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* add struct names * decompile SaveRecruitedPokemon * decompile ReadRecruitedPokemon * decomp anotha one * some renaming * another save function * more backup functions * sub_808E400 * only one function left in pokemon_2.s * decomp one more function * merge 2 structs
93 lines
1.9 KiB
C
93 lines
1.9 KiB
C
#include "global.h"
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#include "play_time.h"
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#include "code_8092334.h"
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extern struct PlayTimeStruct *gPlayTimeRef;
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EWRAM_DATA struct PlayTimeStruct gPlayTime;
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void InitializePlayTime(void)
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{
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gPlayTimeRef = &gPlayTime;
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ResetPlayTime(&gPlayTime);
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}
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struct PlayTimeStruct *GetPlayTime(void)
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{
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return &gPlayTime;
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}
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void ResetPlayTime(struct PlayTimeStruct *Time)
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{
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Time->frames = 0;
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Time->seconds = 0;
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Time->minutes = 0;
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Time->hours = 0;
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}
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void IncrementPlayTime(struct PlayTimeStruct *Time)
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{
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u16 temp_store16;
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Time->frames++;
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if(Time->frames <= 59)
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return;
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Time->frames = 0;
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Time->seconds++;
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if(Time->seconds <= 59)
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return;
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Time->seconds = 0;
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Time->minutes++;
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if(Time->minutes <= 59)
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return;
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Time->minutes = 0;
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// Casting here for unsigned comparison
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temp_store16 = Time->hours;
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if(Time->hours <= 9998)
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{
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temp_store16++;
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Time->hours = temp_store16;
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}
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else
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{
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Time->seconds = 59;
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Time->minutes = 59;
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Time->hours= 9999;
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}
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}
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void DeconstructPlayTime(struct PlayTimeStruct *r0, u32 *outHours, u32 *outMinutes, u32 *outSeconds)
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{
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if(r0->hours <= 9999)
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{
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*outHours = r0->hours;
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*outMinutes = r0->minutes;
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*outSeconds = r0->seconds;
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}
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else
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{
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*outHours = 9999;
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*outMinutes = 59;
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*outSeconds = 59;
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}
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}
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void WritePlayTime(struct unkStruct_8094924 *r0)
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{
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SaveIntegerBits(r0, &gPlayTimeRef->frames, 6);
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SaveIntegerBits(r0, &gPlayTimeRef->seconds, 6);
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SaveIntegerBits(r0, &gPlayTimeRef->minutes, 6);
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SaveIntegerBits(r0, &gPlayTimeRef->hours, 14);
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}
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void ReadPlayTime(struct unkStruct_8094924 *r0)
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{
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RestoreIntegerBits(r0, &gPlayTimeRef->frames, 6);
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RestoreIntegerBits(r0, &gPlayTimeRef->seconds, 6);
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RestoreIntegerBits(r0, &gPlayTimeRef->minutes, 6);
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RestoreIntegerBits(r0, &gPlayTimeRef->hours, 14);
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}
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