pmd-red/include/dungeon_projectile_throw.h
2025-07-14 14:26:39 +02:00

19 lines
555 B
C

#ifndef GUARD_DUNGEON_PROJECTILE_THROW_H
#define GUARD_DUNGEON_PROJECTILE_THROW_H
#include "structs/str_items.h"
#include "structs/str_position.h"
#include "structs/dungeon_entity.h"
struct ProjectileThrowInfo
{
u8 unk0;
u8 unk1;
s16 unk2;
};
void HandleStraightProjectileThrow(Entity *pokemon, Item *item, DungeonPos *pos, s32 dir, struct ProjectileThrowInfo *a4);
void HandleCurvedProjectileThrow(Entity *entity, Item *item, DungeonPos *pos1, DungeonPos *pos2, struct ProjectileThrowInfo *a4);
#endif // GUARD_DUNGEON_PROJECTILE_THROW_H