pmd-red/include/tile_types.h
2022-03-26 22:47:38 -04:00

16 lines
289 B
C

#ifndef GUARD_TILE_TYPES_H
#define GUARD_TILE_TYPES_H
#include "map.h"
#define DUNGEON_WATER_TYPE_NONE 0
#define DUNGEON_WATER_TYPE_LAVA 1
#define DUNGEON_WATER_TYPE_WATER 2
extern const u8 gDungeonWaterType[];
bool8 IsTileGround(struct MapTile* tile);
bool8 IsWaterTileset();
#endif