pmd-red/src/event_flag.c
2025-02-14 21:24:51 +01:00

891 lines
23 KiB
C

#include "global.h"
#include "constants/friend_area.h"
#include "constants/item.h"
#include "items.h"
#include "event_flag.h"
#include "debug.h"
#include "memory.h"
#include "friend_area.h"
#include "rescue_team_info.h"
#include "other_random.h"
#include "friend_area.h"
#include "code_80972F4.h"
#include "code_8097670.h"
#include "pokemon.h"
#include "pokemon_3.h"
extern u8 gScriptVarBuffer[0x400];
struct GroundEventTableEntry
{
// size: 0x4
s16 groundEnterId;
u8 value; // Seems like friend area number
};
extern struct GroundEventTableEntry gGroundEnterLookupTable[58];
struct unkStruct_80B6D90
{
u8 *text;
s32 num;
};
extern struct unkStruct_80B6D90 gUnknown_80B6D90[];
extern u8 gUnknown_80B7144[];
extern u8 *gUnknown_80B714C[];
extern u8 *gUnknown_80B71A0[];
extern u8 gUnknown_80B72CC[];
extern DebugLocation gUnknown_80B7318;
extern u8 gUnknown_80B7324[];
extern DebugLocation gUnknown_80B7350;
extern u8 gUnknown_80B735C[];
extern u8 gUnknown_80B7378[];
extern u8 gUnknown_80B7388[];
extern bool8 GetScriptMode(void);
extern bool8 HasCompletedAllMazes(void);
extern u8 sub_8002658(s16);
extern void sub_809733C(u32, u32);
extern void sub_80973A8(u32, u32);
// A fakematch? Debugging leftover? A bug? No clue.
#define GET_PTR_x400VAR(varId)(((void*) (&gScriptVarInfo[varId - 0x466])) - 4)
void ResetScriptVarArray(u8 *localVarBuf, s16 varId_)
{
struct ScriptVarInfo *infoPtr;
u16 i;
s32 varId = varId_;
if (varId < 0x400) {
infoPtr = &(gScriptVarInfo)[varId];
}
else {
infoPtr = GET_PTR_x400VAR(varId);
}
for (i = 0; i < infoPtr->arrayLen; i++) {
SetScriptVarArrayValue(localVarBuf,varId,i,infoPtr->defaultValue);
}
}
void ClearScriptVarArray(u8 *localVarBuf, s16 varId_)
{
struct ScriptVarInfo *infoPtr;
u16 i;
s32 varId = varId_;
if (varId < 0x400) {
infoPtr = &(gScriptVarInfo)[varId];
}
else {
infoPtr = GET_PTR_x400VAR(varId);
}
for (i = 0; i < infoPtr->arrayLen; i++) {
SetScriptVarArrayValue(localVarBuf,varId,i,0);
}
}
void GetScriptVarRef(struct ScriptVarPtr *out, u8 *localVarBuf, s32 varId_)
{
struct ScriptVarInfo *infoPtr;
s32 varId = (s16) varId_;
if (varId < 0x400) {
infoPtr = &gScriptVarInfo[varId];
out->info = infoPtr;
out->ptr = &gScriptVarBuffer[infoPtr->bufOffset];
}
else {
infoPtr = GET_PTR_x400VAR(varId);
out->info = infoPtr;
out->ptr = &localVarBuf[infoPtr->bufOffset * 4];
}
}
s32 GetScriptVarValue(u8 *localVarBuf, s32 varId_)
{
struct ScriptVarPtr sp;
s32 varId = (s16) varId_;
GetScriptVarRef(&sp, localVarBuf, varId);
switch (sp.info->type) {
case 1: {
s32 bitOffset = sp.info->bitOffset;
u8 a = 1 << bitOffset;
return (*sp.ptr & a) != FALSE; // Read bit-packed bool flag
}
case 2:
case 7:
return *((u8 *)sp.ptr);
case 3:
return *((s8 *)sp.ptr);
case 4:
return *((u16 *)sp.ptr);
case 5:
return *((s16 *)sp.ptr);
case 6:
return *((u32 *)sp.ptr);
case 8:
switch ((s16)varId) {
case 23:
return GetScriptMode() != FALSE;
case 32:
return GetFriendSum_808D480();
case 33:
return GetUnitSum_808D544(0);
case 34:
return gTeamInventoryRef->teamMoney;
case 35:
return gTeamInventoryRef->teamSavings;
}
default:
return 0;
}
}
s32 GetScriptVarArrayValue(u8 *localVarBuf, s32 varId_, s32 idx_)
{
struct ScriptVarPtr sp;
s32 varId = (s16) varId_;
s32 idx = (u16) (idx_);
GetScriptVarRef(&sp, localVarBuf, varId);
switch (sp.info->type) {
case 1: {
s32 bitOffset = (u16) sp.info->bitOffset;
u16 flagNum = idx + bitOffset;
u8 *a = &sp.ptr[flagNum / 8];
u8 b = 1 << (flagNum % 8);
return (*a & b) != FALSE; // Read bit-packed bool flag
}
case 2:
case 7:
return ((u8 *)sp.ptr)[idx];
case 3:
return ((s8 *)sp.ptr)[idx];
case 4:
return ((u16 *)sp.ptr)[idx];
case 5:
return ((s16 *)sp.ptr)[idx];
case 6:
return ((u32 *)sp.ptr)[idx];
case 8:
switch ((s16)varId) {
case 23:
return GetScriptMode() != FALSE;
case 32:
return GetFriendSum_808D480();
case 33:
return GetUnitSum_808D544(0);
case 34:
return gTeamInventoryRef->teamMoney;
case 35:
return gTeamInventoryRef->teamSavings;
}
default:
return 0;
}
}
void SetScriptVarValue(u8 *localVarBuf, s32 varId_, s32 val)
{
s32 varID;
struct ScriptVarPtr sp;
varID = (s16)varId_;
GetScriptVarRef(&sp, localVarBuf, varID);
switch (sp.info->type) {
case 1: {
u8 bVar1 = 1 << sp.info->bitOffset;
if (val != 0)
*sp.ptr |= bVar1;
else
*sp.ptr = (bVar1 | *sp.ptr) ^ bVar1;
break;
}
case 2: {
*((s8 *)sp.ptr) = val;
break;
}
case 3: {
*((u8 *)sp.ptr) = val;
break;
}
case 7: {
*((bool8 *)sp.ptr) = val;
break;
}
case 4: {
*((s16 *)sp.ptr) = val;
break;
}
case 5: {
*((u16 *)sp.ptr) = val;
break;
}
case 6: {
*((s32 *)sp.ptr) = val;
break;
}
case 8: {
switch (varID) {
case 0x22: {
gTeamInventoryRef->teamMoney = val;
break;
}
case 0x23: {
gTeamInventoryRef->teamSavings = val;
break;
}
}
}
}
}
void SetScriptVarArrayValue(u8 *localVarBuf, s32 varId_, s32 idx_, s32 val)
{
s32 varID;
struct ScriptVarPtr sp;
s32 idx;
varID = (s16)varId_;
idx = (u16)idx_;
GetScriptVarRef(&sp, localVarBuf, varID);
switch (sp.info->type) {
case 1: {
s32 bitOffset = (u16)sp.info->bitOffset;
u16 flagNum = idx + bitOffset;
u8 *a = &sp.ptr[flagNum / 8];
u8 bVar1 = 1 << (flagNum % 8);
if (val != 0)
*a |= bVar1;
else
*a = (bVar1 | *a) ^ bVar1;
break;
}
case 2: {
((s8 *)sp.ptr)[idx] = val;
break;
}
case 3: {
((u8 *)sp.ptr)[idx] = val;
break;
}
case 7: {
((bool8 *)sp.ptr)[idx] = val;
break;
}
case 4: {
((s16 *)sp.ptr)[idx] = val;
break;
}
case 5: {
((u16 *)sp.ptr)[idx] = val;
break;
}
case 6: {
((s32 *)sp.ptr)[idx] = val;
break;
}
case 8: {
switch (varID) {
case 0x22: {
gTeamInventoryRef->teamMoney = val;
break;
}
case 0x23: {
gTeamInventoryRef->teamSavings = val;
break;
}
}
}
}
}
UNUSED u8 *GetScriptVarPointer(s16 varId)
{
struct ScriptVarPtr local_1c;
GetScriptVarRef(&local_1c,0,varId);
return local_1c.ptr;
}
UNUSED s16 GetScriptVarArrayLength(s16 varId)
{
struct ScriptVarPtr local_1c;
GetScriptVarRef(&local_1c,0,varId);
return local_1c.info->arrayLen;
}
s32 GetScriptVarArraySum(u8 *localVarBuf, s16 varId)
{
s32 counter;
s32 total;
struct ScriptVarPtr local_1c;
s32 varId_s32;
varId_s32 = varId;
total = 0;
GetScriptVarRef(&local_1c, 0, varId_s32);
for(counter = 0; counter < local_1c.info->arrayLen; counter++)
{
total += GetScriptVarArrayValue(localVarBuf, varId_s32, (u16) counter);
}
return total;
}
UNUSED void GetScriptVarString(s16 varId, u8 *buf, s32 maxLen)
{
u8 *r1;
s32 r2;
u8 r0;
struct ScriptVarPtr local_10;
GetScriptVarRef(&local_10,0,varId);
for (r1 = local_10.ptr, r2 = 0; r2 < maxLen; r2++) {
r0 = *r1;
if (*r1++ == 0) break;
*buf = r0;
buf++;
}
*buf = 0;
}
UNUSED void ScriptVarStringPopFirstChar(s16 varId,u32 param_2,s32 maxLen)
{
u8 *r1;
s32 r2;
u8 r0;
struct ScriptVarPtr local_10;
GetScriptVarRef(&local_10,0,varId);
for (r1 = local_10.ptr, r2 = 0; r2 < maxLen; r1++, r2++) {
r0 = *r1;
if (*r1++ == 0) break;
*r1 = r0;
}
if (r2 < local_10.info->arrayLen) {
for(; r2 < local_10.info->arrayLen; r1++, r2++)
{
*r1 = 0;
}
}
}
void GetScriptVarScenario(s32 param_1,u32 *param_2,u32 *param_3)
{
*param_2 = GetScriptVarArrayValue(NULL, (s16)param_1, 0);
*param_3 = GetScriptVarArrayValue(NULL, (s16)param_1, 1);
}
void ScenarioCalc(s16 param_1,s32 param_2,s32 param_3)
{
s32 param_1_s32;
u32 local_18;
u32 local_14;
param_1_s32 = param_1;
GetScriptVarScenario(param_1_s32,&local_18,&local_14);
Log(6,gUnknown_80B72CC,param_1_s32,local_18,local_14,param_2,param_3); // SCENARIO CALC [%3d] %4d %4d -> %4d %4d
if ((param_1_s32 == 3) && ((param_2 != local_18 || (param_3 != local_14)))) {
SetScriptVarValue(NULL,CLEAR_COUNT,0);
}
SetScriptVarArrayValue(NULL,param_1_s32,0,param_2);
SetScriptVarArrayValue(NULL,param_1_s32,1,param_3);
switch(param_1_s32)
{
case 3:
if (param_2 > 0 && param_2 < 28) {
if (ScriptVarScenarioAfter(SCENARIO_MAIN,8,-1)) {
SetAdventureAchievement(AA_HILL_OF_ANCIENTS);
}
if (ScriptVarScenarioAfter(SCENARIO_MAIN,11,3)) {
SetAdventureAchievement(AA_FUGITIVE);
}
if (ScriptVarScenarioAfter(SCENARIO_MAIN,17,0)) {
SetAdventureAchievement(AA_PREVENT_METEOR);
}
}
break;
case 4:
if (ScriptVarScenarioBefore(SCENARIO_SUB1,31,0) == 0) {
SetAdventureAchievement(AA_TEAM_BASE_DONE);
}
if (ScriptVarScenarioBefore(SCENARIO_SUB1,32,0) == 0) {
SetAdventureAchievement(AA_SMEARGLE);
}
break;
case 0xC:
if(ScriptVarScenarioBefore(SCENARIO_SUB9,55,2) == 0) {
SetAdventureAchievement(AA_BROKE_CURSE);
}
break;
}
}
bool8 ScriptVarScenarioBefore(s16 varId,u32 pMain,s32 pSub)
{
s32 sMain;
s32 sSub;
sMain = GetScriptVarArrayValue(NULL, varId, 0);
sSub = GetScriptVarArrayValue(NULL, varId, 1);
if (sMain == 0x3a) {
// DS: Assert(FALSE, "debug mode scenario comp %3d %3d %3d", varId, pMain, pSub)
return FALSE;
} else if (sMain < pMain) {
return TRUE;
} else if (pSub >= 0 && sMain == pMain && sSub < pSub) {
return TRUE;
} else {
return FALSE;
}
}
bool8 ScriptVarScenarioEqual(s16 varId,u32 pMain,s32 pSub)
{
s32 sMain;
s32 sSub;
sMain = GetScriptVarArrayValue(NULL, varId, 0);
sSub = GetScriptVarArrayValue(NULL, varId, 1);
if (sMain == pMain) {
if (pSub < 0) return TRUE;
if (sSub == pSub) return TRUE;
}
return FALSE;
}
bool8 ScriptVarScenarioAfter(s16 varId,u32 pMain,s32 pSub)
{
s32 sMain;
s32 sSub;
sMain = GetScriptVarArrayValue(NULL, varId, 0);
sSub = GetScriptVarArrayValue(NULL, varId, 1);
if (sMain == 0x3a) {
// DS: Assert(FALSE, "debug mode scenario comp %3d %3d %3d", varId, pMain, pSub)
return FALSE;
} else if (sMain > pMain) {
return TRUE;
} else if (pSub >= 0 && sMain == pMain && sSub > pSub) {
return TRUE;
} else {
return FALSE;
}
}
void sub_8001D88(void)
{
u32 local_c;
u32 auStack8;
GetScriptVarScenario(3, &auStack8, &local_c);
if (auStack8 - 1 < 0x1b) {
if (ScriptVarScenarioBefore(SCENARIO_SUB1,0x1f,0) != 0) {
if (ScriptVarScenarioAfter(SCENARIO_MAIN,0xf,7) != 0) {
ScenarioCalc(SCENARIO_SUB1,0x1f,0);
sub_8097418(0xe,1);
SetScriptVarValue(NULL,BASE_LEVEL,2);
}
else {
if ((ScriptVarScenarioEqual(SCENARIO_SUB1,0,0)) && (ScriptVarScenarioAfter(SCENARIO_MAIN,0xf,3))) {
ScenarioCalc(SCENARIO_SUB1,0x1d,1);
}
}
}
if ((ScriptVarScenarioEqual(SCENARIO_SUB1,0x1f,0)) && (GetFriendAreaStatus(SKY_BLUE_PLAINS))) {
ScenarioCalc(SCENARIO_SUB1,0x1f,1);
sub_809733C(0xf,1);
}
if (auStack8 > 0x11) {
sub_80973A8(0x25,1);
if (((FindItemInInventory(ITEM_HM_DIVE) != -1) || (gTeamInventoryRef->teamStorage[ITEM_HM_DIVE] != 0)) ||
(ScriptVarScenarioAfter(SCENARIO_SUB2,0x21,3) != 0)) {
sub_80973A8(0x22,1);
}
if (GetFriendAreaStatus(FURNACE_DESERT) != 0) {
sub_80973A8(0x1f,1);
}
if (GetFriendAreaStatus(BOULDER_CAVE)) {
sub_80973A8(0x20,1);
}
if (GetFriendAreaStatus(DRAGON_CAVE)) {
sub_80973A8(0x21,1);
}
if (GetFriendAreaStatus(SECRETIVE_FOREST)) {
sub_80973A8(0x23,1);
}
if (GetFriendAreaStatus(SERENE_SEA)) {
sub_80973A8(0x24,1);
sub_80973A8(0x28,1);
}
if ((GetFriendAreaStatus(AGED_CHAMBER_AN)) && (GetFriendAreaStatus(AGED_CHAMBER_O_EXCLAIM))) {
sub_80973A8(0x26,1);
}
if (ScriptVarScenarioEqual(SCENARIO_SUB2,0,0)) {
ScenarioCalc(SCENARIO_SUB2,0x21,1);
}
if ((FindItemInInventory(ITEM_HM_SURF) != -1) || (gTeamInventoryRef->teamStorage[ITEM_HM_SURF] != 0)) {
if (ScriptVarScenarioEqual(SCENARIO_SUB4,0,0)) {
ScenarioCalc(SCENARIO_SUB4,0x26,1);
}
if ((ScriptVarScenarioEqual(SCENARIO_SUB6,0,0)) && (GetFriendAreaStatus(SOUTHERN_ISLAND))) {
ScenarioCalc(SCENARIO_SUB6,0x2e,1);
}
}
if (!ScriptVarScenarioBefore(SCENARIO_SUB6,0x30,0)) {
if ((ScriptVarScenarioEqual(SCENARIO_SUB2,0x22,0)) && HasRecruitedMon(MONSTER_ARTICUNO) && HasRecruitedMon(MONSTER_ZAPDOS) && HasRecruitedMon(MONSTER_MOLTRES)) {
ScenarioCalc(SCENARIO_SUB2,0x22,1);
}
if (((ScriptVarScenarioEqual(SCENARIO_SUB8,0,0)) && (ScriptVarScenarioAfter(SCENARIO_SUB2,0x21,3) != 0)) &&
(GetFriendAreaStatus(SKY_BLUE_PLAINS))) {
ScenarioCalc(SCENARIO_SUB8,0x33,1);
}
if (GetFriendAreaStatus(SKY_BLUE_PLAINS)) {
sub_80973A8(0x27,1);
}
if (GetFriendAreaStatus(SKY_BLUE_PLAINS)) {
sub_80973A8(0x29,1);
}
}
if (!ScriptVarScenarioBefore(SCENARIO_SUB2,0x22,0)) {
if (ScriptVarScenarioEqual(SCENARIO_SUB7,0,0)) {
ScenarioCalc(SCENARIO_SUB7,0x31,1);
sub_809733C(0x1b,1);
}
if ((ScriptVarScenarioEqual(SCENARIO_SUB9,0,0)) && (!ScriptVarScenarioBefore(SCENARIO_SUB8,0x34,0))) {
ScenarioCalc(SCENARIO_SUB9,0x35,1);
}
}
if ((ScriptVarScenarioEqual(SCENARIO_SUB3,0,0)) && (HasRecruitedMon(MONSTER_LUGIA))) {
ScenarioCalc(SCENARIO_SUB3,0x24,1);
}
if ((ScriptVarScenarioEqual(SCENARIO_SUB5,0,0)) && (HasRecruitedMon(MONSTER_HO_OH))) {
ScenarioCalc(SCENARIO_SUB5,0x2c,1);
}
}
}
}
s32 _FlagCalc(s32 param_1, s32 param_2, enum FlagCalcOperation operation)
{
switch(operation) {
case CALC_SET:
return param_2;
case CALC_SUB:
return param_1 - param_2;
case CALC_ADD:
return param_1 + param_2;
case CALC_MUL:
return param_1 * param_2;
case CALC_DIV:
return param_1 / param_2;
case CALC_MOD:
return param_1 % param_2;
case CALC_AND:
return param_1 & param_2;
case CALC_OR:
return param_1 | param_2;
case CALC_XOR:
return param_1 ^ param_2;
case CALC_SETBIT:
return (1 << param_2) | param_1;
case CALC_CLEARBIT:
return param_1 & ~(1 << param_2);
case CALC_RANDOM:
return OtherRandInt(param_2);
default:
FatalError(&gUnknown_80B7318,gUnknown_80B7324, operation); // event flag expansion error %d
}
}
bool8 _FlagJudge(s32 param_1, s32 param_2, enum FlagJudgeOperation operation)
{
switch(operation) {
case JUDGE_TRUE:
return TRUE;
case JUDGE_FALSE:
return FALSE;
case JUDGE_EQ:
return param_1 == param_2;
case JUDGE_NE:
return param_1 != param_2;
case JUDGE_GT:
return param_1 > param_2;
case JUDGE_GE:
return param_1 >= param_2;
case JUDGE_LT:
return param_1 < param_2;
case JUDGE_LE:
return param_1 <= param_2;
case JUDGE_AND_NONZERO:
return (param_1 & param_2) != 0;
case JUDGE_XOR_NONZERO:
return (param_1 ^ param_2) != 0;
case JUDGE_BIT_SET:
return param_1 >> (param_2) & 1;
default:
FatalError(&gUnknown_80B7350,gUnknown_80B735C, operation); // event flag rule error %d
}
}
s32 FlagCalc(s32 r0, s32 r1, enum FlagCalcOperation operation)
{
return _FlagCalc(r0, r1, operation);
}
void UpdateScriptVarWithImmediate(u8 *param_1, s16 param_2, s32 param_3, enum FlagCalcOperation operation)
{
u32 uVar1;
u32 uVar3;
uVar1 = GetScriptVarValue(param_1,param_2);
uVar3 = _FlagCalc(uVar1,param_3,operation);
SetScriptVarValue(param_1,param_2,uVar3);
}
void UpdateScriptVarWithVar(u8 *param_1, s16 param_2, s16 param_3, enum FlagCalcOperation operation)
{
s32 uVar1;
s32 uVar2;
s32 uVar3;
s32 param_2_s32 = param_2;
s32 param_3_s32 = param_3;
uVar1 = GetScriptVarValue(param_1,param_2_s32);
uVar2 = GetScriptVarValue(param_1,param_3_s32);
uVar3 = _FlagCalc(uVar1,uVar2,operation);
SetScriptVarValue(param_1,param_2_s32,uVar3);
}
bool8 FlagJudge(s32 r0, s32 r1, enum FlagJudgeOperation operation)
{
return _FlagJudge(r0, r1, operation);
}
bool8 JudgeVarWithImmediate(u8 *param_1, s16 param_2, s32 param_3, enum FlagJudgeOperation operation)
{
s32 uVar1;
uVar1 = GetScriptVarValue(param_1, param_2);
return _FlagJudge(uVar1,param_3,operation);
}
bool8 JudgeVarWithVar(u8 *param_1, s16 param_2, s16 param_3, enum FlagJudgeOperation operation)
{
s32 uVar1;
s32 uVar2;
s32 param_2_s32 = param_2;
s32 param_3_s32 = param_3;
uVar1 = GetScriptVarValue(param_1,param_2_s32);
uVar2 = GetScriptVarValue(param_1,param_3_s32);
return _FlagJudge(uVar1,uVar2,operation);
}
UNUSED s32 sub_8002354(u32 param_1)
{
if (param_1 < 0x3b) {
return gUnknown_80B6D90[param_1].num;
}
else {
return -1;
}
}
UNUSED u8 *sub_8002374(u32 param_1)
{
if (param_1 < 0x3b) {
return gUnknown_80B6D90[param_1].text;
}
else {
return gUnknown_80B7378; // error number
}
}
UNUSED u8 *sub_8002394(u32 param_1)
{
if (param_1 - 0x12 < 9) {
return gUnknown_80B714C[param_1 - 0x12];
}
else if (param_1 == 0xf) {
return gUnknown_80B7388; // 1-1
}
else {
return gUnknown_80B7144; // NONE
}
}
UNUSED u8 *sub_80023C4(u32 param_1)
{
if (param_1 < 4) {
return gUnknown_80B71A0[param_1]; // CISTART, CECONTINUE, CNLAST, CWEND
}
else {
return gUnknown_80B7144; // NONE
}
}
// 6 checks for post game being reached
bool8 sub_80023E4(u32 param_1)
{
switch(param_1) {
case 0:
return ScriptVarScenarioAfter(SCENARIO_MAIN,2,-1);
case 1:
return ScriptVarScenarioAfter(SCENARIO_MAIN,3,3);
case 2:
return ScriptVarScenarioAfter(SCENARIO_MAIN,4,3);
case 3:
return ScriptVarScenarioAfter(SCENARIO_MAIN,5,0);
case 4:
return (ScriptVarScenarioAfter(SCENARIO_MAIN,0xb,0) && ScriptVarScenarioBefore(SCENARIO_MAIN,0xd,0));
case 5:
return (ScriptVarScenarioAfter(SCENARIO_MAIN,0xb,3) && ScriptVarScenarioBefore(SCENARIO_MAIN,0xf,0));
case 6:
return ScriptVarScenarioAfter(SCENARIO_MAIN,0x11,-1);
case 7:
return ScriptVarScenarioAfter(SCENARIO_MAIN,0x12,2);
case 8:
return ScriptVarScenarioAfter(SCENARIO_MAIN,0x12,3);
case 9:
return ScriptVarScenarioAfter(SCENARIO_MAIN,0x12,-1);
case 10:
return ScriptVarScenarioAfter(SCENARIO_MAIN,5,4);
case 0xb:
return ScriptVarScenarioAfter(SCENARIO_MAIN,5,4);
case 0xc:
return (!ScriptVarScenarioEqual(SCENARIO_MAIN,0xb,2) && !ScriptVarScenarioEqual(SCENARIO_MAIN,0xb,3));
case 0xd:
return ScriptVarScenarioEqual(SCENARIO_MAIN,0x10,2);
case 0xe:
return !ScriptVarScenarioBefore(SCENARIO_MAIN,5,7);
case 0xf:
return !ScriptVarScenarioBefore(SCENARIO_MAIN,0xf,0);
case 0x10:
return ScriptVarScenarioAfter(SCENARIO_MAIN,7,-1);
case 0x11:
return ScriptVarScenarioAfter(SCENARIO_MAIN,0xc,-1);
case 0x12:
return ScriptVarScenarioAfter(SCENARIO_MAIN,0xd,-1);
case 0x13:
return ScriptVarScenarioAfter(SCENARIO_MAIN,0xf,-1);
case 0x14:
return ScriptVarScenarioAfter(SCENARIO_MAIN,0x10,-1);
case 0x15:
return ScriptVarScenarioAfter(SCENARIO_SUB2,0x21,-1);
case 0x16:
return ScriptVarScenarioAfter(SCENARIO_SUB2,0x22,-1);
case 0x17:
return ScriptVarScenarioAfter(SCENARIO_SUB3,0x24,-1);
case 0x18:
return ScriptVarScenarioAfter(SCENARIO_SUB4,0x2a,-1);
case 0x19:
return ScriptVarScenarioAfter(SCENARIO_SUB5,0x2c,-1);
case 0x1a:
return ScriptVarScenarioAfter(SCENARIO_SUB7,0x31,-1);
case 0x1b:
return RescueScenarioConquered(0x29);
case 0x1c:
return GetRescueTeamRank() == LUCARIO_RANK;
case 0x1d:
return HasCompletedAllMazes();
default:
return FALSE;
}
}
u8 sub_8002658(s16 param_1)
{
short sVar1;
s32 param_1_s32;
struct GroundEventTableEntry *ptr;
param_1_s32 = param_1;
ptr = gGroundEnterLookupTable;
sVar1 = gGroundEnterLookupTable[0].groundEnterId;
if (sVar1 != -1) {
do {
if (sVar1 == param_1_s32) {
return ptr->value;
}
ptr++;
sVar1 = ptr->groundEnterId;
} while (sVar1 != -1);
}
return 0;
}
s16 sub_8002694(u8 param_1)
{
struct GroundEventTableEntry *puVar2 = gGroundEnterLookupTable;
while (puVar2->groundEnterId != -1) {
if (puVar2->value == param_1) {
return puVar2->groundEnterId;
}
puVar2++;
}
return -1;
}
bool8 sub_80026CC(s16 r0)
{
return GetFriendAreaStatus(sub_8002658(r0));
}
void sub_80026E8(s16 r0, bool8 r1)
{
UnlockFriendArea(sub_8002658(r0));
}
bool8 SaveGlobalScriptVars(void *r0)
{
MemoryCopy8(r0, gScriptVarBuffer, 0x400);
return 1;
}
bool8 RestoreGlobalScriptVars(u8 *r0)
{
struct ScriptVarPtr temp;
GetScriptVarRef(&temp, NULL, VERSION);
MemoryCopy8(gScriptVarBuffer, r0, 0x400);
if (temp.info->defaultValue != *(u32 *)temp.ptr)
return 0;
return 1;
}
UNUSED void SetConditionBit(s32 r0)
{
UpdateScriptVarWithImmediate(NULL, CONDITION, r0, CALC_SETBIT);
}
UNUSED u8 sub_800276C(void)
{
return 0;
}
UNUSED void nullsub_140(void)
{
}