pmd-red/src/code_80A26CC.c
2025-02-14 21:24:51 +01:00

462 lines
8.9 KiB
C

#include "global.h"
#include "code_80972F4.h"
#include "code_80A26CC.h"
#include "event_flag.h"
#include "ground_main.h"
// data_8115F5C.s
extern const DungeonInfo gUnknown_81168A8[];
extern const s16 gUnknown_8116F24[];
extern const s16 gUnknown_8116F9A[];
extern const u8 *gUnknown_8117000[];
// code_8098BDC.s
extern void sub_809AB4C(s32, s32);
extern void sub_809ABB4(s32, s32);
extern void sub_809AC18(s32, s32);
s16 sub_80A8BBC(s16);
void sub_80A2500(s32 param_1, s16 *param_2)
{
s16 temp;
if (*param_2 == 1) {
temp = param_1;
sub_809AB4C(temp, sub_80A8BBC(param_2[1]));
}
}
void sub_80A252C(s32 param_1, s16 *param_2)
{
s16 temp;
if (*param_2 == 1) {
temp = param_1;
sub_809ABB4(temp, sub_80A8BBC(param_2[1]));
}
}
void sub_80A2558(s32 param_1, s16 *param_2)
{
s16 temp;
if (*param_2 == 1) {
temp = param_1;
sub_809AC18(temp, sub_80A8BBC(param_2[1]));
}
}
void sub_80A2584(s16 r0, s16 r1)
{
s32 iVar2 = r1;
s32 iVar1 = r0;
sub_809ABB4(iVar1, iVar2);
}
void sub_80A2598(s16 r0, s16 r1)
{
s32 iVar2 = r1;
s32 iVar1 = r0;
sub_809AC18(iVar1, iVar2);
}
u32 sub_80A25AC(u16 param_1)
{
if (sub_8098F88())
return param_1;
if (param_1 == 50)
return 50;
if (!sub_80023E4(12))
return 999;
if (sub_80023E4(13))
return 19;
if (param_1 != 1)
return param_1;
GetScriptVarValue(NULL, BASE_LEVEL); // wut???
return 1;
}
const DungeonInfo *GetDungeonInfo_80A2608(s32 _index)
{
s32 index = (s16) _index;
return &gUnknown_81168A8[index];
}
const DungeonInfo *sub_80A2620(s16 index)
{
u32 temp;
temp = sub_80A26B8(index);
return &gUnknown_81168A8[temp];
}
UNUSED static s16 sub_80A2644(u32 index)
{
return gUnknown_8116F24[index];
}
s16 sub_80A2654(s16 index)
{
const DungeonInfo *temp;
temp = GetDungeonInfo_80A2608(index);
return temp->unkE;
}
// This is very ugly
s16 sub_80A2668(u32 r0)
{
u32 temp;
temp = 0xFFC90000 + (r0 << 16);
if (temp >> 16 < 0x19)
return ((s32)temp >> 16);
return -1;
}
s16 sub_80A2688(u8 r0)
{
u32 uVar1;
uVar1 = r0 - 75;
// u8 cast is needed for only this compare
if ((u8)uVar1 < 23)
return uVar1;
if (r0 == 47)
return 23;
if (r0 == 48)
return 24;
return -1;
}
s16 sub_80A26B8(s16 r0)
{
// Useless cast that forces correct ordering
s32 temp;
temp = r0;
return gUnknown_8116F9A[r0];
}
s16 sub_80A26CC(s16 r0)
{
return 55 + r0;
}
UNUSED static s16 sub_80A26D8(u8 index)
{
s32 i;
s16 counter2;
const DungeonInfo *temp;
for (i = 0; i < 83; i++) {
counter2 = i;
temp = GetDungeonInfo_80A2608(counter2);
if (temp->unk11 != 0) {
if (temp->dungeonIndex == index)
return counter2;
}
}
return -1;
}
u8 sub_80A270C(s16 index)
{
const DungeonInfo *temp;
s32 index_s32;
index_s32 = index; // forcing a shift before addressing
temp = GetDungeonInfo_80A2608(gUnknown_8116F9A[index_s32]);
return temp->dungeonIndex;
}
u8 sub_80A2728(s16 index)
{
const DungeonInfo *temp;
s16 temp_number = 55 + index;
temp = GetDungeonInfo_80A2608(temp_number);
return temp->dungeonIndex;
}
u8 sub_80A2740(s32 index)
{
const DungeonInfo *temp;
temp = GetDungeonInfo_80A2608((s16) index);
return temp->dungeonIndex;
}
s16 sub_80A2750(s16 r0)
{
const DungeonInfo *temp;
s32 temp_32;
s32 temp_2;
// so dumb but it matches
temp_32 = r0;
temp_2 = temp_32;
if (r0 == 80)
return 3;
if (r0 == 81)
return 2;
if (r0 == 82)
return 4;
if ((u16)(r0 - 40) <= 14)
return 2;
if ((u16)(r0 - 55) <= 24)
return 4;
temp = GetDungeonInfo_80A2608(temp_2);
if (temp->unkE == -1)
return 1;
if (sub_80023E4(5))
return 1;
if (!RescueScenarioConquered((s16) temp->unkE))
return 1;
if (!sub_80023E4(1))
return 1;
return 2;
}
bool8 sub_80A27CC(s16 r0)
{
s32 temp;
s32 temp2;
const DungeonInfo *t;
// Same dumbness as above to get a match
temp2 = r0;
temp = temp2;
t = sub_80A2620(r0);
if (t->unk0 == -1)
return FALSE;
if (sub_80023E4(5))
return FALSE;
if (sub_8097384(r0))
return TRUE;
if (!sub_80023E4(1))
return FALSE;
if (!RescueScenarioConquered((s16) temp))
return FALSE;
return TRUE;
}
bool8 sub_80A2824(u8 index)
{
s32 i;
const DungeonInfo *temp;
if (sub_80023E4(5))
return FALSE;
if (sub_80023E4(1)) {
for (i = 0; i < 46; i++) {
temp = sub_80A2620(i);
if (temp->unk11 != 0) {
if (temp->dungeonIndex == index) {
if (sub_8097384((s16) i))
return TRUE;
if (RescueScenarioConquered((s16) i))
return TRUE;
}
}
}
}
else {
for (i = 0; i < 46; i++) {
temp = sub_80A2620(i);
if (temp->unk11 != 0)
if (temp->dungeonIndex == index)
if (sub_8097384((s16) i))
return TRUE;
}
}
return FALSE;
}
UNUSED static bool8 sub_80A28B4(s16 r0)
{
const DungeonInfo *temp;
temp = sub_80A2620(r0);
if (temp->unk0 != -1) {
if (!sub_8097384(r0) && !RescueScenarioConquered(r0))
return FALSE;
else
return TRUE;
}
return FALSE;
}
bool8 sub_80A28F0(u8 index)
{
s32 counter;
const DungeonInfo *temp;
for (counter = 0; counter < 0x2E; counter++) {
temp = sub_80A2620(counter);
if (temp->unk11 != 0) {
if (temp->dungeonIndex == index) {
if (sub_8097384((s16) counter))
return TRUE;
if (RescueScenarioConquered((s16) counter))
return TRUE;
}
}
}
return FALSE;
}
UNUSED static s32 sub_80A293C(u8 *param_1)
{
u8 *pcVar2;
const DungeonInfo *iVar3;
s32 index;
s32 counter;
u8 local_68[64];
u8 zero;
counter = 0;
zero = 0;
pcVar2 = &local_68[62];
do {
*pcVar2 = zero;
pcVar2--;
} while ((int)pcVar2 >= (int)local_68);
for (index = 0; index < 46; index++) {
iVar3 = sub_80A2620(index);
if (iVar3->unk11 != 0 && sub_8097384((s16) index))
local_68[iVar3->dungeonIndex] = 1;
}
for (index = 0; index < 63; index++) {
if (local_68[index] != 0) {
param_1[counter] = index;
counter++;
}
}
return counter;
}
s32 sub_80A29B0(u8 *param_1)
{
u8 *pcVar2;
const DungeonInfo *iVar3;
s32 index;
s32 counter;
u8 *local1;
u8 *local2;
u8 *local3;
u8 *local4;
u8 local_68[0x40];
u8 zero;
counter = 0;
local1 = &local_68[43];
local2 = &local_68[44];
local3 = &local_68[45];
local4 = &local_68[46];
zero = 0;
pcVar2 = &local_68[62];
do {
*pcVar2 = zero;
pcVar2 = pcVar2 + -1;
} while ((int)pcVar2 >= (int)local_68);
if (sub_80023E4(1)) {
for (index = 0; index < 46; index++) {
iVar3 = sub_80A2620(index);
if (iVar3->unk11 != 0 && RescueScenarioConquered((s16) index))
local_68[iVar3->dungeonIndex] = 1;
}
}
*local1 = 0;
*local2 = 0;
*local3 = 0;
*local4 = 0;
for (index = 0; index < 63; index++) {
if (local_68[index] != 0) {
param_1[counter] = index;
counter++;
}
}
return counter;
}
UNUSED static s32 sub_80A2A5C(u8 *param_1)
{
u8 *pcVar2;
const DungeonInfo *iVar3;
s32 index;
s32 counter;
u8 local_58[0x40];
u8 zero;
counter = 0;
zero = 0;
pcVar2 = &local_58[62];
do {
*pcVar2 = zero;
pcVar2--;
} while ((s32)pcVar2 >= (s32)local_58);
if (sub_80023E4(1)) {
for (index = 0; index < 46; index++) {
iVar3 = sub_80A2620(index);
if (iVar3->unk11 != 0 && (sub_8097384((s16) index) || RescueScenarioConquered((s16) index)))
local_58[iVar3->dungeonIndex] = 1;
}
}
else {
for (index = 0; index < 46; index++) {
iVar3 = sub_80A2620(index);
if (iVar3->unk11 != 0 && sub_8097384((s16) index))
local_58[iVar3->dungeonIndex] = 1;
}
}
for (index = 0; index < 63; index++) {
if (local_58[index] != 0) {
param_1[counter] = index;
counter++;
}
}
return counter;
}
// Returns Location string for the pause menu
const u8 *sub_80A2B18(s16 param_1)
{
s32 param_1_s32 = param_1;
return gUnknown_8117000[param_1_s32];
}
UNUSED static const u8 *sub_80A2B28(u16 r0)
{
return sub_80A2B18(GetScriptVarValue(NULL, GROUND_PLACE));
}