pmd-red/tools/dungeonjson/Makefile
Seth Barberee 377bd14ea6
Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00

19 lines
269 B
Makefile

CXX ?= g++
CXXFLAGS := -Wall -std=c++11 -O2
SRCS := json11.cpp dungeonjson.cpp
HEADERS := dungeonjson.h
.PHONY: all clean
all: dungeonjson
@:
dungeonjson: $(SRCS) $(HEADERS)
$(CXX) $(CXXFLAGS) $(SRCS) -o $@ $(LDFLAGS)
clean:
$(RM) dungeonjson dungeonjson.exe