pmd-red/src/code_8072F3C.c
2025-02-26 09:53:49 +01:00

294 lines
8.0 KiB
C

#include "global.h"
#include "globaldata.h"
#include "constants/input.h"
#include "code_80118A4.h"
#include "code_80958E8.h"
#include "code_80A26CC.h"
#include "input.h"
#include "memory.h"
#include "menu_input.h"
#include "text.h"
#include "structs/struct_sub80095e4.h"
struct unkStruct_203B314
{
// size: 0x15C
s16 unk0[2];
u8 fill4[0x5C - 0x4];
u8 unk5C[2];
u8 fill5E[0x8A - 0x5E];
u8 unk8A[2];
u8 unk8C[0xB8 - 0x8C];
u8 unkB8;
u8 unkB9;
u8 unkBA;
u8 unkBB;
struct struct_Sub80095E4_2 sBC;
};
EWRAM_INIT struct unkStruct_203B314 *gUnknown_203B314 = {NULL};
const Window gUnknown_80E06FC = {
0x00,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL
};
const Window gUnknown_80E0714 = {
0x00,
0x06,
0x02, 0x02,
0x0E, 0x0E,
0x0E, 0x00,
NULL
};
const Window gUnknown_80E072C = {
0x00,
0x06,
0x02, 0x02,
0x10, 0x10,
0x10, 0x00,
NULL
};
ALIGNED(4) const u8 gUnknown_80E0744[] = "Dungeons";
ALIGNED(4) const u8 gUnknown_80E0750[] = {0x83, 0xC2};
ALIGNED(4) const u8 gUnknown_80E0754[] = {0x83, 0xC0};
void sub_802F9C0(void);
void sub_802FA50(void);
const u8 *sub_80974A0(s16 index);
extern bool8 sub_802FCF0(void);
s32 sub_802FBF4(void);
extern u8 sub_8097384(s16);
u32 sub_802F73C(u32 r0, DungeonPos *r1, u32 r2, u8 r3)
{
if (sub_802FCF0())
return 0;
if (gUnknown_203B314 == NULL)
gUnknown_203B314 = MemoryAlloc(sizeof(struct unkStruct_203B314), 8);
gUnknown_203B314->unkB8 = r3;
gUnknown_203B314->sBC.s0.unk34 = r0;
gUnknown_203B314->sBC.s0.unk38 = &gUnknown_203B314->sBC.s0.windows.id[gUnknown_203B314->sBC.s0.unk34];
RestoreUnkTextStruct_8006518(&gUnknown_203B314->sBC.s0.windows);
if (r3 != 0)
gUnknown_203B314->sBC.s0.windows.id[gUnknown_203B314->sBC.s0.unk34] = gUnknown_80E072C;
else
gUnknown_203B314->sBC.s0.windows.id[gUnknown_203B314->sBC.s0.unk34] = gUnknown_80E0714;
gUnknown_203B314->sBC.s0.unk38->unk14 = &gUnknown_203B314->sBC.unk9C;
if (r1 != 0)
gUnknown_203B314->sBC.s0.windows.id[gUnknown_203B314->sBC.s0.unk34].pos = *r1;
sub_8012D08(gUnknown_203B314->sBC.s0.unk38, r2);
ResetUnusedInputStruct();
ShowWindows(&gUnknown_203B314->sBC.s0.windows, TRUE, TRUE);
sub_8013818(&gUnknown_203B314->sBC.s0.input, sub_802FBF4(), r2, r0);
sub_802F9C0();
sub_802FA50();
return 1;
}
u32 sub_802F848(s16 param_1)
{
int index;
s32 param_1_32;
param_1_32 = param_1; // cast needed
for( index = 0; index < gUnknown_203B314->sBC.s0.input.unk22; index++ ) {
if (gUnknown_203B314->unk0[index] == param_1_32) {
sub_8013878(&gUnknown_203B314->sBC.s0.input,index);
sub_802F9C0();
sub_802FA50();
return 1;
}
}
sub_8013878(&gUnknown_203B314->sBC.s0.input,0);
return 0;
}
u32 sub_802F8A0(u8 r0)
{
if(r0 == 0)
{
sub_8013660(&gUnknown_203B314->sBC.s0.input);
return 0;
}
else
{
switch(GetKeyPress(&gUnknown_203B314->sBC.s0.input))
{
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
default:
if(sub_80138B8(&gUnknown_203B314->sBC.s0.input, 1) != 0)
{
sub_802F9C0();
sub_802FA50();
return 1;
}
else
{
return 0;
}
}
}
}
s16 sub_802F90C(void)
{
return gUnknown_203B314->unk0[(gUnknown_203B314->sBC.s0.input.unk1E * gUnknown_203B314->sBC.s0.input.unk1C) + gUnknown_203B314->sBC.s0.input.menuIndex];
}
void sub_802F938(u8 r0)
{
gUnknown_203B314->sBC.s0.input.unk22 = sub_802FBF4();
sub_8013984(&gUnknown_203B314->sBC.s0.input);
sub_802F9C0();
sub_802FA50();
if(r0 != 0)
AddMenuCursorSprite(&gUnknown_203B314->sBC.s0.input);
}
void sub_802F974(void)
{
if(gUnknown_203B314 != NULL)
{
gUnknown_203B314->sBC.s0.windows.id[gUnknown_203B314->sBC.s0.unk34] = gUnknown_80E06FC;
ResetUnusedInputStruct();
ShowWindows(&gUnknown_203B314->sBC.s0.windows, TRUE, TRUE);
MemoryFree(gUnknown_203B314);
gUnknown_203B314 = NULL;
}
}
void sub_802F9C0(void)
{
gUnknown_203B314->sBC.unk9C.f0 = 1;
gUnknown_203B314->sBC.unk9C.f1 = 0;
gUnknown_203B314->sBC.unk9C.f2 = 8;
gUnknown_203B314->sBC.unk9C.f3 = 0;
SUB_80095E4_CALL(gUnknown_203B314->sBC.s0);
}
void sub_802FA50(void)
{
s32 sVar1;
const u8 *text;
u32 y;
u32 y2;
int index;
int counter;
CallPrepareTextbox_8008C54(gUnknown_203B314->sBC.s0.unk34);
sub_80073B8(gUnknown_203B314->sBC.s0.unk34);
PrintStringOnWindow(10,0,gUnknown_80E0744,gUnknown_203B314->sBC.s0.unk34,0);
sub_8012BC4(gUnknown_203B314->sBC.unk9C.f2 * 8 + 4,0,gUnknown_203B314->sBC.s0.input.unk1E + 1,2,7,gUnknown_203B314->sBC.s0.unk34);
if (gUnknown_203B314->unkB8 != 0) {
for(counter = 0; counter < gUnknown_203B314->sBC.s0.input.unk1A; counter++)
{
y = GetMenuEntryYCoord(&gUnknown_203B314->sBC.s0.input,counter);
index = gUnknown_203B314->sBC.s0.input.unk1E * gUnknown_203B314->sBC.s0.input.unk1C + counter;
sVar1 = gUnknown_203B314->unk0[index];
if (gUnknown_203B314->unk5C[index] != 0) {
PrintStringOnWindow(10,y,gUnknown_80E0750,gUnknown_203B314->sBC.s0.unk34,0);
}
else if (gUnknown_203B314->unk8A[index] != 0) {
PrintStringOnWindow(10,y,gUnknown_80E0754,gUnknown_203B314->sBC.s0.unk34,0);
}
PrintStringOnWindow(0x18,y,sub_80974A0(sVar1),gUnknown_203B314->sBC.s0.unk34,0);
}
}
else {
for(counter = 0; counter < gUnknown_203B314->sBC.s0.input.unk1A; counter++)
{
y2 = GetMenuEntryYCoord(&gUnknown_203B314->sBC.s0.input,counter);
text = sub_80974A0(gUnknown_203B314->unk0[gUnknown_203B314->sBC.s0.input.unk1E * gUnknown_203B314->sBC.s0.input.unk1C + counter]);
PrintStringOnWindow(8,y2,text,gUnknown_203B314->sBC.s0.unk34,0);
}
}
sub_80073E0(gUnknown_203B314->sBC.s0.unk34);
}
static inline void sub_802FBF4_sub(u8 *test, s32 counter)
{
test[counter] = 0;
}
s32 sub_802FBF4(void)
{
bool8 bVar1;
u32 dungeonIndex;
s32 iVar6;
s32 counter;
s32 index;
counter = 0;
for(index = 0; index < 0x2E; index++)
{
iVar6 = iVar6 = (s16)index; // NOTE: LOLOL
if (((sub_80A27CC(index) != 0) && (iVar6 != 0x13)) && (iVar6 != 0x1d)) {
gUnknown_203B314->unk0[counter] = iVar6;
sub_802FBF4_sub(gUnknown_203B314->unk5C, counter);
sub_802FBF4_sub(gUnknown_203B314->unk8A, counter);
if ((gUnknown_203B314->unkB8 != 0) && (iVar6 != 0xd)) {
dungeonIndex = sub_80A270C(index);
bVar1 = FALSE;
if (0x1e >= iVar6)
{
if (sub_8097384(iVar6) == 0) {
if (iVar6 == 6) {
if (sub_8097384(0x13) != 0) {
gUnknown_203B314->unk0[counter] = 0x13;
bVar1 = TRUE;
}
}
else if ((iVar6 == 10) && (sub_8097384(0x1d) != 0)) {
gUnknown_203B314->unk0[counter] = 0x1d;
bVar1 = TRUE;
}
}
else {
bVar1 = TRUE;
}
}
gUnknown_203B314->unk5C[counter] = bVar1;
if ((!bVar1) && (0 < CountJobsinDungeon(dungeonIndex))) {
gUnknown_203B314->unk8A[counter] = 1;
}
}
counter++;
}
}
return counter;
}
bool8 sub_802FCF0(void)
{
s32 i;
for (i = 0; i < 0x2E; i++) {
if (sub_80A27CC(i))
return FALSE;
}
return TRUE;
}