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20 lines
692 B
C
20 lines
692 B
C
#ifndef GUARD_DUNGEON_UTIL_1_H
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#define GUARD_DUNGEON_UTIL_1_H
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#include "dungeon_entity.h"
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struct DungeonEntity *GetEntityFromClientType(u8 entityType);
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void sub_80856C8(struct DungeonEntity * pokemon, s32 x, s32 y);
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void sub_80856E0(struct DungeonEntity * pokemon, s32 direction);
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void sub_8085764(void);
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void sub_8085860(s32 x, s32 y);
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void sub_8085890(s32 x, s32 y);
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void ShiftCameraToPosition(struct Position32 *posStruct, s32 cameraSteps);
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void SetFacingDirection(struct DungeonEntity *pokemon, s32 direction);
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void sub_8085930(s32 direction);
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void sub_80859F0(s32 direction);
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bool8 IsMovingClient(struct DungeonEntity *entity);
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void sub_8085B0C(struct DungeonEntity *pokemon);
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#endif
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