pmd-red/include/dungeon_ai_attack_1.h
2022-02-24 23:38:21 -05:00

12 lines
460 B
C

#ifndef GUARD_DUNGEON_AI_ATTACK_1_H
#define GUARD_DUNGEON_AI_ATTACK_1_H
#include "dungeon_entity.h"
// 0x7C580
s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, u32 hasStatusChecker);
// 0x7C648
bool8 CanUseStatusMove(s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker);
#endif