pmd-red/include/dungeon_visibility.h
2022-04-24 11:01:01 -07:00

13 lines
496 B
C

#ifndef GUARD_DUNGEON_VISIBILITY_H
#define GUARD_DUNGEON_VISIBILITY_H
#include "dungeon_entity.h"
bool8 CanSee(struct DungeonEntity *entity, struct DungeonEntity *targetEntity);
bool8 CanSee_2(struct DungeonEntity *entity, struct DungeonEntity *targetEntity);
bool8 sub_8045A70(struct DungeonEntity *entity, struct DungeonEntity *targetEntity);
bool8 sub_8045AAC(struct DungeonEntity *entity, struct Position *pos);
bool8 InSameRoom(struct DungeonEntity *entity, struct Position *pos);
#endif