pmd-red/src/data/ground/ground_data_t01p02a_station.h
2025-11-29 18:33:17 -05:00

3432 lines
119 KiB
C

static const struct ScriptCommand s_gs2_g0_s0_station_sref_script[] = { /* 0x817d60c */
DEBUGINFO_O(36),
SELECT_MAP(2),
CJUMP_SCENARIO_0(SCENARIO_MAIN),
COND(JUDGE_LE, 4, /* to label */ 0),
COND(JUDGE_LE, 5, /* to label */ 1),
COND(JUDGE_EQ, 6, /* to label */ 2),
COND(JUDGE_EQ, 7, /* to label */ 3),
COND(JUDGE_EQ, 8, /* to label */ 4),
COND(JUDGE_EQ, 9, /* to label */ 5),
COND(JUDGE_LE, 9, /* to label */ 6),
COND(JUDGE_LT, 15, /* to label */ 6),
COND(JUDGE_EQ, 15, /* to label */ 7),
COND(JUDGE_EQ, 16, /* to label */ 8),
COND(JUDGE_LT, 18, /* to label */ 9),
COND(JUDGE_EQ, 18, /* to label */ 10),
JUMP_LABEL(11),
LABEL(0), /* = 0x00 */
CALL_STATION( 10, 0),
JUMP_LABEL(12),
LABEL(1), /* = 0x01 */
CJUMP_SCENARIO_1(SCENARIO_MAIN),
COND(JUDGE_LE, 1, /* to label */ 13),
COND(JUDGE_LE, 4, /* to label */ 14),
COND(JUDGE_LE, 7, /* to label */ 15),
CALL_STATION( 13, 0),
JUMP_LABEL(12),
LABEL(13), /* = 0x0d */
CALL_STATION( 10, 0),
JUMP_LABEL(12),
LABEL(14), /* = 0x0e */
CALL_STATION( 11, 0),
JUMP_LABEL(12),
LABEL(15), /* = 0x0f */
CALL_STATION( 12, 0),
JUMP_LABEL(12),
LABEL(2), /* = 0x02 */
CJUMP_SCENARIO_1(SCENARIO_MAIN),
COND(JUDGE_LE, 1, /* to label */ 16),
CALL_STATION( 14, 0),
JUMP_LABEL(12),
LABEL(16), /* = 0x10 */
CALL_STATION( 13, 0),
JUMP_LABEL(12),
LABEL(3), /* = 0x03 */
CALL_STATION( 14, 0),
JUMP_LABEL(12),
LABEL(4), /* = 0x04 */
CJUMP_SCENARIO_1(SCENARIO_MAIN),
COND(JUDGE_LE, 1, /* to label */ 17),
CALL_STATION( 15, 0),
JUMP_LABEL(12),
LABEL(17), /* = 0x11 */
CALL_STATION( 14, 0),
JUMP_LABEL(12),
LABEL(5), /* = 0x05 */
CJUMP_SCENARIO_1(SCENARIO_MAIN),
COND(JUDGE_LE, 1, /* to label */ 18),
COND(JUDGE_LE, 5, /* to label */ 19),
JUMP_LABEL(12),
LABEL(18), /* = 0x12 */
CALL_STATION( 15, 0),
JUMP_LABEL(12),
LABEL(19), /* = 0x13 */
CALL_STATION( 16, 0),
JUMP_LABEL(12),
LABEL(6), /* = 0x06 */
CALL_STATION( 19, 0),
JUMP_LABEL(12),
LABEL(7), /* = 0x07 */
CJUMP_SCENARIO_1(SCENARIO_MAIN),
COND(JUDGE_LE, 3, /* to label */ 20),
COND(JUDGE_LE, 5, /* to label */ 21),
COND(JUDGE_LE, 7, /* to label */ 22),
COND(JUDGE_LE, 11, /* to label */ 23),
JUMP_LABEL(24),
LABEL(20), /* = 0x14 */
CALL_STATION( 20, 0),
JUMP_LABEL(12),
LABEL(21), /* = 0x15 */
CALL_STATION( 21, 0),
JUMP_LABEL(12),
LABEL(22), /* = 0x16 */
CALL_STATION( 22, 0),
JUMP_LABEL(12),
LABEL(23), /* = 0x17 */
CALL_STATION( 23, 0),
JUMP_LABEL(12),
LABEL(24), /* = 0x18 */
CALL_STATION( 24, 0),
JUMP_LABEL(12),
LABEL(8), /* = 0x08 */
CJUMP_SCENARIO_1(SCENARIO_MAIN),
COND(JUDGE_LE, 2, /* to label */ 25),
COND(JUDGE_LE, 4, /* to label */ 26),
JUMP_LABEL(27),
LABEL(25), /* = 0x19 */
CALL_STATION( 25, 0),
JUMP_LABEL(12),
LABEL(26), /* = 0x1a */
CALL_STATION( 26, 0),
JUMP_LABEL(12),
LABEL(27), /* = 0x1b */
CALL_STATION( 27, 0),
JUMP_LABEL(12),
LABEL(9), /* = 0x09 */
CALL_STATION( 27, 0),
JUMP_LABEL(12),
LABEL(10), /* = 0x0a */
CALL_STATION( 30, 0),
JUMP_LABEL(12),
LABEL(11), /* = 0x0b */
CALL_STATION( 1, 0),
JUMP_LABEL(12),
LABEL(12), /* = 0x0c */
CJUMP_VAR(GROUND_GETOUT),
COND_EQUAL(1, /* to label */ 28),
COND_EQUAL(8, /* to label */ 29),
LABEL(28), /* = 0x1c */
SELECT_LIVES(0, 1),
JUMP_LABEL(30),
LABEL(29), /* = 0x1d */
SELECT_LIVES(0, 2),
JUMP_LABEL(30),
LABEL(30), /* = 0x1e */
BGM_SWITCH(MUS_FILE_SELECT),
JUMPIF_SCENARIOCHECK(QUEST_REACHED_POSTGAME, /* to label */ 31),
JUMP_LABEL(32),
LABEL(31), /* = 0x1f */
SELECT_EVENTS(0, 2),
LABEL(32), /* = 0x20 */
JUMP_SCRIPT(COMMON_ENTER),
};
static const struct ScriptRef s_gs2_g0_s0_station_sref = { ENTER_CONTROL , 1, NULL, s_gs2_g0_s0_station_sref_script }; /* 0x817de6c */
static const struct ScriptCommand s_gs2_g0_s0_evt0_sref_script[] = { /* 0x817de78 */
DEBUGINFO_O(172),
{ 0x01, 0x00, -0x0001, 0x00000001, 0x00000000, NULL },
HALT,
};
static const struct ScriptRef s_gs2_g0_s0_evt0_sref = { GETOUT_NORMAL, 2, NULL, s_gs2_g0_s0_evt0_sref_script }; /* 0x817dea8 */
static const struct ScriptCommand s_gs2_g0_s1_lives0_dlg0[] = { /* 0x817deb4 */
DEBUGINFO_O(180),
SELECT_ANIMATION(2),
CALL_SCRIPT(WAIT_START_FUNC),
RET,
};
static const struct ScriptCommand s_gs2_g0_s1_lives1_dlg0[] = { /* 0x817def4 */
DEBUGINFO_O(187),
SELECT_ANIMATION(2),
CALL_SCRIPT(WAIT_START_FUNC),
RET,
};
static const struct ScriptCommand s_gs2_g0_s2_evt0_sref_script[] = { /* 0x817df34 */
DEBUGINFO_O(194),
JUMPIF(JUDGE_GT, UNIT_SUM, 1, /* to label */ 0),
{ 0x01, 0x00, -0x0001, 0x00000008, 0x00000000, NULL },
HALT,
LABEL(0), /* = 0x00 */
MSG_INSTANT(_("{CENTER_ALIGN}The entrance is too narrow.\n{CENTER_ALIGN}There is only room for one.")),
MSG_INSTANT(_("{CENTER_ALIGN}Come alone to enter!")),
TEXTBOX_CLEAR,
RET,
};
static const struct ScriptRef s_gs2_g0_s2_evt0_sref = { GETOUT_NORMAL, 2, NULL, s_gs2_g0_s2_evt0_sref_script }; /* 0x817e018 */
static const struct ScriptCommand s_gs2_g0_s2_lives0_dlg0[] = { /* 0x817e024 */
DEBUGINFO_O(208),
SELECT_ANIMATION(2),
CALL_SCRIPT(WAIT_START_FUNC),
RET,
};
static const struct ScriptCommand s_gs2_g0_s2_lives1_dlg0[] = { /* 0x817e064 */
DEBUGINFO_O(215),
SELECT_ANIMATION(2),
CALL_SCRIPT(WAIT_START_FUNC),
RET,
};
static const struct ScriptCommand s_gs2_g1_s0_station_sref_script[] = { /* 0x817e0a4 */
DEBUGINFO_O(222),
SELECT_ENTITIES(-1, -1),
JUMP_STATION( 2, 0),
RET,
};
static const struct ScriptRef s_gs2_g1_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g1_s0_station_sref_script }; /* 0x817e0e4 */
static const struct ScriptCommand s_gs2_g1_s0_lives0_dlg0[] = { /* 0x817e0f0 */
DEBUGINFO_O(231),
{ 0x53, 0x00, 0x0000, 0x00000200, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g1_s0_lives0_dlg2[] = { /* 0x817e130 */
DEBUGINFO_O(238),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000036, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0003, 0x0000005e, 0x00000000, NULL },
WAIT(1),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0002, 0x00000000),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_2, 0x0003, 0x00000000),
MSG_NPC(3, _(" I went into the cave, but...{WAIT_PRESS}\nI couldn't evolve into Butterfree.")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(2, _(" That's too bad, Metapod.")),
MSG_NPC(2, _(" I bet you weren't high\nenough in level, Metapod.")),
MSG_NPC(2, _(" If you train and raise your\nlevel, I think you'll be able to evolve.")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" Oh, so it's my level!{WAIT_PRESS}\nI get it! I'll work at leveling up!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g1_s0_lives1_dlg0[] = { /* 0x817e380 */
DEBUGINFO_O(259),
{ 0x53, 0x00, 0x0000, 0x00000200, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g1_s0_lives1_dlg2[] = { /* 0x817e3c0 */
DEBUGINFO_O(266),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000036, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0003, 0x0000005e, 0x00000000, NULL },
WAIT(1),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0002, 0x00000000),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_2, 0x0003, 0x00000000),
MSG_NPC(3, _(" I went into the cave, but...{WAIT_PRESS}\nI couldn't evolve into Butterfree.")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(2, _(" That's too bad, Metapod.")),
MSG_NPC(2, _(" I bet you weren't high\nenough in level, Metapod.")),
MSG_NPC(2, _(" If you train and raise your\nlevel, I think you'll be able to evolve.")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" Oh, so it's my level!{WAIT_PRESS}\nI get it! I'll work at leveling up!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g1_s0_lives2_dlg0[] = { /* 0x817e4e0 */
DEBUGINFO_O(287),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g1_s0_lives2_dlg2[] = { /* 0x817e520 */
DEBUGINFO_O(294),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" The Jumpluff appear to\nhave left on the winds.")),
MSG_NPC(1, _(" I shall miss them...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g1_s0_obj0_dlg2[] = { /* 0x817e5d8 */
DEBUGINFO_O(304),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g2_s0_station_sref_script[] = { /* 0x817e608 */
DEBUGINFO_O(310),
JUMPIF_EQUAL(WARP_LOCK, 0, /* to label */ 0),
RET_DIRECT,
LABEL(0), /* = 0x00 */
JUMPIF_SCENE_EQ(SCENARIO_SUB2, 33, 3, /* to label */ 1),
JUMPIF_SCENE_EQ(SCENARIO_SUB8, 51, 1, /* to label */ 2),
JUMPIF_SCENE_EQ(SCENARIO_SUB8, 51, 3, /* to label */ 3),
JUMPIF_SCENE_EQ(SCENARIO_SUB8, 51, 5, /* to label */ 4),
JUMPIF_SCENE_EQ(SCENARIO_SUB8, 51, 6, /* to label */ 4),
JUMPIF_SCENE_LT(SCENARIO_SUB7, 49, 2, /* to label */ 5),
JUMPIF_SCENE_GT(SCENARIO_SUB7, 49, -1, /* to label */ 5),
JUMPIF_SCENE_LT(SCENARIO_SUB7, 49, 4, /* to label */ 6),
JUMPIF_SUM(JUDGE_LT, EVENT_S07E01, 11, /* to label */ 6),
LABEL(5), /* = 0x05 */
RET_DIRECT,
LABEL(1), /* = 0x01 */
SELECT_ENTITIES(3, 0),
RET_DIRECT,
LABEL(6), /* = 0x06 */
SELECT_ENTITIES(4, 0),
RET_DIRECT,
LABEL(2), /* = 0x02 */
SELECT_ENTITIES(5, 0),
RET_DIRECT,
LABEL(3), /* = 0x03 */
SELECT_ENTITIES(7, 0),
RET_DIRECT,
LABEL(4), /* = 0x04 */
SELECT_ENTITIES(9, 0),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g2_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g2_s0_station_sref_script }; /* 0x817e7e8 */
static const struct ScriptCommand s_gs2_g3_s0_lives0_dlg0[] = { /* 0x817e7f4 */
DEBUGINFO_O(345),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g3_s0_lives0_dlg2[] = { /* 0x817e834 */
DEBUGINFO_O(352),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
JUMPIF_SCENE_GT(SCENARIO_SUB2, 33, 3, /* to label */ 0),
FANFARE_PLAY2(465),
ALERT_CUE(6),
AWAIT_CUE(5),
MSG_NPC(1, _(" Ah, so you wish to know\nabout the dungeon in the sea?")),
MSG_NPC(1, _(" I, too, have heard of it.")),
MSG_NPC(1, _(" I have heard of a place that\nis far off our coast...")),
MSG_NPC(1, _(" It is a sea churned by\ntorrential storms and violent waves.")),
MSG_NPC(1, _(" It is a place appropriately\nnamed the {COLOR YELLOW_D}Stormy Sea{RESET}.")),
MSG_NPC(1, _(" There, one will find a\ndungeon that leads to the bottom of\nthe sea.")),
MSG_NPC(1, _(" The sea is infinitely dark,\nand its depth unimaginable.\nThat is what I have heard.")),
TEXTBOX_CLEAR,
WAIT(30),
ALERT_CUE(6),
AWAIT_CUE(5),
PORTRAIT_REP(0x0001, 0x00000001),
MSG_NPC(1, _(" Hohoho!{WAIT_PRESS}\nYou look eager to go.")),
ALERT_CUE(6),
AWAIT_CUE(5),
PORTRAIT_REP(0x0001, 0x00000000),
MSG_NPC(1, _(" However...{WAIT_PRESS}\nTo go beneath the sea, a Hidden Machine\nnamed {COLOR GREEN_I}Dive{RESET} is needed.")),
MSG_NPC(1, _(" Without {COLOR GREEN_I}Dive{RESET}, you cannot\ngo to the {COLOR YELLOW_D}Stormy Sea{RESET}.")),
PORTRAIT_REP(0x0001, 0x00000001),
MSG_NPC(1, _(" Hohoho! Your face tells me\nyou are desperate to go.")),
MSG_NPC(1, _(" So be it.{WAIT_PRESS}\nYou may have this.")),
TEXTBOX_CLEAR,
WAIT(20),
SPECIAL_TEXT(SPECIAL_TEXT_UNK_2C, 231, 0),
WAIT(20),
PORTRAIT_REP(0x0001, 0x00000000),
MSG_NPC(1, _(" I understand that it is\na very rare item that was found in a place\ncalled the {COLOR YELLOW_D}Solar Cave{RESET}.")),
MSG_NPC(1, _(" If you were to carry that\nHidden Machine as an item...")),
MSG_NPC(1, _(" Or if any team member\nwishing to enter the dungeon used that\nHidden Machine to learn {COLOR GREEN_I}Dive{RESET}...")),
MSG_NPC(1, _(" You would be able to enter\nthe {COLOR YELLOW_D}Stormy Sea{RESET}.")),
TEXTBOX_CLEAR,
WAIT(20),
BGM_STOP,
FANFARE_PLAY(205),
MSG_INSTANT(_("{CENTER_ALIGN}Gained access to\n{CENTER_ALIGN}the {COLOR YELLOW_D}Stormy Sea{RESET}!")),
WAIT_FANFARE1(205),
TEXTBOX_CLEAR,
WAIT(20),
MSG_INSTANT(_("{CENTER_ALIGN}Beware--you must take the HM {COLOR GREEN_I}Dive{RESET},\n{CENTER_ALIGN}or a team member must learn {COLOR GREEN_I}Dive{RESET}\n{CENTER_ALIGN}as a move for the team to enter!")),
TEXTBOX_CLEAR,
BGM_SWITCH(MUS_FILE_SELECT),
CMD_UNK_AF(RESCUE_DUNGEON_STORMY_SEA, TRUE),
SCENARIO_CALC(SCENARIO_SUB2, 33, 4),
JUMP_SCRIPT(END_TALK),
LABEL(0), /* = 0x00 */
MSG_NPC(1, _(" If you were to carry the\nHidden Machine {COLOR GREEN_I}Dive{RESET} as an item...")),
MSG_NPC(1, _(" Or if any team member\nwishing to enter the dungeon used that\nHidden Machine to learn {COLOR GREEN_I}Dive{RESET}...")),
MSG_NPC(1, _(" You would be able to enter\nthe {COLOR YELLOW_D}Stormy Sea{RESET}.")),
MSG_NPC(1, _(" Oh?{WAIT_PRESS}\nWhat happens if you lose the\nHidden Machine {COLOR GREEN_I}Dive{RESET}?")),
MSG_NPC(1, _(" All I had was the one\nI gave you...{WAIT_PRESS}\nHmm... What should one do?")),
MSG_NPC(1, _(" The Hidden Machine {COLOR GREEN_I}Dive{RESET}\nwas apparently found in the {COLOR YELLOW_D}Solar Cave{RESET}.")),
MSG_NPC(1, _(" I suppose it wouldn't hurt\nto search there.")),
ALERT_CUE(6),
AWAIT_CUE(5),
PORTRAIT_REP(0x0001, 0x00000001),
MSG_NPC(1, _(" Hohoho.{WAIT_PRESS}\nAdventures keep you young.")),
MSG_NPC(1, _(" Why, if I were only a little\nyounger, I might have joined you on your\nadventures.")),
ALERT_CUE(6),
AWAIT_CUE(5),
JUMP_SCRIPT(END_TALK),
RET,
};
static const struct ScriptCommand s_gs2_g3_s0_lives0_dlg3[] = { /* 0x817f2d4 */
DEBUGINFO_O(428),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0001, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(6),
JUMPIF_SCENE_GT(SCENARIO_SUB2, 33, 3, /* to label */ 0),
CALL_SCRIPT(NOTICE_FUNC),
ALERT_CUE(5),
AWAIT_CUE(6),
{ 0x56, 0x00, 0x0000, 0x0000005d, 0x00000000, NULL },
ALERT_CUE(5),
AWAIT_CUE(6),
{ 0x56, 0x00, 0x0000, 0x00000000, 0x00000000, NULL },
ALERT_CUE(5),
AWAIT_CUE(6),
CMD_UNK_8D(1, DIR_TRANS_NONE),
AWAIT_CUE(2),
WAIT(12),
RET,
LABEL(0), /* = 0x00 */
{ 0x56, 0x00, 0x0000, 0x0000005d, 0x00000000, NULL },
ALERT_CUE(5),
AWAIT_CUE(6),
{ 0x56, 0x00, 0x0000, 0x00000000, 0x00000000, NULL },
ALERT_CUE(5),
AWAIT_CUE(6),
RET,
};
static const struct ScriptCommand s_gs2_g3_s0_obj0_dlg2[] = { /* 0x817f474 */
DEBUGINFO_O(457),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g4_s0_lives0_dlg0[] = { /* 0x817f4a4 */
DEBUGINFO_O(463),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g4_s0_lives0_dlg2[] = { /* 0x817f4e4 */
DEBUGINFO_O(470),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
SET_ARRAYVAL(EVENT_S07E01, 3, 1),
ALERT_CUE(6),
MSG_NPC(1, _(" Hohoho.{WAIT_PRESS}\nThere is an old saying about the {COLOR YELLOW_D}Buried\nRelic{RESET}.")),
AWAIT_CUE(5),
MSG_NPC(1, _(" Three parts there are,\nguarded by three disciples.")),
MSG_NPC(1, _(" When the three parts\nare gathered in hand...{WAIT_PRESS}\nA mirage shall appear to the bearer...")),
MSG_NPC(1, _(" ...What this actually means,\nthere is no telling now. Hohoho.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g4_s0_lives0_dlg3[] = { /* 0x817f6b8 */
DEBUGINFO_O(486),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0001, 0x00000000, 0x00000000, NULL },
CMD_UNK_8D(1, DIR_TRANS_NONE),
AWAIT_CUE(6),
{ 0x56, 0x00, 0x0000, 0x0000005d, 0x00000000, NULL },
WAIT(60),
{ 0x56, 0x00, 0x0000, 0x00000000, 0x00000000, NULL },
CMD_UNK_E5(5, 0),
RET,
};
static const struct ScriptCommand s_gs2_g4_s0_obj0_dlg2[] = { /* 0x817f758 */
DEBUGINFO_O(499),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g5_s0_lives0_dlg2[] = { /* 0x817f788 */
DEBUGINFO_O(505),
EXECUTE_STATION(-1, 6, 0),
HALT,
};
static const struct ScriptCommand s_gs2_g5_s0_lives1_dlg2[] = { /* 0x817f7b8 */
DEBUGINFO_O(511),
EXECUTE_STATION(-1, 6, 0),
HALT,
};
static const struct ScriptCommand s_gs2_g5_s0_evt0_sref_script[] = { /* 0x817f7e8 */
DEBUGINFO_O(517),
EXECUTE_STATION(-1, 6, 0),
HALT,
};
static const struct ScriptRef s_gs2_g5_s0_evt0_sref = { GETOUT_NORMAL, 2, NULL, s_gs2_g5_s0_evt0_sref_script }; /* 0x817f818 */
static const struct ScriptCommand s_gs2_g6_s0_station_sref_script[] = { /* 0x817f824 */
DEBUGINFO_O(525),
SELECT_ENTITIES(-1, 0),
AWAIT_CUE(3),
JUMPIF_SCENE_GT(SCENARIO_SUB8, 51, 2, /* to label */ 0),
SCENARIO_CALC(SCENARIO_SUB8, 51, 2),
LABEL(0), /* = 0x00 */
RET,
};
static const struct ScriptRef s_gs2_g6_s0_station_sref = { EVENT_WAKEUP, 7, NULL, s_gs2_g6_s0_station_sref_script }; /* 0x817f894 */
static const struct ScriptCommand s_gs2_g6_s0_eff0_script[] = { /* 0x817f8a0 */
DEBUGINFO_O(537),
AWAIT_CUE(4),
{ 0x9b, 0x00, 0x0100, 0x00000000, 0x00000000, NULL },
CAMERA_END_PAN,
ALERT_CUE(5),
AWAIT_CUE(4),
HALT,
};
static const struct ScriptCommand s_gs2_g6_s0_lives0_dlg0[] = { /* 0x817f910 */
DEBUGINFO_O(547),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
CMD_UNK_95(4, DIR_TRANS_10, 5),
ALERT_CUE(4),
AWAIT_CUE(5),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_2, 0x0002, 0x00000000),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000000),
MSG_NPC(2, _(" ........................")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" ........................")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(2, _(" ...We've found it at last!")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" Yesss! Find it we did!")),
TEXTBOX_CLEAR,
WAIT(10),
PORTRAIT_REP(0x0002, 0x00000001),
PORTRAIT_REP(0x0003, 0x00000002),
ALERT_CUE(7),
MSG_NPC(2, _(" My wish...\nIt will finally come true!{WAIT_PRESS}\nPshehehe!")),
TEXTBOX_CLEAR,
WAIT(10),
AWAIT_CUE(5),
MSG_NPC(3, _(" Hey, now, don't forget about\nmy wish!")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(7),
ALERT_CUE(8),
AWAIT_CUE(5),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_2, 0x0002, 0x00000000),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000000),
MSG_NPC(2, _(" Listen, {NAME_3}.{WAIT_PRESS}\nWe must keep this a secret just between\nthe two of us.")),
MSG_NPC(2, _(" We can't tell any Pokémon.\nNot even Gengar.")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" I know that!")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(2, _(" Let's decide on how\nwe're going to do this...{WAIT_PRESS} First...")),
TEXTBOX_CLEAR,
WAIT(30),
FANFARE_PLAY2(465),
ALERT_CUE(7),
ALERT_CUE(8),
AWAIT_CUE(5),
WAIT(30),
PORTRAIT_REP(0x0002, 0x00000002),
PORTRAIT(PLACEMENT_LEFT_MIDTOP, 0x0003, 0x00000001),
CJUMP_UNK_C8(92),
COND_EQUAL(6, /* to label */ 3),
COND_EQUAL(5, /* to label */ 3),
COND_EQUAL(7, /* to label */ 3),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000001),
LABEL(3), /* = 0x03 */
FANFARE_PLAY2(473),
ALERT_CUE(7),
ALERT_CUE(8),
MSG_NPC(2, _(" Aiyeeeeeeeeeeeh!")),
TEXTBOX_CLEAR,
AWAIT_CUE(5),
WAIT(60),
PORTRAIT_REP(0x0002, 0x00000000),
PORTRAIT_REP(0x0003, 0x00000000),
MSG_NPC(2, _(" I...{WAIT_PRESS}\nI don't know anything!")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" Me too!\nI don't know a thing!")),
MSG_NPC(3, _(" I don't know anything about\nmaking wishes come true!{WAIT_PRESS}\nI know nothing!")),
TEXTBOX_CLEAR,
ALERT_CUE(7),
ALERT_CUE(8),
WAIT(60),
CMD_UNK_93(8, DIR_TRANS_10, 93),
ROTATE_TO(8, DIR_TRANS_10, DIRECTION_SOUTHEAST),
AWAIT_CUE(5),
CANCEL_EVENTS(5, 0),
{ 0x9b, 0x00, 0x0100, 0x00000000, 0x00000000, NULL },
ALERT_CUE(3),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
ALERT_CUE(6),
RET,
};
static const struct ScriptCommand s_gs2_g6_s0_lives1_dlg0[] = { /* 0x818009c */
DEBUGINFO_O(639),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0001, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(6),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g6_s0_lives2_dlg0[] = { /* 0x81800fc */
DEBUGINFO_O(648),
SELECT_ANIMATION(2),
{ 0x53, 0x00, 0x0000, 0x0000001f, 0x00000000, NULL },
{ 0x2d, 0x07, 0x0002, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(7),
{ 0x56, 0x00, 0x0000, 0x0000005d, 0x00000000, NULL },
WAIT(60),
{ 0x56, 0x00, 0x0000, 0x00000000, 0x00000000, NULL },
CMD_UNK_E5(5, 0),
AWAIT_CUE(7),
CMD_UNK_93(4, DIR_TRANS_10, 93),
ALERT_CUE(5),
AWAIT_CUE(7),
CALL_SCRIPT(NOTICE_FUNC),
CMD_UNK_93(4, DIR_TRANS_10, 0),
ALERT_CUE(5),
AWAIT_CUE(7),
{ 0x56, 0x00, 0x0000, 0x0000005b, 0x00000000, NULL },
{ 0x54, 0x00, 0x000b, 0x00000000, 0x00000000, NULL },
{ 0x70, 0x00, 0x0200, 0x0000000a, 0x00000000, NULL },
WAIT(60),
{ 0x70, 0x00, 0x0200, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(2),
CMD_UNK_E5(5, 0),
AWAIT_CUE(7),
WAIT(30),
CJUMP_UNK_C8(0),
COND_EQUAL(2, /* to label */ 0),
WALK_GRID(512, 0),
JUMP_LABEL(1),
LABEL(0), /* = 0x00 */
WALK_GRID(512, 1),
LABEL(1), /* = 0x01 */
WALK_GRID(512, 3),
WALK_GRID(512, 4),
CMD_UNK_E5(5, 0),
END_DELETE,
};
static const struct ScriptCommand s_gs2_g6_s0_lives3_dlg0[] = { /* 0x818034c */
DEBUGINFO_O(688),
SELECT_ANIMATION(2),
{ 0x53, 0x00, 0x0000, 0x0000001f, 0x00000000, NULL },
{ 0x2d, 0x07, 0x0003, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(8),
CMD_UNK_93(4, DIR_TRANS_10, 93),
AWAIT_CUE(8),
CALL_SCRIPT(NOTICE_FUNC),
CMD_UNK_93(4, DIR_TRANS_10, 0),
AWAIT_CUE(8),
{ 0x56, 0x00, 0x0000, 0x0000005b, 0x00000000, NULL },
{ 0x54, 0x00, 0x000b, 0x00000000, 0x00000000, NULL },
{ 0x70, 0x00, 0x0200, 0x0000000a, 0x00000000, NULL },
WAIT(60),
{ 0x70, 0x00, 0x0200, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(2),
AWAIT_CUE(8),
CJUMP_UNK_C8(0),
COND_EQUAL(2, /* to label */ 0),
WALK_GRID(512, 0),
JUMP_LABEL(1),
LABEL(0), /* = 0x00 */
WALK_GRID(512, 2),
LABEL(1), /* = 0x01 */
WALK_GRID(512, 3),
WALK_GRID(512, 4),
END_DELETE,
};
static const struct ScriptCommand s_gs2_g7_s0_lives0_dlg2[] = { /* 0x81804fc */
DEBUGINFO_O(718),
EXECUTE_STATION(-1, 8, 0),
HALT,
};
static const struct ScriptCommand s_gs2_g7_s0_lives1_dlg2[] = { /* 0x818052c */
DEBUGINFO_O(724),
EXECUTE_STATION(-1, 8, 0),
HALT,
};
static const struct ScriptCommand s_gs2_g7_s0_evt0_sref_script[] = { /* 0x818055c */
DEBUGINFO_O(730),
EXECUTE_STATION(-1, 8, 0),
HALT,
};
static const struct ScriptRef s_gs2_g7_s0_evt0_sref = { GETOUT_NORMAL, 2, NULL, s_gs2_g7_s0_evt0_sref_script }; /* 0x818058c */
static const struct ScriptCommand s_gs2_g8_s0_station_sref_script[] = { /* 0x8180598 */
DEBUGINFO_O(738),
SELECT_ENTITIES(-1, 0),
AWAIT_CUE(3),
JUMPIF_SCENE_GT(SCENARIO_SUB8, 51, 3, /* to label */ 0),
SCENARIO_CALC(SCENARIO_SUB8, 51, 4),
LABEL(0), /* = 0x00 */
RET,
};
static const struct ScriptRef s_gs2_g8_s0_station_sref = { EVENT_WAKEUP, 7, NULL, s_gs2_g8_s0_station_sref_script }; /* 0x8180608 */
static const struct ScriptCommand s_gs2_g8_s0_eff0_script[] = { /* 0x8180614 */
DEBUGINFO_O(750),
AWAIT_CUE(4),
{ 0x9b, 0x00, 0x0100, 0x00000000, 0x00000000, NULL },
CAMERA_END_PAN,
ALERT_CUE(5),
END_DELETE,
};
static const struct ScriptCommand s_gs2_g8_s0_lives0_dlg0[] = { /* 0x8180674 */
DEBUGINFO_O(759),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
CMD_UNK_95(4, DIR_TRANS_10, 5),
ALERT_CUE(4),
AWAIT_CUE(5),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_2, 0x0002, 0x00000000),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000000),
MSG_NPC(2, _(" {NAME_3}, listen.{WAIT_PRESS}\nI'm thinking it is best if only we go\ninto the dungeon.")),
MSG_NPC(2, _(" If either one of us\nfalls before the end...")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" Oh, I get it.{WAIT_PRESS}\nThe other one can still go make wishes!")),
MSG_NPC(3, _(" That's smart, {NAME_2}!")),
TEXTBOX_CLEAR,
WAIT(10),
PORTRAIT_REP(0x0002, 0x00000001),
MSG_NPC(2, _(" But of course.\nI can't wait until our wishes\ncome true〜♪")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(8),
AWAIT_CUE(5),
PORTRAIT_REP(0x0003, 0x00000002),
MSG_NPC(3, _(" My wish is for a broader\nlower jaw.")),
MSG_NPC(3, _(" I want bigger jaws so I can\nswallow bigger things whole.")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(7),
AWAIT_CUE(5),
PORTRAIT_REP(0x0002, 0x00000003),
MSG_NPC(2, _(" My wish is for a place\nwhere I can meditate in peace〜♪")),
MSG_NPC(2, _(" With no one to bother me...")),
MSG_NPC(2, _(" It would be magnificent\nif I could meditate for a year without\nfood〜♪")),
TEXTBOX_CLEAR,
WAIT(60),
FANFARE_PLAY2(465),
ALERT_CUE(7),
ALERT_CUE(8),
AWAIT_CUE(5),
WAIT(30),
PORTRAIT_REP(0x0002, 0x00000002),
PORTRAIT(PLACEMENT_LEFT_MIDTOP, 0x0003, 0x00000001),
CJUMP_UNK_C8(92),
COND_EQUAL(6, /* to label */ 4),
COND_EQUAL(5, /* to label */ 4),
COND_EQUAL(7, /* to label */ 4),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000001),
LABEL(4), /* = 0x04 */
FANFARE_PLAY2(473),
ALERT_CUE(7),
ALERT_CUE(8),
MSG_NPC(2, _(" Giyaaaaaaaaaaaaaaaaah!")),
TEXTBOX_CLEAR,
AWAIT_CUE(5),
WAIT(60),
PORTRAIT_REP(0x0002, 0x00000000),
PORTRAIT_REP(0x0003, 0x00000000),
MSG_NPC(2, _(" I...{WAIT_PRESS}\nI don't know anything!")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" Me too!\nI don't know a thing!")),
MSG_NPC(3, _(" I don't know anything about\na dungeon that makes wishes come true!{WAIT_PRESS}\nI know nothing!")),
TEXTBOX_CLEAR,
ALERT_CUE(7),
ALERT_CUE(8),
WAIT(60),
CMD_UNK_93(8, DIR_TRANS_10, 93),
ROTATE_TO(8, DIR_TRANS_10, DIRECTION_SOUTHEAST),
AWAIT_CUE(5),
CANCEL_EVENTS(7, 0),
{ 0x9b, 0x00, 0x0100, 0x00000000, 0x00000000, NULL },
ALERT_CUE(3),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
ALERT_CUE(6),
RET,
};
static const struct ScriptCommand s_gs2_g8_s0_lives1_dlg0[] = { /* 0x8180dc0 */
DEBUGINFO_O(842),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0001, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(6),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g8_s0_lives2_dlg0[] = { /* 0x8180e20 */
DEBUGINFO_O(851),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0002, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(7),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
ALERT_CUE(5),
AWAIT_CUE(7),
CALL_SCRIPT(NOTICE_FUNC),
CMD_UNK_93(4, DIR_TRANS_10, 0),
ALERT_CUE(5),
AWAIT_CUE(7),
{ 0x56, 0x00, 0x0000, 0x0000005b, 0x00000000, NULL },
{ 0x54, 0x00, 0x000b, 0x00000000, 0x00000000, NULL },
{ 0x70, 0x00, 0x0200, 0x0000000a, 0x00000000, NULL },
WAIT(60),
{ 0x70, 0x00, 0x0200, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(2),
CMD_UNK_E5(5, 0),
AWAIT_CUE(7),
WAIT(30),
CJUMP_UNK_C8(0),
COND_EQUAL(2, /* to label */ 0),
WALK_GRID(512, 6),
JUMP_LABEL(1),
LABEL(0), /* = 0x00 */
WALK_GRID(512, 7),
LABEL(1), /* = 0x01 */
WALK_GRID(512, 9),
WALK_GRID(512, 10),
CMD_UNK_E5(5, 0),
END_DELETE,
};
static const struct ScriptCommand s_gs2_g8_s0_lives3_dlg0[] = { /* 0x8181010 */
DEBUGINFO_O(885),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0003, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(8),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
ALERT_CUE(5),
AWAIT_CUE(8),
CALL_SCRIPT(NOTICE_FUNC),
CMD_UNK_93(4, DIR_TRANS_10, 0),
AWAIT_CUE(8),
{ 0x56, 0x00, 0x0000, 0x0000005b, 0x00000000, NULL },
{ 0x54, 0x00, 0x000b, 0x00000000, 0x00000000, NULL },
{ 0x70, 0x00, 0x0200, 0x0000000a, 0x00000000, NULL },
WAIT(60),
{ 0x70, 0x00, 0x0200, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(2),
AWAIT_CUE(8),
CJUMP_UNK_C8(0),
COND_EQUAL(2, /* to label */ 0),
WALK_GRID(512, 6),
JUMP_LABEL(1),
LABEL(0), /* = 0x00 */
WALK_GRID(512, 8),
LABEL(1), /* = 0x01 */
WALK_GRID(512, 9),
WALK_GRID(512, 10),
END_DELETE,
};
static const struct ScriptCommand s_gs2_g9_s0_lives0_dlg0[] = { /* 0x81811c0 */
DEBUGINFO_O(915),
SELECT_ANIMATION(2),
{ 0x53, 0x00, 0x0000, 0x00000200, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g9_s0_lives0_dlg2[] = { /* 0x8181200 */
DEBUGINFO_O(922),
EXECUTE_STATION(-1, 9, 1),
HALT,
};
static const struct ScriptCommand s_gs2_g9_s1_station_sref_script[] = { /* 0x8181230 */
DEBUGINFO_O(928),
SELECT_ENTITIES(-1, -1),
AWAIT_CUE(3),
JUMPIF_SCENE_GT(SCENARIO_SUB8, 51, 5, /* to label */ 0),
SCENARIO_CALC(SCENARIO_SUB8, 51, 6),
LABEL(0), /* = 0x00 */
SELECT_ENTITIES(9, 0),
RET,
};
static const struct ScriptRef s_gs2_g9_s1_station_sref = { EVENT_WAKEUP, 7, NULL, s_gs2_g9_s1_station_sref_script }; /* 0x81812b0 */
static const struct ScriptCommand s_gs2_g9_s1_eff0_script[] = { /* 0x81812bc */
DEBUGINFO_O(941),
AWAIT_CUE(4),
{ 0xa1, 0x00, 0x0100, 0x00000000, 0x00000000, NULL },
CAMERA_END_PAN,
ALERT_CUE(5),
END_DELETE,
};
static const struct ScriptCommand s_gs2_g9_s1_lives0_dlg0[] = { /* 0x818131c */
DEBUGINFO_O(950),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(2, _(" ...I got KO'd in that\ndungeon, but what about Medicham?\nHope she's OK...")),
MSG_NPC(2, _(" I hope she gets to the end\nand gets my wish to come true...")),
TEXTBOX_CLEAR,
FANFARE_PLAY2(465),
ALERT_CUE(7),
AWAIT_CUE(5),
FANFARE_PLAY2(473),
ALERT_CUE(7),
PORTRAIT_REP(0x0002, 0x00000001),
MSG_NPC(2, _(" Giyah!")),
TEXTBOX_CLEAR,
AWAIT_CUE(5),
WAIT(60),
MSG_NPC(2, _(" Wh-what are you staring\nat, you?!")),
PORTRAIT_REP(0x0002, 0x00000000),
MSG_NPC(2, _(" I'm having a hard time\ntrying to make up my mind!{WAIT_PRESS}\nGet lost!")),
TEXTBOX_CLEAR,
ALERT_CUE(7),
AWAIT_CUE(5),
MSG_NPC(2, _(" ...Hunh? Wait a second...\nMaybe I shouldn't be wishing for\na bigger lower jaw...?")),
MSG_NPC(2, _(" I wonder if it'd be better\nif I could coil myself tighter...")),
MSG_NPC(2, _(" ...Hmm...\nMutter...")),
TEXTBOX_CLEAR,
{ 0xa1, 0x00, 0x0100, 0x00000000, 0x00000000, NULL },
ALERT_CUE(3),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
ALERT_CUE(6),
RET,
};
static const struct ScriptCommand s_gs2_g9_s1_lives1_dlg0[] = { /* 0x81816d0 */
DEBUGINFO_O(988),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0001, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(6),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g9_s1_lives2_dlg0[] = { /* 0x8181730 */
DEBUGINFO_O(997),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0002, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(7),
CALL_SCRIPT(NOTICE_FUNC),
CMD_UNK_93(4, DIR_TRANS_10, 0),
ALERT_CUE(5),
AWAIT_CUE(7),
{ 0x56, 0x00, 0x0000, 0x0000005b, 0x00000000, NULL },
{ 0x54, 0x00, 0x000b, 0x00000000, 0x00000000, NULL },
{ 0x70, 0x00, 0x0200, 0x0000000a, 0x00000000, NULL },
WAIT(60),
{ 0x70, 0x00, 0x0200, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(2),
CMD_UNK_E5(5, 0),
AWAIT_CUE(7),
CMD_UNK_92(4, 11, DIR_TRANS_FLIP),
ALERT_CUE(5),
AWAIT_CUE(7),
RET,
};
static const struct ScriptCommand s_gs2_g10_s0_station_sref_script[] = { /* 0x8181870 */
DEBUGINFO_O(1020),
SELECT_ENTITIES(-1, -1),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g10_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g10_s0_station_sref_script }; /* 0x81818a0 */
static const struct ScriptCommand s_gs2_g10_s0_lives0_dlg0[] = { /* 0x81818ac */
DEBUGINFO_O(1028),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g10_s0_lives0_dlg2[] = { /* 0x81818ec */
DEBUGINFO_O(1035),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_1, 0x0001, 0x00000000),
MSG_NPC(1, _(" I've heard fissures have\nopened up in the ground here and there.\nThey're trouble for everyone.")),
MSG_NPC(1, _(" It worries me to no\nend, thinking that children will fall\ndown into them...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g10_s0_obj0_dlg2[] = { /* 0x8181a20 */
DEBUGINFO_O(1046),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g11_s0_station_sref_script[] = { /* 0x8181a50 */
DEBUGINFO_O(1052),
SELECT_ENTITIES(-1, -1),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g11_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g11_s0_station_sref_script }; /* 0x8181a80 */
static const struct ScriptCommand s_gs2_g11_s0_lives0_dlg0[] = { /* 0x8181a8c */
DEBUGINFO_O(1060),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g11_s0_lives0_dlg2[] = { /* 0x8181acc */
DEBUGINFO_O(1067),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I've lived in this pond for\nmany long years...")),
MSG_NPC(1, _(" But never have I seen such\nfrequent natural disasters...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g11_s0_obj0_dlg2[] = { /* 0x8181bac */
DEBUGINFO_O(1077),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g12_s0_station_sref_script[] = { /* 0x8181bdc */
DEBUGINFO_O(1083),
SELECT_ENTITIES(-1, -1),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g12_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g12_s0_station_sref_script }; /* 0x8181c0c */
static const struct ScriptCommand s_gs2_g12_s0_lives0_dlg0[] = { /* 0x8181c18 */
DEBUGINFO_O(1091),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g12_s0_lives0_dlg2[] = { /* 0x8181c58 */
DEBUGINFO_O(1098),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Seeing the innocence of\nchildren at play is a good thing.\nHohoho.")),
MSG_NPC(1, _(" When I was small...{WAIT_PRESS}\nI was tiny...{WAIT_PRESS}\nHohoho.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g12_s0_obj0_dlg2[] = { /* 0x8181d3c */
DEBUGINFO_O(1108),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g12_s0_lives1_dlg2[] = { /* 0x8181d6c */
DEBUGINFO_O(1114),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000022, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0003, 0x0000005e, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Oh! {NAME_0} and\n{NAME_2}! Long time no see!")),
MSG_NPC(1, _(" I have a new friend!")),
MSG_NPC(1, _(" His name is {NAME_3}.")),
MSG_NPC(1, _(" I'm going to call on\n{NAME_3} and go play in the woods!\nIt's going to be fun!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g13_s0_station_sref_script[] = { /* 0x8181ebc */
DEBUGINFO_O(1128),
SELECT_ENTITIES(-1, -1),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g13_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g13_s0_station_sref_script }; /* 0x8181eec */
static const struct ScriptCommand s_gs2_g13_s0_lives0_dlg0[] = { /* 0x8181ef8 */
DEBUGINFO_O(1136),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g13_s0_lives0_dlg2[] = { /* 0x8181f38 */
DEBUGINFO_O(1143),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000036, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I've not seen {NAME_2}\nor other children lately.\nI wonder how they are keeping.")),
MSG_NPC(1, _(" Not seeing the children\ngives me a twinge of sadness...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g13_s0_obj0_dlg2[] = { /* 0x8182044 */
DEBUGINFO_O(1154),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g14_s0_station_sref_script[] = { /* 0x8182074 */
DEBUGINFO_O(1160),
SELECT_ENTITIES(-1, -1),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g14_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g14_s0_station_sref_script }; /* 0x81820a4 */
static const struct ScriptCommand s_gs2_g14_s0_lives0_dlg0[] = { /* 0x81820b0 */
DEBUGINFO_O(1168),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g14_s0_lives0_dlg2[] = { /* 0x81820f0 */
DEBUGINFO_O(1175),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
PORTRAIT_REP(0x0001, 0x00000001),
MSG_NPC(1, _(" It's good to see the\nyoungsters back.")),
MSG_NPC(1, _(" I heard you saved them.{WAIT_PRESS}\nGetting through the dungeon must have\nbeen very taxing on you.")),
MSG_NPC(1, _(" I'm also grateful for what\nyou've done. Thank you.")),
PORTRAIT_REP(0x0001, 0x00000000),
MSG_NPC(1, _(" Incidentally...{WAIT_PRESS}\nI have heard of a particularly challenging\ndungeon somewhere in our world.")),
MSG_NPC(1, _(" It starts your level at one...{WAIT_PRESS}\nclears all your gained stats...{WAIT_PRESS}\nand empties your Toolbox at the start.")),
MSG_NPC(1, _(" In other words, it forces\none to enter in a completely clean state.")),
MSG_NPC(1, _(" It has never been conquered\nby any rescue team...")),
MSG_NPC(1, _(" It has earned its title as\nthe {COLOR YELLOW_D}Ultimate Dungeon{RESET}...")),
PORTRAIT_REP(0x0001, 0x00000001),
MSG_NPC(1, _(" Perhaps your team will take\non that challenge one day? Hohoho!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g14_s0_obj0_dlg2[] = { /* 0x8182484 */
DEBUGINFO_O(1195),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g14_s0_lives1_dlg2[] = { /* 0x81824b4 */
DEBUGINFO_O(1201),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x0000005e, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I can play with {NAME_2}\nagain!")),
MSG_NPC(1, _(" Thank you!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g14_s0_lives2_dlg2[] = { /* 0x818255c */
DEBUGINFO_O(1212),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000022, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" {NAME_0} and\n{NAME_2}, thank you!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g15_s0_station_sref_script[] = { /* 0x81825e8 */
DEBUGINFO_O(1222),
SELECT_ENTITIES(-1, -1),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g15_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g15_s0_station_sref_script }; /* 0x8182618 */
static const struct ScriptCommand s_gs2_g15_s0_lives0_dlg0[] = { /* 0x8182624 */
DEBUGINFO_O(1230),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g15_s0_lives0_dlg2[] = { /* 0x8182664 */
DEBUGINFO_O(1237),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_1, 0x0001, 0x00000001),
MSG_NPC(1, _(" Seeing children at play is\nwhat I most enjoy now.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g15_s0_obj0_dlg2[] = { /* 0x8182708 */
DEBUGINFO_O(1247),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g15_s0_lives1_dlg0[] = { /* 0x8182738 */
DEBUGINFO_O(1253),
{ 0x53, 0x00, 0x0000, 0x00000200, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g15_s0_lives1_dlg2[] = { /* 0x8182768 */
DEBUGINFO_O(1259),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000036, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0003, 0x0000005e, 0x00000000, NULL },
WAIT(1),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_2, 0x0002, 0x00000000),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000000),
MSG_NPC(2, _(" Yay, {NAME_3}!\nWhat'll we do next?")),
MSG_NPC(3, _(" Let's play battle!")),
MSG_NPC(2, _(" OK, I use String Shot!")),
MSG_NPC(3, _(" Then, I use Harden!")),
MSG_NPC(2, _(" Ahahaha!")),
MSG_NPC(3, _(" Ahahaha!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g15_s0_lives2_dlg0[] = { /* 0x81828d4 */
DEBUGINFO_O(1277),
{ 0x53, 0x00, 0x0000, 0x00000200, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g15_s0_lives2_dlg2[] = { /* 0x8182904 */
DEBUGINFO_O(1283),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000036, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0003, 0x0000005e, 0x00000000, NULL },
WAIT(1),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_2, 0x0002, 0x00000000),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000000),
MSG_NPC(2, _(" Yay, {NAME_3}!\nWhat'll we do next?")),
MSG_NPC(3, _(" Let's play battle!")),
MSG_NPC(2, _(" OK, I use String Shot!")),
MSG_NPC(3, _(" Then, I use Harden!")),
MSG_NPC(2, _(" Ahahaha!")),
MSG_NPC(3, _(" Ahahaha!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g16_s0_station_sref_script[] = { /* 0x81829f4 */
DEBUGINFO_O(1301),
SELECT_ENTITIES(-1, -1),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g16_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g16_s0_station_sref_script }; /* 0x8182a24 */
static const struct ScriptCommand s_gs2_g16_s0_lives0_dlg0[] = { /* 0x8182a30 */
DEBUGINFO_O(1309),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g16_s0_lives0_dlg2[] = { /* 0x8182a70 */
DEBUGINFO_O(1316),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000063, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Hohoho.\nYou wish to hear me tell old folklore?")),
TEXTBOX_CLEAR,
WAIT(30),
ASK3(FALSE, /*default*/ -1, /* speaker */ 1, _(" What was that?\nYou wish to hear the {COLOR GREEN}{NAME_2} legend{RESET}?")),
CHOICE(/* label */ 1, _("Yes.")),
CHOICE(/* label */ 2, _("No.")),
LABEL(1), /* = 0x01 */
BGM_FADEOUT(90),
MSG_NPC(1, _(" Hohoho. Fine, then.{WAIT_PRESS}\nLet me recount the tale.")),
TEXTBOX_CLEAR,
EXECUTE_STATION(-1, 16, 1),
HALT,
LABEL(2), /* = 0x02 */
MSG_NPC(1, _(" I see.")),
MSG_NPC(1, _(" If you feel the urge to hear\nmy tale, come see me anytime. Hohoho.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g16_s0_obj0_dlg2[] = { /* 0x8182cb8 */
DEBUGINFO_O(1341),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g16_s0_lives1_dlg2[] = { /* 0x8182ce8 */
DEBUGINFO_O(1347),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000062, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" {NAME_2} told us\nfolklore from long ago.")),
MSG_NPC(1, _(" It was fun.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g16_s0_lives2_dlg2[] = { /* 0x8182da0 */
DEBUGINFO_O(1358),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000062, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" The folklore was fun and\ninteresting.{WAIT_PRESS}\n{NAME_2} is very wise.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g16_s0_eff0_script[] = { /* 0x8182e4c */
DEBUGINFO_O(1368),
AWAIT_CUE(4),
CAMERA_INIT_PAN,
CAMERA_END_PAN,
AWAIT_CUE(4),
END_DELETE,
};
static const struct ScriptCommand s_gs2_g16_s1_station_sref_script[] = { /* 0x8182eac */
DEBUGINFO_O(1377),
SELECT_ENTITIES(-1, -1),
JUMPIF_SCENE_GT(SCENARIO_MAIN, 9, 5, /* to label */ 0),
SCENARIO_CALC(SCENARIO_MAIN, 9, 5),
LABEL(0), /* = 0x00 */
RET,
};
static const struct ScriptRef s_gs2_g16_s1_station_sref = { EVENT_WAKEUP, 7, NULL, s_gs2_g16_s1_station_sref_script }; /* 0x8182f0c */
static const struct ScriptCommand s_gs2_g16_s1_lives0_dlg0[] = { /* 0x8182f18 */
DEBUGINFO_O(1388),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000063, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0004, 0x00000052, 0x00000000, NULL },
ALERT_CUE(4),
WAIT(1),
WALK_GRID(256, 12),
SET_DIR_WAIT(DIRECTION_NORTH, 30),
BGM_SWITCH(MUS_LEGEND_OF_NINETALES),
MSG_NPC(1, _(" There once lived a Pokémon\nby the name of {NAME_2}.")),
TEXTBOX_CLEAR,
MSG_NPC(1, _(" Now, {NAME_2} had\nmany tails, all of them imbued with\npsychic power...")),
MSG_NPC(1, _(" It was said that anyone so\nfoolish as to touch a tail would be cursed\nfor a thousand years.")),
MSG_NPC(1, _(" But there was someone\nso foolish as to grab a tail.{WAIT_PRESS}\nAnd it was a human.")),
TEXTBOX_CLEAR,
WAIT(10),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000004),
MSG_NPC(3, _(" A human?")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(1, _(" Yes, a human.")),
MSG_NPC(1, _(" As one might expect, the\nhuman that grabbed the tail was subjected\nto a thousand-year curse.")),
MSG_NPC(1, _(" However, just when the\ncurse was cast, a Pokémon named\n{NAME_4} shielded the human...")),
MSG_NPC(1, _(" And sacrificed herself to\nabsorb the curse.")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" Why?")),
MSG_NPC(3, _(" Why would that Pokémon,\nGardevoir, take the human's place?")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(1, _(" To {NAME_4}, that human\nwas her partner.")),
MSG_NPC(1, _(" There exist strong bonds\nbetween humans and Pokémon.")),
TEXTBOX_CLEAR,
WAIT(10),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000004),
MSG_VAR(2, PARTNER_TALK_KIND, 3),
VARIANT(/* == */ 1, _(" ...All right.{WAIT_PRESS}\nBut humans... Aren't there good ones and\nbad ones too?")),
VARIANT_DEFAULT(_(" ...OK.{WAIT_PRESS}\nBut humans... Aren't there good humans\nand bad ones too?")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(1, _(" Correct.")),
MSG_NPC(1, _(" Taking pity on {NAME_4},\n{NAME_2} asked the human this...")),
MSG_NPC(1, _(" “Do you wish to save\n{NAME_4}?” it asked...")),
MSG_NPC(1, _(" But the human had already\nabandoned {NAME_4} and fled.")),
MSG_NPC(1, _(" {NAME_2} became\ndisillusioned with the human...")),
MSG_NPC(1, _(" And it made this prediction...")),
MSG_NPC(1, _(" “That human will one day\nbe reborn as a Pokémon...”")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(8),
FANFARE_PLAY2(466),
CALL_SCRIPT(SHOCK_FUNC),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x0000000c),
MSG_NPC(3, _(" What?!{WAIT_PRESS}\nA human turn into a Pokémon?!")),
TEXTBOX_CLEAR,
WAIT(20),
ALERT_CUE(8),
ROTATE_TO(4, DIR_TRANS_SPINRIGHT1, DIRECTION_EAST),
FANFARE_PLAY2(470),
CALL_SCRIPT(SWEAT_FUNC),
WAIT(60),
ROTATE_TO(4, DIR_TRANS_SPINLEFT1, DIRECTION_NORTH),
MSG_NPC(1, _(" “And when the human \nbecomes a Pokémon...”")),
MSG_NPC(1, _(" “The world's balance will\nbe upset...”")),
MSG_NPC(1, _(" ...And that is how the legend\nends.")),
MSG_NPC(1, _(" Well?\nDid you find it interesting?")),
TEXTBOX_CLEAR,
BGM_FADEOUT(120),
WAIT(80),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000005),
MSG_NPC(3, _(" ........................")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(1, _(" Ah-hah!{WAIT_PRESS}\nYou found it so interesting, you're at\na loss for words? Hohoho.")),
MSG_NPC(1, _(" There's no need to wear\nsuch a serious expression.")),
MSG_NPC(1, _(" Certainly some rumors say\nthat the legend may actually be true...")),
MSG_NPC(1, _(" But it is only ancient\nfolklore, nothing more.")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(6),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_2, 0x0001, 0x00000001),
MSG_NPC(1, _(" If you feel the urge to hear\nmy tale again, come see me. Hohoho.")),
TEXTBOX_CLEAR,
{ 0x9b, 0x00, 0x0100, 0x00000000, 0x00000000, NULL },
ALERT_CUE(4),
BGM_SWITCH(MUS_FILE_SELECT),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
ALERT_CUE(8),
RET,
};
static const struct ScriptCommand s_gs2_g16_s1_lives1_dlg0[] = { /* 0x8183b64 */
DEBUGINFO_O(1481),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0003, 0x00000000, 0x00000000, NULL },
WALK_GRID(256, 13),
SET_DIR_WAIT(DIRECTION_NORTH, 0),
ALERT_CUE(3),
AWAIT_CUE(8),
FANFARE_PLAY2(466),
CALL_SCRIPT(SHOCK_FUNC),
AWAIT_CUE(8),
ROTATE_TO(4, DIR_TRANS_SPINLEFT1, DIRECTION_WEST),
FANFARE_PLAY2(470),
CALL_SCRIPT(SWEAT_FUNC),
WAIT(60),
ROTATE_TO(4, DIR_TRANS_SPINRIGHT1, DIRECTION_NORTH),
AWAIT_CUE(8),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g16_s1_lives2_dlg0[] = { /* 0x8183c84 */
DEBUGINFO_O(1502),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0001, 0x00000000, 0x00000000, NULL },
SET_DIR_WAIT(DIRECTION_SOUTH, 0),
AWAIT_CUE(6),
CALL_SCRIPT(SMILE_START_FUNC),
WAIT(30),
CALL_SCRIPT(SMILE_END_FUNC),
HALT,
};
static const struct ScriptCommand s_gs2_g16_s1_lives2_dlg2[] = { /* 0x8183d24 */
DEBUGINFO_O(1515),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000063, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Hohoho.\nYou wish to hear me tell old folklore?")),
TEXTBOX_CLEAR,
WAIT(30),
ASK3(FALSE, /*default*/ -1, /* speaker */ 1, _(" What was that?\nYou wish to hear the {COLOR GREEN}{NAME_2} legend{RESET}?")),
CHOICE(/* label */ 1, _("Yes.")),
CHOICE(/* label */ 2, _("No.")),
LABEL(1), /* = 0x01 */
MSG_NPC(1, _(" Hohoho. Fine, then.{WAIT_PRESS}\nLet me recount the tale.")),
EXECUTE_STATION(-1, 16, 1),
HALT,
LABEL(2), /* = 0x02 */
MSG_NPC(1, _(" I see.")),
MSG_NPC(1, _(" If you feel the urge to hear\nmy tale again, come see me anytime.\nHohoho.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g17_s0_station_sref_script[] = { /* 0x8183ea0 */
DEBUGINFO_O(1538),
SELECT_MAP(2),
SELECT_ENTITIES(-1, 0),
{ 0x22, 0x01, 0x001e, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(3),
{ 0x23, 0x01, 0x001e, 0x00000000, 0x00000000, NULL },
RET,
};
static const struct ScriptRef s_gs2_g17_s0_station_sref = { EVENT_CONTROL, 7, NULL, s_gs2_g17_s0_station_sref_script }; /* 0x8183f10 */
static const struct ScriptCommand s_gs2_g18_s0_station_sref_script[] = { /* 0x8183f1c */
DEBUGINFO_O(1550),
SELECT_MAP(2),
SELECT_ENTITIES(-1, 0),
{ 0x27, 0x01, 0x000e, 0x0000001e, 0x00000000, NULL },
AWAIT_CUE(3),
{ 0x28, 0x01, 0x000e, 0x0000001e, 0x00000000, NULL },
RET,
};
static const struct ScriptRef s_gs2_g18_s0_station_sref = { EVENT_CONTROL, 7, NULL, s_gs2_g18_s0_station_sref_script }; /* 0x8183f8c */
static const struct ScriptCommand s_gs2_g18_s0_lives0_dlg0[] = { /* 0x8183f98 */
DEBUGINFO_O(1562),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0003, 0x00000052, 0x00000000, NULL },
{ 0xdf, 0x00, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(30),
MSG_NPC(2, _(" Yes, a human.")),
MSG_NPC(2, _(" As one might expect, the\nhuman that grabbed the tail was subjected\nto a curse of a thousand years.")),
MSG_NPC(2, _(" However, just when the\ncurse was cast, a Pokémon named\n{NAME_3} shielded the human...")),
MSG_NPC(2, _(" And sacrificed herself to\nabsorb the curse.")),
TEXTBOX_CLEAR,
WAIT(10),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0001, 0x00000004),
MSG_NPC(1, _(" Why?")),
MSG_NPC(1, _(" Why would that Pokémon,\nGardevoir, take the human's place?")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(2, _(" To {NAME_3}, that human\nwas her partner.")),
MSG_NPC(2, _(" There exist strong bonds\nbetween humans and Pokémon.")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(3),
HALT,
};
static const struct ScriptCommand s_gs2_g18_s0_lives1_dlg0[] = { /* 0x81841f0 */
DEBUGINFO_O(1591),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0001, 0x00000000, 0x00000000, NULL },
HALT,
};
static const struct ScriptCommand s_gs2_g18_s0_lives2_dlg0[] = { /* 0x8184230 */
DEBUGINFO_O(1598),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0002, 0x00000000, 0x00000000, NULL },
HALT,
};
static const struct ScriptCommand s_gs2_g19_s0_station_sref_script[] = { /* 0x8184280 */
DEBUGINFO_O(1606),
SELECT_ENTITIES(-1, -1),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g19_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g19_s0_station_sref_script }; /* 0x81842b0 */
static const struct ScriptCommand s_gs2_g19_s0_lives0_dlg0[] = { /* 0x81842bc */
DEBUGINFO_O(1614),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(6),
RET,
};
static const struct ScriptCommand s_gs2_g19_s0_lives0_dlg1[] = { /* 0x81842fc */
DEBUGINFO_O(1621),
JUMP_SCRIPT(MOVE_SLEEP),
};
static const struct ScriptCommand s_gs2_g20_s0_station_sref_script[] = { /* 0x818431c */
DEBUGINFO_O(1626),
SELECT_ENTITIES(-1, -1),
JUMP_STATION( 2, 0),
RET,
};
static const struct ScriptRef s_gs2_g20_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g20_s0_station_sref_script }; /* 0x818435c */
static const struct ScriptCommand s_gs2_g20_s0_lives0_dlg0[] = { /* 0x8184368 */
DEBUGINFO_O(1635),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g20_s0_lives0_dlg2[] = { /* 0x81843a8 */
DEBUGINFO_O(1642),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I regret this...{WAIT_PRESS}\nHow some old folklore I told...{WAIT_PRESS}\ncould cause such an uproar...")),
MSG_NPC(1, _(" I got carried away and\nrecounted that tale...{WAIT_PRESS}\nI should've left well enough alone...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g20_s0_obj0_dlg2[] = { /* 0x81844c8 */
DEBUGINFO_O(1652),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g20_s0_lives1_dlg0[] = { /* 0x81844f8 */
DEBUGINFO_O(1658),
JUMPIF_SCENE_EQ(SCENARIO_SUB1, 30, -1, /* to label */ 0),
{ 0x54, 0x00, 0x0300, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
LABEL(0), /* = 0x00 */
END_DELETE,
};
static const struct ScriptCommand s_gs2_g20_s0_lives1_dlg2[] = { /* 0x8184568 */
DEBUGINFO_O(1668),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I'm so glad {NAME_0}\nisn't under suspicion anymore.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g20_s0_lives2_dlg2[] = { /* 0x81845fc */
DEBUGINFO_O(1677),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I just knew {NAME_0}\ncouldn't be evil.")),
MSG_NPC(1, _(" I hope you keep doing good\nwith your rescue work!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g21_s0_station_sref_script[] = { /* 0x81846c8 */
DEBUGINFO_O(1687),
SELECT_ENTITIES(-1, -1),
JUMP_STATION( 2, 0),
RET,
};
static const struct ScriptRef s_gs2_g21_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g21_s0_station_sref_script }; /* 0x8184708 */
static const struct ScriptCommand s_gs2_g21_s0_lives0_dlg0[] = { /* 0x8184714 */
DEBUGINFO_O(1696),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g21_s0_lives0_dlg2[] = { /* 0x8184754 */
DEBUGINFO_O(1703),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Wroooar!\nI can't relax!")),
MSG_NPC(1, _(" My whiskers...{WAIT_PRESS}\nThey tell me of coming earthquakes.")),
MSG_NPC(1, _(" And many quakes are indeed\ncoming.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g21_s0_obj0_dlg2[] = { /* 0x818484c */
DEBUGINFO_O(1714),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g21_s0_lives1_dlg0[] = { /* 0x818487c */
DEBUGINFO_O(1720),
JUMPIF_SCENE_EQ(SCENARIO_SUB1, 30, -1, /* to label */ 0),
{ 0x54, 0x00, 0x0300, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
LABEL(0), /* = 0x00 */
END_DELETE,
};
static const struct ScriptCommand s_gs2_g21_s0_lives1_dlg2[] = { /* 0x81848ec */
DEBUGINFO_O(1730),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" That earthquake really\nfrightened me...")),
MSG_NPC(1, _(" I was so scared, I spat silk\nall over the place...{WAIT_PRESS}\nIt was a mess for everyone...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g21_s0_lives2_dlg2[] = { /* 0x81849e0 */
DEBUGINFO_O(1740),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I hardened when the quake\nhit...")),
MSG_NPC(1, _(" I couldn't take a step...{WAIT_PRESS}\nI was just shaking inside my shell...")),
MSG_NPC(1, _(" Waaah!\nThinking about it is scary!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g22_s0_station_sref_script[] = { /* 0x8184af0 */
DEBUGINFO_O(1751),
SELECT_ENTITIES(-1, -1),
JUMP_STATION( 2, 0),
RET,
};
static const struct ScriptRef s_gs2_g22_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g22_s0_station_sref_script }; /* 0x8184b30 */
static const struct ScriptCommand s_gs2_g22_s0_lives0_dlg0[] = { /* 0x8184b3c */
DEBUGINFO_O(1760),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g22_s0_lives0_dlg2[] = { /* 0x8184b7c */
DEBUGINFO_O(1767),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Wroooar!\nI can't relax!")),
MSG_NPC(1, _(" My whiskers...{WAIT_PRESS}\nThey tell me of coming earthquakes.")),
MSG_NPC(1, _(" And many quakes are indeed\ncoming.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g22_s0_obj0_dlg2[] = { /* 0x8184bfc */
DEBUGINFO_O(1778),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g22_s0_lives1_dlg0[] = { /* 0x8184c2c */
DEBUGINFO_O(1784),
JUMPIF_SCENE_EQ(SCENARIO_SUB1, 30, -1, /* to label */ 0),
{ 0x54, 0x00, 0x0300, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
LABEL(0), /* = 0x00 */
END_DELETE,
};
static const struct ScriptCommand s_gs2_g22_s0_lives1_dlg2[] = { /* 0x8184c9c */
DEBUGINFO_O(1794),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I'm terrified of all the\nearthquakes...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g22_s0_lives2_dlg2[] = { /* 0x8184d28 */
DEBUGINFO_O(1803),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I haven't relaxed from\nhardening at all...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g23_s0_station_sref_script[] = { /* 0x8184db8 */
DEBUGINFO_O(1812),
SELECT_ENTITIES(-1, -1),
JUMP_STATION( 2, 0),
RET,
};
static const struct ScriptRef s_gs2_g23_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g23_s0_station_sref_script }; /* 0x8184df8 */
static const struct ScriptCommand s_gs2_g23_s0_lives0_dlg0[] = { /* 0x8184e04 */
DEBUGINFO_O(1821),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g23_s0_lives0_dlg2[] = { /* 0x8184e44 */
DEBUGINFO_O(1828),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Your words in the square\nstruck me to my heart.")),
MSG_NPC(1, _(" I shouldn't be panicking.{WAIT_PRESS}\nI have the ability to sense quakes.\nI must remain calm.")),
MSG_NPC(1, _(" It appears I've learned\nsomething from you youngsters.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g23_s0_obj0_dlg2[] = { /* 0x8184f8c */
DEBUGINFO_O(1839),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g23_s0_lives1_dlg0[] = { /* 0x8184fbc */
DEBUGINFO_O(1845),
JUMPIF_SCENE_EQ(SCENARIO_SUB1, 30, -1, /* to label */ 0),
{ 0x54, 0x00, 0x0300, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
LABEL(0), /* = 0x00 */
END_DELETE,
};
static const struct ScriptCommand s_gs2_g23_s0_lives1_dlg2[] = { /* 0x818502c */
DEBUGINFO_O(1855),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000022, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" {NAME_0}!\nPlease take care!")),
MSG_NPC(1, _(" We'll be OK.\nWe'll try not to be scared of the quakes!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g23_s0_lives2_dlg2[] = { /* 0x8185100 */
DEBUGINFO_O(1866),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I'll do my best to harden\nmyself!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g24_s0_station_sref_script[] = { /* 0x8185188 */
DEBUGINFO_O(1875),
SELECT_ENTITIES(-1, -1),
JUMP_STATION( 2, 0),
RET,
};
static const struct ScriptRef s_gs2_g24_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g24_s0_station_sref_script }; /* 0x81851c8 */
static const struct ScriptCommand s_gs2_g24_s0_lives0_dlg0[] = { /* 0x81851d4 */
DEBUGINFO_O(1884),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g24_s0_lives0_dlg2[] = { /* 0x8185214 */
DEBUGINFO_O(1891),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Sniffle...\nThis is so inspiring...")),
MSG_NPC(1, _(" Pokémon have united in\ntheir efforts to rescue Alakazam's team...")),
MSG_NPC(1, _(" I can feel their resolve...{WAIT_PRESS}\nThe same feeling...from everyone.\nSniffle...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g24_s0_obj0_dlg2[] = { /* 0x818534c */
DEBUGINFO_O(1902),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g24_s0_lives1_dlg0[] = { /* 0x818537c */
DEBUGINFO_O(1908),
JUMPIF_SCENE_EQ(SCENARIO_SUB1, 30, -1, /* to label */ 0),
{ 0x54, 0x00, 0x0300, 0x00000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
LABEL(0), /* = 0x00 */
END_DELETE,
};
static const struct ScriptCommand s_gs2_g24_s0_lives1_dlg2[] = { /* 0x81853ec */
DEBUGINFO_O(1918),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" My mom has joined other\nPokémon to fight in the {COLOR YELLOW_D}Magma Cavern{RESET}.")),
MSG_NPC(1, _(" Mom is weak to fire, so it\nisn't easy for her...")),
MSG_NPC(1, _(" But she is doing her best.")),
MSG_NPC(1, _(" Mom also told me...{WAIT_PRESS}\nIt is hard going because there are so many\nmonster houses.")),
MSG_NPC(1, _(" If my information helps\neven a little, {NAME_0}, I'm happy.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g24_s0_lives2_dlg2[] = { /* 0x81855b8 */
DEBUGINFO_O(1931),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I've hardened quite a lot!\nNo earthquake can touch me now!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g25_s0_station_sref_script[] = { /* 0x8185658 */
DEBUGINFO_O(1940),
SELECT_ENTITIES(-1, -1),
RET_DIRECT,
};
static const struct ScriptRef s_gs2_g25_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g25_s0_station_sref_script }; /* 0x8185688 */
static const struct ScriptCommand s_gs2_g25_s0_lives0_dlg0[] = { /* 0x8185694 */
DEBUGINFO_O(1948),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g25_s0_lives0_dlg2[] = { /* 0x81856d4 */
DEBUGINFO_O(1955),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" A shooting star is on\na collision course...{WAIT_PRESS}\nThis is indeed a desperate time.")),
MSG_NPC(1, _(" But there is nothing that\nI can do.{WAIT_PRESS}\nAll our hopes ride with you.")),
MSG_NPC(1, _(" I realize that it is a heavy\nburden to bear, but...{WAIT_PRESS}\nwe must count on you to succeed.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g25_s0_obj0_dlg2[] = { /* 0x8185844 */
DEBUGINFO_O(1966),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g25_s0_lives1_dlg2[] = { /* 0x8185874 */
DEBUGINFO_O(1972),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I'll use Harden and wait for\n{NAME_0}'s team to come back!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g26_s0_station_sref_script[] = { /* 0x8185910 */
DEBUGINFO_O(1981),
SELECT_ENTITIES(-1, -1),
JUMP_STATION( 2, 0),
RET,
};
static const struct ScriptRef s_gs2_g26_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g26_s0_station_sref_script }; /* 0x8185950 */
static const struct ScriptCommand s_gs2_g26_s0_lives0_dlg0[] = { /* 0x818595c */
DEBUGINFO_O(1990),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g26_s0_lives0_dlg2[] = { /* 0x818599c */
DEBUGINFO_O(1997),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I see...\nYou are finally off.")),
MSG_NPC(1, _(" This journey promises to be\nharsh.\nI count on your perseverance.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g26_s0_obj0_dlg2[] = { /* 0x8185a70 */
DEBUGINFO_O(2007),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g26_s0_lives1_dlg2[] = { /* 0x8185aa0 */
DEBUGINFO_O(2013),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000022, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" You're soon going...")),
MSG_NPC(1, _(" But this is {NAME_0}\nand {NAME_2}.{WAIT_PRESS}\nYou can't fail.")),
MSG_NPC(1, _(" I believe in you.\nSo I'll be waiting for you.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g26_s0_lives2_dlg2[] = { /* 0x8185bac */
DEBUGINFO_O(2025),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Hello, I am Caterpie's\nmother. It's been a while.")),
MSG_NPC(1, _(" You also have my support.{WAIT_PRESS}\nPlease do your best. And please be careful!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g26_s0_lives3_dlg2[] = { /* 0x8185ca4 */
DEBUGINFO_O(2035),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I'll use Harden and wait for\n{NAME_0}'s team to come back!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g27_s0_station_sref_script[] = { /* 0x8185d04 */
DEBUGINFO_O(2044),
SELECT_ENTITIES(-1, -1),
JUMP_STATION( 2, 0),
RET,
};
static const struct ScriptRef s_gs2_g27_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g27_s0_station_sref_script }; /* 0x8185d44 */
static const struct ScriptCommand s_gs2_g27_s0_lives0_dlg0[] = { /* 0x8185d50 */
DEBUGINFO_O(2053),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g27_s0_lives0_dlg2[] = { /* 0x8185d90 */
DEBUGINFO_O(2060),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Ah...{WAIT_PRESS} The {COLOR YELLOW_D}Sky Tower{RESET},\nyou say...")),
MSG_NPC(1, _(" In all my long years, I'd\nnot known of any world above the clouds.")),
MSG_NPC(1, _(" The world remains a vast\nmystery...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g27_s0_obj0_dlg2[] = { /* 0x8185eac */
DEBUGINFO_O(2071),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g27_s0_lives1_dlg2[] = { /* 0x8185edc */
DEBUGINFO_O(2077),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
{ 0x2d, 0x09, 0x0002, 0x00000022, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" This is {NAME_0}\nand {NAME_2} after all.{WAIT_PRESS}\nYou can't fail.")),
MSG_NPC(1, _(" I believe in you.\nSo I'll be waiting for you.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g27_s0_lives2_dlg2[] = { /* 0x8185f90 */
DEBUGINFO_O(2088),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I believe too.\n{NAME_0}, don't let us down!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g27_s0_lives3_dlg2[] = { /* 0x818601c */
DEBUGINFO_O(2097),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Oh, is that right?\nYou can climb above the clouds?")),
MSG_NPC(1, _(" I wish I could use Harden\nup on the clouds...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g28_s0_station_sref_script[] = { /* 0x81860f4 */
DEBUGINFO_O(2107),
SELECT_MAP(2),
SELECT_ENTITIES(-1, -1),
BGM_SWITCH(MUS_AFTERMATH),
{ 0x22, 0x01, 0x002d, 0x00000000, 0x00000000, NULL },
WAIT(240),
{ 0x23, 0x01, 0x002d, 0x00000000, 0x00000000, NULL },
RET,
};
static const struct ScriptRef s_gs2_g28_s0_station_sref = { EVENT_CONTROL, 7, NULL, s_gs2_g28_s0_station_sref_script }; /* 0x8186174 */
static const struct ScriptCommand s_gs2_g28_s0_eff0_script[] = { /* 0x8186180 */
DEBUGINFO_O(2120),
CAMERA_INIT_PAN,
WALK_GRID(153, 14),
HALT,
};
static const struct ScriptCommand s_gs2_g28_s0_lives0_dlg0[] = { /* 0x81861c0 */
DEBUGINFO_O(2127),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g29_s0_station_sref_script[] = { /* 0x8186200 */
DEBUGINFO_O(2134),
SET_DUNGEON_RES(/* result */ 0, /* enter */ -1),
UPDATE_VARINT(CALC_SET, GROUND_ENTER, 2),
UPDATE_VARINT(CALC_SET, GROUND_GETOUT, 1),
UPDATE_VARINT(CALC_SET, PARTNER1_KIND, 2),
UPDATE_VARINT(CALC_SET, PARTNER2_KIND, 0),
SELECT_MAP(3),
SELECT_ENTITIES(-1, 0),
WAIT(30),
BGM_SWITCH(MUS_FILE_SELECT),
{ 0x22, 0x01, 0x001e, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(3),
SELECT_EVENTS(0, 0),
SELECT_EVENTS(0, 2),
CALL_STATION( 30, 0),
RET,
};
static const struct ScriptRef s_gs2_g29_s0_station_sref = { EVENT_STATION , 7, NULL, s_gs2_g29_s0_station_sref_script }; /* 0x8186300 */
static const struct ScriptCommand s_gs2_g29_s0_eff0_script[] = { /* 0x818630c */
DEBUGINFO_O(2155),
CAMERA_END_PAN,
WAIT(1),
CAMERA_INIT_PAN,
WALK_GRID(256, 23),
AWAIT_CUE(4),
CAMERA_PAN(256, 24),
AWAIT_CUE(4),
CAMERA_PAN(512, 25),
WAIT(150),
CAMERA_PAN(512, 24),
ALERT_CUE(5),
AWAIT_CUE(4),
END_DELETE,
};
static const struct ScriptCommand s_gs2_g29_s0_lives0_dlg0[] = { /* 0x81863ec */
DEBUGINFO_O(2172),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
ALERT_CUE(6),
ALERT_CUE(7),
ALERT_CUE(8),
WALK_GRID(256, 15),
{ 0xdf, 0x00, 0x0000, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(5),
WAIT(10),
ALERT_CUE(6),
ALERT_CUE(7),
ALERT_CUE(8),
AWAIT_CUE(5),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHEAST),
PORTRAIT(PLACEMENT_LEFT_BOTTOM_2, 0x0001, 0x00000000),
MSG_NPC(1, _(" Hi, {NAME_4}!")),
TEXTBOX_CLEAR,
ALERT_CUE(4),
ALERT_CUE(6),
ALERT_CUE(7),
ALERT_CUE(8),
ALERT_CUE(9),
ALERT_CUE(10),
WALK_GRID(256, 16),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
WAIT(30),
FANFARE_PLAY2(468),
ALERT_CUE(6),
AWAIT_CUE(5),
MSG_VAR(2, PARTNER_TALK_KIND, 1),
VARIANT(/* == */ 1, _(" Hey, {NAME_4}?{WAIT_PRESS}\nHave you seen Snubbull around?")),
VARIANT(/* == */ 1, _(" I heard something weird\nhappened to him.")),
VARIANT_DEFAULT(_(" Hi, {NAME_4}.\nHave you seen Snubbull?")),
VARIANT_DEFAULT(_(" I heard something strange\nhappened to him.")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(10),
AWAIT_CUE(5),
PORTRAIT(PLACEMENT_MIDRIGHT_TOP_FLIP, 0x0005, 0x00000000),
PORTRAIT_POS(5, 2, 3),
MSG_NPC(5, _(" I'm Snubbull.")),
TEXTBOX_CLEAR,
FANFARE_PLAY2(465),
ALERT_CUE(6),
CALL_SCRIPT(JUMP_SURPRISE_FUNC),
ALERT_CUE(7),
PORTRAIT_REP(0x0001, 0x0000000c),
MSG_NPC(1, _(" Whaaaat?!{WAIT_PRESS}\nYou're Snubbull?")),
MSG_NPC(1, _(" But you don't look anything\nlike the way you did before!")),
TEXTBOX_CLEAR,
WAIT(30),
MSG_NPC(5, _(" I don't really understand,\neither.")),
MSG_NPC(5, _(" I went into the cave there,\nand all of a sudden...")),
TEXTBOX_CLEAR,
WAIT(10),
PORTRAIT_REP(0x0001, 0x00000004),
MSG_NPC(1, _(" What cave?")),
TEXTBOX_CLEAR,
WAIT(10),
PORTRAIT(PLACEMENT_RIGHT_MIDTOP_FLIP, 0x0006, 0x00000000),
PORTRAIT_POS(6, 0, -1),
MSG_NPC(6, _(" It appeared without me\nnoticing.")),
TEXTBOX_CLEAR,
ALERT_CUE(11),
AWAIT_CUE(5),
MSG_NPC(6, _(" See?\nRight there.")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(6),
ALERT_CUE(7),
ALERT_CUE(8),
ALERT_CUE(9),
ALERT_CUE(10),
WAIT(5),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHWEST),
WAIT(15),
ALERT_CUE(4),
AWAIT_CUE(5),
WAIT(30),
ALERT_CUE(6),
AWAIT_CUE(5),
PORTRAIT_REP(0x0001, 0x00000000),
MSG_NPC(1, _(" So you went in there...")),
TEXTBOX_CLEAR,
ALERT_CUE(7),
ALERT_CUE(8),
ALERT_CUE(9),
ALERT_CUE(11),
WAIT(5),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
WAIT(15),
ALERT_CUE(10),
AWAIT_CUE(5),
MSG_NPC(5, _(" Yup.{WAIT_PRESS}\nAnd I came out looking like this...")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(9),
AWAIT_CUE(5),
PORTRAIT(PLACEMENT_MIDLEFT_TOP, 0x0004, 0x00000000),
MSG_NPC(4, _(" Snubbull underwent\n“evolution.”{WAIT_PRESS}\nHe evolved.")),
TEXTBOX_CLEAR,
ALERT_CUE(6),
ALERT_CUE(7),
ALERT_CUE(8),
ALERT_CUE(10),
WAIT(5),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHWEST),
WAIT(30),
FANFARE_PLAY2(468),
ALERT_CUE(6),
AWAIT_CUE(5),
PORTRAIT_REP(0x0001, 0x00000004),
MSG_VAR(2, PARTNER_TALK_KIND, 1),
VARIANT(/* == */ 1, _(" Evolution? Evolved?{WAIT_PRESS}\nWhat's that about?")),
VARIANT_DEFAULT(_(" Evolution? Evolved?{WAIT_PRESS}\nI don't follow.")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(4, _(" Pokémon, upon satisfying\ncertain conditions, may evolve.")),
MSG_NPC(4, _(" When a Pokémon undergoes\nevolution, its appearance changes.")),
TEXTBOX_CLEAR,
WAIT(10),
FANFARE_PLAY2(465),
ALERT_CUE(6),
ALERT_CUE(7),
ALERT_CUE(8),
ALERT_CUE(10),
CALL_SCRIPT(NOTICE_FUNC),
PORTRAIT_REP(0x0001, 0x0000000c),
MSG_NPC(1, _(" Oh, wow!{WAIT_PRESS}\nYour own appearance...{WAIT_PRESS}\nThat can change?!")),
TEXTBOX_CLEAR,
WAIT(20),
MSG_NPC(4, _(" I suspect that cave is where\nevolution can take place.")),
MSG_NPC(4, _(" This is merely a guess...")),
MSG_NPC(4, _(" Perhaps evolution could\nnot take place before because the world's\nbalance was askew.")),
MSG_NPC(4, _(" However, now that the star\nhas been destroyed...{WAIT_PRESS}\nThe world's balance has been restored...")),
MSG_NPC(4, _(" And perhaps that cave\nbecame unsealed.")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(7),
AWAIT_CUE(5),
PORTRAIT(PLACEMENT_MIDLEFT_BOTTOM, 0x0002, 0x00000000),
PORTRAIT_POS(2, -2, 0),
MSG_NPC(2, _(" So if I evolved, I would\nbecome like {NAME_3}?!")),
TEXTBOX_CLEAR,
WAIT(10),
PORTRAIT(PLACEMENT_RIGHT_BOTTOM_FLIP, 0x0003, 0x00000000),
PORTRAIT_POS(3, -1, 0),
MSG_NPC(3, _(" I wish...{WAIT_PRESS}\nI want to be Butterfree quickly...")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(10),
AWAIT_CUE(5),
MSG_NPC(5, _(" W-wait a second.{WAIT_PRESS}\nI don't know if I like this or not...")),
MSG_NPC(5, _(" My cute little face turned\nall craggy...")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(9),
AWAIT_CUE(5),
MSG_NPC(4, _(" Evolution is not a bad\nthing.")),
MSG_NPC(4, _(" Appearance isn't the only\nthing that changes through evolution.")),
MSG_NPC(4, _(" One's power and abilities\nmay be enhanced, for example.")),
TEXTBOX_CLEAR,
WAIT(10),
FANFARE_PLAY2(465),
ALERT_CUE(6),
ALERT_CUE(7),
ALERT_CUE(8),
ALERT_CUE(10),
CALL_SCRIPT(NOTICE_FUNC),
MSG_NPC(5, _(" Oh! Really?!{WAIT_PRESS}\nI...{WAIT_PRESS} I might be stronger?!")),
TEXTBOX_CLEAR,
WAIT(10),
MSG_NPC(3, _(" That makes me want to\nevolve even more!")),
MSG_NPC(3, _(" I wish I could be Butterfree\nsoon...")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(7),
AWAIT_CUE(5),
PORTRAIT_REP(0x0002, 0x00000041),
MSG_NPC(2, _(" M-me too!")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(6),
AWAIT_CUE(5),
WAIT(30),
PORTRAIT_REP(0x0001, 0x00000000),
MSG_VAR(2, PARTNER_TALK_KIND, 1),
VARIANT(/* == */ 1, _(" Can we evolve if we go to\nthat cave?")),
VARIANT(/* == */ 3, _(" Can we evolve if we go to\nthat cave?")),
VARIANT_DEFAULT(_(" Can we evolve if we go to\nthat cave?")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(9),
ALERT_CUE(10),
AWAIT_CUE(5),
MSG_NPC(4, _(" Yes.{WAIT_PRESS}\nBut it would depend on the conditions.")),
TEXTBOX_CLEAR,
WAIT(10),
ALERT_CUE(6),
AWAIT_CUE(5),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_WEST),
MSG_VAR(2, PARTNER_TALK_KIND, 1),
VARIANT(/* == */ 1, _(" {NAME_0}.{WAIT_PRESS}\nWe should go to the cave if we want to\nevolve.")),
VARIANT(/* == */ 3, _(" {NAME_0}.{WAIT_PRESS}\nLet's go to the cave if we're ready to\nevolve.")),
VARIANT_DEFAULT(_(" {NAME_0}.{WAIT_PRESS}\nLet's go to the cave if we're ready to\nevolve.")),
TEXTBOX_CLEAR,
{ 0x9b, 0x00, 0x0100, 0x00000000, 0x00000000, NULL },
ALERT_CUE(3),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
ALERT_CUE(6),
RET,
};
static const struct ScriptCommand s_gs2_g29_s0_lives1_dlg0[] = { /* 0x8187888 */
DEBUGINFO_O(2410),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0001, 0x00000000, 0x00000000, NULL },
WALK_GRID(256, 17),
AWAIT_CUE(6),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHEAST),
FANFARE_PLAY2(465),
CALL_SCRIPT(NOTICE_FUNC),
ALERT_CUE(5),
AWAIT_CUE(6),
WALK_GRID(256, 18),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
AWAIT_CUE(6),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_WEST),
WAIT(15),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_EAST),
WAIT(15),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
ALERT_CUE(5),
AWAIT_CUE(6),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHEAST),
CALL_SCRIPT(JUMP_SURPRISE_FUNC),
AWAIT_CUE(6),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHWEST),
AWAIT_CUE(6),
ROTATE_TO(8, DIR_TRANS_10, DIRECTION_NORTHEAST),
ALERT_CUE(5),
AWAIT_CUE(6),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
AWAIT_CUE(6),
CALL_SCRIPT(QUESTION_FUNC),
ALERT_CUE(5),
AWAIT_CUE(6),
CALL_SCRIPT(JUMP_SURPRISE_FUNC),
AWAIT_CUE(6),
CALL_SCRIPT(JUMP_SURPRISE_FUNC),
AWAIT_CUE(6),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHEAST),
WAIT(90),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
ALERT_CUE(5),
AWAIT_CUE(6),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_EAST),
ALERT_CUE(5),
AWAIT_CUE(6),
{ 0x52, 0x00, 0x0000, 0x00001000, 0x00000000, NULL },
RET,
};
static const struct ScriptCommand s_gs2_g29_s0_lives2_dlg0[] = { /* 0x8187b78 */
DEBUGINFO_O(2460),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0002, 0x00000000, 0x00000000, NULL },
WALK_GRID(256, 19),
AWAIT_CUE(7),
WAIT(10),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHEAST),
AWAIT_CUE(7),
WAIT(5),
WALK_GRID(256, 20),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
AWAIT_CUE(7),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHEAST),
AWAIT_CUE(7),
WAIT(4),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
AWAIT_CUE(7),
WAIT(4),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHEAST),
AWAIT_CUE(7),
WAIT(3),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
AWAIT_CUE(7),
CALL_SCRIPT(NOTICE_FUNC),
AWAIT_CUE(7),
CALL_SCRIPT(JUMP_ANGRY_FUNC),
ALERT_CUE(5),
AWAIT_CUE(7),
CALL_SCRIPT(NOTICE_FUNC),
AWAIT_CUE(7),
CALL_SCRIPT(JUMP_ANGRY_FUNC),
ALERT_CUE(5),
AWAIT_CUE(7),
HALT,
};
static const struct ScriptCommand s_gs2_g29_s0_lives3_dlg0[] = { /* 0x8187d98 */
DEBUGINFO_O(2497),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0003, 0x00000000, 0x00000000, NULL },
WALK_GRID(256, 21),
ALERT_CUE(5),
AWAIT_CUE(8),
WAIT(20),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHEAST),
AWAIT_CUE(8),
WAIT(10),
WALK_GRID(256, 22),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
AWAIT_CUE(8),
WAIT(10),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHWEST),
AWAIT_CUE(8),
WAIT(10),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
AWAIT_CUE(8),
WAIT(10),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTHWEST),
AWAIT_CUE(8),
WAIT(4),
CALL_SCRIPT(JUMP_SURPRISE_FUNC),
AWAIT_CUE(8),
CALL_SCRIPT(JUMP_SURPRISE_FUNC),
AWAIT_CUE(8),
HALT,
};
static const struct ScriptCommand s_gs2_g29_s0_lives4_dlg0[] = { /* 0x8187f58 */
DEBUGINFO_O(2528),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0004, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(9),
ROTATE_TO(8, DIR_TRANS_10, DIRECTION_SOUTHWEST),
WAIT(30),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_SOUTH),
AWAIT_CUE(9),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_NORTH),
AWAIT_CUE(9),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_EAST),
AWAIT_CUE(9),
ROTATE_TO(8, DIR_TRANS_10, DIRECTION_SOUTH),
ALERT_CUE(5),
AWAIT_CUE(9),
ROTATE_TO(8, DIR_TRANS_10, DIRECTION_EAST),
ALERT_CUE(5),
AWAIT_CUE(9),
ROTATE_TO(8, DIR_TRANS_10, DIRECTION_SOUTH),
ALERT_CUE(5),
AWAIT_CUE(9),
HALT,
};
static const struct ScriptCommand s_gs2_g29_s0_lives5_dlg0[] = { /* 0x81880b8 */
DEBUGINFO_O(2553),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0005, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(10),
WAIT(10),
ROTATE_TO(8, DIR_TRANS_10, DIRECTION_SOUTHWEST),
WAIT(30),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_SOUTH),
AWAIT_CUE(10),
ROTATE_TO(10, DIR_TRANS_10, DIRECTION_SOUTHWEST),
ALERT_CUE(5),
AWAIT_CUE(10),
ROTATE_TO(8, DIR_TRANS_10, DIRECTION_NORTHWEST),
AWAIT_CUE(10),
ROTATE_TO(10, DIR_TRANS_10, DIRECTION_SOUTHWEST),
ALERT_CUE(5),
AWAIT_CUE(10),
ROTATE_TO(10, DIR_TRANS_10, DIRECTION_WEST),
AWAIT_CUE(10),
CALL_SCRIPT(NOTICE_FUNC),
AWAIT_CUE(10),
ROTATE_TO(10, DIR_TRANS_10, DIRECTION_SOUTH),
{ 0x56, 0x00, 0x0000, 0x00000047, 0x00000000, NULL },
ALERT_CUE(5),
AWAIT_CUE(10),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_WEST),
CALL_SCRIPT(NOTICE_FUNC),
AWAIT_CUE(10),
ROTATE_TO(4, DIR_TRANS_10, DIRECTION_SOUTH),
AWAIT_CUE(10),
HALT,
};
static const struct ScriptCommand s_gs2_g29_s0_lives6_dlg0[] = { /* 0x81882a8 */
DEBUGINFO_O(2587),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0006, 0x00000000, 0x00000000, NULL },
AWAIT_CUE(11),
ROTATE_TO(12, DIR_TRANS_10, DIRECTION_NORTHWEST),
ALERT_CUE(5),
AWAIT_CUE(11),
WAIT(4),
ROTATE_TO(12, DIR_TRANS_10, DIRECTION_SOUTH),
AWAIT_CUE(11),
HALT,
};
static const struct ScriptCommand s_gs2_g30_s0_station_sref_script[] = { /* 0x8188368 */
DEBUGINFO_O(2602),
SELECT_ENTITIES(-1, -1),
JUMP_STATION( 2, 0),
RET,
};
static const struct ScriptRef s_gs2_g30_s0_station_sref = { STATION_CONTROL , 8, NULL, s_gs2_g30_s0_station_sref_script }; /* 0x81883a8 */
static const struct ScriptCommand s_gs2_g30_s0_lives0_dlg2[] = { /* 0x81883b4 */
DEBUGINFO_O(2611),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" First I have to evolve like\nMetapod!")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g30_s0_lives1_dlg2[] = { /* 0x818843c */
DEBUGINFO_O(2620),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" Oh, I hope I can be\nButterfree soon...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g30_s0_lives2_dlg2[] = { /* 0x81884c8 */
DEBUGINFO_O(2629),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I suspect that cave is where\nevolution can take place.")),
MSG_NPC(1, _(" You should enter that cave\nif you wish to evolve.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g30_s0_lives3_dlg2[] = { /* 0x818856c */
DEBUGINFO_O(2639),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" I might become\nstronger!{WAIT_PRESS}\nOoh, it's exciting...")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g30_s0_lives4_dlg0[] = { /* 0x8188604 */
DEBUGINFO_O(2648),
{ 0x53, 0x00, 0x0000, 0x01000000, 0x00000000, NULL },
SELECT_ANIMATION(1),
RET,
};
static const struct ScriptCommand s_gs2_g30_s0_lives4_dlg2[] = { /* 0x8188644 */
DEBUGINFO_O(2655),
SELECT_ANIMATION(2),
{ 0x2d, 0x07, 0x0000, 0x00000000, 0x00000000, NULL },
WAIT(1),
MSG_NPC(1, _(" That cave's entrance\nappears rather narrow.\nOnly one may enter at a time, it seems.")),
MSG_NPC(1, _(" If you wish to enter the\ncave, you must come alone.")),
JUMP_SCRIPT(END_TALK),
};
static const struct ScriptCommand s_gs2_g30_s0_obj0_dlg2[] = { /* 0x8188748 */
DEBUGINFO_O(2665),
{ 0x21, 0x00, 0x0000, 0x00000062, 0x00000000, NULL },
RET,
};
static const struct GroundLivesData s_gs2_g0_s1_lives[] = { /* 0x8188778 */
/* 0 */ { 0, 4, 0, 0, { 28, 71, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g0_s1_lives0_dlg0,
} },
/* 1 */ { 4, 4, 0, 0, { 28, 73, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g0_s1_lives1_dlg0,
} },
};
static const struct GroundLivesData s_gs2_g0_s2_lives[] = { /* 0x81887a8 */
/* 0 */ { 0, 0, 0, 0, { 28, 27, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g0_s2_lives0_dlg0,
} },
/* 1 */ { 4, 0, 0, 0, { 28, 25, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g0_s2_lives1_dlg0,
} },
};
static const struct GroundLivesData s_gs2_g1_s0_lives[] = { /* 0x81887d8 */
/* 0 */ { 54, 6, 0, 0, { 35, 40, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g1_s0_lives0_dlg0,
[2] = s_gs2_g1_s0_lives0_dlg2,
} },
/* 1 */ { 94, 2, 0, 0, { 31, 40, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g1_s0_lives1_dlg0,
[2] = s_gs2_g1_s0_lives1_dlg2,
} },
/* 2 */ { 98, 0, 0, 0, { 40, 33, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g1_s0_lives2_dlg0,
[2] = s_gs2_g1_s0_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g3_s0_lives[] = { /* 0x8188820 */
/* 0 */ { 98, 0, 0, 0, { 40, 33, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g3_s0_lives0_dlg0,
[2] = s_gs2_g3_s0_lives0_dlg2,
[3] = s_gs2_g3_s0_lives0_dlg3,
} },
};
static const struct GroundLivesData s_gs2_g4_s0_lives[] = { /* 0x8188838 */
/* 0 */ { 98, 0, 0, 0, { 40, 33, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g4_s0_lives0_dlg0,
[2] = s_gs2_g4_s0_lives0_dlg2,
[3] = s_gs2_g4_s0_lives0_dlg3,
} },
};
static const struct GroundLivesData s_gs2_g5_s0_lives[] = { /* 0x8188850 */
/* 0 */ { 93, 2, 0, 0, { 16, 43, 0, CPOS_HALFTILE }, {
[2] = s_gs2_g5_s0_lives0_dlg2,
} },
/* 1 */ { 92, 6, 0, 0, { 20, 43, 0, CPOS_HALFTILE }, {
[2] = s_gs2_g5_s0_lives1_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g6_s0_lives[] = { /* 0x8188880 */
/* 0 */ { 0, 4, 0, 0, { 16, 46, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g6_s0_lives0_dlg0,
} },
/* 1 */ { 4, 4, 0, 0, { 20, 46, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g6_s0_lives1_dlg0,
} },
/* 2 */ { 93, 0, 0, 0, { 16, 43, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g6_s0_lives2_dlg0,
} },
/* 3 */ { 92, 0, 0, 0, { 20, 43, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g6_s0_lives3_dlg0,
} },
};
static const struct GroundLivesData s_gs2_g7_s0_lives[] = { /* 0x81888e0 */
/* 0 */ { 93, 2, 0, 0, { 16, 43, 0, CPOS_HALFTILE }, {
[2] = s_gs2_g7_s0_lives0_dlg2,
} },
/* 1 */ { 92, 6, 0, 0, { 20, 43, 0, CPOS_HALFTILE }, {
[2] = s_gs2_g7_s0_lives1_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g8_s0_lives[] = { /* 0x8188910 */
/* 0 */ { 0, 2, 0, 0, { 16, 46, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g8_s0_lives0_dlg0,
} },
/* 1 */ { 4, 2, 0, 0, { 20, 46, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g8_s0_lives1_dlg0,
} },
/* 2 */ { 93, 2, 0, 0, { 16, 43, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g8_s0_lives2_dlg0,
} },
/* 3 */ { 92, 6, 0, 0, { 20, 43, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g8_s0_lives3_dlg0,
} },
};
static const struct GroundLivesData s_gs2_g9_s0_lives[] = { /* 0x8188970 */
/* 0 */ { 92, 6, 0, 0, { 18, 43, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g9_s0_lives0_dlg0,
[2] = s_gs2_g9_s0_lives0_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g9_s1_lives[] = { /* 0x8188988 */
/* 0 */ { 0, 2, 0, 0, { 16, 46, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g9_s1_lives0_dlg0,
} },
/* 1 */ { 4, 6, 0, 0, { 20, 46, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g9_s1_lives1_dlg0,
} },
/* 2 */ { 92, 2, 0, 0, { 18, 43, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g9_s1_lives2_dlg0,
} },
};
static const struct GroundLivesData s_gs2_g10_s0_lives[] = { /* 0x81889d0 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g10_s0_lives0_dlg0,
[2] = s_gs2_g10_s0_lives0_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g11_s0_lives[] = { /* 0x81889e8 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g11_s0_lives0_dlg0,
[2] = s_gs2_g11_s0_lives0_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g12_s0_lives[] = { /* 0x8188a00 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g12_s0_lives0_dlg0,
[2] = s_gs2_g12_s0_lives0_dlg2,
} },
/* 1 */ { 54, 0, 0, 0, { 34, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g12_s0_lives1_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g13_s0_lives[] = { /* 0x8188a30 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g13_s0_lives0_dlg0,
[2] = s_gs2_g13_s0_lives0_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g14_s0_lives[] = { /* 0x8188a48 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g14_s0_lives0_dlg0,
[2] = s_gs2_g14_s0_lives0_dlg2,
} },
/* 1 */ { 54, 2, 0, 0, { 32, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g14_s0_lives1_dlg2,
} },
/* 2 */ { 94, 6, 0, 0, { 36, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g14_s0_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g15_s0_lives[] = { /* 0x8188a90 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g15_s0_lives0_dlg0,
[2] = s_gs2_g15_s0_lives0_dlg2,
} },
/* 1 */ { 54, 2, 0, 0, { 32, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g15_s0_lives1_dlg0,
[2] = s_gs2_g15_s0_lives1_dlg2,
} },
/* 2 */ { 94, 6, 0, 0, { 36, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g15_s0_lives2_dlg0,
[2] = s_gs2_g15_s0_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g16_s0_lives[] = { /* 0x8188ad8 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g16_s0_lives0_dlg0,
[2] = s_gs2_g16_s0_lives0_dlg2,
} },
/* 1 */ { 54, 0, 0, 0, { 32, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g16_s0_lives1_dlg2,
} },
/* 2 */ { 94, 0, 0, 0, { 36, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g16_s0_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g16_s1_lives[] = { /* 0x8188b20 */
/* 0 */ { 0, 4, 0, 0, { 27, 23, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g16_s1_lives0_dlg0,
} },
/* 1 */ { 4, 4, 0, 0, { 30, 23, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g16_s1_lives1_dlg0,
} },
/* 2 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g16_s1_lives2_dlg0,
[2] = s_gs2_g16_s1_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g18_s0_lives[] = { /* 0x8188b68 */
/* 0 */ { 0, 4, 0, 0, { 27, 23, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g18_s0_lives0_dlg0,
} },
/* 1 */ { 34, 4, 0, 0, { 30, 23, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g18_s0_lives1_dlg0,
} },
/* 2 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g18_s0_lives2_dlg0,
} },
};
static const struct GroundLivesData s_gs2_g19_s0_lives[] = { /* 0x8188bb0 */
/* 0 */ { 98, 0, 0, 0, { 35, 29, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g19_s0_lives0_dlg0,
[1] = s_gs2_g19_s0_lives0_dlg1,
} },
};
static const struct GroundLivesData s_gs2_g20_s0_lives[] = { /* 0x8188bc8 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g20_s0_lives0_dlg0,
[2] = s_gs2_g20_s0_lives0_dlg2,
} },
/* 1 */ { 54, 0, 0, 0, { 32, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g20_s0_lives1_dlg0,
[2] = s_gs2_g20_s0_lives1_dlg2,
} },
/* 2 */ { 94, 0, 0, 0, { 36, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g20_s0_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g21_s0_lives[] = { /* 0x8188c10 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g21_s0_lives0_dlg0,
[2] = s_gs2_g21_s0_lives0_dlg2,
} },
/* 1 */ { 54, 0, 0, 0, { 32, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g21_s0_lives1_dlg0,
[2] = s_gs2_g21_s0_lives1_dlg2,
} },
/* 2 */ { 94, 0, 0, 0, { 36, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g21_s0_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g22_s0_lives[] = { /* 0x8188c58 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g22_s0_lives0_dlg0,
[2] = s_gs2_g22_s0_lives0_dlg2,
} },
/* 1 */ { 54, 0, 0, 0, { 32, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g22_s0_lives1_dlg0,
[2] = s_gs2_g22_s0_lives1_dlg2,
} },
/* 2 */ { 94, 0, 0, 0, { 36, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g22_s0_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g23_s0_lives[] = { /* 0x8188ca0 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g23_s0_lives0_dlg0,
[2] = s_gs2_g23_s0_lives0_dlg2,
} },
/* 1 */ { 54, 0, 0, 0, { 32, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g23_s0_lives1_dlg0,
[2] = s_gs2_g23_s0_lives1_dlg2,
} },
/* 2 */ { 94, 0, 0, 0, { 36, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g23_s0_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g24_s0_lives[] = { /* 0x8188ce8 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g24_s0_lives0_dlg0,
[2] = s_gs2_g24_s0_lives0_dlg2,
} },
/* 1 */ { 54, 0, 0, 0, { 32, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g24_s0_lives1_dlg0,
[2] = s_gs2_g24_s0_lives1_dlg2,
} },
/* 2 */ { 94, 0, 0, 0, { 36, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g24_s0_lives2_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g25_s0_lives[] = { /* 0x8188d30 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g25_s0_lives0_dlg0,
[2] = s_gs2_g25_s0_lives0_dlg2,
} },
/* 1 */ { 94, 0, 0, 0, { 36, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g25_s0_lives1_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g26_s0_lives[] = { /* 0x8188d60 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g26_s0_lives0_dlg0,
[2] = s_gs2_g26_s0_lives0_dlg2,
} },
/* 1 */ { 54, 0, 0, 0, { 35, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g26_s0_lives1_dlg2,
} },
/* 2 */ { 53, 0, 0, 0, { 31, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g26_s0_lives2_dlg2,
} },
/* 3 */ { 94, 0, 0, 0, { 39, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g26_s0_lives3_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g27_s0_lives[] = { /* 0x8188dc0 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g27_s0_lives0_dlg0,
[2] = s_gs2_g27_s0_lives0_dlg2,
} },
/* 1 */ { 54, 0, 0, 0, { 35, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g27_s0_lives1_dlg2,
} },
/* 2 */ { 53, 0, 0, 0, { 31, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g27_s0_lives2_dlg2,
} },
/* 3 */ { 94, 0, 0, 0, { 39, 42, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g27_s0_lives3_dlg2,
} },
};
static const struct GroundLivesData s_gs2_g28_s0_lives[] = { /* 0x8188e20 */
/* 0 */ { 98, 0, 0, 0, { 28, 20, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g28_s0_lives0_dlg0,
} },
};
static const struct GroundLivesData s_gs2_g29_s0_lives[] = { /* 0x8188e38 */
/* 0 */ { 0, 4, 0, 0, { 30, 65, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g29_s0_lives0_dlg0,
} },
/* 1 */ { 7, 4, 0, 0, { 27, 65, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g29_s0_lives1_dlg0,
} },
/* 2 */ { 54, 4, 0, 0, { 27, 68, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g29_s0_lives2_dlg0,
} },
/* 3 */ { 94, 4, 0, 0, { 30, 69, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g29_s0_lives3_dlg0,
} },
/* 4 */ { 88, 4, 0, 0, { 34, 39, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g29_s0_lives4_dlg0,
} },
/* 5 */ { 81, 4, 0, 0, { 38, 39, 0, CPOS_HALFTILE }, {
[0] = s_gs2_g29_s0_lives5_dlg0,
} },
/* 6 */ { 98, 0, 0, 0, { 40, 33, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g29_s0_lives6_dlg0,
} },
};
static const struct GroundLivesData s_gs2_g30_s0_lives[] = { /* 0x8188ee0 */
/* 0 */ { 54, 3, 0, 0, { 33, 44, 0, CPOS_HALFTILE }, {
[2] = s_gs2_g30_s0_lives0_dlg2,
} },
/* 1 */ { 94, 4, 0, 0, { 39, 44, 0, CPOS_HALFTILE }, {
[2] = s_gs2_g30_s0_lives1_dlg2,
} },
/* 2 */ { 88, 0, 0, 0, { 34, 39, 0, CPOS_HALFTILE }, {
[2] = s_gs2_g30_s0_lives2_dlg2,
} },
/* 3 */ { 81, 0, 0, 0, { 38, 39, 0, CPOS_HALFTILE }, {
[2] = s_gs2_g30_s0_lives3_dlg2,
} },
/* 4 */ { 98, 0, 0, 0, { 40, 33, CPOS_HALFTILE, CPOS_HALFTILE }, {
[0] = s_gs2_g30_s0_lives4_dlg0,
[2] = s_gs2_g30_s0_lives4_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g1_s0_objs[] = { /* 0x8188f58 */
/* 0 */ { 4, 0, 3, 1, { 40, 35, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g1_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g3_s0_objs[] = { /* 0x8188f70 */
/* 0 */ { 4, 0, 3, 1, { 40, 35, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g3_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g4_s0_objs[] = { /* 0x8188f88 */
/* 0 */ { 4, 0, 3, 1, { 40, 35, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g4_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g10_s0_objs[] = { /* 0x8188fa0 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g10_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g11_s0_objs[] = { /* 0x8188fb8 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g11_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g12_s0_objs[] = { /* 0x8188fd0 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g12_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g13_s0_objs[] = { /* 0x8188fe8 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g13_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g14_s0_objs[] = { /* 0x8189000 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g14_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g15_s0_objs[] = { /* 0x8189018 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g15_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g16_s0_objs[] = { /* 0x8189030 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g16_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g20_s0_objs[] = { /* 0x8189048 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g20_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g21_s0_objs[] = { /* 0x8189060 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g21_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g22_s0_objs[] = { /* 0x8189078 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g22_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g23_s0_objs[] = { /* 0x8189090 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g23_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g24_s0_objs[] = { /* 0x81890a8 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g24_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g25_s0_objs[] = { /* 0x81890c0 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g25_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g26_s0_objs[] = { /* 0x81890d8 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g26_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g27_s0_objs[] = { /* 0x81890f0 */
/* 0 */ { 4, 0, 3, 1, { 28, 21, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g27_s0_obj0_dlg2,
} },
};
static const struct GroundObjectData s_gs2_g30_s0_objs[] = { /* 0x8189108 */
/* 0 */ { 4, 0, 3, 1, { 40, 35, CPOS_HALFTILE, CPOS_HALFTILE }, {
[2] = s_gs2_g30_s0_obj0_dlg2,
} },
};
static const struct GroundEffectData s_gs2_g6_s0_effs[] = { /* 0x8189120 */
/* 0 */ { 0, 0, 1, 1, { 18, 46, 0, 0 }, s_gs2_g6_s0_eff0_script },
};
static const struct GroundEffectData s_gs2_g8_s0_effs[] = { /* 0x818912c */
/* 0 */ { 0, 0, 1, 1, { 18, 46, 0, 0 }, s_gs2_g8_s0_eff0_script },
};
static const struct GroundEffectData s_gs2_g9_s1_effs[] = { /* 0x8189138 */
/* 0 */ { 0, 0, 1, 1, { 18, 46, 0, 0 }, s_gs2_g9_s1_eff0_script },
};
static const struct GroundEffectData s_gs2_g16_s0_effs[] = { /* 0x8189144 */
/* 0 */ { 0, 0, 1, 1, { 28, 22, CPOS_HALFTILE, CPOS_HALFTILE }, s_gs2_g16_s0_eff0_script },
};
static const struct GroundEffectData s_gs2_g18_s0_effs[] = { /* 0x8189150 */
/* 0 */ { 0, 0, 1, 1, { 28, 22, 0, CPOS_HALFTILE }, NULL },
};
static const struct GroundEffectData s_gs2_g28_s0_effs[] = { /* 0x818915c */
/* 0 */ { 0, 0, 1, 1, { 28, 40, CPOS_HALFTILE, CPOS_HALFTILE }, s_gs2_g28_s0_eff0_script },
};
static const struct GroundEffectData s_gs2_g29_s0_effs[] = { /* 0x8189168 */
/* 0 */ { 0, 0, 1, 1, { 28, 64, CPOS_HALFTILE, CPOS_HALFTILE }, s_gs2_g29_s0_eff0_script },
};
static const struct GroundEventData s_gs2_g0_s0_evts[] = { /* 0x8189174 */
/* 0 */ { 9, 3, 0, 0, { 24, 75, 0, 0 }, &s_gs2_g0_s0_evt0_sref },
};
static const struct GroundEventData s_gs2_g0_s2_evts[] = { /* 0x8189180 */
/* 0 */ { 3, 3, 0, 0, { 27, 22, 0, 0 }, &s_gs2_g0_s2_evt0_sref },
};
static const struct GroundEventData s_gs2_g5_s0_evts[] = { /* 0x818918c */
/* 0 */ { 9, 5, 0, 0, { 14, 41, 0, 0 }, &s_gs2_g5_s0_evt0_sref },
};
static const struct GroundEventData s_gs2_g7_s0_evts[] = { /* 0x8189198 */
/* 0 */ { 9, 5, 0, 0, { 14, 41, 0, 0 }, &s_gs2_g7_s0_evt0_sref },
};
static const struct ScriptRef * const (sStationScripts[]) = { /* 0x81891a4 */
&s_gs2_g0_s0_station_sref,
&s_gs2_g1_s0_station_sref,
&s_gs2_g2_s0_station_sref,
&s_gs2_g6_s0_station_sref,
&s_gs2_g8_s0_station_sref,
&s_gs2_g9_s1_station_sref,
&s_gs2_g10_s0_station_sref,
&s_gs2_g11_s0_station_sref,
&s_gs2_g12_s0_station_sref,
&s_gs2_g13_s0_station_sref,
&s_gs2_g14_s0_station_sref,
&s_gs2_g15_s0_station_sref,
&s_gs2_g16_s0_station_sref,
&s_gs2_g16_s1_station_sref,
&s_gs2_g17_s0_station_sref,
&s_gs2_g18_s0_station_sref,
&s_gs2_g19_s0_station_sref,
&s_gs2_g20_s0_station_sref,
&s_gs2_g21_s0_station_sref,
&s_gs2_g22_s0_station_sref,
&s_gs2_g23_s0_station_sref,
&s_gs2_g24_s0_station_sref,
&s_gs2_g25_s0_station_sref,
&s_gs2_g26_s0_station_sref,
&s_gs2_g27_s0_station_sref,
&s_gs2_g28_s0_station_sref,
&s_gs2_g29_s0_station_sref,
&s_gs2_g30_s0_station_sref,
};
static const struct GroundScriptSector s_gs2_g0_sectors[] = { /* 0x8189214 */
{ 0,NULL, 0,NULL, 0,NULL, LPARRAY(s_gs2_g0_s0_evts), 1,&sStationScripts[0], },
{ LPARRAY(s_gs2_g0_s1_lives), 0,NULL, 0,NULL, 0,NULL, 0,NULL, },
{ LPARRAY(s_gs2_g0_s2_lives), 0,NULL, 0,NULL, LPARRAY(s_gs2_g0_s2_evts), 0,NULL, },
};
static const struct GroundScriptSector s_gs2_g1_sectors[] = { /* 0x818928c */
{ LPARRAY(s_gs2_g1_s0_lives), LPARRAY(s_gs2_g1_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[1], },
};
static const struct GroundScriptSector s_gs2_g2_sectors[] = { /* 0x81892b4 */
{ 0,NULL, 0,NULL, 0,NULL, 0,NULL, 1,&sStationScripts[2], },
};
static const struct GroundScriptSector s_gs2_g3_sectors[] = { /* 0x81892dc */
{ LPARRAY(s_gs2_g3_s0_lives), LPARRAY(s_gs2_g3_s0_objs), 0,NULL, 0,NULL, 0,NULL, },
};
static const struct GroundScriptSector s_gs2_g4_sectors[] = { /* 0x8189304 */
{ LPARRAY(s_gs2_g4_s0_lives), LPARRAY(s_gs2_g4_s0_objs), 0,NULL, 0,NULL, 0,NULL, },
};
static const struct GroundScriptSector s_gs2_g5_sectors[] = { /* 0x818932c */
{ LPARRAY(s_gs2_g5_s0_lives), 0,NULL, 0,NULL, LPARRAY(s_gs2_g5_s0_evts), 0,NULL, },
};
static const struct GroundScriptSector s_gs2_g6_sectors[] = { /* 0x8189354 */
{ LPARRAY(s_gs2_g6_s0_lives), 0,NULL, LPARRAY(s_gs2_g6_s0_effs), 0,NULL, 1,&sStationScripts[3], },
};
static const struct GroundScriptSector s_gs2_g7_sectors[] = { /* 0x818937c */
{ LPARRAY(s_gs2_g7_s0_lives), 0,NULL, 0,NULL, LPARRAY(s_gs2_g7_s0_evts), 0,NULL, },
};
static const struct GroundScriptSector s_gs2_g8_sectors[] = { /* 0x81893a4 */
{ LPARRAY(s_gs2_g8_s0_lives), 0,NULL, LPARRAY(s_gs2_g8_s0_effs), 0,NULL, 1,&sStationScripts[4], },
};
static const struct GroundScriptSector s_gs2_g9_sectors[] = { /* 0x81893cc */
{ LPARRAY(s_gs2_g9_s0_lives), 0,NULL, 0,NULL, 0,NULL, 0,NULL, },
{ LPARRAY(s_gs2_g9_s1_lives), 0,NULL, LPARRAY(s_gs2_g9_s1_effs), 0,NULL, 1,&sStationScripts[5], },
};
static const struct GroundScriptSector s_gs2_g10_sectors[] = { /* 0x818941c */
{ LPARRAY(s_gs2_g10_s0_lives), LPARRAY(s_gs2_g10_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[6], },
};
static const struct GroundScriptSector s_gs2_g11_sectors[] = { /* 0x8189444 */
{ LPARRAY(s_gs2_g11_s0_lives), LPARRAY(s_gs2_g11_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[7], },
};
static const struct GroundScriptSector s_gs2_g12_sectors[] = { /* 0x818946c */
{ LPARRAY(s_gs2_g12_s0_lives), LPARRAY(s_gs2_g12_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[8], },
};
static const struct GroundScriptSector s_gs2_g13_sectors[] = { /* 0x8189494 */
{ LPARRAY(s_gs2_g13_s0_lives), LPARRAY(s_gs2_g13_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[9], },
};
static const struct GroundScriptSector s_gs2_g14_sectors[] = { /* 0x81894bc */
{ LPARRAY(s_gs2_g14_s0_lives), LPARRAY(s_gs2_g14_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[10], },
};
static const struct GroundScriptSector s_gs2_g15_sectors[] = { /* 0x81894e4 */
{ LPARRAY(s_gs2_g15_s0_lives), LPARRAY(s_gs2_g15_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[11], },
};
static const struct GroundScriptSector s_gs2_g16_sectors[] = { /* 0x818950c */
{ LPARRAY(s_gs2_g16_s0_lives), LPARRAY(s_gs2_g16_s0_objs), LPARRAY(s_gs2_g16_s0_effs), 0,NULL, 1,&sStationScripts[12], },
{ LPARRAY(s_gs2_g16_s1_lives), 0,NULL, 0,NULL, 0,NULL, 1,&sStationScripts[13], },
};
static const struct GroundScriptSector s_gs2_g17_sectors[] = { /* 0x818955c */
{ 0,NULL, 0,NULL, 0,NULL, 0,NULL, 1,&sStationScripts[14], },
};
static const struct GroundScriptSector s_gs2_g18_sectors[] = { /* 0x8189584 */
{ LPARRAY(s_gs2_g18_s0_lives), 0,NULL, LPARRAY(s_gs2_g18_s0_effs), 0,NULL, 1,&sStationScripts[15], },
};
static const struct GroundScriptSector s_gs2_g19_sectors[] = { /* 0x81895ac */
{ LPARRAY(s_gs2_g19_s0_lives), 0,NULL, 0,NULL, 0,NULL, 1,&sStationScripts[16], },
};
static const struct GroundScriptSector s_gs2_g20_sectors[] = { /* 0x81895d4 */
{ LPARRAY(s_gs2_g20_s0_lives), LPARRAY(s_gs2_g20_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[17], },
};
static const struct GroundScriptSector s_gs2_g21_sectors[] = { /* 0x81895fc */
{ LPARRAY(s_gs2_g21_s0_lives), LPARRAY(s_gs2_g21_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[18], },
};
static const struct GroundScriptSector s_gs2_g22_sectors[] = { /* 0x8189624 */
{ LPARRAY(s_gs2_g22_s0_lives), LPARRAY(s_gs2_g22_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[19], },
};
static const struct GroundScriptSector s_gs2_g23_sectors[] = { /* 0x818964c */
{ LPARRAY(s_gs2_g23_s0_lives), LPARRAY(s_gs2_g23_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[20], },
};
static const struct GroundScriptSector s_gs2_g24_sectors[] = { /* 0x8189674 */
{ LPARRAY(s_gs2_g24_s0_lives), LPARRAY(s_gs2_g24_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[21], },
};
static const struct GroundScriptSector s_gs2_g25_sectors[] = { /* 0x818969c */
{ LPARRAY(s_gs2_g25_s0_lives), LPARRAY(s_gs2_g25_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[22], },
};
static const struct GroundScriptSector s_gs2_g26_sectors[] = { /* 0x81896c4 */
{ LPARRAY(s_gs2_g26_s0_lives), LPARRAY(s_gs2_g26_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[23], },
};
static const struct GroundScriptSector s_gs2_g27_sectors[] = { /* 0x81896ec */
{ LPARRAY(s_gs2_g27_s0_lives), LPARRAY(s_gs2_g27_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[24], },
};
static const struct GroundScriptSector s_gs2_g28_sectors[] = { /* 0x8189714 */
{ LPARRAY(s_gs2_g28_s0_lives), 0,NULL, LPARRAY(s_gs2_g28_s0_effs), 0,NULL, 1,&sStationScripts[25], },
};
static const struct GroundScriptSector s_gs2_g29_sectors[] = { /* 0x818973c */
{ LPARRAY(s_gs2_g29_s0_lives), 0,NULL, LPARRAY(s_gs2_g29_s0_effs), 0,NULL, 1,&sStationScripts[26], },
};
static const struct GroundScriptSector s_gs2_g30_sectors[] = { /* 0x8189764 */
{ LPARRAY(s_gs2_g30_s0_lives), LPARRAY(s_gs2_g30_s0_objs), 0,NULL, 0,NULL, 1,&sStationScripts[27], },
};
static const struct GroundScriptGroup s_gs2_groups[] = { /* 0x818978c */
{ LPARRAY(s_gs2_g0_sectors) },
{ LPARRAY(s_gs2_g1_sectors) },
{ LPARRAY(s_gs2_g2_sectors) },
{ LPARRAY(s_gs2_g3_sectors) },
{ LPARRAY(s_gs2_g4_sectors) },
{ LPARRAY(s_gs2_g5_sectors) },
{ LPARRAY(s_gs2_g6_sectors) },
{ LPARRAY(s_gs2_g7_sectors) },
{ LPARRAY(s_gs2_g8_sectors) },
{ LPARRAY(s_gs2_g9_sectors) },
{ LPARRAY(s_gs2_g10_sectors) },
{ LPARRAY(s_gs2_g11_sectors) },
{ LPARRAY(s_gs2_g12_sectors) },
{ LPARRAY(s_gs2_g13_sectors) },
{ LPARRAY(s_gs2_g14_sectors) },
{ LPARRAY(s_gs2_g15_sectors) },
{ LPARRAY(s_gs2_g16_sectors) },
{ LPARRAY(s_gs2_g17_sectors) },
{ LPARRAY(s_gs2_g18_sectors) },
{ LPARRAY(s_gs2_g19_sectors) },
{ LPARRAY(s_gs2_g20_sectors) },
{ LPARRAY(s_gs2_g21_sectors) },
{ LPARRAY(s_gs2_g22_sectors) },
{ LPARRAY(s_gs2_g23_sectors) },
{ LPARRAY(s_gs2_g24_sectors) },
{ LPARRAY(s_gs2_g25_sectors) },
{ LPARRAY(s_gs2_g26_sectors) },
{ LPARRAY(s_gs2_g27_sectors) },
{ LPARRAY(s_gs2_g28_sectors) },
{ LPARRAY(s_gs2_g29_sectors) },
{ LPARRAY(s_gs2_g30_sectors) },
};
static const struct GroundLink s_gs2_links[] = { /* 0x8189884 */
/* link 0 */ { { /*x*/ 28, /*y*/ 43, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 1 */ { { /*x*/ 16, /*y*/ 48, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 2 */ { { /*x*/ 20, /*y*/ 48, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 3 */ { { /*x*/ 28, /*y*/ 48, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 4 */ { { /*x*/ 28, /*y*/ 60, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 5 */ { { /*x*/ 18, /*y*/ 43, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 3 },
/* link 6 */ { { /*x*/ 28, /*y*/ 43, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 7 */ { { /*x*/ 16, /*y*/ 48, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 8 */ { { /*x*/ 20, /*y*/ 48, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 9 */ { { /*x*/ 28, /*y*/ 48, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 10 */ { { /*x*/ 28, /*y*/ 60, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 2, /*?*/ 1 },
/* link 11 */ { { /*x*/ 18, /*y*/ 43, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 3 },
/* link 12 */ { { /*x*/ 27, /*y*/ 23, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 13 */ { { /*x*/ 30, /*y*/ 23, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 14 */ { { /*x*/ 28, /*y*/ 9, /*flags*/ CPOS_HALFTILE, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 15 */ { { /*x*/ 30, /*y*/ 49, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 16 */ { { /*x*/ 38, /*y*/ 42, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 17 */ { { /*x*/ 27, /*y*/ 49, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 18 */ { { /*x*/ 34, /*y*/ 42, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 19 */ { { /*x*/ 27, /*y*/ 51, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 20 */ { { /*x*/ 33, /*y*/ 44, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 21 */ { { /*x*/ 30, /*y*/ 51, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 22 */ { { /*x*/ 39, /*y*/ 44, /*flags*/ 0, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 23 */ { { /*x*/ 28, /*y*/ 48, /*flags*/ CPOS_HALFTILE, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 24 */ { { /*x*/ 35, /*y*/ 42, /*flags*/ CPOS_HALFTILE, 0 }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
/* link 25 */ { { /*x*/ 28, /*y*/ 24, /*flags*/ CPOS_HALFTILE, CPOS_HALFTILE }, /*w*/ 1, /*h*/ 1, /*ret*/ 1, /*?*/ 0 },
};
const GroundScriptHeader gGroundScript_gs2 = { LPARRAY(s_gs2_groups), s_gs2_links }; /* 0x8189954 */