] = _("Illuminate"),
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[ABILITY_EARLY_BIRD] = _("Early Bird"),
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[ABILITY_HUSTLE] = _("Hustle"),
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[ABILITY_DROUGHT] = _("Drought"),
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[ABILITY_LIGHTNINGROD] = _("Lightningrod"),
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[ABILITY_COMPOUNDEYES] = _("Compoundeyes"),
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[ABILITY_MARVEL_SCALE] = _("Marvel Scale"),
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[ABILITY_WONDER_GUARD] = _("Wonder Guard"),
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[ABILITY_INSOMNIA] = _("Insomnia"),
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[ABILITY_LEVITATE] = _("Levitate"),
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[ABILITY_PLUS] = _("Plus"),
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[ABILITY_PRESSURE] = _("Pressure"),
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[ABILITY_LIQUID_OOZE] = _("Liquid Ooze"),
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[ABILITY_COLOR_CHANGE] = _("Color Change"),
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[ABILITY_SOUNDPROOF] = _("Soundproof"),
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[ABILITY_EFFECT_SPORE] = _("Effect Spore"),
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[ABILITY_FLAME_BODY] = _("Flame Body"),
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[ABILITY_MINUS] = _("Minus"),
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[ABILITY_OWN_TEMPO] = _("Own Tempo"),
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[ABILITY_MAGMA_ARMOR] = _("Magma Armor"),
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[ABILITY_WATER_VEIL] = _("Water Veil"),
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[ABILITY_SWARM] = _("Swarm"),
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[ABILITY_CUTE_CHARM] = _("Cute Charm"),
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[ABILITY_IMMUNITY] = _("Immunity"),
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[ABILITY_BLAZE] = _("Blaze"),
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[ABILITY_PICKUP] = _("Pickup"),
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[ABILITY_FLASH_FIRE] = _("Flash Fire"),
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[ABILITY_VITAL_SPIRIT] = _("Vital Spirit"),
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[ABILITY_CHLOROPHYLL] = _("Chlorophyll"),
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[ABILITY_PURE_POWER] = _("Pure Power"),
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[ABILITY_SHIELD_DUST] = _("Shield Dust"),
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};
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const u8 *const gAbilityDescriptions[NUM_ABILITIES] = {
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[ABILITY_UNKNOWN] = _("{color RED}-------"),
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[ABILITY_STENCH] = _("{color RED}Stench{reset}: May terrify an\nattacking foe."),
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[ABILITY_THICK_FAT] = _("{color RED}Thick Fat{reset}: Resistant to\nFire- and Ice-type moves."),
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[ABILITY_RAIN_DISH] = _("{color RED}Rain Dish{reset}: Improves HP gain\nif it is raining."),
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[ABILITY_DRIZZLE] = _("{color RED}Drizzle{reset}: Changes the\nweather to rainy."),
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[ABILITY_ARENA_TRAP] = _("{color RED}Arena Trap{reset}: Immobilizes any\nattacker except Flying-type\nfoes and those with Levitate."),
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[ABILITY_INTIMIDATE] = _("{color RED}Intimidate{reset}: Lowers the\nPhysical Attack power of\nattackers."),
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[ABILITY_ROCK_HEAD] = _("{color RED}Rock Head{reset}: Prevents damage\nfrom the recoil of moves\nsuch as Take Down."),
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[ABILITY_AIR_LOCK] = _("{color RED}Air Lock{reset}: Changes the\nweather to clear."),
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[ABILITY_HYPER_CUTTER] = _("{color RED}Hyper Cutter{reset}: Prevents\nAttack from being lowered."),
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[ABILITY_SHADOW_TAG] = _("{color RED}Shadow Tag{reset}: Immobilizes\nattackers."),
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[ABILITY_SPEED_BOOST] = _("{color RED}Speed Boost{reset}: The Pokémon's\nMovement Speed accelerates."),
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[ABILITY_BATTLE_ARMOR] = _("{color RED}Battle Armor{reset}: Blocks\ncritical hits."),
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[ABILITY_STURDY] = _("{color RED}Sturdy{reset}: Blocks\none-hit KO moves."),
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[ABILITY_SUCTION_CUPS] = _("{color RED}Suction Cups{reset}: Prevents\nforced movement."),
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[ABILITY_CLEAR_BODY] = _("{color RED}Clear Body{reset}: Prevents\nreduction of stats."),
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[ABILITY_TORRENT] = _("{color RED}Torrent{reset}: Boosts the power\nof Water-type moves when\nHP is low."),
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[ABILITY_GUTS] = _("{color RED}Guts{reset}: Boosts Attack if the\nPokémon has any status\nproblems."),
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[ABILITY_ROUGH_SKIN] = _("{color RED}Rough Skin{reset}: Inflicts damage\non attackers."),
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[ABILITY_SHELL_ARMOR] = _("{color RED}Shell Armor{reset}: Blocks\ncritical hits."),
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[ABILITY_NATURAL_CURE] = _("{color RED}Natural Cure{reset}: Recovers\nquickly from status\nproblems."),
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[ABILITY_DAMP] = _("{color RED}Damp{reset}: Prevents any\nexplosions on the dungeon\nfloor."),
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[ABILITY_LIMBER] = _("{color RED}Limber{reset}: Prevents paralysis."),
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[ABILITY_MAGNET_PULL] = _("{color RED}Magnet Pull{reset}: Immobilizes\nSteel-type attackers."),
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[ABILITY_WHITE_SMOKE] = _("{color RED}White Smoke{reset}: Prevents\nreduction of stats."),
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[ABILITY_SYNCHRONIZE] = _("{color RED}Synchronize{reset}: Shares\nstatus problems with any\nPokémon in reach."),
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[ABILITY_OVERGROW] = _("{color RED}Overgrow{reset}: Boosts the power\nof Grass-type moves when\nHP is low."),
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[ABILITY_SWIFT_SWIM] = _("{color RED}Swift Swim{reset}: Boosts attack\nfrequency if it is raining."),
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[ABILITY_SAND_STREAM] = _("{color RED}Sand Stream{reset}: Changes the\nweather to a sandstorm."),
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[ABILITY_SAND_VEIL] = _("{color RED}Sand Veil{reset}: Boosts Evasion\nif there is a sandstorm."),
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[ABILITY_KEEN_EYE] = _("{color RED}Keen Eye{reset}: Prevents Accuracy\nfrom going down."),
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[ABILITY_INNER_FOCUS] = _("{color RED}Inner Focus{reset}: Prevents\ncringing."),
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[ABILITY_STATIC] = _("{color RED}Static{reset}: Paralyzes attackers."),
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[ABILITY_SHED_SKIN] = _("{color RED}Shed Skin{reset}: Recovers easily\nfrom status problems."),
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[ABILITY_HUGE_POWER] = _("{color RED}Huge Power{reset}: Occasionally\nboosts Attack."),
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[ABILITY_VOLT_ABSORB] = _("{color RED}Volt Absorb{reset}: Restores HP\nif damaged by an Electric-\ntype move."),
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[ABILITY_WATER_ABSORB] = _("{color RED}Water Absorb{reset}: Restores HP\nif hit by a Water-type move."),
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[ABILITY_FORECAST] = _("{color RED}Forecast{reset}: The Pokémon's\ntype changes with the\nweather."),
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[ABILITY_SERENE_GRACE] = _("{color RED}Serene Grace{reset}: Improves the\nchances of triggering the\nadded effects of moves."),
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[ABILITY_POISON_POINT] = _("{color RED}Poison Point{reset}: Poisons\nattackers."),
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[ABILITY_TRACE] = _("{color RED}Trace{reset}: Changes ability to\nthat of the foe attacking\nor using a move."),
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[ABILITY_OBLIVIOUS] = _("{color RED}Oblivious{reset}: Prevents\ninfatuation."),
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[ABILITY_TRUANT] = _("{color RED}Truant{reset}: Prevents action in\nyour next turn after using\na move or a Wonder Orb."),
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[ABILITY_RUN_AWAY] = _("{color RED}Run Away{reset}: Becomes terrified\nand flees when HP gets low.\nLeaders will resist this urge."),
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[ABILITY_STICKY_HOLD] = _("{color RED}Sticky Hold{reset}: Prevents the\nPokémon's hold item from\nbeing taken."),
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[ABILITY_CLOUD_NINE] = _("{color RED}Cloud Nine{reset}: Changes the\nweather to clear."),
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[ABILITY_ILLUMINATE] = _("{color RED}Illuminate{reset}: If damaged,\na wild Pokémon appears \non the dungeon floor."),
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[ABILITY_EARLY_BIRD] = _("{color RED}Early Bird{reset}: Awakens quickly\nfrom sleep."),
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[ABILITY_HUSTLE] = _("{color RED}Hustle{reset}: Boosts Attack but\nlowers Accuracy."),
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[ABILITY_DROUGHT] = _("{color RED}Drought{reset}: Changes the\nweather to sunny."),
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[ABILITY_LIGHTNINGROD] = _("{color RED}Lightningrod{reset}: Attracts\nElectric-type moves."),
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[ABILITY_COMPOUNDEYES] = _("{color RED}Compoundeyes{reset}: Boosts\nthe Accuracy of moves."),
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[ABILITY_MARVEL_SCALE] = _("{color RED}Marvel Scale{reset}: Boosts\nDefense if there is a status\nproblem."),
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[ABILITY_WONDER_GUARD] = _("{color RED}Wonder Guard{reset}: Only\nsuper-effective moves can\ninflict damage."),
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[ABILITY_INSOMNIA] = _("{color RED}Insomnia{reset}: Prevents sleep."),
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[ABILITY_LEVITATE] = _("{color RED}Levitate{reset}: Blocks all\nGround-type moves."),
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[ABILITY_PLUS] = _("{color RED}Plus{reset}: Boosts Special Attack\nif there is a Pokémon with\nthe Minus ability."),
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[ABILITY_PRESSURE] = _("{color RED}Pressure{reset}: If hit by a foe's\nmove, the foe uses more PP\nthan usual."),
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[ABILITY_LIQUID_OOZE] = _("{color RED}Liquid Ooze{reset}: Inflicts damage\non the foe if hit by a move\nthat drains HP."),
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[ABILITY_COLOR_CHANGE] = _("{color RED}Color Change{reset}: Changes the\nPokémon's type to that of\nthe move that hit it last."),
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[ABILITY_SOUNDPROOF] = _("{color RED}Soundproof{reset}: Blocks the\neffects of all moves that\nuse sound."),
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[ABILITY_EFFECT_SPORE] = _("{color RED}Effect Spore{reset}: Attackers are\npoisoned, paralyzed, or put\nto sleep."),
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[ABILITY_FLAME_BODY] = _("{color RED}Flame Body{reset}: Afflicts\nattackers with burns."),
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[ABILITY_MINUS] = _("{color RED}Minus{reset}: Boosts Special Attack\nif there is a Pokémon with\nthe Plus ability."),
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[ABILITY_OWN_TEMPO] = _("{color RED}Own Tempo{reset}: Prevents\nconfusion."),
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[ABILITY_MAGMA_ARMOR] = _("{color RED}Magma Armor{reset}: Prevents\nfreezing."),
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[ABILITY_WATER_VEIL] = _("{color RED}Water Veil{reset}: Prevents burns."),
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[ABILITY_SWARM] = _("{color RED}Swarm{reset}: Boosts the power\nof Bug-type moves when\nHP is low."),
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[ABILITY_CUTE_CHARM] = _("{color RED}Cute Charm{reset}: Causes\nattackers to become\ninfatuated."),
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[ABILITY_IMMUNITY] = _("{color RED}Immunity{reset}: Prevents\nbecoming poisoned or badly\npoisoned."),
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[ABILITY_BLAZE] = _("{color RED}Blaze{reset}: Boosts the power\nof Fire-type moves when\nHP is low."),
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[ABILITY_PICKUP] = _("{color RED}Pickup{reset}: Finds items if\nthe Pokémon is not holding\nanything."),
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[ABILITY_FLASH_FIRE] = _("{color RED}Flash Fire{reset}: Zeroes damage\nfrom Fire-type move hits,\nand boosts own Fire moves."),
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[ABILITY_VITAL_SPIRIT] = _("{color RED}Vital Spirit{reset}: Prevents sleep."),
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[ABILITY_CHLOROPHYLL] = _("{color RED}Chlorophyll{reset}: Boosts attack\nfrequency if the weather is\nsunny."),
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[ABILITY_PURE_POWER] = _("{color RED}Pure Power{reset}: Occasionally\nboosts Attack."),
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[ABILITY_SHIELD_DUST] = _("{color RED}Shield Dust{reset}: Blocks the added\neffects of moves."),
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};
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const u8 *const gRangeNames[49] = {
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[MOVE_RANGE_NONE] = _("None"),
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[MOVE_RANGE_THREE_TILES_DIAGONALLY] = _("3 tiles diagonally and in front"),
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[MOVE_RANGE_ONE_TILE_FOE] = _("Foes within 1-tile range"),
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[MOVE_RANGE_CUTS_CORNERS_FOE] = _("Foe in front, cuts corners"),
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[MOVE_RANGE_FLOOR_MEMBERS] = _("Members on floor"),
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[MOVE_RANGE_FLOOR_MEMBERS_2] = _("Members on floor"),
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[MOVE_RANGE_FLOOR_POKEMON] = _("Pokémon on floor"),
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[MOVE_RANGE_FLOOR_FOES] = _("Foes on floor"),
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[MOVE_RANGE_FLOOR_MEMBERS_3] = _("Members on floor"),
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[MOVE_RANGE_SIDE_FOE] = _("Foe at side"),
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[MOVE_RANGE_SPECIAL] = _("Special"),
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[MOVE_RANGE_FRONT_FOE] = _("Foe in front"),
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[MOVE_RANGE_SIDE] = _("Pokémon at side"),
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[MOVE_RANGE_TWO_TILES_FOE] = _("Foe up to 2 tiles ahead"),
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[MOVE_RANGE_STRAIGHT_LINE] = _("Straight line"),
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[MOVE_RANGE_ROOM_FOES] = _("Foes in room"),
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[MOVE_RANGE_ROOM_ALLIES] = _("Allies in room"),
|
|
[MOVE_RANGE_ROOM] = _("All Pokémon in room"),
|
|
[MOVE_RANGE_ROOM_EXCEPT_USER] = _("All in room except user"),
|
|
[MOVE_RANGE_USER] = _("User"),
|
|
[MOVE_RANGE_USER_2] = _("User"),
|
|
[MOVE_RANGE_USER_3] = _("User"),
|
|
[MOVE_RANGE_ROOM_ONLY] = _("Members in room only"),
|
|
[MOVE_RANGE_ITEMS] = _("Items"),
|
|
[MOVE_RANGE_FLOOR] = _("Floor"),
|
|
[MOVE_RANGE_WALL] = _("Wall"),
|
|
[MOVE_RANGE_ONE_TILE] = _("Pokémon within 1-tile range"),
|
|
[MOVE_RANGE_TWO_TILES] = _("Pokémon within 2-tile range"),
|
|
[MOVE_RANGE_CUTS_CORNERS] = _("User, cuts corners"),
|
|
[MOVE_RANGE_FLOOR_2] = _("Floor"),
|
|
[MOVE_RANGE_FRONT] = _("Pokémon in front"),
|
|
[31] = _("31"),
|
|
[32] = _("32"),
|
|
[33] = _("33"),
|
|
[34] = _("34"),
|
|
[35] = _("35"),
|
|
[36] = _("36"),
|
|
[37] = _("37"),
|
|
[38] = _("38"),
|
|
[39] = _("39"),
|
|
[40] = _("40"),
|
|
[41] = _("41"),
|
|
[42] = _("42"),
|
|
[43] = _("43"),
|
|
[44] = _("44"),
|
|
[45] = _("45"),
|
|
[46] = _("46"),
|
|
[47] = _("47"),
|
|
[48] = _("48"),
|
|
};
|
|
|
|
const u8 *const gUnknown_810CF00 = _("Range{MOVE_X_POSITION_BY_64}{POKEMON_0} ");
|
|
const u8 *const gTextType = _("Type");
|
|
const u8 *const gTextPower = _("Power");
|
|
const u8 *const gStatusNames[89] = {
|
|
[0] = _("-"),
|
|
[1] = _("Asleep"),
|
|
[2] = _("Won't get sleepy"),
|
|
[3] = _("Caught in a nightmare"),
|
|
[4] = _("Yawning"),
|
|
[5] = _("Napping"),
|
|
[6] = _("Low HP! Situation critical!"),
|
|
[7] = _("Burned"),
|
|
[8] = _("Poisoned"),
|
|
[9] = _("Badly poisoned"),
|
|
[10] = _("Paralyzed"),
|
|
[11] = _("Identifying"),
|
|
[12] = _("Frozen"),
|
|
[13] = _("Immobilized"),
|
|
[14] = _("Wrapped around foe"),
|
|
[15] = _("Wrapped by foe"),
|
|
[16] = _("Ingrain in use"),
|
|
[17] = _("Petrified"),
|
|
[18] = _("Being squeezed"),
|
|
[19] = _("About to drop from hunger"),
|
|
[20] = _("Cringing"),
|
|
[21] = _("Confused"),
|
|
[22] = _("Paused"),
|
|
[23] = _("Cowering"),
|
|
[24] = _("Taunted"),
|
|
[25] = _("Encore in effect"),
|
|
[26] = _("Infatuated"),
|
|
[27] = _("Sped up"),
|
|
[28] = _("Bide in use"),
|
|
[29] = _("Charging Solarbeam"),
|
|
[30] = _("Charging Sky Attack"),
|
|
[31] = _("Charging Razor Wind"),
|
|
[32] = _("Charging Focus Punch"),
|
|
[33] = _("Charging Skull Bash"),
|
|
[34] = _("Flying high up"),
|
|
[35] = _("Bouncing"),
|
|
[36] = _("Hiding underwater"),
|
|
[37] = _("Burrowed underground"),
|
|
[38] = _("Using Charge"),
|
|
[39] = _("Shaking with rage"),
|
|
[40] = _("Slowed down"),
|
|
[41] = _("Reflect in use"),
|
|
[42] = _("Safeguard is up"),
|
|
[43] = _("Light Screen is up"),
|
|
[44] = _("Ready to counter"),
|
|
[45] = _("Magic Coat is up"),
|
|
[46] = _("Making a wish"),
|
|
[47] = _("Protecting itself"),
|
|
[48] = _("Mirror Coat is up"),
|
|
[49] = _("Set to endure"),
|
|
[50] = _("Mini Counter"),
|
|
[51] = _("Mirror Move in use"),
|
|
[52] = _("Conversion 2 in use"),
|
|
[53] = _("Ready to use Vital Throw"),
|
|
[54] = _("Mist in use"),
|
|
[55] = _("Weakened"),
|
|
[56] = _("Cursed"),
|
|
[57] = _("Decoy"),
|
|
[58] = _("Ready to use Snatch"),
|
|
[59] = _("Immobilized by hunger"),
|
|
[60] = _("Afflicted by Leech Seed"),
|
|
[61] = _("Destiny Bond in use"),
|
|
[62] = _("- "),
|
|
[63] = _("Total accuracy for moves"),
|
|
[64] = _("Afflicted by Smokescreen"),
|
|
[65] = _("Inflicts set damage"),
|
|
[66] = _("Enhanced critical-hit rate"),
|
|
[67] = _("- "),
|
|
[68] = _("Capable of throwing far"),
|
|
[69] = _("Thrown items pierce things"),
|
|
[70] = _("- "),
|
|
[71] = _("Invisible"),
|
|
[72] = _("Transformed Pokémon"),
|
|
[73] = _("Travel anywhere"),
|
|
[74] = _("- "),
|
|
[75] = _("Blinded"),
|
|
[76] = _("Hallucinating"),
|
|
[77] = _("Seeing the unseeable"),
|
|
[78] = _("- "),
|
|
[79] = _("Unable to use its mouth"),
|
|
[80] = _("Stockpiling power"),
|
|
[81] = _("Can locate other Pokémon"),
|
|
[82] = _("Can locate items"),
|
|
[83] = _("Bearing a grudge"),
|
|
[84] = _("Exposed to sight"),
|
|
[85] = _("Terrified"),
|
|
[86] = _("Heard Perish Song"),
|
|
[87] = _("Sped up attacks"),
|
|
[88] = _("Can locate stairs"),
|
|
};
|
|
|
|
const u8 *const gFormattedStatusNames[89] = {
|
|
[0] = _("- "),
|
|
[1] = _("{color CYAN}Sleep{reset} "),
|
|
[2] = _("{color CYAN}Sleepless{reset} "),
|
|
[3] = _("{color CYAN}Nightmare{reset} "),
|
|
[4] = _("{color CYAN}Yawning{reset} "),
|
|
[5] = _("{color CYAN}Napping{reset} "),
|
|
[6] = _("{color CYAN}Low HP{reset} "),
|
|
[7] = _("{color CYAN}Burn{reset} "),
|
|
[8] = _("{color CYAN}Poisoned{reset} "),
|
|
[9] = _("{color CYAN}Badly Poisoned{reset} "),
|
|
[10] = _("{color CYAN}Paralysis{reset} "),
|
|
[11] = _("{color CYAN}Identifying{reset} "),
|
|
[12] = _("{color CYAN}Frozen{reset} "),
|
|
[13] = _("{color CYAN}Leg Hold{reset} "),
|
|
[14] = _("{color CYAN}Wrap{reset} "),
|
|
[15] = _("{color CYAN}Wrapped{reset} "),
|
|
[16] = _("{color CYAN}Ingrain{reset} "),
|
|
[17] = _("{color CYAN}Petrified{reset} "),
|
|
[18] = _("{color CYAN}Constriction{reset} "),
|
|
[19] = _("{color CYAN}Famished{reset} "),
|
|
[20] = _("{color CYAN}Cringe{reset} "),
|
|
[21] = _("{color CYAN}Confused{reset} "),
|
|
[22] = _("{color CYAN}Paused{reset} "),
|
|
[23] = _("{color CYAN}Cowering{reset} "),
|
|
[24] = _("{color CYAN}Taunted{reset} "),
|
|
[25] = _("{color CYAN}Encore{reset} "),
|
|
[26] = _("{color CYAN}Infatuated{reset} "),
|
|
[27] = _("{color CYAN}Double Speed{reset} "),
|
|
[28] = _("{color CYAN}Bide{reset} "),
|
|
[29] = _("{color CYAN}Solarbeam{reset} "),
|
|
[30] = _("{color CYAN}Sky Attack{reset} "),
|
|
[31] = _("{color CYAN}Razor Wind{reset} "),
|
|
[32] = _("{color CYAN}Focus Punch{reset} "),
|
|
[33] = _("{color CYAN}Skull Bash{reset} "),
|
|
[34] = _("{color CYAN}Flying{reset} "),
|
|
[35] = _("{color CYAN}Bouncing{reset} "),
|
|
[36] = _("{color CYAN}Diving{reset} "),
|
|
[37] = _("{color CYAN}Digging{reset} "),
|
|
[38] = _("{color CYAN}Charging{reset} "),
|
|
[39] = _("{color CYAN}Enraged{reset} "),
|
|
[40] = _("{color CYAN}Half Speed{reset} "),
|
|
[41] = _("{color CYAN}Reflect{reset} "),
|
|
[42] = _("{color CYAN}Safeguard{reset} "),
|
|
[43] = _("{color CYAN}Light Screen{reset} "),
|
|
[44] = _("{color CYAN}Counter{reset} "),
|
|
[45] = _("{color CYAN}Magic Coat{reset} "),
|
|
[46] = _("{color CYAN}Wish{reset} "),
|
|
[47] = _("{color CYAN}Protect{reset} "),
|
|
[48] = _("{color CYAN}Mirror Coat{reset} "),
|
|
[49] = _("{color CYAN}Enduring{reset} "),
|
|
[50] = _("{color CYAN}Mini Counter{reset} "),
|
|
[51] = _("{color CYAN}Mirror Move{reset} "),
|
|
[52] = _("{color CYAN}Conversion 2{reset} "),
|
|
[53] = _("{color CYAN}Vital Throw{reset} "),
|
|
[54] = _("{color CYAN}Mist{reset} "),
|
|
[55] = _("{color CYAN}Weakened{reset} "),
|
|
[56] = _("{color CYAN}Cursed{reset} "),
|
|
[57] = _("{color CYAN}Decoy{reset} "),
|
|
[58] = _("{color CYAN}Snatch{reset} "),
|
|
[59] = _("{color CYAN}Hungry Pal{reset} "),
|
|
[60] = _("{color CYAN}Leech Seed{reset} "),
|
|
[61] = _("{color CYAN}Destiny Bond{reset} "),
|
|
[62] = _("- "),
|
|
[63] = _("{color CYAN}Sure Shot{reset} "),
|
|
[64] = _("{color CYAN}Whiffer{reset} "),
|
|
[65] = _("{color CYAN}Set Damage{reset} "),
|
|
[66] = _("{color CYAN}Focus Energy{reset} "),
|
|
[67] = _("- "),
|
|
[68] = _("{color CYAN}Long Toss{reset} "),
|
|
[69] = _("{color CYAN}Pierce{reset} "),
|
|
[70] = _("- "),
|
|
[71] = _("{color CYAN}Invisible{reset} "),
|
|
[72] = _("{color CYAN}Transformed{reset} "),
|
|
[73] = _("{color CYAN}Mobile{reset} "),
|
|
[74] = _("- "),
|
|
[75] = _("{color CYAN}Blinker{reset} "),
|
|
[76] = _("{color CYAN}Cross-Eyed{reset} "),
|
|
[77] = _("{color CYAN}Eyedrops{reset} "),
|
|
[78] = _("- "),
|
|
[79] = _("{color CYAN}Muzzled{reset} "),
|
|
[80] = _("{color CYAN}Stockpiling{reset} "),
|
|
[81] = _("{color CYAN}Power Ears{reset} "),
|
|
[82] = _("{color CYAN}Scanning{reset} "),
|
|
[83] = _("{color CYAN}Grudge{reset} "),
|
|
[84] = _("{color CYAN}Exposed{reset} "),
|
|
[85] = _("{color CYAN}Terrified{reset} "),
|
|
[86] = _("{color CYAN}Perish Song{reset} "),
|
|
[87] = _("{color CYAN}Doubled Attack{reset} "),
|
|
[88] = _("{color CYAN}Stair Spotter{reset} "),
|
|
};
|
|
|
|
const u8 *const gUnknown_810DD58 = _("Status");
|
|
const u8 *const gText_IqSkills = _("IQ Skills");
|
|
const u8 *const gText_LevelUnkMacro = _("Level: {UNK_MACRO_3E M3E_82}{VALUE_0} ");
|
|
const u8 *const gText_ExpPtsUnkMacro = _("Exp. Pts.: {UNK_MACRO_3E M3E_82}{VALUE_1} ");
|
|
const u8 *const gText_ToNextLevel = _("To next level:{UNK_MACRO_3E M3E_82}{VALUE_0}");
|
|
const u8 *const gUnknown_810DDD0 = _("HP:{UNK_MACRO_3E M3E_82}$v03/$v13");
|
|
const u8 *const gUnknown_810DDE4 = _("Attack/Defense:");
|
|
const u8 *const gUnknown_810DDFC = _("Sp. Atk./Sp. Def.:");
|
|
const u8 *const gUnknown_810DE0C = _("{UNK_MACRO_3E M3E_92}$v03/");
|
|
const u8 *const gUnknown_810DE20 = _("{UNK_MACRO_3E M3E_92}{color RED}$v03{reset}/");
|
|
const u8 *const gUnknown_810DE24 = _("{UNK_MACRO_3E M3E_92}$v03/");
|
|
const u8 *const gUnknown_810DE28 = _("{UNK_MACRO_3E M3E_92}{color RED}$v03{reset}/");
|
|
const u8 *const gUnknown_810DE38 = _("{UNK_MACRO_3E M3E_118}$v03");
|
|
const u8 *const gUnknown_810DE4C = _("{UNK_MACRO_3E M3E_118}{color RED}$v03{reset}");
|
|
const u8 *const gUnknown_810DE50 = _("{UNK_MACRO_3E M3E_118}$v03");
|
|
const u8 *const gUnknown_810DE54 = _("{UNK_MACRO_3E M3E_118}{color RED}$v03{reset}");
|
|
const u8 *const gUnknown_810DE58 = _("None");
|
|
const u8 *const gUnknown_810DE6C = _("Item:{UNK_MACRO_3E M3E_46}{MOVE_ITEM_0} ");
|
|
const u8 *const gUnknown_810DE80 = _("IQ:{UNK_MACRO_3E M3E_52}{POKEMON_0} ");
|
|
const u8 *const gUnknown_810DE98 = _("Tactics:{UNK_MACRO_3E M3E_52}{POKEMON_0} ");
|
|
const u8 *const gUnknown_810DEB4 = _("Species:{UNK_MACRO_3E M3E_54}{COLOR YELLOW}{POKEMON_0}{RESET} ");
|
|
const u8 *const gUnknown_810DEC8 = _("Friend Area: ");
|
|
const u8 *const gUnknown_810DEDC = _("{UNK_MACRO_3E M3E_22}{COLOR GREEN}{MOVE_ITEM_0}{RESET}");
|
|
const u8 *const gUnknown_810DEF4 = _("{COLOR CYAN}{POKEMON_0} Pokémon{RESET} ");
|
|
// Four strings below are unused.
|
|
const u8 *const gUnknown_810DEF8 = _("Type:{UNK_MACRO_3E M3E_44}{COLOR CYAN}{POKEMON_0}{RESET}/{COLOR CYAN}{POKEMON_1}{RESET} ");
|
|
const u8 *const gUnknown_810DF1C = _("Type:{UNK_MACRO_3E M3E_44}{COLOR CYAN}{POKEMON_0}{RESET} ");
|
|
const u8 *const gUnknown_810DF34 = _("Ability:{UNK_MACRO_3E M3E_44}{COLOR CYAN}{POKEMON_0}{RESET} ");
|
|
const u8 *const gUnknown_810DF50 = _("{UNK_MACRO_3E M3E_44}{COLOR CYAN}{POKEMON_1}{RESET}");
|
|
const u8 *const gUnknown_810DF78 = _("No status problems");
|
|
const u8 *const gUnknown_810DF84 = _("No IQ");
|
|
const u8 *const gUnknown_810DF98 = _("Size:{UNK_MACRO_3E M3E_82}{POKEMON_0}");
|
|
const u8 *const gUnknown_810DFB4 = _("Joined rescue team at:");
|
|
const u8 *const gUnknown_810DFC8 = _("{UNK_MACRO_3E M3E_22}{COLOR CYAN}{MOVE_ITEM_0}{RESET}");
|
|
const u8 *const gEvolutionStrings[4] = {
|
|
[0] = _("Evolution: {UNK_MACRO_3E M3E_54}Not now"),
|
|
[1] = _("Evolution: {UNK_MACRO_3E M3E_54}Possible"),
|
|
[2] = _("Evolution: {UNK_MACRO_3E M3E_54}No more"),
|
|
[3] = _(" "),
|
|
};
|
|
|
|
const u8 *const gUnknown_810E02C[6] = {
|
|
[0] = _("0"),
|
|
[1] = _("{STAR_BULLET} "),
|
|
[2] = _("{STAR_BULLET}{STAR_BULLET} "),
|
|
[3] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[4] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[5] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
};
|
|
|
|
const StatusText gStatusDescriptions[99] = {
|
|
[0] = { _("{color CYAN}Sleepless{reset} "), _("The Pokémon becomes incapable of falling\nasleep.\nIts effect lasts a set amount of turns.")},
|
|
[1] = { _("{color CYAN}Sleep{reset} "), _("The Pokémon falls asleep and becomes\nincapable of any action.\nIts effect lasts a set amount of turns.")},
|
|
[2] = { _("{color CYAN}Nightmare{reset} "), _("The Pokémon falls asleep and becomes\nincapable of any action.\nIt also takes damage upon awakening.")},
|
|
[3] = { _("{color CYAN}Yawning{reset} "), _("The Pokémon becomes drowsy and falls\nasleep after several turns.")},
|
|
[4] = { _("{color CYAN}Napping{reset} "), _("The Pokémon falls asleep and becomes\nincapable of any action.\nUpon awakening, the Pokémon fully\nregains {color YELLOW}HP{reset} and heals from any\nstatus problems.")},
|
|
[5] = { _("{color CYAN}Low HP{reset} "), _("The Pokémon's {color YELLOW}HP{reset} is low from taking\ndamage. It is in danger.\nDo something to restore {color YELLOW}HP{reset}!")},
|
|
[6] = { _("{color CYAN}Burn{reset} "), _("The Pokémon takes damage every few\nturns from its burn.\nA burn can be healed by going into water,\nusing certain moves or items, or by\ngoing to the next floor.")},
|
|
[7] = { _("{color CYAN}Poisoned{reset} "), _("The Pokémon takes damage every ten\nturns. It is also prevented from \nregenerating {color YELLOW}HP{reset}.\nPoison does not disappear over turns.\nHeal it quickly by using certain moves or\nitems, or by going to the next floor.")},
|
|
[8] = { _("{color CYAN}Badly Poisoned{reset} "), _("The Pokémon takes damage every\ntwo turns. It is also prevented from \nregenerating {color YELLOW}HP{reset}. This condition does not\ndisappear over turns.\nHeal it quickly by using certain moves or\nitems, or by going to the next floor.\n")},
|
|
[9] = { _("{color CYAN}Paralysis{reset} "), _("The Pokémon's {color YELLOW}Movement Speed{reset} and\n{color YELLOW}attack frequency{reset} are reduced.\nAttacks and moves become unusable.\nWonder Orbs also won't work, but other\nitems will.\nIts effects last a set amount of turns.")},
|
|
[10] = { _("{color CYAN}Identifying{reset} "), _("The Pokémon gains the ability to identify\nif other Pokémon are holding items or not.")},
|
|
[11] = { _("{color CYAN}Famished{reset} "), _("The Pokémon is on the verge of collapse\nfrom hunger. Every action results in a\nloss of {color YELLOW}HP{reset}.\nThis condition will persist until the\nPokémon's {color YELLOW}Belly{reset} is filled.")},
|
|
[12] = { _("{color CYAN}Frozen{reset} "), _("The Pokémon becomes frozen solid.\nWhile frozen, it will not take damage\nfrom attacks and almost all moves.\nFire-type moves can thaw out the Pokémon\nand may inflict damage.\nThe condition lasts a set amount of turns.")},
|
|
[13] = { _("{color CYAN}Leg Hold{reset} "), _("The Pokémon becomes immobilized.\nThis effect lasts a set amount of turns.")},
|
|
[14] = { _("{color CYAN}Constriction{reset} "), _("The Pokémon becomes immobilized and\nsustains damage over several turns.\nThese effects last a set amount of turns.")},
|
|
[15] = { _("{color CYAN}Wrap{reset} "), _("The Pokémon wraps around the foe and\ninflicts damage every several turns.\nDuring that time, the Pokémon is also\nincapable of doing anything else.\nThese effects last a set amount of turns.")},
|
|
[16] = { _("{color CYAN}Wrapped{reset} "), _("The Pokémon is wrapped by a foe.\nIt becomes incapable of action\nand takes damage every several turns.\nThese effects last a set number of turns.")},
|
|
[17] = { _("{color CYAN}Ingrain{reset} "), _("The Pokémon lays down roots in the\nground. It becomes immobilized, but\nit regenerates {color YELLOW}HP{reset} every several turns.\nThese effects last a set amount of turns.")},
|
|
[18] = { _("{color CYAN}Paused{reset} "), _("The Pokémon pauses and watches without\ndoing anything else.\nThis condition lasts a set amount of turns.")},
|
|
[19] = { _("{color CYAN}Cowering{reset} "), _("The Pokémon is frightened, making it\nlaunch attacks and moves completely\nbackwards. If an ally is behind it, the\nbackward attacks and moves will hit.\nThis condition lasts a set amount of turns.")},
|
|
[20] = { _("{color CYAN}Taunted{reset} "), _("When using moves or Wonder Orbs, the\nPokémon will only use offensive ones\nthat inflict damage.\nThis effect lasts a set amount of turns.")},
|
|
[21] = { _("{color CYAN}Infatuated{reset} "), _("The Pokémon becomes infatuated with\nthe foe and stops doing anything.\nIt recovers after a set amount of turns.")},
|
|
[22] = { _("{color CYAN}Bide{reset} "), _("The Pokémon stops moving for several\nturns and takes hits from foes.\nIn the end, it will strike back to cause\ndouble the damage it took over that time.")},
|
|
[23] = { _("{color CYAN}Solarbeam{reset} "), _("The Pokémon is preparing to launch\nthe move {color GREEN}Solarbeam{reset}.\nOn the next turn, {color GREEN}Solarbeam{reset} will be\nunleashed.")},
|
|
[24] = { _("{color CYAN}Sky Attack{reset} "), _("The Pokémon is preparing to use\nthe move {color GREEN}Sky Attack{reset}.\nOn the next turn, {color GREEN}Sky Attack{reset} will be\nunleashed.")},
|
|
[25] = { _("{color CYAN}Razor Wind{reset} "), _("The Pokémon is preparing to use\nthe move {color GREEN}Razor Wind{reset}.\nOn the next turn, {color GREEN}Razor Wind{reset} will be\nunleashed.")},
|
|
[26] = { _("{color CYAN}Focus Punch{reset} "), _("The Pokémon is preparing to use\nthe move {color GREEN}Focus Punch{reset}.\nOn the next turn, {color GREEN}Focus Punch{reset} will be\nunleashed.")},
|
|
[27] = { _("{color CYAN}Skull Bash{reset} "), _("The Pokémon is preparing to use\nthe move {color GREEN}Skull Bash{reset}.\nOn the next turn, {color GREEN}Skull Bash{reset} will be\nunleashed.")},
|
|
[28] = { _("{color CYAN}Flying{reset} "), _("The Pokémon is preparing to attack from\nhigh in the sky.\nOn the next turn, it will strike from\nthe sky to inflict damage.")},
|
|
[29] = { _("{color CYAN}Bouncing{reset} "), _("The Pokémon has bounced high to ready\nits attack.\nOn the next turn, it will strike down\nto inflict damage.")},
|
|
[30] = { _("{color CYAN}Diving{reset} "), _("Using the move {color GREEN}Dive{reset}, \nthe Pokémon has gone underwater to\nprepare for its attack.\nIt will strike on the next turn to inflict\ndamage.")},
|
|
[31] = { _("{color CYAN}Digging{reset} "), _("Using the move {color GREEN}Dig{reset}, \nthe Pokémon has gone underground to\nprepare for its attack.\nIt will strike on the next turn to inflict\ndamage.")},
|
|
[32] = { _("{color CYAN}Charging{reset} "), _("The Pokémon is charging electricity.\nIt boosts the power of any Electric-type\nmove used right after charging.")},
|
|
[33] = { _("{color CYAN}Enraged{reset} "), _("The Pokémon's Attack rises by one level\neach time it takes damage.\nThis effect wears off in a set amount\nof turns.")},
|
|
[34] = { _("{color CYAN}Reflect{reset} "), _("The Pokémon takes only half the damage\nfrom Physical Attack moves and regular\nattacks.\nThis effect lasts a set amount of turns.")},
|
|
[35] = { _("{color CYAN}Safeguard{reset} "), _("The Pokémon is protected against all\nstatus problems.\nThis effect lasts a set amount of turns.")},
|
|
[36] = { _("{color CYAN}Light Screen{reset} "), _("The Pokémon takes only half the damage\nfrom Special Attack moves.\nThis effect lasts a set amount of turns.")},
|
|
[37] = { _("{color CYAN}Counter{reset} "), _("The Pokémon counters any Physical Attack\nmove or regular attack, and inflicts the\nsame damage it took from the foe.\nIf the Pokémon faints, it cannot hit back.\nThis condition lasts a set amount of turns.")},
|
|
[38] = { _("{color CYAN}Magic Coat{reset} "), _("The Pokémon will bounce back any move\nthat causes a status problem.\nThis effect lasts a set amount of turns.")},
|
|
[39] = { _("{color CYAN}Wish{reset} "), _("The Pokémon regains {color YELLOW}HP{reset} faster than usual.\nThis effect lasts a set amount of turns.")},
|
|
[40] = { _("{color CYAN}Protect{reset} "), _("The Pokémon will take no damage from\nattacks and moves. It will also resist\neffects of moves. It may take damage\nfrom rocks, explosions, etc.\nThis condition lasts a set amount of turns.")},
|
|
[41] = { _("{color CYAN}Mirror Coat{reset} "), _("The Pokémon bounces back the power of\nany Special Attack used by a foe directly\naround it. If the Pokémon faints from\nthe Special Attack, it can't strike back.\nThis condition lasts a set amount of turns.")},
|
|
[42] = { _("{color CYAN}Enduring{reset} "), _("If the Pokémon takes damage that would\nusually cause it to faint, it will hold on\nwith just {color YELLOW}1HP{reset}.\nThis effect lasts a set amount of turns.")},
|
|
[43] = { _("{color CYAN}Mini Counter{reset} "), _("The Pokémon counters any Physical Attack\nmove or regular attack, and inflicts one\nquarter the damage it took from the foe.\nIf the Pokémon faints, it cannot hit back.\nThis condition lasts a set amount of turns.")},
|
|
[44] = { _("{color CYAN}Conversion 2{reset} "), _("If hit by a move, the Pokémon changes its\ntype to one that is resistant to the move's\ntype.\nThis condition lasts a set amount of turns.")},
|
|
[45] = { _("{color CYAN}Vital Throw{reset} "), _("The Pokémon counters any Physical Attack\nmove or regular attack by picking up and\nhurling the foe.\nIf the Pokémon faints, it cannot retaliate\nwith a throw.\nThis condition lasts a set amount of turns.")},
|
|
[46] = { _("{color CYAN}Mist{reset} "), _("The Pokémon is protected from any\nreduction of the stats {color YELLOW}Attack{reset}, {color YELLOW}Defense{reset},\n{color YELLOW}Special Attack{reset}, {color YELLOW}Special Defense{reset},\n{color YELLOW}Accuracy{reset}, and {color YELLOW}Evasion{reset}.\nThis condition lasts a set amount of turns.")},
|
|
[47] = { _("{color CYAN}Mirror Move{reset} "), _("The Pokémon bounces back any move\nbefore it strikes.\nMoves can only be bounced back if the foe\nis directly around the Pokémon.\nThis condition lasts a set amount of turns.")},
|
|
[48] = { _("{color CYAN}Cursed{reset} "), _("The Pokémon takes heavy damage every\nseveral turns.\nThis effect lasts a set amount of turns.")},
|
|
[49] = { _("{color CYAN}Decoy{reset} "), _("The Pokémon is transformed into a decoy\nPokémon and is viewed as a foe by\nteam members. It also becomes likely to\ndraw the attention of foes.\nThere can be only one decoy on a floor.\nThis effect lasts a set amount of turns.")},
|
|
[50] = { _("{color CYAN}Leech Seed{reset} "), _("A Leech Seed is planted on the\nPokémon. The Leech Seed drains the\nPokémon's {color YELLOW}HP{reset} every several turns.\nThis effect lasts a set amount of turns.")},
|
|
[51] = { _("{color CYAN}Destiny Bond{reset} "), _("The Pokémon that Destiny Bond is used on\nwill take the same amount of damage as\nthe Pokémon that used Destiny Bond on it.\nThis condition lasts a set amount of turns.")},
|
|
[52] = { _("{color CYAN}Set Damage{reset} "), _("The amount of damage inflicted by the\nPokémon's moves and regular attack\nbecomes set at a certain figure.\nThis effect lasts a set amount of turns.")},
|
|
[53] = { _("{color CYAN}Long Toss{reset} "), _("If the Pokémon throws an item, it will fly\nuntil it hits an obstacle.\nThis effect wears off upon moving to the\nnext floor.")},
|
|
[54] = { _("{color CYAN}Pierce{reset} "), _("Any item thrown by the Pokémon will fly\nthrough all obstacles, including walls,\nuntil disappearing. This will affect all\nPokémon in its path.\nIts effect wears off upon moving to the\nnext floor.")},
|
|
[55] = { _("{color CYAN}Invisible{reset} "), _("The Pokémon becomes invisible and\nunnoticeable to other Pokémon.\nThis effect lasts a set amount of turns.")},
|
|
[56] = { _("{color CYAN}Transformed{reset} "), _("The Pokémon transforms into\na different Pokémon, appearance-wise.\nThis effect wears off upon moving to the\nnext floor.")},
|
|
[57] = { _("{color CYAN}Mobile{reset} "), _("The Pokémon can move, attack, and use\nmoves inside walls and on water, lava,\nor clouds. Beware--it will grow hungry\nfaster while traveling through walls.\nIts effect wears off upon moving to the\nnext floor.")},
|
|
[58] = { _("{color CYAN}Blinker{reset} "), _("The Pokémon's eyesight fails.\nIt can't see the terrain, other Pokémon, or\nitems on the ground.\nThis condition lasts a set amount of turns.")},
|
|
[59] = { _("{color CYAN}Cross-Eyed{reset} "), _("The Pokémon sees hallucinations.\nOther Pokémon and items on the ground\ntake on different appearances.\nThis effect lasts a set amount of turns.")},
|
|
[60] = { _("{color CYAN}Eyedrops{reset} "), _("The Pokémon gains the ability to see\nunsprung traps and invisible Pokémon.\nThis effect wears off upon moving to the\nnext floor.")},
|
|
[61] = { _("{color CYAN}Muzzled{reset} "), _("The Pokémon is prevented from using any\nmoves or items that involve its mouth.\nIts effect lasts a set amount of turns.")},
|
|
[62] = { _("{color CYAN}Cringe{reset} "), _("The Pokémon's attacks and moves will\nall fail.\nThis effect lasts a set amount of turns.")},
|
|
[63] = { _("{color CYAN}Petrified{reset} "), _("The Pokémon becomes incapable of any\naction.\nThis effect wears off if the Pokémon\nis hit by an attack or a move.")},
|
|
[64] = { _("{color CYAN}Sure Shot{reset} "), _("The Pokémon's accuracy of moves and\nattacks is boosted so they always hit.\nThis effect lasts a set amount of turns.")},
|
|
[65] = { _("{color CYAN}Focus Energy{reset} "), _("The critical-hit rate of the Pokémon's\nmoves is boosted to the maximum.\nThis effect lasts a set amount of turns.")},
|
|
[66] = { _("{color CYAN}Whiffer{reset} "), _("The Pokémon's accuracy of moves and\nattacks is minimized so they hardly\never hit.\nEven sure-hit moves may miss.\nThis effect lasts a set amount of turns.")},
|
|
[67] = { _("{color CYAN}Confused{reset} "), _("The Pokémon's sense of direction becomes\ncompletely scrambled.\nIts moves and attacks will hit even\nteam members.\nThis effect lasts a set amount of turns.")},
|
|
[68] = { _("{color CYAN}Encore{reset} "), _("The Pokémon is prevented from using\nanything but the last move it used.\nThis effect lasts a set amount of turns.")},
|
|
[69] = { _("{color CYAN}Grudge Effect{reset} "), _("If the Pokémon is defeated, its grudge\ncauses the foe to completely lose the PP\nof the move it used last.")},
|
|
[70] = { _("{color CYAN}Snatch{reset} "), _("The Pokémon steals the effects of moves\nused by other Pokémon on the floor.\nThis effect lasts a set amount of turns.")},
|
|
[71] = { _("{color CYAN}Hungry Pal{reset} "), _("The Pokémon becomes famished and\nunable to move.")},
|
|
[72] = { _("{color CYAN}Hail{reset} "), _("The weather is bitterly cold with hail.\nThis condition inflicts damage on\nall Pokémon except the Ice type.")},
|
|
[73] = { _("{color CYAN}Rain{reset} "), _("The weather is rainy.\nIt boosts the power of Water-type moves\nand weakens Fire-type moves.")},
|
|
[74] = { _("{color CYAN}Sunny{reset} "), _("The sun is blazing.\nIt boosts the power of Fire-type moves\nand weakens Water-type moves.")},
|
|
[75] = { _("{color CYAN}Sandstorm{reset} "), _("There is a raging sandstorm.\nThis weather condition inflicts damage\non all Pokémon except for the Ground,\nRock, and Steel types.")},
|
|
[76] = { _("{color CYAN}Cloudy{reset} "), _("The weather is cloudy and dark.\nThis condition lowers the {color YELLOW}Attack{reset}\nand {color YELLOW}Special Attack{reset} of all Pokémon\nexcept for the Normal type.")},
|
|
[77] = { _("{color CYAN}Fog{reset} "), _("The weather is foggy.\nThis condition weakens the power\nof Electric-type moves.")},
|
|
[78] = { _("{color CYAN}Snow{reset} "), _("There is a raging snowstorm.\nThis weather condition boosts the\n{color YELLOW}Movement Speed{reset} of Ice-type Pokémon\nby one level.")},
|
|
[79] = { _("{color CYAN}Explode{reset} "), _("The Pokémon (or trap) explodes and\ninflicts damage on all Pokémon within\na 1-tile range.\nThe explosion halves the {color YELLOW}HP{reset} of rescue\nteam members. It also destroys walls and\nitems within the 1-tile range.")},
|
|
[80] = { _("{color CYAN}Huge Explosion{reset} "), _("The Pokémon (or trap) explodes savagely\nand inflicts damage on all Pokémon within\na 2-tile range.\nThe huge explosion halves the {color YELLOW}HP{reset} of\nrescue team members. It also destroys\nwalls and items within the 2-tile range.")},
|
|
[81] = { _("{color CYAN}Double Speed{reset} "), _("The Pokémon's {color YELLOW}Movement Speed{reset} is boosted\nover its usual level.")},
|
|
[82] = { _("{color CYAN}Half Speed{reset} "), _("The Pokémon's {color YELLOW}Movement Speed{reset} is\nreduced from its usual level.")},
|
|
[83] = { _("{color CYAN}Stockpiling{reset} "), _("The Pokémon is storing power with the\nmove {color GREEN}Stockpile{reset}.\nThe more power Stockpiled, the more\npowerful the move {color GREEN}Spit Up{reset}{reset} becomes.\nThe stored power is lost if the Pokémon\ngoes on to the next floor.")},
|
|
[84] = { _("{color CYAN}Power Ears{reset} "), _("The Pokémon gains the ability to pinpoint\nthe locations of other Pokémon on the\nfloor's map.\nThis effect wears off upon moving to the\nnext floor.")},
|
|
[85] = { _("{color CYAN}Scanning{reset} "), _("The Pokémon gains the ability to pinpoint\non the map the locations of unclaimed\nitems.\nThis effect wears off upon moving to the\nnext floor.")},
|
|
[86] = { _("{color CYAN}Grudge{reset} "), _("If the Pokémon is defeated, its Grudge\ncauses the victorious foe to completely\nlose the PP of its last move.\nIts effect wears off upon moving to the\nnext floor.")},
|
|
[87] = { _("{color CYAN}Exposed{reset} "), _("The Ghost-type Pokémon's identity is\nrevealed.\nIts type matchup changes, making it weak\nagainst Normal- and Fighting-type moves.")},
|
|
[88] = { _("{color CYAN}Terrified{reset} "), _("The Pokémon is badly frightened.\nIt will try to flee from other Pokémon.")},
|
|
[89] = { _("{color CYAN}Perish Song{reset} "), _("Any Pokémon hearing Perish Song\nwill faint in three turns.")},
|
|
[90] = { _("{color CYAN}Doubled Attack{reset} "), _("The Pokémon is sped up.\nIts {color YELLOW}attack frequency{reset} has been boosted.")},
|
|
[91] = { _("{color CYAN}Mud Sport{reset} "), _("The floor's status changes to Mud Sport.\nThe power of Electric-type moves is\nhalved.")},
|
|
[92] = { _("{color CYAN}Water Sport{reset} "), _("The floor's status changes to Water Sport.\nThe power of Fire-type moves is halved.")},
|
|
[93] = { _("{color CYAN}Link{reset} "), _("Two or more moves can be linked together\nto use them in succession in one turn.\nAlthough linked moves can be powerful,\nthey also make the Pokémon hungry faster.\nThe link is broken if the {color YELLOW}PP{reset} of a linked\nmove is used up.")},
|
|
[94] = { _("{color CYAN}Weakened{reset} "), _("Because of moves, special abilities, etc.,\nthe Pokémon is weakened in terms of such\nstats as {color YELLOW}Attack{reset}, {color YELLOW}Defense{reset}, {color YELLOW}Special Attack{reset},\nand {color YELLOW}Special Defense{reset}. It is possible to heal\nthis condition with a Wonder Tile, etc.\nMoving to the next floor will also heal it.")},
|
|
[95] = { _("{color CYAN}Stair Spotter{reset} "), _("The Pokémon gains the ability to pinpoint\nthe location of the stairs on the map.\nThis effect wears off upon moving to the\nnext floor.")},
|
|
[96] = { _("{color CYAN}Special Attack Moves{reset} "), _("Special Attack moves are those based on\nthe stats {color YELLOW}Special Attack{reset} and\n{color YELLOW}Special Defense{reset}.\nSpecial Attack moves are of the types\nFire, Water, Grass, Electric, Ice, Psychic,\nDragon, and Dark.")},
|
|
[97] = { _("{color CYAN}Physical Attack Moves{reset} "), _("Physical Attack moves are those based on\nthe stats {color YELLOW}Attack{reset} and {color YELLOW}Defense{reset}.\nPhysical Attack moves are of the types\nNormal, Fighting, Poison, Ground, Flying,\nBug, Rock, Ghost, and Steel.")},
|
|
[98] = { NULL, NULL}
|
|
};
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|
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|
const DungeonName gDungeonNames[NUM_DUNGEONS] = {
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|
[DUNGEON_TINY_WOODS] = { _("Tiny Woods"), _("Tiny Woods")},
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[DUNGEON_THUNDERWAVE_CAVE] = { _("Thunderwave Cave"), _("Thunderwave Cave")},
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|
[DUNGEON_MT_STEEL] = { _("Mt. Steel"), _("Mt. Steel")},
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|
[DUNGEON_SINISTER_WOODS] = { _("Sinister Woods"), _("Sinister Woods")},
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|
[DUNGEON_SILENT_CHASM] = { _("Silent Chasm"), _("Silent Chasm")},
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|
[DUNGEON_MT_THUNDER] = { _("Mt. Thunder"), _("Mt. Thunder")},
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|
[DUNGEON_MT_THUNDER_PEAK] = { _("Mt. Thunder Peak"), _("Mt. Thunder Peak")},
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|
[DUNGEON_GREAT_CANYON] = { _("Great Canyon"), _("Great Canyon")},
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|
[DUNGEON_LAPIS_CAVE] = { _("Lapis Cave"), _("Lapis Cave")},
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|
[DUNGEON_MT_BLAZE] = { _("Mt. Blaze"), _("Mt. Blaze")},
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|
[DUNGEON_MT_BLAZE_PEAK] = { _("Mt. Blaze Peak"), _("Mt. Blaze Peak")},
|
|
[DUNGEON_FROSTY_FOREST] = { _("Frosty Forest"), _("Frosty Forest")},
|
|
[DUNGEON_FROSTY_GROTTO] = { _("Frosty Grotto"), _("Frosty Grotto")},
|
|
[DUNGEON_MT_FREEZE] = { _("Mt. Freeze"), _("Mt. Freeze")},
|
|
[DUNGEON_MT_FREEZE_PEAK] = { _("Mt. Freeze Peak"), _("Mt. Freeze Peak")},
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|
[DUNGEON_MAGMA_CAVERN] = { _("Magma Cavern"), _("Magma Cavern")},
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|
[DUNGEON_MAGMA_CAVERN_PIT] = { _("Magma Cavern Pit"), _("Magma Cavern Pit")},
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|
[DUNGEON_SKY_TOWER] = { _("Sky Tower"), _("Sky Tower")},
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|
[DUNGEON_SKY_TOWER_SUMMIT] = { _("Sky Tower Summit"), _("Sky Tower Summit")},
|
|
[DUNGEON_STORMY_SEA] = { _("Stormy Sea"), _("Stormy Sea")},
|
|
[DUNGEON_SILVER_TRENCH] = { _("Silver Trench"), _("Silver Trench")},
|
|
[DUNGEON_METEOR_CAVE] = { _("Meteor Cave"), _("Meteor Cave")},
|
|
[DUNGEON_MT_FREEZE_PEAK_2] = { _("Mt. Freeze Peak"), _("Mt. Freeze Peak")},
|
|
[DUNGEON_WESTERN_CAVE] = { _("Western Cave"), _("Western Cave")},
|
|
[DUNGEON_BOSS_3] = { _("Boss 3"), _("Boss 3")},
|
|
[DUNGEON_BOSS_4] = { _("Boss 4"), _("Boss 4")},
|
|
[DUNGEON_WISH_CAVE] = { _("Wish Cave"), _("Wish Cave")},
|
|
[DUNGEON_BURIED_RELIC] = { _("Buried Relic"), _("Buried Relic")},
|
|
[DUNGEON_PITFALL_VALLEY] = { _("Pitfall Valley"), _("Pitfall Valley")},
|
|
[DUNGEON_NORTHERN_RANGE] = { _("Northern Range"), _("Northern Range")},
|
|
[DUNGEON_BOSS_9] = { _("Boss 9"), _("Boss 9")},
|
|
[DUNGEON_DESERT_REGION] = { _("Desert Region"), _("Desert Region")},
|
|
[DUNGEON_SOUTHERN_CAVERN] = { _("Southern Cavern"), _("Southern Cavern")},
|
|
[DUNGEON_WYVERN_HILL] = { _("Wyvern Hill"), _("Wyvern Hill")},
|
|
[DUNGEON_FIERY_FIELD] = { _("Fiery Field"), _("Fiery Field")},
|
|
[DUNGEON_NORTHWIND_FIELD] = { _("Northwind Field"), _("Northwind Field")},
|
|
[DUNGEON_SOLAR_CAVE] = { _("Solar Cave"), _("Solar Cave")},
|
|
[DUNGEON_LIGHTNING_FIELD] = { _("Lightning Field"), _("Lightning Field")},
|
|
[DUNGEON_DARKNIGHT_RELIC] = { _("Darknight Relic"), _("Darknight Relic")},
|
|
[DUNGEON_WONDROUS_SEA] = { _("Wondrous Sea"), _("Wondrous Sea")},
|
|
[DUNGEON_MURKY_CAVE] = { _("Murky Cave"), _("Murky Cave")},
|
|
[DUNGEON_GRAND_SEA] = { _("Grand Sea"), _("Grand Sea")},
|
|
[DUNGEON_UPROAR_FOREST] = { _("Uproar Forest"), _("Uproar Forest")},
|
|
[DUNGEON_ODDITY_CAVE] = { _("Oddity Cave"), _("Oddity Cave")},
|
|
[DUNGEON_REMAINS_ISLAND] = { _("Remains Island"), _("Remains Island")},
|
|
[DUNGEON_MARVELOUS_SEA] = { _("Marvelous Sea"), _("Marvelous Sea")},
|
|
[DUNGEON_FANTASY_STRAIT] = { _("Fantasy Strait"), _("Fantasy Strait")},
|
|
[DUNGEON_ROCK_PATH] = { _("Rock Path"), _("Rock Path")},
|
|
[DUNGEON_SNOW_PATH] = { _("Snow Path"), _("Snow Path")},
|
|
[DUNGEON_AUTOPILOT] = { _("Autopilot"), _("Autopilot")},
|
|
[DUNGEON_D50] = { _("D50"), _("D50")},
|
|
[DUNGEON_D51] = { _("D51"), _("D51")},
|
|
[DUNGEON_NORMAL_MAZE] = { _("Dojo Registration"), _("For the Dojo")},
|
|
[DUNGEON_HOWLING_FOREST] = { _("Howling Forest"), _("Howling Forest")},
|
|
[DUNGEON_D54] = { _("D54"), _("D54")},
|
|
[DUNGEON_POISON_MAZE] = { _("Fantasy Strait"), _("Fantasy Strait")},
|
|
[DUNGEON_WATERFALL_POND] = { _("Waterfall Pond"), _("Waterfall Pond")},
|
|
[DUNGEON_UNOWN_RELIC] = { _("Unown Relic"), _("Unown Relic")},
|
|
[DUNGEON_JOYOUS_TOWER] = { _("Joyous Tower"), _("Joyous Tower")},
|
|
[DUNGEON_FAR_OFF_SEA] = { _("Far-off Sea"), _("Far-off Sea")},
|
|
[DUNGEON_MT_FARAWAY] = { _("Mt. Faraway"), _("Mt. Faraway")},
|
|
[DUNGEON_D61] = { _("D61"), _("D61")},
|
|
[DUNGEON_PURITY_FOREST] = { _("Purity Forest"), _("Purity Forest")},
|
|
[DUNGEON_OUT_ON_RESCUE] = { _("Out on Rescue"), _("D63")},
|
|
[DUNGEON_JOIN_LOCATION_LEADER] = { _("???"), _("???")},
|
|
[DUNGEON_JOIN_LOCATION_PARTNER] = { _("Tiny Woods"), _("Tiny Woods")},
|
|
[DUNGEON_UNKNOWN_WORLD] = { _("Unknown World"), _("Unknown World")},
|
|
[DUNGEON_FROSTY_GROTTO_2] = { _("Frosty Grotto"), _("Frosty Grotto")},
|
|
[DUNGEON_HOWLING_FOREST_2] = { _("Howling Forest"), _("Howling Forest")},
|
|
[DUNGEON_POKEMON_SQUARE] = { _("Pokémon Square"), _("Pokémon Square")},
|
|
[DUNGEON_POKEMON_SQUARE_2] = { _("Pokémon Square"), _("Pokémon Square")},
|
|
[DUNGEON_RESCUE_TEAM_BASE] = { _("Rescue Team Base"), _("Rescue Team Base")},
|
|
[DUNGEON_RESCUE_TEAM_BASE_2] = { _("Rescue Team Base"), _("Rescue Team Base")},
|
|
[DUNGEON_AGB_SLOT] = { _("****agb-slot "), _("****agb-slot ")},
|
|
[DUNGEON_JOIN_LOCATION_CLIENT_POKEMON] = { _("Client Pokémon"), _("C7 ")},
|
|
[DUNGEON_NORMAL_MAZE_2] = { _("Normal Maze"), _("Normal Maze")},
|
|
[DUNGEON_FIRE_MAZE] = { _("Fire Maze"), _("Fire Maze")},
|
|
[DUNGEON_WATER_MAZE] = { _("Water Maze"), _("Water Maze")},
|
|
[DUNGEON_GRASS_MAZE] = { _("Grass Maze"), _("Grass Maze")},
|
|
[DUNGEON_ELECTRIC_MAZE] = { _("Electric Maze"), _("Electric Maze")},
|
|
[DUNGEON_ICE_MAZE] = { _("Ice Maze"), _("Ice Maze")},
|
|
[DUNGEON_FIGHTING_MAZE] = { _("Fighting Maze"), _("Fighting Maze")},
|
|
[DUNGEON_GROUND_MAZE] = { _("Ground Maze"), _("Ground Maze")},
|
|
[DUNGEON_FLYING_MAZE] = { _("Flying Maze"), _("Flying Maze")},
|
|
[DUNGEON_PSYCHIC_MAZE] = { _("Psychic Maze"), _("Psychic Maze")},
|
|
[DUNGEON_POISON_MAZE_2] = { _("Poison Maze"), _("Poison Maze")},
|
|
[DUNGEON_BUG_MAZE] = { _("Bug Maze"), _("Bug Maze")},
|
|
[DUNGEON_ROCK_MAZE] = { _("Rock Maze"), _("Rock Maze")},
|
|
[DUNGEON_GHOST_MAZE] = { _("Ghost Maze"), _("Ghost Maze")},
|
|
[DUNGEON_DRAGON_MAZE] = { _("Dragon Maze"), _("Dragon Maze")},
|
|
[DUNGEON_DARK_MAZE] = { _("Dark Maze"), _("Dark Maze")},
|
|
[DUNGEON_STEEL_MAZE] = { _("Steel Maze"), _("Steel Maze")},
|
|
[DUNGEON_TEAM_SHIFTY] = { _("Team Shifty"), _("Team Shifty")},
|
|
[DUNGEON_TEAM_CONSTRICTOR] = { _("Team Constrictor"), _("Team Constrictor")},
|
|
[DUNGEON_TEAM_HYDRO] = { _("Team Hydro"), _("Team Hydro")},
|
|
[DUNGEON_TEAM_RUMBLEROCK] = { _("Team Rumblerock"), _("Team Rumblerock")},
|
|
[DUNGEON_RESCUE_TEAM_2] = { _("Rescue Team 2"), _("Rescue Team 2")},
|
|
[DUNGEON_RESCUE_TEAM_MAZE] = { _("Rescue Team Maze"), _("Rescue Team Maze")},
|
|
};
|
|
|
|
const u8 *const gIQSkillNames[NUM_IQ_SKILLS] = {
|
|
[IQ_NONE] = _("."),
|
|
[IQ_TYPE_ADVANTAGE_MASTER] = _("Type-Advantage Master"),
|
|
[IQ_ITEM_CATCHER] = _("Item Catcher"),
|
|
[IQ_COURSE_CHECKER] = _("Course Checker"),
|
|
[IQ_SURE_HIT_ATTACKER] = _("Sure-Hit Attacker"),
|
|
[IQ_QUICK_DODGER] = _("Quick Dodger"),
|
|
[IQ_PP_CHECKER] = _("PP Checker"),
|
|
[IQ_NONTRAITOR] = _("Nontraitor"),
|
|
[IQ_STATUS_CHECKER] = _("Status Checker"),
|
|
[IQ_EXP_GO_GETTER] = _("Exp. Go-Getter"),
|
|
[IQ_EFFICIENCY_EXPERT] = _("Efficiency Expert"),
|
|
[IQ_WEAK_TYPE_PICKER] = _("Weak-Type Picker"),
|
|
[IQ_ALL_TERRAIN_HIKER] = _("All-Terrain Hiker"),
|
|
[IQ_SUPER_MOBILE] = _("Super Mobile"),
|
|
[IQ_TRAP_AVOIDER] = _("Trap Avoider"),
|
|
[IQ_HOUSE_AVOIDER] = _("House Avoider"),
|
|
[IQ_ENERGY_SAVER] = _("Energy Saver"),
|
|
[IQ_NONSLEEPER] = _("Nonsleeper"),
|
|
[IQ_SELF_CURER] = _("Self-Curer"),
|
|
[IQ_TRAP_SEER] = _("Trap Seer"),
|
|
[IQ_LAVA_EVADER] = _("Lava Evader"),
|
|
[IQ_DEDICATED_TRAVELER] = _("Dedicated Traveler"),
|
|
[IQ_ITEM_MASTER] = _("Item Master"),
|
|
[IQ_EXCLUSIVE_MOVE_USER] = _("Exclusive Move-User"),
|
|
};
|
|
|
|
const u8 *const gIQSkillDescriptions[NUM_IQ_SKILLS] = {
|
|
[IQ_NONE] = _("."),
|
|
[IQ_TYPE_ADVANTAGE_MASTER] = _("The Pokémon's critical-hit rate is boosted\nwhen attacking foes with a type\ndisadvantage."),
|
|
[IQ_ITEM_CATCHER] = _("The Pokémon can catch and hold a thrown\nitem.\nIt can't make a catch if it is already\nholding an item. It also can't catch\nSeeds and drink items."),
|
|
[IQ_COURSE_CHECKER] = _("If this Pokémon has a foe targeted for\na move or a thrown item, it will check\nfirst for walls and other Pokémon that\nmay get in the way. It will stop if there\nis an obstacle."),
|
|
[IQ_SURE_HIT_ATTACKER] = _("The Pokémon's regular attacks never miss."),
|
|
[IQ_QUICK_DODGER] = _("The Pokémon becomes better at evading\nattacks and moves."),
|
|
[IQ_PP_CHECKER] = _("The Pokémon will stop using linked moves\nthat are on the verge of delinking.\nIt also stops using moves with no {color YELLOW}PP{reset} left."),
|
|
[IQ_NONTRAITOR] = _("If it becomes {color CYAN}Confused{reset} or is {color CYAN}Cowering{reset},\nthe Pokémon's wildly thrown\nattacks will not hit friends."),
|
|
[IQ_STATUS_CHECKER] = _("If its target has a status problem, the\nPokémon will not use moves that cause\nthe same status problem."),
|
|
[IQ_EXP_GO_GETTER] = _("When battling several foes, the Pokémon\nwill first target Pokémon that are worth\nthe most Exp. Points."),
|
|
[IQ_EFFICIENCY_EXPERT] = _("When battling several foes, the Pokémon\nwill first target Pokémon with the lowest\n{color YELLOW}HP{reset}."),
|
|
[IQ_WEAK_TYPE_PICKER] = _("When battling several foes, the Pokémon\nwill first target Pokémon that have a type\ndisadvantage."),
|
|
[IQ_ALL_TERRAIN_HIKER] = _("The Pokémon gains the ability to walk on\nwater, lava, and clouds."),
|
|
[IQ_SUPER_MOBILE] = _("The Pokémon gains the ability to walk on\nwater, lava, and clouds.\nIt can also dig its way through walls."),
|
|
[IQ_TRAP_AVOIDER] = _("The Pokémon often avoids stepping on\nvisible traps."),
|
|
[IQ_HOUSE_AVOIDER] = _("The Pokémon avoids monster houses."),
|
|
[IQ_ENERGY_SAVER] = _("The Pokémon's Belly empties slower."),
|
|
[IQ_NONSLEEPER] = _("The Pokémon resists sleep from traps\nand the moves of foes."),
|
|
[IQ_SELF_CURER] = _("The Pokémon recovers faster from status\nproblems."),
|
|
[IQ_TRAP_SEER] = _("If the Pokémon is on an undiscovered\ntrap, upon taking a step it will make\nthe trap visible without setting it off."),
|
|
[IQ_LAVA_EVADER] = _("The Pokémon will avoid fiery lava."),
|
|
[IQ_DEDICATED_TRAVELER] = _("The Pokémon will focus on traveling.\nIt will use moves and items less often."),
|
|
[IQ_ITEM_MASTER] = _("The Pokémon will use or throw its hold\nitem."),
|
|
[IQ_EXCLUSIVE_MOVE_USER] = _("The Pokémon will only use moves. It\nwill not use its regular attack."),
|
|
};
|
|
|
|
const u8 *const gTacticsNames[NUM_TACTICS] = {
|
|
[TACTIC_LETS_GO_TOGETHER] = _("Let's go together"),
|
|
[TACTIC_GO_THE_OTHER_WAY] = _("Go the other way"),
|
|
[TACTIC_GO_AFTER_FOES] = _("Go after foes"),
|
|
[TACTIC_AVOID_THE_FIRST_HIT] = _("Avoid the first hit"),
|
|
[TACTIC_ALL_FOR_ONE] = _("All for one"),
|
|
[TACTIC_GROUP_SAFETY] = _("Group safety"),
|
|
[TACTIC_AVOID_TROUBLE] = _("Avoid trouble"),
|
|
[TACTIC_BE_PATIENT] = _("Be patient"),
|
|
[TACTIC_KEEP_YOUR_DISTANCE] = _("Keep your distance"),
|
|
[TACTIC_WAIT_THERE] = _("Wait there"),
|
|
[TACTIC_GET_AWAY] = _("Get away"),
|
|
[TACTIC_UNUSED] = _("unused "),
|
|
};
|
|
|
|
const u8 *const gTacticsDescriptions[NUM_TACTICS + 12] = {
|
|
[TACTIC_LETS_GO_TOGETHER] = _("The Pokémon will try to stay with\nthe leader."),
|
|
[TACTIC_GO_THE_OTHER_WAY] = _("The Pokémon will go off on its own,\nheedless of the leader."),
|
|
[TACTIC_GO_AFTER_FOES] = _("The Pokémon will head straight toward\nany foe it spots."),
|
|
[TACTIC_AVOID_THE_FIRST_HIT] = _("The Pokémon will try to avoid being\nattacked first.\nIf a foe comes close, the Pokémon will\nattack."),
|
|
[TACTIC_ALL_FOR_ONE] = _("The Pokémon will try to avoid being alone.\nIt will try to stay with the team."),
|
|
[TACTIC_GROUP_SAFETY] = _("The Pokémon will try to avoid being alone.\nIt will try to stay with friends of the\nsame species."),
|
|
[TACTIC_AVOID_TROUBLE] = _("The Pokémon will try to avoid foes if its\n{color YELLOW}HP{reset} is low."),
|
|
[TACTIC_BE_PATIENT] = _("The Pokémon will stop moving if its {color YELLOW}HP{reset}\nis low."),
|
|
[TACTIC_KEEP_YOUR_DISTANCE] = _("The Pokémon will try to keep its distance\nfrom foes while moving."),
|
|
[TACTIC_WAIT_THERE] = _("The Pokémon will stop moving."),
|
|
[TACTIC_GET_AWAY] = _("The Pokémon will flee from others\nwhether they are friendly or not.\nIn its rush to flee, the Pokémon will not\nbe able to use any items."),
|
|
[TACTIC_UNUSED] = _("unused "),
|
|
[NUM_TACTICS ... NUM_TACTICS + 11] = NULL // Used for testing?
|
|
};
|
|
|
|
const struct unkStruct_8113080 gSpecialDeathTexts[55] = {
|
|
[0] = { 0, _("was transformed into a friend.")},
|
|
[1] = { 0, _("left without being befriended.")},
|
|
[2] = { 0, _("fainted from a debug attack.")},
|
|
[3] = { 0, _("missed a Jump Kick and wiped out.")},
|
|
[4] = { 0, _("missed a Hi Jump Kick and wiped out.")},
|
|
[5] = { 0, _("fainted from the foe's Destiny Bond.")},
|
|
[6] = { 0, _("fainted, covered in sludge.")},
|
|
[7] = { 1, _("was defeated by a powerful move.")},
|
|
[8] = { 1, _("was defeated by a powerful move.")},
|
|
[9] = { 0, _("fainted from a move's recoil damage.")},
|
|
[10] = { 0, _("fainted from damage it took bouncing.")},
|
|
[11] = { 1, _("a foe's pent-up energy.")},
|
|
[12] = { 1, _("was defeated by a powerful move.")},
|
|
[13] = { 1, _("was defeated by a powerful move.")},
|
|
[14] = { 1, _("was defeated by a powerful move.")},
|
|
[15] = { 1, _("was defeated by a powerful move.")},
|
|
[16] = { 1, _("was defeated by a powerful move.")},
|
|
[17] = { 1, _("was defeated by a powerful move.")},
|
|
[18] = { 0, _("fainted from stepping on spikes.")},
|
|
[19] = { 0, _("debug damage.")},
|
|
[20] = { 0, _("fainted from a bad burn.")},
|
|
[21] = { 0, _("fainted, unable to bear constriction.")},
|
|
[22] = { 0, _("fainted after the poison spread.")},
|
|
[23] = { 0, _("fainted while still being wrapped.")},
|
|
[24] = { 0, _("was felled by a curse.")},
|
|
[25] = { 0, _("was drained to nothing by Leech Seed.")},
|
|
[26] = { 0, _("fainted from hearing Perish Song.")},
|
|
[27] = { 0, _("fainted while in a nightmare.")},
|
|
[28] = { 0, _("was felled by a thrown rock.")},
|
|
[29] = { 0, _("fainted from hunger.")},
|
|
[30] = { 0, _("disappeared in an explosion.")},
|
|
[31] = { 0, _("tripped a Chestnut Trap and fainted.")},
|
|
[32] = { 0, _("fainted due to a trap's damage.")},
|
|
[33] = { 0, _("fell into a Pitfall Trap and fainted.")},
|
|
[34] = { 1, _("a Blast Seed's damage.")},
|
|
[35] = { 0, _("was felled by a thrown item.")},
|
|
[36] = { 0, _("was transformed into an item.")},
|
|
[37] = { 0, _("fainted from being knocked flying.")},
|
|
[38] = { 0, _("was felled by a Pokémon sent flying.")},
|
|
[39] = { 0, _("gave up the exploration.")},
|
|
[40] = { 0, _("was deleted for the sake of an event.")},
|
|
[41] = { 0, _("went away.")},
|
|
[42] = { 0, _("was blown out by an unseen force.")},
|
|
[43] = { 0, _("returned with the fallen partner.")},
|
|
[44] = { 0, _("fainted due to the weather.")},
|
|
[45] = { 0, _("was possessed.")},
|
|
[46] = { 0, _("failed to protect the client Pokémon.")},
|
|
[47] = { 0, _("fainted from a Wonder Orb.")},
|
|
[48] = { 0, _("fainted from an item.")},
|
|
[49] = { 0, _("- ")},
|
|
[50] = { 0, _("escaped in the middle of exploration.")},
|
|
[51] = { 0, _("cleared the dungeon.")},
|
|
[52] = { 0, _("succeeded in the rescue mission.")},
|
|
[53] = { 0, _("impressively completed a mission.")},
|
|
[54] = { 0, _("befriended Mew!")},
|
|
};
|
|
|
|
const u8 *const gText_DeathToMove = _("{POKEMON_0}'s {MOVE_ITEM_0}.");
|
|
const u8 *const gText_AlignPlaceX = _("{CENTER_ALIGN}Place: {POKEMON_0}");
|
|
const u8 *const gText_Pokemon1WasDefeatedBy = _("{POKEMON_1} was defeated by");
|
|
const u8 *const gText_Pokemon1 = _("{POKEMON_1}");
|
|
const u8 *const gUnknown_8113898 = _("Level {UNK_MACRO_3E M3E_42}{VALUE_1}{UNK_MACRO_3E M3E_64}Exp. Pts. {VALUE_0} ");
|
|
const u8 *const gUnknown_81138C0 = _("Level {UNK_MACRO_3E M3E_35}{VALUE_1}{UNK_MACRO_3E M3E_64}Exp. Pts.{VALUE_0} ");
|
|
const u8 *const gUnknown_81138D0 = _("HP{UNK_MACRO_3E M3E_42}{VALUE_0} ");
|
|
const u8 *const gUnknown_81138E4 = _("Attack{UNK_MACRO_3E M3E_42}{VALUE_0} ");
|
|
const u8 *const gUnknown_8113900 = _("{UNK_MACRO_3E M3E_80}Defense{UNK_MACRO_3E M3E_128}{VALUE_1} ");
|
|
const u8 *const gUnknown_8113918 = _("Sp. Atk.{UNK_MACRO_3E M3E_42}{VALUE_0} ");
|
|
const u8 *const gUnknown_8113934 = _("{UNK_MACRO_3E M3E_80}Sp. Def.{UNK_MACRO_3E M3E_128}{VALUE_1} ");
|
|
const u8 *const gUnknown_8113950 = _("Attack{UNK_MACRO_3E M3E_42}{color RED}{VALUE_0}{reset} ");
|
|
const u8 *const gUnknown_8113974 = _("{UNK_MACRO_3E M3E_80}Defense{UNK_MACRO_3E M3E_128}{color RED}{VALUE_1}{reset} ");
|
|
const u8 *const gUnknown_8113990 = _("Sp. Atk.{UNK_MACRO_3E M3E_42}{color RED}{VALUE_0}{reset} ");
|
|
const u8 *const gUnknown_81139B4 = _("{UNK_MACRO_3E M3E_80}Sp. Def.{UNK_MACRO_3E M3E_128}{color RED}{VALUE_1}{reset} ");
|
|
const u8 *const gUnknown_81139B8 = _("None");
|
|
const u8 *const gText_ItemAlignedX = _("Item:{UNK_MACRO_3E M3E_42}{MOVE_ITEM_0} ");
|
|
const u8 *const gFriendAreaNames[NUM_FRIEND_AREAS] = {
|
|
[FRIEND_AREA_NONE] = _("None"),
|
|
[BOUNTIFUL_SEA] = _("Bountiful Sea"),
|
|
[TREASURE_SEA] = _("Treasure Sea"),
|
|
[SERENE_SEA] = _("Serene Sea"),
|
|
[DEEP_SEA_FLOOR] = _("Deep-Sea Floor"),
|
|
[DEEP_SEA_CURRENT] = _("Deep-Sea Current"),
|
|
[SEAFLOOR_CAVE] = _("Seafloor Cave"),
|
|
[SHALLOW_BEACH] = _("Shallow Beach"),
|
|
[MT_DEEPGREEN] = _("Mt. Deepgreen"),
|
|
[MT_CLEFT] = _("Mt. Cleft"),
|
|
[MT_MOONVIEW] = _("Mt. Moonview"),
|
|
[RAINBOW_PEAK] = _("Rainbow Peak"),
|
|
[WILD_PLAINS] = _("Wild Plains"),
|
|
[BEAU_PLAINS] = _("Beau Plains"),
|
|
[SKY_BLUE_PLAINS] = _("Sky Blue Plains"),
|
|
[SAFARI] = _("Safari"),
|
|
[SCORCHED_PLAINS] = _("Scorched Plains"),
|
|
[SACRED_FIELD] = _("Sacred Field"),
|
|
[MIST_RISE_FOREST] = _("Mist-Rise Forest"),
|
|
[FLYAWAY_FOREST] = _("Flyaway Forest"),
|
|
[OVERGROWN_FOREST] = _("Overgrown Forest"),
|
|
[ENERGETIC_FOREST] = _("Energetic Forest"),
|
|
[MUSHROOM_FOREST] = _("Mushroom Forest"),
|
|
[HEALING_FOREST] = _("Healing Forest"),
|
|
[TRANSFORM_FOREST] = _("Transform Forest"),
|
|
[SECRETIVE_FOREST] = _("Secretive Forest"),
|
|
[RUB_A_DUB_RIVER] = _("Rub-a-Dub River"),
|
|
[TADPOLE_POND] = _("Tadpole Pond"),
|
|
[TURTLESHELL_POND] = _("Turtleshell Pond"),
|
|
[MYSTIC_LAKE] = _("Mystic Lake"),
|
|
[WATERFALL_LAKE] = _("Waterfall Lake"),
|
|
[PEANUT_SWAMP] = _("Peanut Swamp"),
|
|
[POISON_SWAMP] = _("Poison Swamp"),
|
|
[ECHO_CAVE] = _("Echo Cave"),
|
|
[CRYPTIC_CAVE] = _("Cryptic Cave"),
|
|
[DRAGON_CAVE] = _("Dragon Cave"),
|
|
[BOULDER_CAVE] = _("Boulder Cave"),
|
|
[JUNGLE] = _("Jungle"),
|
|
[DECREPIT_LAB] = _("Decrepit Lab"),
|
|
[MT_DISCIPLINE] = _("Mt. Discipline"),
|
|
[THUNDER_MEADOW] = _("Thunder Meadow"),
|
|
[POWER_PLANT] = _("Power Plant"),
|
|
[CRATER] = _("Crater"),
|
|
[FURNACE_DESERT] = _("Furnace Desert"),
|
|
[AGED_CHAMBER_AN] = _("Aged Chamber AN"),
|
|
[AGED_CHAMBER_O_EXCLAIM] = _("Aged Chamber O?"),
|
|
[ANCIENT_RELIC] = _("Ancient Relic"),
|
|
[DARKNESS_RIDGE] = _("Darkness Ridge"),
|
|
[FRIGID_CAVERN] = _("Frigid Cavern"),
|
|
[ICE_FLOE_BEACH] = _("Ice Floe Beach"),
|
|
[VOLCANIC_PIT] = _("Volcanic Pit"),
|
|
[STRATOS_LOOKOUT] = _("Stratos Lookout"),
|
|
[RAVAGED_FIELD] = _("Ravaged Field"),
|
|
[MAGNETIC_QUARRY] = _("Magnetic Quarry"),
|
|
[LEGENDARY_ISLAND] = _("Legendary Island"),
|
|
[SOUTHERN_ISLAND] = _("Southern Island"),
|
|
[ENCLOSED_ISLAND] = _("Enclosed Island"),
|
|
[FINAL_ISLAND] = _("Final Island"),
|
|
};
|
|
|
|
const u8 *const gFriendAreaDescriptions[NUM_FRIEND_AREAS] = {
|
|
[FRIEND_AREA_NONE] = _("None"),
|
|
[BOUNTIFUL_SEA] = _("A sea where warm and cold currents\ncome together. It is bursting with\nmarine life and is also rich in minerals."),
|
|
[TREASURE_SEA] = _("It is said that on its floor lie treasures of\npirate ships sunken long ago."),
|
|
[SERENE_SEA] = _("An infinitely calm sea without waves.\nLarge Pokémon live luxuriantly here."),
|
|
[DEEP_SEA_FLOOR] = _("It is said there is an exquisitely beautiful\nspot at the bottom of this deep sea.\nThe water is blue and eternally clear."),
|
|
[DEEP_SEA_CURRENT] = _("Legend says this deep, dark place, where\na current flows, is home to the\nguardian of the sea."),
|
|
[SEAFLOOR_CAVE] = _("It is said that a mythological Pokémon,\nspoken of through the ages, lives inside\nthis unexplored cavern."),
|
|
[SHALLOW_BEACH] = _("A white, sandy beach with a beautiful sea.\nThe weather is temperate and perfect for\nbeachgoers, especially near water's edge."),
|
|
[MT_DEEPGREEN] = _("A mountainous area with lush plant life\nand deliciously fresh air. Pokémon are\nhappy to live in this bountiful area."),
|
|
[MT_CLEFT] = _("This area, deep among the craggy\nmountains, is a gathering spot for\nphysically tough Pokémon."),
|
|
[MT_MOONVIEW] = _("An area where the moon looks its most\nbeautiful, especially when it is full.\nThe very sight brings serenity."),
|
|
[RAINBOW_PEAK] = _("This legendary place atop a forbidding\nmountain towers above the clouds.\nA fabulous rainbow can be seen here."),
|
|
[WILD_PLAINS] = _("A wild and lush savanna full of life.\nThe air is clean and swept along by a\npleasant breeze."),
|
|
[BEAU_PLAINS] = _("A lovely area with a fantastic view.\nFlowers bloom in profusion around fresh\nsprings. Grass-type Pokémon will adore it!"),
|
|
[SKY_BLUE_PLAINS] = _("A grassy plain under a vivid blue sky.\nMany Pokémon gather here. The large tree\nin the center is the area's symbol."),
|
|
[SAFARI] = _("An expansive savanna that spreads to\nthe south. Pokémon powerfully race\nthrough blazing heat."),
|
|
[SCORCHED_PLAINS] = _("The tremendously hot ground of this\ngrassy field of fire spouts flames. It is\na treasure trove of Fire-type Pokémon."),
|
|
[SACRED_FIELD] = _("There is hallowed ground somewhere\nwithin these plains. Three legendary\nPokémon are said to live here."),
|
|
[MIST_RISE_FOREST] = _("Mist-Rise Forest, deep inside the Eastern\nForest, looks ideal for many Bug-type\nPokémon."),
|
|
[FLYAWAY_FOREST] = _("This thick forest, dominated by a gigantic\ntree, is favored mostly by Flying-type\nPokémon."),
|
|
[OVERGROWN_FOREST] = _("This densely overgrown grotto of trees\nattracts Pokémon that love such\na lush, congested setting."),
|
|
[ENERGETIC_FOREST] = _("A vibrant area where elemental energy--\nthe life force for all things--rises from\nthe earth. Unique Pokémon are found here."),
|
|
[MUSHROOM_FOREST] = _("A dank forest sprouting with\nmushrooms. It attracts Pokémon that\nlike humidity."),
|
|
[HEALING_FOREST] = _("An ethereally beautiful forest.\nThe guardian of forests is said to appear\nhere."),
|
|
[TRANSFORM_FOREST] = _("A boulder, shining with different colors,\nlies in the center of this extraordinary,\nslowly transforming forest."),
|
|
[SECRETIVE_FOREST] = _("Covered in dense undergrowth, no light\npenetrates this forest. In its permanent\ndarkness lurk Bug-type Pokémon."),
|
|
[RUB_A_DUB_RIVER] = _("Pokémon that love to frolic in water\ngather at this beautiful river where\npure water flows."),
|
|
[TADPOLE_POND] = _("Broad leaves float on the surface of this\npond. It is the perfect home for tadpole\nPokémon. Water-type Pokémon like it, too."),
|
|
[TURTLESHELL_POND] = _("A small pond with a turtle-shell pattern.\nPokémon that gather here love to play in\nthe water and rest on the island."),
|
|
[MYSTIC_LAKE] = _("A mystical lake north of Pokémon Square.\nRare Pokémon--even one called a mirage--\nare said to live here."),
|
|
[WATERFALL_LAKE] = _("A lake with a towering waterfall.\nThe fall's spray refreshes and invigorates!"),
|
|
[PEANUT_SWAMP] = _("A peanut-shaped swamp with green, soupy\nwater. It is home to Pokémon categories\nlike Mud Fish, Whiskers, and Water Fish."),
|
|
[POISON_SWAMP] = _("A horrid swamp that spews toxic gases.\nIt is literally a utopia for Poison-type\nPokémon."),
|
|
[ECHO_CAVE] = _("Pokémon enjoy the echoey quality of this\nsmall limestone cavern. Many Pokémon\nthat use ultrasonic waves live here."),
|
|
[CRYPTIC_CAVE] = _("This very mysterious spot, said to be deep\ninside a dungeon, is the perfect place to\nstore energy without expending any effort."),
|
|
[DRAGON_CAVE] = _("Cracks between boulders are the only\nwindows to the outside in this cavern.\nThe Pokémon here dream of flying."),
|
|
[BOULDER_CAVE] = _("A cave surrounded by craggy boulders.\nPokémon that are capable of digging\nthrough even sheets of rock live here."),
|
|
[JUNGLE] = _("Deep in this overgrown tropical area\nlive many Grass-type Pokémon.\nThe swampy ground is rich in nutrients."),
|
|
[DECREPIT_LAB] = _("An abandoned lab built by humans long\nago. Left to fall into disrepair, it is\nnow home to Pokémon."),
|
|
[MT_DISCIPLINE] = _("A forbidding mountainous area where\nFighting-type Pokémon gather to\nhone their skills."),
|
|
[THUNDER_MEADOW] = _("A meadow covered in thunderclouds.\nBesides Electric-type Pokémon, a startling\nvariety of other Pokémon live here."),
|
|
[POWER_PLANT] = _("Machinery still runs in this long-deserted\npower plant. Electric-type Pokémon like\nto gather here."),
|
|
[CRATER] = _("The sight of this crater spouting\nspectacular plumes of lava greatly\nsatisfies fire-loving Pokémon."),
|
|
[FURNACE_DESERT] = _("The sun bears down ruthlessly on the\nburning-hot sand. Desert-dwelling Pokémon\nthrive in this area."),
|
|
[AGED_CHAMBER_AN] = _("This chamber lies deep inside an ancient\nruin. It is said that runes on stone tablets\nmove about in this enigmatic place."),
|
|
[AGED_CHAMBER_O_EXCLAIM] = _("One of two chambers in an ancient ruin.\nOne is named “AN” and\nthe other “O?”. Odd..."),
|
|
[ANCIENT_RELIC] = _("The remains of a long-forgotten\ncivilization. Prehistoric Pokémon are said\nto have lived here in ancient times."),
|
|
[DARKNESS_RIDGE] = _("This mountainous area may be inhabited by\nmischievous Pokémon who can suddenly\nturn the area dark to cause trouble."),
|
|
[FRIGID_CAVERN] = _("A cavern where ice shattered by wind\nmakes huge drifts. There are Pokémon\nthat thrive in this bitterly cold place."),
|
|
[ICE_FLOE_BEACH] = _("A frigid sea where ice sheets drift about\nimpressively. Even in the subzero waters,\nsome Pokémon swim about."),
|
|
[VOLCANIC_PIT] = _("It is said that in the bowels of the earth,\nwhere magma cascades in fiery streams,\nlives a Pokémon from mythical times."),
|
|
[STRATOS_LOOKOUT] = _("An area in the ozone layer far above\nthe clouds. It is home to a legendary\nPokémon of the stratosphere."),
|
|
[RAVAGED_FIELD] = _("A harsh and forbidding place of utter\ndesolation. Even here, there exist\nhardy Pokémon."),
|
|
[MAGNETIC_QUARRY] = _("The powerful magnetic forces imbued in\nthis quarry bind the nerves of certain\nPokémon, creating psychic power."),
|
|
[LEGENDARY_ISLAND] = _("An intriguing island with a complex\nweather pattern. With the power of fire,\nlightning, and ice, it awaits its masters."),
|
|
[SOUTHERN_ISLAND] = _("A gorgeous island in the southern seas.\nIt is said to be visited often by Eon\nPokémon."),
|
|
[ENCLOSED_ISLAND] = _("An eerie light encloses this rocky island,\nkeeping out the sea. It is as if the\nisland is in another dimension."),
|
|
[FINAL_ISLAND] = _("This legendary island may not even exist.\nIt hovers on the horizon and disappears\nsuddenly as if it were a mirage."),
|
|
};
|
|
|
|
const u8 *const gUnknown_8115718[100] = {
|
|
[0] = _("{STAR_BULLET} "),
|
|
[1] = _("{STAR_BULLET}{STAR_BULLET} "),
|
|
[2] = _("{STAR_BULLET}{STAR_BULLET} "),
|
|
[3] = _("{STAR_BULLET}{STAR_BULLET} "),
|
|
[4] = _("{STAR_BULLET}{STAR_BULLET} "),
|
|
[5] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[6] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[7] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[8] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[9] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[10] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[11] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[12] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[13] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[14] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[15] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[16] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[17] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[18] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[19] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[20] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[21] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[22] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[23] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[24] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[25] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[26] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[27] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[28] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[29] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[30] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[31] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[32] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[33] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[34] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[35] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[36] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[37] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[38] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[39] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[40] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[41] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[42] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[43] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[44] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[45] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[46] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[47] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[48] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[49] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[50] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[51] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[52] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[53] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[54] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[55] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[56] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[57] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[58] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[59] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[60] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[61] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[62] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[63] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[64] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[65] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[66] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[67] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[68] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[69] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[70] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[71] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[72] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[73] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[74] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[75] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[76] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[77] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[78] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[79] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[80] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[81] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[82] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[83] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[84] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[85] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[86] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[87] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[88] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[89] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[90] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[91] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[92] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[93] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[94] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[95] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[96] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[97] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
|
[98] = _("{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET}{STAR_BULLET} "),
|
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[99] = _("MAX"),
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};
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const u8 *const gText_PP_Value0 = _("PP {VALUE_0} ");
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const u8 *const gText_TooManyMembersToEnterDungeon = _("There are too many members on your team\nto enter this dungeon. Your team must be\nreduced by one member.");
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const u8 *const gText_OnlyOneMonMayEnterDungeon = _("Only one Pokémon may enter this dungeon.\nThe team must be reduced in size.");
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const u8 *const gText_OnlyXItemsMayBeBroughtIntoDungeon = _("Only {VALUE_0} items may be brought into\nthis dungeon.\nPlease put away {VALUE_1} item(s).");
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const u8 *const gText_AlsoOnlyXItemsMayBeBroughtIntoDungeon = _("Also, only {VALUE_0} items may be brought\ninto this dungeon.\nPlease put away {VALUE_1} item(s).");
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const u8 *const gText_ClientCouldNotJoinTooManyMembers = _("Your client, {POKEMON_0}, could not join\nthe team because there are too many\nmembers already.");
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const u8 *const gText_AlsoClientCouldNotJoinTooManyMembers = _("Also, your client, {POKEMON_0}, could not\njoin the team because there are too many\nmembers already.");
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const u8 *const gText_ClientCouldNotJoinNoSpace = _("Your client, {POKEMON_0}, could not join\nthe team because there is no space.");
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const u8 *const gText_AlsoClientCouldNotJoinNoSpace = _("Also, your client, {POKEMON_0}, could not\njoin the team because there is no space.");
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const u8 *const gText_MustHaveMonWithMove = _("To enter this dungeon, the team must have\na Pokémon with the move {MOVE_ITEM_0}\nor have the Hidden Machine {MOVE_ITEM_0}.");
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const u8 *const gText_AlsoMustHaveMonWithMove = _("Also, the team must have a Pokémon with\nthe move {MOVE_ITEM_0} or have the\nHidden Machine {MOVE_ITEM_0}.");
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const u8 *const gText_MustHaveWaterTypeMon = _("To enter this dungeon, the team must have\na Water-type Pokémon.");
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const u8 *const gText_AlsoMustHaveWaterTypeMon = _("Also, the team must have a Water-type\nPokémon.");
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const u8 *const gText_IsOkToEnterWithFollowingRules = _("Is it OK to enter this dungeon with the\nfollowing rule(s)?");
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const u8 *const gText_GameWilllBeSavedBeforeEntering = _("{STAR_BULLET} Game will be saved before entering.");
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const u8 *const gText_TeamWillEnterAtLv1 = _("{STAR_BULLET} The team will enter at Level 1. ");
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const u8 *const gText_AllItemsLostOnEntering = _("{STAR_BULLET} All items will be lost on entering.");
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const u8 *const gText_AllMoneyLostOnEntering = _("{STAR_BULLET} All money will be lost on entering.");
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