pmd-red/src/items.c

1501 lines
34 KiB
C

#include "global.h"
#include "code_8097DD0.h"
#include "constants/colors.h"
#include "constants/type.h"
#include "items.h"
#include "moves.h"
#include "random.h"
#include "pokemon.h"
#include "random.h"
#include "code_800D090.h"
#include "text_util.h"
#include "text2.h"
#include "code_80130A8.h"
#include <stddef.h>
extern struct FileArchive gSystemFileArchive;
extern const char gItemParaFileName[];
extern const char gUnknown_8109794[];
extern const char gUnknown_81097A4[];
extern s32 gUnknown_81097B0[];
extern u8 gUnknown_81097C4[];
extern u16 gGummiStatBoostLUT[];
extern u8 gUnknown_202DE58[];
extern u32 gFormatData_202DE30;
extern u8* gPtrTypeText; // ptr to "Type\0"
extern u8* gPtrPPD0Text; // ptr to "PP {ARG_VALUE_0} \0"
extern u32 gUnknown_81097E8[4]; // some sort of lookup table (16, 18, 20, 22)
extern u32 gUnknown_81097F8[4]; // some sort of lookup table (17, 19, 21, 23)
extern const char *gUnknown_810AF50[];
extern u8 gUnknown_8108F64[0x3f][32]; // some sort of bit lookup table
extern u8 gInvalidItemIDs[0x10];
EWRAM_DATA OpenedFile *gItemParametersFile = {0};
EWRAM_DATA ItemDataEntry *gItemParametersData = {0};
EWRAM_DATA TeamInventory gTeamInventory = {0};
EWRAM_DATA_2 TeamInventory *gTeamInventoryRef = {0};
extern s32 sub_8091E94(s32 a1, s32 a2, s32 a3);
extern void SortKecleonShopInventory();
bool8 AddKecleonWareItem(u8);
#include "data/items.h"
static void sub_8090F58(u8 *, u8 *, Item *, const unkStruct_8090F58 *);
void LoadItemParameters(void)
{
gTeamInventoryRef = &gTeamInventory;
gItemParametersFile = OpenFileAndGetFileDataPtr(gItemParaFileName,&gSystemFileArchive);
gItemParametersData = (ItemDataEntry *) gItemParametersFile->data;
}
TeamInventory *GetMoneyItemsInfo(void)
{
return &gTeamInventory;
}
void InitializeMoneyItems(void)
{
s32 i;
for(i = 0; i < INVENTORY_SIZE; i++)
{
gTeamInventoryRef->teamItems[i].flags = 0;
}
for(i = 0; i < STORAGE_SIZE; i++)
{
gTeamInventoryRef->teamStorage[i] = 0;
}
for(i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++)
{
InitKecleonShopItem(i);
}
gTeamInventoryRef->teamMoney = 0;
gTeamInventoryRef->teamSavings = 0;
}
s32 GetNumberOfFilledInventorySlots(void)
{
s32 i;
s32 count;
count = 0;
for(i = 0; i < INVENTORY_SIZE; i++)
{
if ((gTeamInventoryRef->teamItems[i].flags & ITEM_FLAG_EXISTS) != 0) {
count++;
}
}
return count;
}
bool8 IsThrowableItem(u8 id)
{
if ((GetItemCategory(id) != CATEGORY_THROWN_LINE) && (GetItemCategory(id) != CATEGORY_THROWN_ARC))
return FALSE;
else
return TRUE;
}
void xxx_init_itemslot_8090A8C(Item *slot, u8 id, u8 param_3)
{
u32 uVar3;
u32 uVar4;
if (id != ITEM_NOTHING) {
slot->flags = ITEM_FLAG_EXISTS;
slot->id = id;
if (IsThrowableItem(id)) {
uVar3 = GetSpawnAmountRange(id, MIN_SPAWN_AMOUNT);
uVar4 = GetSpawnAmountRange(id, MAX_SPAWN_AMOUNT);
slot->quantity = RandRange(uVar3, uVar4);
}
else if (GetItemCategory(id) == CATEGORY_POKE)
slot->quantity = 1;
else
slot->quantity = 0;
if (param_3 != 0)
slot->flags |= ITEM_FLAG_STICKY;
}
else {
slot->flags = 0;
slot->id = ITEM_NOTHING;
slot->quantity = 0;
}
}
void xxx_init_helditem_8090B08(BulkItem *held, u8 id)
{
u32 uVar2;
u32 uVar3;
if (id != ITEM_NOTHING) {
held->id = id;
if (IsThrowableItem(id)) {
uVar2 = GetSpawnAmountRange(id,MIN_SPAWN_AMOUNT);
uVar3 = GetSpawnAmountRange(id,MAX_SPAWN_AMOUNT);
held->quantity = RandRange(uVar2, uVar3);
}
else if (GetItemCategory(id) == CATEGORY_POKE)
held->quantity = 1;
else
held->quantity = 0;
}
else {
held->id = ITEM_NOTHING;
held->quantity = 0;
}
}
void HeldItemToSlot(Item *slot, BulkItem *held)
{
u8 is_throwable;
if(held->id != ITEM_NOTHING)
{
slot->flags = ITEM_FLAG_EXISTS;
slot->id = held->id;
is_throwable = IsThrowableItem(slot->id);
if(is_throwable != 0 || GetItemCategory(slot->id) == CATEGORY_POKE)
slot->quantity = held->quantity;
else if(slot->id == ITEM_TM_USED_TM)
slot->quantity = held->quantity;
else
slot->quantity = 0;
}
else
{
slot->id = ITEM_NOTHING;
slot->quantity = 0;
slot->flags = 0;
}
}
void SlotToHeldItem(BulkItem *held,Item *slot)
{
if ((slot->flags & ITEM_FLAG_EXISTS) != 0) {
held->id = slot->id;
held->quantity = slot->quantity;
}
else {
held->id = ITEM_NOTHING;
}
}
u8 GetItemCategory(u8 index)
{
return gItemParametersData[index].category;
}
s32 GetStackBuyValue(Item *param_1)
{
if (param_1->id == ITEM_POKE) {
return GetMoneyValue(param_1);
}
else {
if (IsThrowableItem(param_1->id)) {
return gItemParametersData[param_1->id].buyPrice * param_1->quantity;
}
else {
return gItemParametersData[param_1->id].buyPrice;
}
}
}
s32 GetStackSellValue(Item *param_1)
{
if (param_1->id == ITEM_POKE) {
return GetMoneyValue(param_1);
}
else {
if (IsThrowableItem(param_1->id)) {
return gItemParametersData[param_1->id].sellPrice * param_1->quantity;
}
else {
return gItemParametersData[param_1->id].sellPrice;
}
}
}
s32 GetStackBuyPrice(Item *param_1)
{
if (!CanSellItem(param_1->id)) {
return 0;
}
else {
if (IsThrowableItem(param_1->id)) {
return gItemParametersData[param_1->id].buyPrice * param_1->quantity;
}
else {
return gItemParametersData[param_1->id].buyPrice;
}
}
}
s32 GetStackSellPrice(Item *param_1)
{
if (!CanSellItem(param_1->id)) {
return 0;
}
else {
if (IsThrowableItem(param_1->id)) {
return gItemParametersData[param_1->id].sellPrice * param_1->quantity;
}
else {
return gItemParametersData[param_1->id].sellPrice;
}
}
}
s32 GetItemBuyPrice(u8 id)
{
return gItemParametersData[id].buyPrice;
}
s32 GetItemSellPrice(u8 id)
{
return gItemParametersData[id].sellPrice;
}
s32 GetItemOrder(u8 id)
{
return gItemParametersData[id].order;
}
u8 GetItemPalette(u8 id)
{
return gItemParametersData[id].palette;
}
u32 GetItemActionType(u8 id)
{
return gItemParametersData[id].actionType;
}
u32 GetSpawnAmountRange(u8 id, u32 rangeIndex)
{
return gItemParametersData[id].spawnAmountRange[rangeIndex];
}
u8 *GetItemDescription(u8 id)
{
return gItemParametersData[id].description;
}
bool8 GetItemAIFlag(u8 id, u32 r1)
{
return gItemParametersData[id].aiFlags[r1];
}
// a2 is always NULL
// This func probably appends the quantity of 1, but I haven't checked
// If it appends quantity, we can rename the func
void BufferItemName(u8* dest, u8 id, struct unkStruct_8090F58* a2)
{
char acStack104 [80];
Item unkItem;
strncpy(acStack104, gItemParametersData[id].name, 80);
xxx_init_itemslot_8090A8C(&unkItem, id, 0);
unkItem.quantity = 1;
sub_8090F58(dest, acStack104, &unkItem, a2);
}
extern const u8 gUnknown_8109770[];
extern const u8 gUnknown_8109778[];
extern const u8 gUnknown_810977C[];
extern const u8 gUnknown_8109784[];
extern const u8 gUnknown_810978C[];
void sub_8090E14(u8* ext_buffer, Item* slot, const struct unkStruct_8090F58* a3) {
s32 unk8 = 0;
u8 buffer[80];
if (a3) {
unk8 = a3->unk8 != 0;
}
if (GetItemCategory(slot->id) == CATEGORY_THROWN_LINE) {
// I feel like these labels might actually be there...
if (unk8) {
sprintfStatic(buffer, gUnknown_8109770, gItemParametersData[slot->id].name, slot->quantity);
}
else {
sprintfStatic(buffer, gUnknown_8109778, gItemParametersData[slot->id].name);
}
}
else if (GetItemCategory(slot->id) == CATEGORY_THROWN_ARC) {
if (unk8) {
sprintfStatic(buffer, gUnknown_8109770, gItemParametersData[slot->id].name, slot->quantity);
}
else {
sprintfStatic(buffer, gUnknown_8109778, gItemParametersData[slot->id].name);
}
}
else if (slot->id == ITEM_POKE) {
sprintfStatic(buffer, gUnknown_810977C, GetMoneyValue(slot));
}
else {
strncpy(buffer, gItemParametersData[slot->id].name, 80);
}
if (slot->flags & ITEM_FLAG_STICKY) {
sprintfStatic(ext_buffer, gUnknown_8109784, buffer);
strncpy(buffer, ext_buffer, 80);
}
if (a3) {
if (a3->unk4 && (slot->flags & ITEM_FLAG_SET)) {
sprintfStatic(ext_buffer, gUnknown_810978C, buffer);
strncpy(buffer, ext_buffer, 80);
}
if ((*(u32*)a3 == 1) || (*(u32*)a3 == 3)) {
if (slot->flags & ITEM_FLAG_IN_SHOP) {
sub_8090F58(ext_buffer, buffer, slot, a3);
return;
}
strncpy(ext_buffer, buffer, 80);
return;
}
}
else {
strncpy(ext_buffer, buffer, 80);
return;
}
sub_8090F58(ext_buffer, buffer, slot, a3);
return;
}
static void sub_8090F58(u8* a1, u8 *a2, Item *slot, const struct unkStruct_8090F58* a4) {
u32 unk0;
s32 value;
u8 buffer[40];
if (!a4) {
strncpy(a1, a2, 80);
return;
}
else {
unk0 = a4->unk0;
switch (unk0) {
case 1:
case 2:
value = GetStackBuyValue(slot);
break;
case 3:
case 4:
value = GetStackSellValue(slot);
break;
default:
value = 0;
break;
}
if (!value) {
strncpy(a1, a2, 80);
return;
}
}
if (a4->unk6) {
sub_8090FEC(value, buffer, 1);
sprintfStatic(a1, gUnknown_8109794, a2, a4->unk6, buffer);
}
else {
sub_8090FEC(value, buffer, 0);
sprintfStatic(a1, gUnknown_81097A4, a2, buffer);
}
}
s32 sub_8090FEC(s32 a1, u8 *strbuf, u8 a3)
{
s32 i, count;
s32 cond = 0;
count = 0;
for (i = 0; i < 5; i++) {
s32 div;
div = 0;
while (a1 >= gUnknown_81097B0[i]) {
a1 -= gUnknown_81097B0[i];
div++;
}
if (div > 9) {
div = 9;
}
if (div) {
cond = 1;
*strbuf++ = gUnknown_81097C4[2 * div];
*strbuf++ = (gUnknown_81097C4 + 1)[2 * div]; // weird staggered arrays...
count++;
}
else if (cond) {
*strbuf++ = gUnknown_81097C4[0];
*strbuf++ = (gUnknown_81097C4 + 1)[0]; // weird staggered arrays...
count++;
}
else if (a3) {
*strbuf++ = 96; // ` character?
}
}
*strbuf++ = gUnknown_81097C4[2 * a1];
*strbuf = (gUnknown_81097C4 + 1)[2 * a1];
count += 1;
strbuf[1] = 0; // null termination
return count;
}
void FillInventoryGaps()
{
// fill inventory gaps
s32 slot_checking = 0;
s32 last_filled = 0;
do {
while (slot_checking < INVENTORY_SIZE) {
if (slot_checking[gTeamInventoryRef->teamItems].flags & ITEM_FLAG_EXISTS) {
break;
}
// find next empty slot
slot_checking++;
}
if (slot_checking == INVENTORY_SIZE) {
break;
}
if (slot_checking > last_filled) {
// shift it down
gTeamInventoryRef->teamItems[last_filled] = gTeamInventoryRef->teamItems[slot_checking];
}
slot_checking++;
last_filled++;
} while (1);
// clear out the rest of the slots
for (; last_filled < INVENTORY_SIZE; last_filled++) {
struct Item *items;
DUMMY_TEAM_ITEMS_ASM_MATCH(last_filled);
items = gTeamInventoryRef->teamItems;
items[last_filled].id = ITEM_NOTHING;
items[last_filled].quantity = 0;
items[last_filled].flags = 0;
}
}
s32 FindItemInInventory(u8 id)
{
s32 i;
for (i = 0; i < INVENTORY_SIZE; i++) {
if ((gTeamInventoryRef->teamItems[i].flags & ITEM_FLAG_EXISTS) && (gTeamInventoryRef->teamItems[i].id == id)) {
return i;
}
}
return -1;
}
s32 GetItemCountInInventory(u8 id)
{
s32 i;
s32 count = 0;
struct Item *item = &gTeamInventoryRef->teamItems[0];
for (i = 0; i < INVENTORY_SIZE; item++, i++) {
if (item->flags & 1 && item->id == id)
count++;
}
return count;
}
s32 GetItemPossessionCount(u8 id)
{
s32 item_count = GetItemCountInInventory(id);
s32 i = 0;
unkStruct_203B45C *_gRecruitedPokemonRef = gRecruitedPokemonRef;
for (i = 0; i < NUM_MONSTERS; i++) {
PokemonStruct1* pokemon = &_gRecruitedPokemonRef->pokemon[i];
if ((1 & pokemon->unk0)
&& ((pokemon->unk0 >> 1) % 2)
&& (pokemon->heldItem.id != ITEM_NOTHING)
&& (pokemon->heldItem.id == id)) {
item_count++;
}
}
return item_count;
}
void ShiftItemsDownFrom(s32 start)
{
s32 i, j;
for (i = start, j = start + 1; i < INVENTORY_SIZE - 1; i++, j++) {
gTeamInventoryRef->teamItems[i] = gTeamInventoryRef->teamItems[j];
}
gTeamInventoryRef->teamItems[INVENTORY_SIZE - 1].id = ITEM_NOTHING;
gTeamInventoryRef->teamItems[INVENTORY_SIZE - 1].flags = 0;
}
void ClearItemSlotAt(u32 index)
{
gTeamInventoryRef->teamItems[index].id = ITEM_NOTHING;
gTeamInventoryRef->teamItems[index].flags = 0;
}
bool8 sub_809124C(u8 id, u8 param_3)
{
Item temp;
xxx_init_itemslot_8090A8C(&temp, id, param_3);
return AddItemToInventory(&temp);
}
bool8 AddHeldItemToInventory(BulkItem* slot)
{
Item temp;
HeldItemToSlot(&temp, slot);
return AddItemToInventory(&temp);
}
bool8 AddItemToInventory(const Item* slot)
{
s32 i;
// try to add item to inventory, return 1 if failed
for (i = 0; i < INVENTORY_SIZE; i++) {
Item *items;
DUMMY_TEAM_ITEMS_ASM_MATCH(i);
items = gTeamInventoryRef->teamItems;
if (!(items[i].flags & ITEM_FLAG_EXISTS)) {
items[i] = *slot;
return FALSE;
}
}
return TRUE;
}
void ConvertMoneyItemToMoney(void)
{
s32 i = 0;
do {
UNUSED TeamInventory * _gTeamInventoryRef = gTeamInventoryRef;
UNUSED size_t offs = offsetof(TeamInventory, teamItems[i]);
Item* current_slot = &gTeamInventoryRef->teamItems[i];
if ((current_slot->flags & ITEM_FLAG_EXISTS) && (current_slot->id == ITEM_POKE)) {
u32 result;
result = GetMoneyValue(current_slot);
AddToTeamMoney(result);
current_slot->id = ITEM_NOTHING;
current_slot->quantity = 0;
current_slot->flags = 0;
}
} while (++i < INVENTORY_SIZE);
FillInventoryGaps();
i = 0;
do {
s32 lowest_index = -1;
UNUSED size_t offs = offsetof(TeamInventory, teamItems[i]);
bool8 item_occupied = i[gTeamInventoryRef->teamItems].flags & ITEM_FLAG_EXISTS;
s32 next = i + 1;
if (item_occupied) {
s32 lowest_order = GetItemOrder(gTeamInventoryRef->teamItems[i].id);
s32 j;
// find next lowest
for (j = next; j < INVENTORY_SIZE; j++) {
UNUSED size_t offs = offsetof(TeamInventory, teamItems[j]);
if ((j[gTeamInventoryRef->teamItems].flags & ITEM_FLAG_EXISTS) && (lowest_order > GetItemOrder(gTeamInventoryRef->teamItems[j].id))) {
lowest_index = j;
lowest_order = GetItemOrder(gTeamInventoryRef->teamItems[j].id);
}
}
if (lowest_index >= 0) {
// swap the slots
Item current = gTeamInventoryRef->teamItems[i];
gTeamInventoryRef->teamItems[i] = gTeamInventoryRef->teamItems[lowest_index];
gTeamInventoryRef->teamItems[lowest_index] = current;
}
}
} while (++i < INVENTORY_SIZE);
FillInventoryGaps();
}
void AddToTeamMoney(s32 amount)
{
s32 clamped_money;
gTeamInventoryRef->teamMoney += amount;
// clamp money
clamped_money = MAX_TEAM_MONEY;
if (gTeamInventoryRef->teamMoney <= MAX_TEAM_MONEY) {
if (gTeamInventoryRef->teamMoney >= 0) {
return;
}
clamped_money = 0;
}
gTeamInventoryRef->teamMoney = clamped_money;
}
u16 GetItemMoveID(u8 index)
{
return gItemParametersData[index].moveID;
}
u32 sub_80913E0(Item* slot, u32 a2, struct subStruct_203B240 ** a3)
{
u8 buffer88[88]; // some struct
GetItemDescription(slot->id);
BufferItemName(buffer88, slot->id, NULL);
if (slot->id == ITEM_TM_USED_TM) {
// empty TM
BufferItemName(gUnknown_202DE58, (u8)(slot->quantity + 125), NULL);
}
sub_80073B8(a2);
PrintFormatStringOnWindow(16, 0, buffer88, a2, 0);
PrintFormatStringOnWindow(8, 24, GetItemDescription(slot->id), a2, 0);
if (GetItemCategory(slot->id) == CATEGORY_TMS_HMS) {
Move *buffer8 = (Move*) (buffer88 + 80); // field in struct
u16 move = GetItemMoveID(slot->id);
u8 moves_data;
const u8* typestring;
u32 result;
InitPokemonMove(buffer8, move);
sub_80078A4(a2, 4, 82, 200, COLOR_WHITE_2);
PrintFormatStringOnWindow(4, 84, gPtrTypeText, a2, 0);
moves_data = GetMoveType(buffer8);
typestring = GetUnformattedTypeString(moves_data);
PrintFormatStringOnWindow(64, 84, typestring, a2, 0);
result = GetMoveBasePP(buffer8);
gFormatData_202DE30 = result;
PrintFormatStringOnWindow(128, 84, gPtrPPD0Text, a2, 0);
}
sub_80073E0(a2);
return sub_8097DF0(GetItemDescription(slot->id), a3);
}
bool8 CanSellItem(u32 id)
{
u8 id_;
id = (u8)id;
id_ = id;
if (id != ITEM_NOTHING
&& id != ITEM_POKE
&& id != ITEM_ROCK_PART
&& id != ITEM_ICE_PART
&& id != ITEM_STEEL_PART
&& id != ITEM_MUSIC_BOX
&& GetItemSellPrice(id_)
&& GetItemBuyPrice(id_))
return TRUE;
return FALSE;
}
bool8 IsNotMoneyOrUsedTMItem(u8 id)
{
if (id == ITEM_NOTHING) {
return FALSE;
}
else if (id == ITEM_POKE) {
return FALSE;
}
else if (id == ITEM_TM_USED_TM) {
return FALSE;
}
return TRUE;
}
bool8 IsNotSpecialItem(u8 id)
{
if (id == ITEM_NOTHING) {
return FALSE;
}
else if (id == ITEM_POKE) {
return FALSE;
}
else if (id == ITEM_ROCK_PART) {
return FALSE;
}
else if (id == ITEM_ICE_PART) {
return FALSE;
}
else if (id == ITEM_STEEL_PART) {
return FALSE;
}
else if (id == ITEM_MUSIC_BOX) {
return FALSE;
}
return TRUE;
}
bool8 IsEdibleItem(u8 id)
{
if (!((GetItemCategory(id) == CATEGORY_BERRIES_SEEDS_VITAMINS) || (GetItemCategory(id) == CATEGORY_FOOD_GUMMIES))) {
return FALSE;
}
return TRUE;
}
bool8 IsHMItem(u8 id)
{
if (id == ITEM_HM_CUT) {
return TRUE;
}
else if (id == ITEM_HM_FLY) {
return TRUE;
}
else if (id == ITEM_HM_SURF) {
return TRUE;
}
else if (id == ITEM_HM_STRENGTH) {
return TRUE;
}
else if (id == ITEM_HM_FLASH) {
return TRUE;
}
else if (id == ITEM_HM_ROCK_SMASH) {
return TRUE;
}
else if (id == ITEM_HM_WATERFALL) {
return TRUE;
}
else if (id == ITEM_HM_DIVE) {
return TRUE;
}
return FALSE;
}
u32 GetMoneyValue(Item* slot)
{
return gUnknown_810A3F0[slot->quantity];
}
u32 GetMoneyValueHeld(BulkItem* slot)
{
// potentially different slot type (used for held item)
return gUnknown_810A3F0[slot->quantity];
}
void GetGummiItemStatBoost(PokemonStruct1* pokemon, u8 id, bool8 checkBoostFlags, Gummi *gummi)
{
// item stat buff?
s8 result;
gummi->boostAmount = (u16)-1;
gummi->flags = 0;
result = IsGummiItem(id);
if (result) {
u8 pokemon_type_0 = GetPokemonType(pokemon->speciesNum, 0);
u8 pokemon_type_1 = GetPokemonType(pokemon->speciesNum, 1);
u32 gummi_index = id - ITEM_WHITE_GUMMI + 1;
s32 value0;
s32 value1;
s32 diff;
u16 boost_amount;
value0 = gTypeGummiIQBoost[pokemon_type_0][gummi_index];
value1 = gTypeGummiIQBoost[pokemon_type_1][gummi_index];
diff = pokemon->IQ;
pokemon->IQ += value0 + value1;
diff = pokemon->IQ - diff;
if (pokemon->IQ <= 0) {
pokemon->IQ = 1;
}
if (pokemon->IQ > 999) {
pokemon->IQ = 999;
}
boost_amount = 0;
if (diff <= 8) {
boost_amount = 1;
if (diff <= 4) {
boost_amount = 3;
if (diff > 2) {
boost_amount = 2;
}
}
}
gummi->boostAmount = boost_amount;
if (!checkBoostFlags) {
u16 boost_flags;
if (!boost_amount && RandInt(16) == 10) {
// supa gummi (all stats boost)
boost_flags = 0xf;
}
else {
s32 random_index = RandInt(4);
u16* table = gGummiStatBoostLUT;
boost_flags = table[random_index];
}
gummi->flags = boost_flags;
boost_flags = gummi->flags;
if (gummi->flags & 1) {
if (pokemon->offense.att[OFFENSE_NRM] < 255) {
pokemon->offense.att[OFFENSE_NRM]++;
}
else {
// fix operand order
u16 unk2 = gummi->flags;
unk2 &= ~1;
gummi->flags &= unk2;
}
}
if (gummi->flags & 2) {
if (pokemon->offense.att[OFFENSE_SP] < 255) {
pokemon->offense.att[OFFENSE_SP]++;
}
else {
gummi->flags &= ~2;
}
}
if (gummi->flags & 4) {
if (pokemon->offense.def[OFFENSE_NRM] < 255) {
pokemon->offense.def[OFFENSE_NRM]++;
}
else {
gummi->flags &= ~4;
}
}
if (gummi->flags & 8) {
if (pokemon->offense.def[OFFENSE_SP] < 255) {
pokemon->offense.def[OFFENSE_SP] ++;
}
else {
gummi->flags &= ~8;
}
}
}
}
}
bool8 IsGummiItem(u8 id)
{
if (id < ITEM_WHITE_GUMMI) {
return FALSE;
}
if (id > ITEM_SILVER_GUMMI) {
return FALSE;
}
return TRUE;
}
bool8 HasGummiItem(void)
{
Item *items;
s32 i;
for (i = 0; i < INVENTORY_SIZE; i++) {
DUMMY_TEAM_ITEMS_ASM_MATCH(i);
items = gTeamInventoryRef->teamItems;
if ((items[i].flags & ITEM_FLAG_EXISTS) && IsGummiItem(items[i].id)) {
return TRUE;
}
}
return FALSE;
}
void MoveToStorage(Item* slot)
{
if (IsThrowableItem(slot->id)) {
gTeamInventoryRef->teamStorage[slot->id] += slot->quantity;
}
else {
gTeamInventoryRef->teamStorage[slot->id]++;
}
if (gTeamInventoryRef->teamStorage[slot->id] > 999) {
gTeamInventoryRef->teamStorage[slot->id] = 999;
}
}
s32 CountKecleonShopItems(void)
{
s32 i;
s32 counter = 0;
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
if (gTeamInventoryRef->kecleonShopItems[i].id) {
counter++;
}
}
return counter;
}
void InitKecleonShopItem(u8 index)
{
BulkItem* shopItem;
shopItem = &gTeamInventoryRef->kecleonShopItems[index];
shopItem->id = ITEM_NOTHING;
shopItem->quantity = 0;
}
BulkItem* GetKecleonShopItem(u8 i)
{
return &gTeamInventoryRef->kecleonShopItems[i];
}
void FillKecleonShopGaps(void)
{
s32 slot_checking = 0;
s32 last_filled = 0;
do {
while (slot_checking < MAX_KECLEON_ITEM_SHOP_ITEMS) {
if (gTeamInventoryRef->kecleonShopItems[slot_checking].id) {
break;
}
// find next empty slot
slot_checking++;
}
if (slot_checking == MAX_KECLEON_ITEM_SHOP_ITEMS) {
break;
}
if (slot_checking > last_filled) {
// shift it down
gTeamInventoryRef->kecleonShopItems[last_filled] = gTeamInventoryRef->kecleonShopItems[slot_checking];
}
slot_checking++;
last_filled++;
} while (1);
// clear out the rest of the slots
for (; last_filled < MAX_KECLEON_ITEM_SHOP_ITEMS; last_filled++) {
InitKecleonShopItem(last_filled);
}
}
void SortKecleonShopInventory(void) {
s32 i;
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS - 1; i++) {
s32 j;
for (j = i + 1; j < MAX_KECLEON_ITEM_SHOP_ITEMS; j++) {
s32 order_i = GetItemOrder(gTeamInventoryRef->kecleonShopItems[i].id);
s32 order_j = GetItemOrder(gTeamInventoryRef->kecleonShopItems[j].id);
if (order_i > order_j || (order_i == order_j && gTeamInventoryRef->kecleonShopItems[i].quantity < gTeamInventoryRef->kecleonShopItems[j].quantity)) {
BulkItem str_i = gTeamInventoryRef->kecleonShopItems[i];
gTeamInventoryRef->kecleonShopItems[i] = gTeamInventoryRef->kecleonShopItems[j];
gTeamInventoryRef->kecleonShopItems[j] = str_i;
}
}
}
}
void ChooseKecleonShopInventory(u8 index) {
u32 data[4];
s32 i;
memcpy(data, gUnknown_81097E8, 4 * sizeof(u32));
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
InitKecleonShopItem(i);
}
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
s32 rand_1 = RandInt(9999);
s32 rand_2 = RandInt(9999);
AddKecleonShopItem(sub_8091E94(data[index], rand_1, rand_2));
}
SortKecleonShopInventory();
ChooseKecleonWareInventory(index);
}
bool8 AddKecleonShopItem(u8 itemIndex) {
BulkItem held;
s32 i;
xxx_init_helditem_8090B08(&held, itemIndex); // initialize
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
if (!gTeamInventoryRef->kecleonShopItems[i].id) {
gTeamInventoryRef->kecleonShopItems[i] = held;
return FALSE;
}
}
return TRUE;
}
u32 CountKecleonWareItems(void) {
s32 i;
u32 count = 0;
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
if (gTeamInventoryRef->kecleonWareItems[i].id) {
count++;
}
}
return count;
}
void InitKecleonWareItem(u8 index) {
BulkItem* wareItem = &gTeamInventoryRef->kecleonWareItems[index];
wareItem->id = ITEM_NOTHING;
wareItem->quantity = 0;
}
BulkItem* GetKecleonWareItem(u8 index) {
return &gTeamInventoryRef->kecleonWareItems[index];
}
void FillKecleonWareGaps(void) {
s32 slot_checking = 0;
s32 last_filled = 0;
do {
while (slot_checking < MAX_KECLEON_WARE_SHOP_ITEMS) {
if (gTeamInventoryRef->kecleonWareItems[slot_checking].id != ITEM_NOTHING) {
break;
}
slot_checking++;
}
if (slot_checking == MAX_KECLEON_WARE_SHOP_ITEMS) {
break;
}
if (slot_checking > last_filled) {
// shift it down
gTeamInventoryRef->kecleonWareItems[last_filled] = gTeamInventoryRef->kecleonWareItems[slot_checking];
}
slot_checking++;
last_filled++;
} while (1);
// clear out the rest of the slots
for (; last_filled < MAX_KECLEON_WARE_SHOP_ITEMS; last_filled++) {
InitKecleonWareItem(last_filled);
}
}
void SortKecleonWareInventory(void) {
s32 i;
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS - 1; i++) {
s32 j;
for (j = i + 1; j < MAX_KECLEON_WARE_SHOP_ITEMS; j++) {
s32 order_i = GetItemOrder(gTeamInventoryRef->kecleonWareItems[i].id);
s32 order_j = GetItemOrder(gTeamInventoryRef->kecleonWareItems[j].id);
if (order_i > order_j || (order_i == order_j && gTeamInventoryRef->kecleonWareItems[i].quantity < gTeamInventoryRef->kecleonWareItems[j].quantity)) {
BulkItem str_i = gTeamInventoryRef->kecleonWareItems[i];
gTeamInventoryRef->kecleonWareItems[i] = gTeamInventoryRef->kecleonWareItems[j];
gTeamInventoryRef->kecleonWareItems[j] = str_i;
}
}
}
}
void ChooseKecleonWareInventory(u8 index) {
u32 data[MAX_KECLEON_WARE_SHOP_ITEMS];
s32 i;
memcpy(data, gUnknown_81097F8, 4 * sizeof(u32));
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
InitKecleonWareItem(i);
}
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
s32 rand_1 = RandInt(9999);
s32 rand_2 = RandInt(9999);
AddKecleonWareItem(sub_8091E94(data[index], rand_1, rand_2));
}
SortKecleonWareInventory();
}
bool8 AddKecleonWareItem(u8 itemIndex) {
BulkItem held;
s32 i;
xxx_init_helditem_8090B08(&held, itemIndex); // initialize
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
if (!gTeamInventoryRef->kecleonWareItems[i].id) {
gTeamInventoryRef->kecleonWareItems[i] = held;
return FALSE;
}
}
return TRUE;
}
s32 SaveTeamInventory(u8* unk0, u32 size)
{
struct unkStruct_8094924 unk;
s32 i;
xxx_init_struct_8094924_save_809486C(&unk, unk0, size);
for (i = 0; i < INVENTORY_SIZE; i++) {
SaveItemSlot(&unk, &gTeamInventoryRef->teamItems[i]);
}
for (i = 0; i < STORAGE_SIZE; i++) {
SaveIntegerBits(&unk, &gTeamInventoryRef->teamStorage[i], 10);
}
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
SaveHeldItem(&unk, &gTeamInventoryRef->kecleonShopItems[i]);
}
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
SaveHeldItem(&unk, &gTeamInventoryRef->kecleonWareItems[i]);
}
SaveIntegerBits(&unk, &gTeamInventoryRef->teamMoney, 24);
SaveIntegerBits(&unk, &gTeamInventoryRef->teamSavings, 24);
nullsub_102(&unk);
return unk.unk8;
}
s32 RestoreTeamInventory(u8 *unk0, u32 size)
{
struct unkStruct_8094924 unk;
s32 i;
xxx_init_struct_8094924_restore_809485C(&unk, unk0, size);
for (i = 0; i < INVENTORY_SIZE; i++) {
RestoreItemSlot(&unk, &gTeamInventoryRef->teamItems[i]);
}
for (i = 0; i < STORAGE_SIZE; i++) {
RestoreIntegerBits(&unk, &gTeamInventoryRef->teamStorage[i], 10);
}
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
RestoreHeldItem(&unk, &gTeamInventoryRef->kecleonShopItems[i]);
}
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
RestoreHeldItem(&unk, &gTeamInventoryRef->kecleonWareItems[i]);
}
RestoreIntegerBits(&unk, &gTeamInventoryRef->teamMoney, 24);
RestoreIntegerBits(&unk, &gTeamInventoryRef->teamSavings, 24);
nullsub_102(&unk);
return unk.unk8;
}
void RestoreHeldItem(struct unkStruct_8094924 *a1, BulkItem *item)
{
RestoreIntegerBits(a1, &item->id, 8);
RestoreIntegerBits(a1, &item->quantity, 7);
}
void SaveHeldItem(struct unkStruct_8094924 *a1, BulkItem *item)
{
SaveIntegerBits(a1, &item->id, 8);
SaveIntegerBits(a1, &item->quantity, 7);
}
void RestoreItemSlot(struct unkStruct_8094924 *a1, Item *slot)
{
RestoreIntegerBits(a1, &slot->flags, 8);
RestoreIntegerBits(a1, &slot->quantity, 7);
RestoreIntegerBits(a1, &slot->id, 8);
}
void SaveItemSlot(struct unkStruct_8094924 *a1, Item *slot)
{
SaveIntegerBits(a1, &slot->flags, 8);
SaveIntegerBits(a1, &slot->quantity, 7);
SaveIntegerBits(a1, &slot->id, 8);
}
const char *sub_8091E50(u8 index)
{
return gUnknown_810AF50[index];
}
u8 xxx_bit_lut_lookup_8091E50(u8 i0, u8 i1)
{
if (i0 > 0x3e)
return 0;
else
return (gUnknown_8108F64[i0][i1 >> 3] >> (i1 & 7)) & 1;
}
extern u16* gUnknown_8108E58[];
struct UnkStruct_8091E94 {
s16 unk0[12];
s16 unk18[0xf0];
};
NAKED
s32 sub_8091E94(s32 a1, s32 a2, s32 a3)
{
#if 0
// this is about as good as I got it so far
s32 i;
u8 item_type;
s32 result;
// struct of 12 + 0xf0 (NUMBER_OF_ITEM_IDS) hwords?
struct UnkStruct_8091E94 s1;
u16 s2[12 + 0xf0];
s32 data_index;
// 30000: level up exp required?
data_index = 0;
// compressed data?
for (i = 0; i < 252; i++) {
if (gUnknown_8108E58[a1 - 1][i] > 29999) {
s32 j;
for (j = gUnknown_8108E58[a1 - 1][i] - 30000; j != 0; j--) {
s2[data_index++] = 0;
}
}
else {
s2[data_index++] = gUnknown_8108E58[a1 - 1][i];
}
}
for (i = 0; i < 12; i++) {
s1.unk0[i] = s2[i];
}
for (i = 0; i < 240; i++) {
s1.unk18[i] = s2[12 + i];
}
item_type = 0;
for (i = 0; i < 12; i++) {
if (s1.unk0[i] && s1.unk0[i] >= a2){
item_type = i;
break;
}
}
result = 70;
if (item_type != 12) {
s32 j;
for (j = 0; j < 240; j++) {
if (s1.unk18[j] && (GetItemCategory(j) == item_type) && (s1.unk18[j] >= a3)) {
return result;
}
}
result = j;
}
return result;
#else
asm_unified("\tpush {r4-r7,lr}\n"
"\tmov r7, r10\n"
"\tmov r6, r9\n"
"\tmov r5, r8\n"
"\tpush {r5-r7}\n"
"\tldr r4, _08091EE4\n"
"\tadd sp, r4\n"
"\tmov r8, r1\n"
"\tmov r10, r2\n"
"\tldr r1, _08091EE8\n"
"\tsubs r0, 0x1\n"
"\tlsls r0, 2\n"
"\tadds r0, r1\n"
"\tmovs r3, 0\n"
"\tadd r1, sp, 0x18\n"
"\tmov r9, r1\n"
"\tldr r2, _08091EEC\n"
"\tmov r12, r2\n"
"\tadd r6, sp, 0x1F8\n"
"\tldr r2, [r0]\n"
"\tadds r7, r6, 0\n"
"\tmovs r4, 0\n"
"_08091EC0:\n"
"\tldrh r1, [r2]\n"
"\tcmp r1, r12\n"
"\tbls _08091EF4\n"
"\tldrh r0, [r2]\n"
"\tldr r1, _08091EF0\n"
"\tadds r0, r1\n"
"\tcmp r0, 0\n"
"\tbeq _08091EFC\n"
"\tmovs r5, 0\n"
"\tadds r1, r7, r4\n"
"_08091ED4:\n"
"\tstrh r5, [r1]\n"
"\tadds r1, 0x2\n"
"\tadds r4, 0x2\n"
"\tadds r3, 0x1\n"
"\tsubs r0, 0x1\n"
"\tcmp r0, 0\n"
"\tbne _08091ED4\n"
"\tb _08091EFC\n"
"\t.align 2, 0\n"
"_08091EE4: .4byte 0xfffffc10\n"
"_08091EE8: .4byte gUnknown_8108E58\n"
"_08091EEC: .4byte 0x0000752f\n"
"_08091EF0: .4byte 0xffff8ad0\n"
"_08091EF4:\n"
"\tadds r0, r6, r4\n"
"\tstrh r1, [r0]\n"
"\tadds r4, 0x2\n"
"\tadds r3, 0x1\n"
"_08091EFC:\n"
"\tadds r2, 0x2\n"
"\tcmp r3, 0xFB\n"
"\tble _08091EC0\n"
"\tmovs r3, 0xB\n"
"\tadd r2, sp, 0x1F8\n"
"\tmov r1, sp\n"
"_08091F08:\n"
"\tldrh r0, [r2]\n"
"\tstrh r0, [r1]\n"
"\tadds r2, 0x2\n"
"\tadds r1, 0x2\n"
"\tsubs r3, 0x1\n"
"\tcmp r3, 0\n"
"\tbge _08091F08\n"
"\tmov r2, r9\n"
"\tadd r1, sp, 0x210\n"
"\tmovs r3, 0xEF\n"
"_08091F1C:\n"
"\tldrh r0, [r1]\n"
"\tstrh r0, [r2]\n"
"\tadds r1, 0x2\n"
"\tadds r2, 0x2\n"
"\tsubs r3, 0x1\n"
"\tcmp r3, 0\n"
"\tbge _08091F1C\n"
"\tmovs r7, 0xC\n"
"\tmovs r6, 0\n"
"\tmov r0, sp\n"
"\tmovs r2, 0\n"
"\tldrsh r0, [r0, r2]\n"
"\tcmp r0, 0\n"
"\tbeq _08091F4A\n"
"\tmov r0, sp\n"
"\tmovs r1, 0\n"
"\tldrsh r0, [r0, r1]\n"
"\tcmp r0, r8\n"
"\tblt _08091F4A\n"
"\tmovs r7, 0\n"
"\tb _08091F66\n"
"_08091F46:\n"
"\tmov r8, r5\n"
"\tb _08091F9C\n"
"_08091F4A:\n"
"\tadds r6, 0x1\n"
"\tcmp r6, 0xB\n"
"\tbgt _08091F66\n"
"\tlsls r0, r6, 1\n"
"\tmov r2, sp\n"
"\tadds r1, r2, r0\n"
"\tmovs r2, 0\n"
"\tldrsh r0, [r1, r2]\n"
"\tcmp r0, 0\n"
"\tbeq _08091F4A\n"
"\tcmp r0, r8\n"
"\tblt _08091F4A\n"
"\tlsls r0, r6, 24\n"
"\tlsrs r7, r0, 24\n"
"_08091F66:\n"
"\tmovs r0, 0x46\n"
"\tmov r8, r0\n"
"\tcmp r7, 0xC\n"
"\tbeq _08091F9C\n"
"\tmovs r6, 0\n"
"\tmov r4, r9\n"
"_08091F72:\n"
"\tmovs r1, 0\n"
"\tldrsh r0, [r4, r1]\n"
"\tcmp r0, 0\n"
"\tbeq _08091F94\n"
"\tlsls r0, r6, 24\n"
"\tlsrs r5, r0, 24\n"
"\tadds r0, r5, 0\n"
"\tbl GetItemCategory\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tcmp r0, r7\n"
"\tbne _08091F94\n"
"\tmovs r2, 0\n"
"\tldrsh r0, [r4, r2]\n"
"\tcmp r0, r10\n"
"\tbge _08091F46\n"
"_08091F94:\n"
"\tadds r4, 0x2\n"
"\tadds r6, 0x1\n"
"\tcmp r6, 0xEF\n"
"\tble _08091F72\n"
"_08091F9C:\n"
"\tmov r0, r8\n"
"\tmovs r3, 0xFC\n"
"\tlsls r3, 2\n"
"\tadd sp, r3\n"
"\tpop {r3-r5}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tmov r10, r5\n"
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1\n");
#endif
}
void ClearAllItems_8091FB4() {
s32 i;
for (i = 0; i < INVENTORY_SIZE; i++) {
Item* slot = &gTeamInventoryRef->teamItems[i];
if (slot->flags & ITEM_FLAG_EXISTS) {
slot->flags &= 0xf7;
if (slot->id == ITEM_POKE) {
AddToTeamMoney(GetMoneyValue(slot));
slot->id = ITEM_NOTHING;
slot->quantity = 0;
slot->flags = 0;
}
}
}
FillInventoryGaps();
for (i = 0; i < NUM_MONSTERS; i++) {
PokemonStruct1* pokemon;
#ifdef NONMATCHING
pokemon = &i[gRecruitedPokemonRef->pokemon];
#else
register size_t offset asm("r1") = offsetof(unkStruct_203B45C, pokemon[i]);
PokemonStruct1* p = gRecruitedPokemonRef->pokemon;
size_t addr = offset + (size_t)p;
pokemon = (PokemonStruct1*)addr;
#endif
if ((u8)pokemon->unk0 & 1) {
if (pokemon->heldItem.id) {
if (pokemon->heldItem.id == ITEM_POKE) {
AddToTeamMoney(GetMoneyValueHeld(&pokemon->heldItem));
pokemon->heldItem.id = ITEM_NOTHING;
}
}
}
}
}
bool8 IsInvalidItemReward(u8 itemID)
{
s32 index;
if (itemID >= NUMBER_OF_ITEM_IDS)
return TRUE;
else {
index = 0;
while (gInvalidItemIDs[index] != NUMBER_OF_ITEM_IDS){
if (gInvalidItemIDs[index] == itemID)
return TRUE;
index++;
};
return FALSE;
}
}