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12 lines
460 B
C
12 lines
460 B
C
#ifndef GUARD_DUNGEON_AI_ATTACK_1_H
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#define GUARD_DUNGEON_AI_ATTACK_1_H
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#include "dungeon_entity.h"
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// 0x7C580
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s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, u32 hasStatusChecker);
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// 0x7C648
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bool8 CanUseStatusMove(s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker);
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#endif
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