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78 lines
1.3 KiB
C
78 lines
1.3 KiB
C
#include "global.h"
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#include "dungeon_random.h"
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EWRAM_DATA_2 u32 gDungeonRngState = {0};
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EWRAM_DATA_2 u32 gUnknown_203B458 = {0};
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void sub_808408C(u32 param_1)
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{
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gUnknown_203B458 = (1 | param_1) & 0xffffff;
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}
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u32 YetAnotherRandom24(void)
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{
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u32 r0;
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u32 r1;
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r1 = gUnknown_203B458 * 0x5d588b65;
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r1++;
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r0 = r1 >> 16;
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r1 *= 0x5d588b65;
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r1++;
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gUnknown_203B458 = r1;
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r1 &= 0xffff0000;
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r0 |= r1;
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r0 &= 0x0ffffff;
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r0 |= 1;
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return r0;
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}
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void InitDungeonRNG(u32 value)
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{
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gDungeonRngState = (value | 1);
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}
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s32 DungeonRand16Bit(void)
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{
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gDungeonRngState = 1566083941 * gDungeonRngState + 1;
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return gDungeonRngState >> 16;
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}
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s32 DungeonRandInt(s32 cap)
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{
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return (((DungeonRand16Bit() & 0xFFFF) * cap) >> 16) & 0xFFFF;
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}
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s32 DungeonRandRange(s32 low, s32 high)
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{
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if(low == high)
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return low;
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else if(low < high)
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{
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return (DungeonRandInt(high - low) + low);
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}
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else
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{
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return (DungeonRandInt(low - high) + high);
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}
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}
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bool8 DungeonRandOutcome(s32 percentChance)
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{
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if (DungeonRandInt(100) < percentChance)
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{
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return TRUE;
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}
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return FALSE;
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}
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bool8 DungeonRandOutcome_2(s32 percentChance)
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{
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if (DungeonRandInt(100) < percentChance)
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{
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return TRUE;
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}
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return FALSE;
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}
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