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21 lines
1009 B
C
21 lines
1009 B
C
#ifndef GUARD_DUNGEON_POKEMON_ATTRIBUTES_H
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#define GUARD_DUNGEON_POKEMON_ATTRIBUTES_H
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#include "dungeon_entity.h"
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bool8 HasSafeguardStatus(struct DungeonEntity * param_1, struct DungeonEntity * param_2, bool8 displayMessage);
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bool8 sub_80717A4(struct DungeonEntity *pokemon, u16 moveID);
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bool8 HasAbility(struct DungeonEntity *pokemon, u8 ability);
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bool8 HasType(struct DungeonEntity *pokemon, u8 type);
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bool8 CanSeeInvisible(struct DungeonEntity *pokemon);
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bool8 HasTactic(struct DungeonEntity *pokemon, u8 tactic);
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bool8 HasIQSkill(struct DungeonEntity *pokemon, u8 IQSkill);
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void LoadIQSkills(struct DungeonEntity *pokemon);
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bool8 CanSeeTeammate(struct DungeonEntity * pokemon);
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u8 GetMoveTypeForPokemon(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove);
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s32 CalculateMovePower(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove);
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bool8 ToolboxEnabled(struct DungeonEntityData *pokemon);
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bool8 SetVisualFlags(struct DungeonEntityData *entityData, u16 newFlag, bool8 param_3);
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#endif
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