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12 lines
349 B
C
12 lines
349 B
C
#ifndef GUARD_DUNGEON_ACTION_H
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#define GUARD_DUNGEON_ACTION_H
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#include "structs/dungeon_entity.h"
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void sub_8044C50(u16 action);
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void ClearMonsterActionFields(ActionContainer *actionPointer);
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void SetMonsterActionFields(ActionContainer *actionPointer, u16 action);
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void SetActionPassTurnOrWalk(ActionContainer *actionPointer, s16 species);
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#endif
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