pmd-red/include/dungeon_action.h
2024-11-27 08:00:25 -08:00

12 lines
349 B
C

#ifndef GUARD_DUNGEON_ACTION_H
#define GUARD_DUNGEON_ACTION_H
#include "structs/dungeon_entity.h"
void sub_8044C50(u16 action);
void ClearMonsterActionFields(ActionContainer *actionPointer);
void SetMonsterActionFields(ActionContainer *actionPointer, u16 action);
void SetActionPassTurnOrWalk(ActionContainer *actionPointer, s16 species);
#endif