pmd-red/src/dungeon_random.c
Mateusz Naściszewski ae3c563713
Mega rename
2024-09-15 20:29:02 +02:00

78 lines
1.3 KiB
C

#include "global.h"
#include "dungeon_random.h"
EWRAM_DATA_2 u32 gDungeonRngState = {0};
EWRAM_DATA_2 u32 gUnknown_203B458 = {0};
void sub_808408C(u32 param_1)
{
gUnknown_203B458 = (1 | param_1) & 0xffffff;
}
u32 YetAnotherRandom24(void)
{
u32 r0;
u32 r1;
r1 = gUnknown_203B458 * 0x5d588b65;
r1++;
r0 = r1 >> 16;
r1 *= 0x5d588b65;
r1++;
gUnknown_203B458 = r1;
r1 &= 0xffff0000;
r0 |= r1;
r0 &= 0x0ffffff;
r0 |= 1;
return r0;
}
void InitDungeonRNG(u32 value)
{
gDungeonRngState = (value | 1);
}
s32 DungeonRand16Bit(void)
{
gDungeonRngState = 1566083941 * gDungeonRngState + 1;
return gDungeonRngState >> 16;
}
s32 DungeonRandInt(s32 cap)
{
return (((DungeonRand16Bit() & 0xFFFF) * cap) >> 16) & 0xFFFF;
}
s32 DungeonRandRange(s32 low, s32 high)
{
if(low == high)
return low;
else if(low < high)
{
return (DungeonRandInt(high - low) + low);
}
else
{
return (DungeonRandInt(low - high) + high);
}
}
bool8 DungeonRandOutcome(s32 percentChance)
{
if (DungeonRandInt(100) < percentChance)
{
return TRUE;
}
return FALSE;
}
bool8 DungeonRandOutcome_2(s32 percentChance)
{
if (DungeonRandInt(100) < percentChance)
{
return TRUE;
}
return FALSE;
}